The 'Shroom:Issue 179/Strategy Wing: Difference between revisions

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[[File:OgreSW-179-2.jpg|right|150px|thumb|FROM THE DEPTHS OF THE SEA, JUSTICE STRIKES!]]
[[File:OgreSW-179-2.jpg|right|150px|thumb|FROM THE DEPTHS OF THE SEA, JUSTICE STRIKES!]]
Krakens also have a special attack in the back row, where they create a whirlpool that attacks every enemy unit. All of this sounds great, right? Well here's the problem, Octopi and Krakens are water units, which means they do their best work in the water. What does that mean, you ask? Well, for starters, it means they will always try to take the best route through water. That means that, if you are on a map with a weird water layout (such as level four of the Pogrom Forest), they'll go for that route every time even if it's suboptimal for them to go that way.
Krakens also have a special attack in the back row, where they create a whirlpool that attacks every enemy unit. All of this sounds great, right? Well here's the problem, Octopi and Krakens are water units, which means they do their best work in the water. What does that mean, you ask? Well, for starters, it means they will always try to take the best route through water. That means that, if you are on a map with a weird water layout (such as level four of the Pogrom Forest), they'll go for that route every time even if it's suboptimal for them to go that way.
[[File:OgreSW-179-3.webp|left|150px|thumb|Fun fact, if you set them to attack the boss then they'll go all the way around.]]
[[File:OgreSW-179-3.png|left|150px|thumb|Fun fact, if you set them to attack the boss then they'll go all the way around.]]
In addition, if they have to move on land, then they are set to the slowest movement speed; on maps that aren't water heavy, it's extremely hard to get them into the fight. Also, that special move that Krakens have? It only works in the water, meaning that you'll never really form a unit around them being in the back row. There are definitely pros to these units, and, if you were going to form a unit that was water-based and captained by a Mermaid, these would be a great unit to choose. I just think that, for most of the game, because of their slow land movement speed and desire to seek out water, Octopi and Kraken units are a pass for me because of that limit to their utility.  
In addition, if they have to move on land, then they are set to the slowest movement speed; on maps that aren't water heavy, it's extremely hard to get them into the fight. Also, that special move that Krakens have? It only works in the water, meaning that you'll never really form a unit around them being in the back row. There are definitely pros to these units, and, if you were going to form a unit that was water-based and captained by a Mermaid, these would be a great unit to choose. I just think that, for most of the game, because of their slow land movement speed and desire to seek out water, Octopi and Kraken units are a pass for me because of that limit to their utility.