E-Reader: Difference between revisions

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{{wrongtitle|e-Reader}}
{{wrongtitle|e-Reader}}
[[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]]
[[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]]
The '''e-Reader''' is an add-on device for the [[GameBoy Advance]] released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[Mini-game]]. Several complete [[Nintendo Entertainment System]] games were also made available on special packs of cards. It took a total of ten dot codes (two per card) to store the data of an NES game.
The '''e-Reader''' is an add-on device for the [[Game Boy Advance]] released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[Mini-game]]. Several complete [[Nintendo Entertainment System]] games were also made available on special packs of cards. It took a total of ten dot codes (two per card) to store the data of an NES game.


Several series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured [[Mario]]-themed designs that could be uploaded into the game. There was also a card that rewarded the player with the game ''[[Mario Bros. (game)|Mario Bros.]]''
Several series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured [[Mario]]-themed designs that could be uploaded into the game. There was also a card that rewarded the player with the game ''[[Mario Bros. (game)|Mario Bros.]]''
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In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't manditory in order to play the main game.
In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't manditory in order to play the main game.


Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a GameBoy Advance with the game to a second GameBoy Advance with an e-Reader, a player could made use of three special types of cards.
Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a Game Boy Advance with the game to a second Game Boy Advance with an e-Reader, a player could made use of three special types of cards.
*Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game.
*Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game.
*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun.
*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun.
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