User:Toad is Free!/Sandbox: Difference between revisions

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|{{release|Japan|May 31, 1989}}
|{{release|Japan|May 31, 1989}}
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=== [[Super Nintendo Entertainment System]] ===
{| align=center width=100% class="wikitable"
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!width=15% style="background-color: #d9d9d9;font-size:125%;text-align:left" colspan="3"|Title
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!width=15% style="background-color: #e0e0e0;"|Cover
!width=70% style="background-color: #e0e0e0;"|Synopsis
!width=15% style="background-color: #e0e0e0;"|Release Date
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!colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario World]]''
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|align="center"|[[File:Super Mario World Box.png|150px]]
|Although a direct sequel to ''Super Mario Bros. 3'', ''[[Super Mario World]]'' had been released on a whole new home console — the [[Super Nintendo Entertainment System]]. It was with this game that the ''Mario'' series had been upgraded from 8-bit to 16-bit graphics. Though the games' graphics would later be revolutionized once again, this was indeed a huge step at the time. During the story of ''Super Mario World'', while Mario, Luigi, and Princess Toadstool were vacationing in [[Dinosaur Land]], Bowser and his seven Koopalings once again kidnapped the Princess. With the help of the [[Yoshi (species)|Yoshi]]s and [[Dolphin]]s, the brothers traversed across the vast area of Dinosaur Land. As they made their way to Princess Toadstool, they thwarted each Koopaling who stood in their way until they reached Bowser. Once again, Bowser had been defeated and Princess Toadstool had been rescued.
|{{release|Japan|November 21, 1990|USA|August 18, 1991<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|April 11, 1992<ref>[http://www.themushroomkingdom.net/games/smw Date info of ''Super Mario World'' (SNES) from TMK], retrieved 4/1/2008</ref>|Australia|July 1, 1992}}
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!colspan="3" style="font-size:125%;text-align:left"|''[[Mario Paint]]''
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|align="center"|[[File:MarioPaintBox.jpg|150px]]
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|{{release|Japan|July 14, 1992|USA|August 1, 1992|Europe|December 10, 1992<ref>[http://themushroomkingdom.net/games/mpaint TMK: Release date info], retrieved 9-20-2008</ref>}}
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!colspan="3" style="font-size:125%;text-align:left"|''[[Super Mario Kart]]''
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|align="center"|[[File:Super Mario Kart NA box art.png|150px]]
|''Super Mario Kart'' was the first entry in the series, released for the SNES in 1992. The game has a total of eight playable characters who, when computer-controlled, use special power-up items specific to each character (such as [[Yoshi Egg|egg]]s for Yoshi). The twenty tracks in this game, based on locations in ''[[Super Mario World]]'' (such as [[Donut Plains]]), are all short in length compared to other tracks in the series; thus, they are raced in five laps instead of the usual three. All player-characters featured here have reappeared in all later entries in the series, except for [[Koopa Troopa]] who has only returned intermittently, and [[Donkey Kong Jr.]] who would never again be used in the series except for the much later ''[[Mario Kart Tour]]''{{'}}s "[[Super Mario Kart Tour]]", which features his and Mario's respective 16-bit sprite work. Unlike other games in the series, ''Super Mario Kart'' allows players only a limited number of lives, which are lost whenever a racer loses and is "ranked out". A notable aspect of the game's presentation is its use of the SNES's {{wp|Mode 7}} graphics technology, which allows for free rotation and scaling of planes to give a three-dimensional appearance.
|{{release|Japan|August 27, 1992|USA|September 8, 1992<ref>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|January 21, 1993}}
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