List of Donkey Kong Country 2: Diddy's Kong Quest glitches: Difference between revisions

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===Klobber's long Respawn Glitch===
===Klobber's long Respawn Glitch===
In any level where Klobbers are in and with pits (Hot-Head-Hop, Red Hot Ride, Ghostly Grove etc.) the player should find one, pick him up and walk over to be near the pit enough to wear they could fall off and drop him in. His usual sound effect occurs and he disappears. The player should stay within the area of where they found Klobber and wait for a very long time. Eventually the same Klobber will fall from the sky but depending on where the player is he might be seen briefly before falling back through the pit making a loop or if the player has Diddy or Dixie a bit of space away from Klobber's spot then he may fall behind them or in front and attack again it depends on where the player is.
In any level where Klobbers are in and with pits (Hot-Head-Hop, Red Hot Ride, Ghostly Grove etc.) the player should find one, pick him up and walk over to be near the pit enough to wear they could fall off and drop him in. His usual sound effect occurs and he disappears. The player should stay within the area of where they found Klobber and wait for a very long time. Eventually the same Klobber will fall from the sky, but depending on where the player is, he might be seen briefly before falling back through the pit making a loop or if the player has Diddy or Dixie a bit of space away from Klobber's spot then he may fall behind them or in front and attack again it depends on where the player is.


===Krockhead Glitch===
===Krockhead Glitch===
In the level [[Mudhole Marsh]] if the player has Diddy or Dixie they should get a cannon ball and throw it left then pick it up again and head towards the brown [[Krockhead]] but should stay on the ledge of the platform above it then drop the cannonball on it. This will cause the Krockhead to roar and Diddy or Dixie will be tossed into the air even though they are not on it.
In the level [[Mudhole Marsh]] if the player has Diddy or Dixie they should get a cannon ball and throw it left then pick it up again and head towards the brown [[Krockhead]] but should stay on the ledge of the platform above it then drop the cannonball on it. This will cause the Krockhead to roar and Diddy or Dixie will be tossed into the air even though they are not on it.


===Kutlass Running Backwards Glitch===
===Kutlass Running Backwards Glitch===


In the level Gusty Glade, in the area where two [[Kutlass]] enemies guard treasure chests (top one containing a cannonball and the bottom one containing an 'N'.) Sometimes when the player has Diddy or Dixie jump on the top mound where one Kutlass is and steal the treasure, that Kutlass will mysteriously be stuck in a animation running backwards until he falls off into the near by pit.
In the level Gusty Glade, there is an area where two [[Kutlass]] enemies guard treasure chests (top one containing a cannonball and the bottom one containing an 'N'). Sometimes when the player has Diddy or Dixie jump on the top mound where one Kutlass is and steal the treasure, that Kutlass will mysteriously be stuck in a animation running backwards until he falls off into the near by pit.


===Morph Diddy and Rattly Glitch===
===Morph Diddy and Rattly Glitch===
In [[Topsail Trouble]], the player must get Rattly and have both Diddy and Dixie. Then, go to the pole n
In [[Topsail Trouble]], the player must get Rattly and have both Diddy and Dixie. Then, go to the pole near a mast with a [[Kruncha]] on it. Diddy must leave Rattly on the pole, team-up with Dixie, jump to the Kruncha and right before he bumps into the Kruncha, throw Dixie up. When Diddy bumps into the enemy, he will fall and ride Rattly, who is turned into a red and green Diddy sprite. After the [[No Animal Sign]], Diddy will be unable to touch enemies.
near a mast with a [[Kruncha]] on it. Diddy must leave Rattly on the pole, team-up with Dixie, jump to the Kruncha and right before he bumps into the Kruncha, throw Dixie up. When Diddy bumps into the enemy, he will fall and ride Rattly, who is turned into a red and green Diddy sprite. After the [[No Animal Sign]], Diddy will be unable to touch enemies.


===Rambi's Flutter Glitch===
===Rambi's Flutter Glitch===
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===Dixie in Diddy's Dash===
===Dixie in Diddy's Dash===
In the [[Game Boy Advance]] version of ''Donkey Kong Country 2'', inputting the code ROCKARD or WELLARD will allow Dixie Kong to enter [[Diddy's Dash]]. However, if Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.  
In the [[Game Boy Advance]] version of ''Donkey Kong Country 2'', inputting the code ROCKARD or WELLARD will allow Dixie Kong to enter [[Diddy's Dash]]. However, if Diddy and Dixie change positions, Diddy's icon in the top-right corner does not change into Dixie's icon; it only shifts slightly upward or downward. Though, if the level is restarted while Dixie is in the lead, her icon takes the place of Diddy's. The glitch's effects wear off if the level is exited or completed.


==References==
==References==
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