List of trophies in Super Smash Bros. Brawl: Difference between revisions

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| align=center | Kirby Super Star<br> 1996
| align=center | Kirby Super Star<br> 1996
| align=center | Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background.
| align=center | Meta Knight's battleship, built to help Meta Knight take control of Dream Land. It's crewed by Meta Knight and the Meta-Knights and is equipped with the Combo Cannon and a shrimplike robot called the Heavy Lobster. Kirby destroys the ship's reactor, causing the Wheelies who power the ship to flee. In the end, the ship crashes into the sea while the sun sets in the background.
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|colspan=5| <center>'''''F-Zero'' Series'''</center>
|-
| align=center | 422
| align=center | Dr. Stewart
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| align=center | F-Zero<br> 1991
| align=center | A charismatic former surgeon of legendary stature, Dr. Stewart joined the F-Zero circuit after the death of his father. He once put his medical skills to use as a paramedic following an accident during a race. The Golden Fox (#03), passed down by his father, features excellent acceleration but awful grip, perfect for drift racing.
|-
| align=center | 423
| align=center | Pico
|
| align=center | F-Zero<br> 1991
| align=center | A war veteran who used to belong to a special-forces unit of the Poripoto army. He runs a small shop, but there's a rumor that he works behind the scenes as an effective assassin. His aggressive personality is also reflected in competition as a reckless pilot. The durable nature of his machine, the Wild Goose (#06), supports this destructive racing style.
|-
| align=center | 424
| align=center | Jody Summer
|
| align=center | F-Zero X<br> 1998
| align=center | A racer affiliated with the Galactic Space Federation. Jody Summer was highly regarded for her skills and chosen as the Federation race representative for entry into F-Zero. Although unable to secure victory in F-Zero X, Jody was chosen as Miss Galactic Space Federation. Her machine, the White Cat (#02), excels in grip strength and handling.
|-
| align=center | 425
| align=center | Mr. EAD
|
| align=center | F-Zero X<br> 1998
| align=center | An android created by the shrouded development group EAD. Mr. EAD entered the Grand Prix for testing in IQ and AI programming. Mr. EAD pilots the Great Star (#09), which is much weaker than its tough exterior might suggest. With weaknesses in most fundamental areas, the Great Star has a high learning curve and will reap rewards for only the best pilots.
|-
| align=center | 426
| align=center | The Skull
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| align=center | F-Zero X<br> 1998
| align=center | A legendary pilot who holds numerous records in the F-Max Grand Prix, which predates F-Zero by some 200 years. Through the powers of science and black magic, he returned to compete again in F-Zero X. With a high top speed and decent boost power, The Skull's machine, the Sonic Phantom (#16), should satisfy the needs of speed demons.
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| align=center | 427
| align=center | Blood Falcon
|
| align=center | F-Zero X<br> 1998
| align=center | A clone created with the DNA stolen from Captain Falcon after his post-accident hospitalization. He abides strictly by the orders of Black Shadow, who fully supports his criminal activities. Blood Falcon pilots the Blood Hawk, which happens to be nearly identical in its performance traits to Captain Falcon's Blue Falcon (#25).
|-
| align=center | 428
| align=center | Black Shadow
|
| align=center | F-Zero X<br> 1998
| align=center | The undisputed lord of evil, feared by all. By capturing many of Black Shadow's underlings, Captain Falcon thwarted many of Shadow's plans, causing the cruel racer to enter the F-Zero Grand Prix solely to eliminate his antagonist. Shadow's machine, the Black Bull (#30), is a heavier vehicle that lags in acceleration but excels in body strength and speed.
|-
| align=center | 429
| align=center | Zoda
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| align=center | F-Zero X<br> 1998
| align=center | A racer shrouded in mystery. This master of sinister plots has long battled with the just and good Super Arrow. With a big bounty on his head, he was once nearly captured by Captain Falcon. His machine, the Death Anchor (#13), excels in top speed and cornering and features high boost power to boot.
|-
| align=center | 430
| align=center | Falcon Flyer
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| align=center | F-Zero X<br> 1998
| align=center | Captain Falcon's speedy, midsized galactic cruiser, equipped with an onboard computer. Captain Falcon uses the Falcon Flyer mainly to track down criminals when he's plying his trade as a bounty hunter. Of course, it also comes in handy for transporting and maintaining the Blue Falcon. The Falcon Flyer is an exceedingly reliable partner.
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|colspan=5| <center>'''''Wario'' Series'''</center>
|-
| align=center | 431
| align=center | Wario Bike
|
| align=center | WarioWare, Inc. MegaMicrogame$<br> 2003
| align=center | A motorcycle specially designed for Wario by Dr. Crygor, an employee at WarioWare, Inc. This monster bike has an amazing 5,000cc, 4-stroke, 350HP engine capable of pushing it down the road at up to 217 miles per hour. Of course, this road hog is also a fuel hog and gets less than 5 miles to the gallon. Getting the pegs in the right position for Wario's short legs was difficult.
|-
|colspan=5| <center>'''''Kid Icarus'' Series'''</center>
|-
| align=center | 432
| align=center | Palutena
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| align=center | Kid Icarus<br> 1987
| align=center | The ruling goddess of Angel Land. Palutena showered the earth with rays of light, using her powers for the good of mankind. But Medusa, who in her hate for mankind was banished to the underworld, makes war on Palutena and wins, capturing and holding the goddess deep within a temple. Palutena entrusts Pit with a sacred bow and the task of defeating Medusa.
|-
| align=center | 433
| align=center | Bow of Light
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| align=center | Kid Icarus<br> 1987
| align=center | The bow Pit got from Palutena after the Medusa incident. As a standard bow, it's capable of firing arrows of light that can change direction. It can also be split to form two short swords--Pit holds one sword in his right hand in a standard grip and one in his left in a reverse grip. He may hold them like this so he can shift between bow and swords without losing a beat.
|-
|colspan=5| <center>'''''Legend of Stafy'' Series'''</center>
|-
| align=center | 434
| align=center | Stapy
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| align=center | Legend of Stafy<br> Japan Only
| align=center | Stafy's younger sister, known for her jumbo pink ribbon, and princess of a floating kingdom. Stapy has a bold nature that contrasts her reserved brother. Though she is younger, Stapy is often the spark that motivates the sometimes spineless Stafy. Only Stapy can perform Wall Jumps, High Hats, and High Hat Spin Jumps. For an unknown reason, Stapy has a Kansai accent.
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|colspan=5| <center>'''''Fire Emblem'' Series'''</center>
|-
| align=center | 435
| align=center | Ashnard
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| align=center | Fire Emblem: Path of Radiance<br> 2005
| align=center | The 13th king of Daein, feared across the land as the "Mad King." He ignited a continent-wide war after attacking the neighboring kingdom of Crimea. Aiming to free the dark goddess locked inside Lehran's Medallion, he is stopped and defeated by Crimean forces. Ashnard's armor is blessed by the goddess, like the Black Knight's, and he uses the sword Gurugant.
|-
| align=center | 436
| align=center | Elincia
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| align=center | Fire Emblem: Path of Radiance<br> 2005
| align=center | The queen of Crimea, a kingdom ruled by the wise beorc race. With deep pride and consideration for her people, Elincia rules justly, having taken the crown three years prior after winning the war against Daein. However, there are rumblings of discontent among Crimean nobles that threaten her kingdom. Elincia wields the mighty sword Amiti, passed down by Crimean royalty.
|-
| align=center | 437
| align=center | Black Knight
|
| align=center | Fire Emblem: Path of Radiance<br> 2005
| align=center | One of Daein's Four Riders and wielder of the blessed sword Ettard. Once an apprentice to Ike's father, Greil, the two eventually duel, resulting in Greil's defeat. Thought to be dead after losing to Ike and the blessed sword Ragnell, the Black Knight survives and comes to the aid of Micaiah, the leader of the Dawn Brigade, a band of Daein freedom fighters.
|-
| align=center | 438
| align=center | (name unknown)
|
| align=center | Fire Emblem: Path of Radiance<br> 2005
| align=center | A skilled swordsman, thief, and member of the Dawn Brigade, a band of freedom fighters operating out of the old Daein capital, Nevassa. Although not related to Micaiah, the light-magic-dealing leader of the Dawn Brigade, he was raised like a brother and considers her safety his top priority. He grows from boy to young man between "Path of Radiance" and "Radiant Dawn."
|-
|colspan=5| <center>'''''Pikmin'' Series'''</center>
|-
| align=center | 439
| align=center | Louie
|
| align=center | Pikmin 2<br> 2004
| align=center | A new Hocotate Freight employee. Louie is responsible for Captain Olimar having to venture back to the Pikmin planet. On his first delivery, Louie was supposedly attacked by a space bunny that devoured his whole lot of pikpik carrots. Pushed to the verge of bankruptcy, Hocotate Freight takes out an enormous loan that Louie and Olimar set out to pay back.
|-
| align=center | 440
| align=center | The President of Hocotate Frieght
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| align=center | Pikmin 2<br> 2004
| align=center | The president of Hocotate Freight. After venturing into space in his youth, he made a shipping company. When it almost collapses after Louie's incident, and Olimar comes back from the Pikmin planet, the president discovers the outstanding value of Olimar's souvenir. He then sends his employees back to collect valuable treasures. His treatment of employees is questionable.
|-
| align=center | 441
| align=center | (name unknown)
|
| align=center | Pikmin 2<br> 2004
| align=center | A battered old spaceship used when Hocotate Freight first opened. Its appraisal gauge analyzed garbage Olimar brought home and found it to be valuable. With his new ship sold off to pay company debts, Louie and Olimar flew this one back to the Pikmin world to find more treasure. The ship's removable research pod accompanied the adventurers when they ventured underground.
|-
| align=center | 442
| align=center | Onion
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| align=center | Pikmin<br> 2001
| align=center | Items considered to be the places where Pikmin are born. As to the actual biology of the process, much is still unclear. Onions absorb the prey that Pikmin capture and use it to produce new Pikmin. In addition, Onions can take in Pikmin and later release them. These organisms are crowned with distinctive propeller-like sets of leaves that spin around, enabling them to fly.
|-
| align=center | 443
| align=center | (name unknown)
|
| align=center | Pikmin<br> 2001
| align=center | An enemy flower and a member of the chrysanthemum family that closely resembles the Margaret flower. This flower feeds on prey and, despite being a plant, performs no photosynthesis and exposes no leaves--just flowers on top. It usually stays underground with only its flowers exposed, waiting to jump out and attack. It also uses rootlike legs to walk around.
|-
| align=center | 444
| align=center | Red Bulborb
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| align=center | Pikmin<br> 2001
| align=center | A creature whose Japanese name translates as "spotted crimson bug-eye." These bulky nocturnal animals have white-and-red-flecked rumps that resemble strawberries. Red bulborbs sleep in the day and wake in the evening to feed on small animals. Several colors of bulborb subspecies have been discovered--their classification is a hot subject for scholars.
|-
| align=center | 445
| align=center | Empress Bulblax
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| align=center | Pikmin<br> 2001
| align=center | A member of the grub-dog family, transformed by environmental factors. Due to her ridiculous size, the empress bulblax can no longer walk on her tiny legs. She just wiggles around, rolling from left to right. Although the female continues spawning bulborb larvae, she unfortunately rolls over them with her massive body.
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| align=center | 446
| align=center | (name unknown)
|
| align=center | Pikmin<br> 2001
| align=center | A dangerous, offensive-minded creature. It uses balloons to keep it afloat as it flies through the air and drops bomb-rocks on ground-bound prey. These bomb-rocks sometimes turn out to be duds, but since the slightest stimulus can set these things off, the utmost care should be taken when dealing with them.
|-
| align=center | 447
| align=center | Fiery Blowhog
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| align=center | Pikmin<br> 2001
| align=center | A member of the blowhog family characterized by its bottle-shaped body and slow, lumbering movement. Skillful in the use of its red snout and able to violently shake off Pikmin, the fiery blowhog is also capable of spitting a volatile phosphorus compound that combusts on contact with air, threatening nearby enemies.
|-
| align=center | 448
| align=center | Snagret
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| align=center | Pikmin<br> 2001
| align=center | A member of the snavian family with a birdlike head and a snakelike neck and body. An underground dweller, the snagret makes sudden strikes aboveground to capture surface-dwelling prey. It uses its beak to scoop up daily nutrition and can snatch up three Pikmin at once--a relatively small amount made deadly by its strike speed. No one has ever seen its tail.
|-
| align=center | 449
| align=center | (name unknown)
|
| align=center | Pikmin<br> 2001
| align=center | A member of the flint beetle family featuring an iridescent, shining shell that is also prized for its strength. These beetles are packed with nectar and pellets, which they drop when attacked. These can be collected, although the reason for doing so is unknown. Apparently, Pikmin are quite attracted to these beetles--the sight of one will send them running after it.
|-
| align=center | 450
| align=center | Wollywog
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| align=center | Pikmin<br> 2001
| align=center | A member of the amphituber family known to be quite quick witted upon spotting enemies, despite its slow-moving, easygoing nature. Be aware that wollywogs will make aggressive attempts to smash Pikmin. It is believed that the wollywog's whitish coloration is a result of a lack of sunlight over its generations spent in caves.
|-
| align=center | 451
| align=center | Snitchbug
|
| align=center | Pikmin<br> 2001
| align=center | A member of the scarpanid family. Although originally a ground dweller, its oversized antennae developed into wings, allowing it to fly around freely. The snitchbug doesn't eat Pikmin, but rather picks them up, carries them away, and firmly replants them in another location.
|-
|colspan=5| <center>'''Other Nintendo Series'''</center>
|-
| align=center | 452
| align=center | Mokka
|
| align=center | Magical Starsign<br> 2006
| align=center | Found by the Will-o'-Wisp Academy principal in a curiosity shop, Mokka is an antique robot remade from old parts. Mokka studies with his classmates despite his sometimes different view of things. Physically strong and tough on defense, Mokka also has a sensor for scanning surroundings. We even see Mokka fall in love, depending on the story line.
|-
| align=center | 453
| align=center | Pyrite
|
| align=center | Magical Starsign<br> 2006
| align=center | A strange little person living inside the stone giant on the earth planet, Erd, in the town of Uponisbak. You can talk to Pyrites and equip them like accessories, but they provide no real benefit in that sense. You can, however, sell them at a shop for a considerable price, proving their worth as a valuable asset when short on cash.
|-
| align=center | 454
| align=center | Putty
|
| align=center | Magical Starsign<br> 2006
| align=center | A living, walking, and talking... bit of putty! Faced with a crisis in Shishkebab Cavern, you can multiply the number of putties. Putties search for the treasure chests scattered across the universe, continuing their quest of collecting Putty Peas. Putties are also known for having a distinctive way of talking.
|-
| align=center | 455
| align=center | Gauss
|
| align=center | Marionation Gear<br> Japan Only
| align=center | One of many giant, mechanized, humanoid robots known as MGs (Marionation Gears). This one was created by Augiust of the Wheel Workshop, acclaimed for its development of car-humanoid MGs. It's equipped with the Magic Sword Farsys and the Vortex Ultra Weapon. Prized for its excellence among MGs, the Gauss is a masterpiece mech, craved by aspiring pilots.
|-
| align=center | 456
| align=center | Rosa
|
| align=center | Marionation Gear<br> Japan Only
| align=center | A heavy-class mech able to transform between humanoid and bulldozer forms. The Rosa cannot carry weapons, but it's ideally suited for transporting goods. This MG was developed by the Heavy-Machinery Workshop, founded by Professor Doran and specializing in heavy-machinery MGs like cranes, dump trucks, and mixers. Of course, all transform into humanoid form.
|-
| align=center | 457
| align=center | Kofoo
|
| align=center | Marionation Gear<br> Japan Only
| align=center | The pinnacle of nonelectronic weapon-wielding MGs. As the lead designer of a workshop that keeps producing MGs that don't rely on modern technology, Kofoo developed the Daltania using traditional mechanics and steam power. Equipped with a sword in the right hand and a flintlock pistol in the left, the Daltania can be taken into battle with confidence.
|-
| align=center | 458
| align=center | (name unknown)
|
| align=center | Marionation Gear<br> Japan Only
| align=center | Small robots. Custom robos average about 12 inches in height. Battling of custom robos fitted with weapon combos--including guns, bombs, and pods--is a hobby of the future, taking place in a virtual arena called a holosseum. The different customization options allow for many battle strategies. Clearly defined regulations provide for a highly competitive activity.
|-
| align=center | 459
| align=center | Jamison
|
| align=center | Marionation Gear<br> Japan Only
| align=center | Highly illegal modified robos. The Jameson is based on the Lightning Sky. It and the A.I.R.S., a high-end Ray machine, can transform into fighter jets. The A.I.R.S. was developed for military use and thus cannot be used by all commanders. Both of these robos were available via DS Download Stations in Japan.
|-
| align=center | 460
| align=center | Chibi-Robo
|
| align=center | Chibi-Robo!<br> 2006
| align=center | A tiny, independently operating robot that helps keep a household happy. Chibi-Robo stands roughly 4 inches tall. The mere sight of the brave Chibi-Robo working to solve the problems of the Sanderson family is awe inspiring. When he lights up red, it's a sign that his battery is nearly gone. If Chibi-Robo doesn't find an outlet to plug in his cord tail, he'll collapse.
|-
| align=center | 461
| align=center | Telly Vision
|
| align=center | Chibi-Robo!<br> 2006
| align=center | A manager robot that comes with Chibi-Robo when you buy him. Telly can hover through the air using the propeller attached to his head. Unlike Chibi-Robo, Telly can speak the human language. In addition, Telly acts as a motivator of sorts, encouraging Chibi-Robo as he goes about working and gaining Happy Points.
|-}
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