List of Super Mario 64 glitches: Difference between revisions

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This is a common occurrence in Nintendo 64 games and is often manipulated in sequence breaks. It can disable Mario's clipping with certain characters and objects, allowing him to pass through them, as well. However, Mario still can't pass through walls or doors. This isn't possible in the [[Virtual Console]] release.
This is a common occurrence in Nintendo 64 games and is often manipulated in sequence breaks. It can disable Mario's clipping with certain characters and objects, allowing him to pass through them, as well. However, Mario still can't pass through walls or doors. This isn't possible in the [[Virtual Console]] release.


===={{conjecturaltext|Flip'd-up [[Mario]] 2}}====
===={{conjecturaltext|Flip'd-up Mario 2}}====
If the player go to [[Hazy Maze Cave]], they must go to the area with [[Dorrie]], grab a Metal Cap, go under water, and tilt the cartridge. Mario's limbs will be disfigured, but he won't go through objects. After the cartridge is tilted, the level will turn into a bottomless pit filled with water. Because Mario has a Metal Cap, he will only head straight down. Going too deep will make the game lag for some reason, and going even further will make Mario fall through another pit, but he won't die. Mario will keep on falling until the player resets or turns off the N64 system or until the game eventually freezes. If the player presses any other button, the game will lag a greater amount until the lagging freezes the game. Attempting to put the cartridge back in place will ether freeze the game, do nothing, or possibly make the level normal again.{{refneeded}} This is not possible in the [[Virtual Console]] release.
 
===={{conjecturaltext|Flip'd-up Mario 3}}====
Mario must go to a Battlefield and grab a wing cap. If the cartridge is tilted, Mario will be the same as Flip'd-up Mario 1, only he will have the wing cap. Normally tilting the cartridge then grabbing the wing cap would freeze the game, but doing that in the opposite order won't freeze the game.
Mario must go to a Battlefield and grab a wing cap. If the cartridge is tilted, Mario will be the same as Flip'd-up Mario 1, only he will have the wing cap. Normally tilting the cartridge then grabbing the wing cap would freeze the game, but doing that in the opposite order won't freeze the game.


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The game already has a hard time playing the music, so when putting the cartridge in position, a sound can be hear. Once the wing cap vanishes, the game will play the Battlefield music correctly. Battling a boss will cause the game to freeze.<ref>[http://www.youtube.com/watch?v=-iP3VFz7tD8 YouTube video of flip'd-up Mario 3]</ref> This is not possible in the Virtual Console release.
The game already has a hard time playing the music, so when putting the cartridge in position, a sound can be hear. Once the wing cap vanishes, the game will play the Battlefield music correctly. Battling a boss will cause the game to freeze.<ref>[http://www.youtube.com/watch?v=-iP3VFz7tD8 YouTube video of flip'd-up Mario 3]</ref> This is not possible in the Virtual Console release.


===={{conjecturaltext|Flip'd-up Mario 4}}====
===={{conjecturaltext|Flip'd-up Mario 3}}====
The player must go to Whomp's Fortress and go in the cannon. The player must then tilt the cartridge and fire Mario. He will disappear and will appear when he hits the ground only he will be the same like Flip'd-up Mario 1 and the player must grab a tree. Mario will dissappear and the player must hit an enemy. The overworld music and the ground will become glitched. When Mario gets thrown out of the painting, the player must then put the cartridge back in place and enter the painting again and tilt the cartridge again. Mario will be the same as Flip'd-up Mario 1 but his head is gone and try to avoid enemies because hitting an enemy will crash the game. This is where the actual glitch is performed. If Mario hits an enemy while the player puts the cartridge back in place, the whole game will become blurred and the game will crash, playing an ear-splitting screech.{{refneeded}} This is not possible in the Virtual Console release.
The player must go to Whomp's Fortress and go in the cannon. The player must then tilt the cartridge and fire Mario. He will disappear and will appear when he hits the ground only he will be the same like Flip'd-up Mario 1 and the player must grab a tree. Mario will dissappear and the player must hit an enemy. The overworld music and the ground will become glitched. When Mario gets thrown out of the painting, the player must then put the cartridge back in place and enter the painting again and tilt the cartridge again. Mario will be the same as Flip'd-up Mario 1 but his head is gone and try to avoid enemies because hitting an enemy will crash the game. This is where the actual glitch is performed. If Mario hits an enemy while the player puts the cartridge back in place, the whole game will become blurred and the game will crash, playing an ear-splitting screech.{{refneeded}} This is not possible in the Virtual Console release.


===={{conjecturaltext|Flip'd-up Mario 5}}====
===={{conjecturaltext|Flip'd-up Mario 4}}====
If the player tilts the cartridge when the player quits the game and goes with Mario's head, Mario's face will severely stretched and disfigured and he will disappear and reappear. If the player grabs Mario's face, the game will crash.{{refneeded}} This is not possible in the Virtual Console release.
If the player tilts the cartridge when the player quits the game and goes with Mario's head, Mario's face will severely stretched and disfigured and he will disappear and reappear. If the player grabs Mario's face, the game will crash.{{refneeded}} This is not possible in the Virtual Console release.


===={{conjecturaltext|Flip'd-up Mario 6}}====
===={{conjecturaltext|Flip'd-up Mario 5}}====
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