97
edits
m (Removed trailing spaces from template.) |
(m) |
||
Line 1: | Line 1: | ||
{{wrongtitle|e-Reader}} | {{wrongtitle|e-Reader}} | ||
[[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]] | [[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]] | ||
The '''e-Reader''' is an add-on device for the [[ | The '''e-Reader''' is an add-on device for the [[Game Boy Advance]] released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[Mini-game]]. Several complete [[Nintendo Entertainment System]] games were also made available on special packs of cards. It took a total of ten dot codes (two per card) to store the data of an NES game. | ||
Several series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured [[Mario]]-themed designs that could be uploaded into the game. There was also a card that rewarded the player with the game ''[[Mario Bros. (game)|Mario Bros.]]'' | Several series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured [[Mario]]-themed designs that could be uploaded into the game. There was also a card that rewarded the player with the game ''[[Mario Bros. (game)|Mario Bros.]]'' | ||
Line 7: | Line 7: | ||
In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't manditory in order to play the main game. | In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't manditory in order to play the main game. | ||
Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a | Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a Game Boy Advance with the game to a second Game Boy Advance with an e-Reader, a player could made use of three special types of cards. | ||
*Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game. | *Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game. | ||
*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun. | *Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun. |
edits