Running of the Bulb: Difference between revisions

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The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the light bulb, they will walk into Bigger Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.  
The hallway is full of [[Boo]]s, which attempt to engulf and hypnotize the players. A [[Big Boo]] makes things difficult by slowly chasing all the players down the hallway, consuming those who fall behind. They can be eliminated by [[punch]]ing them when they get close enough, but if they get too close to the player, they will become possessed by the Boo(s). Players under the control of the Boos will usually attempt to retrieve the bulb from its current holder. Alternatively, if the possessed player has the light bulb, they will walk into Bigger Boo, forfeiting the game for the players. Either situation is easily remedied, however, as a punch from an ally will snap a hypnotized player back to reality. Players must also be aware of [[Thwomp]]s, who appear as obstacles and attempt to fall on players, stunning them and opening them up to attack from a Boo.  


If the player with the bulb reaches the end of the hallway, all the players win, including those lost to the Boos, as the bulb illuminates the room and eradicates the infestation of the Boos. Failing to reach the end of the hallway or losing possession of the bulb, loses the game for the players, and they each must forfeit five [[Coin]]s.
If the player with the bulb reaches the end of the hallway, all players who survive win ten [[coin]]s as the bulb illuminates the room and eradicates the infestation of the Boos. Players who did not make it to the end neither win or lose coins. However, if the Big Boo consumes the player with the light bulb, all players lose and they each must forfeit five coins.


The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase.
The minigame can be purchased from the [[Mini-Game House]] for 400 Coins when it is available for purchase.