List of Donkey Kong Land 2 glitches: Difference between revisions

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'''NOTE:''' Unless otherwise noted, all names are conjectural.
'''NOTE:''' Unless otherwise noted, all names are conjectural.
===Bonus Counter Glitch===
===Bonus Counter Glitch===
In the "Destroy Them All!" and "Collect The Stars!" [[Bonus Area]]s, the game uses a counter to keep track of the remaining enemies (or stars) in the stage. However, when losing to a bonus stage and returning to the main level, the counter does not reset to 0 in the English version. Therefore, when collecting single bananas or defeating enemies, the counter will still decrease. When the counter reaches zero, the sound effect when a Kremkoin appears will still be heard, as if the Kongs are still in a bonus stage.
In the "Destroy Them All!" and "Collect The Stars!" [[Bonus Area]]s, the game uses a counter to keep track of the remaining enemies (or stars) in the stage. However, when losing to a bonus stage and returning to the main level, the counter does not reset to 0 in the English version. Therefore, when collecting bananas (either single ones or banana bunches) or defeating enemies, the counter will still decrease. When the counter reaches zero, the chime when a Kremkoin appears will still be heard, as if the Kongs are still in a bonus stage.


Exiting a level, losing a life, or resetting the game with A+B+Select+Start will freeze the counter until a bonus stage is entered again, so the glitch only occurs before doing any of these things.
Exiting a level, losing a life, or resetting the game with {{button|gb|A}}+{{button|gb|B}}+{{button|gb|select}}+{{button|gb|start}} will freeze the counter until a bonus stage is entered again, so the glitch only occurs before doing any of these things.


In the Japanese version, this glitch no longer occurs, since the counter resets to 0 whenever a main level is entered. Despite this bug fix, this change was not kept in any version of ''[[List of Donkey Kong Land III glitches|Donkey Kong Land III]]'', so the glitch reappears in that game, with some minor differences.
In the Japanese version, this glitch no longer occurs, since the counter resets to 0 whenever a main level is entered. Despite this bug fix, this change was not kept in any version of ''[[List of Donkey Kong Land III glitches|Donkey Kong Land III]]'', so the glitch reappears in that game, with some minor differences.
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===Diddy Icons on Krocodile Isle Overworld Map===
On the Krocodile Isle overworld map, when a boss is defeated for a particular world, a Kong icon appears on its respective map. However, regardless of which Kong defeats the boss, the icon will always be Diddy. This occurs because when a boss is beaten, the game does not check which Kong beats it before placing the icon on the Krocodile Isle overworld map. Through hacking, it is possible to change any of the icons to Dixie ones by editing the flags.
When visiting any of the worlds (e.g. Gangplank Galleon) themselves, the boss stage will have the correct icon, like other stages, because the game does check which Kong beat a particular boss before placing the icon on the screen. For example, if Krow's Nest is beaten with Dixie, a Dixie icon will be placed on Krow's Nest when viewed from within Gangplank Galleon, but a Diddy icon will be placed on Gangplank Galleon when viewed from Krocodile Isle.
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===DK Coin Graphical Glitch===
This glitch only occurs in the English version of the game. On the file select screen, when holding {{button|gb|padleft}} or {{button|gb|padright}} and any other button to enter a cheat code, the top-left corner of one of the frames for the DK Coin graphic will be corrupted, depending on what button(s) are pressed. Up to ten presses can affect the DK Coin graphic, corrupting a 8x5 pixel region.
This occurs because when the graphics are loaded for the file select screen, the decompressed tiles for all frames are copied into a buffer, and then copied into VRAM. To store the last ten presses for the cheat codes, a 10-byte circular buffer is also used, and happens to share the same buffer as the DK coin graphics. Therefore, when cheat codes are entered, up to ten bytes of the tile buffer can be overwritten.
This glitch does not occur in the Japanese version of the game because cheat codes are unused in that version, and therefore cannot be entered at all.


===[[Klinger]] Glitch===
===[[Klinger]] Glitch===
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