Super Mario RPG: Legend of the Seven Stars: Difference between revisions

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'''''Super Mario RPG: Legend of the Seven Stars''''' (known simply as '''''Super Mario RPG''''' in Japan, sometimes referred to as '''''Super Mario Role-Playing Game''''') is a [[Genre#Role Playing|role playing video game]] designed by [[Square Enix|Squaresoft]] (currently [[Square Enix]]) and released for the [[Super Nintendo Entertainment System]] in [[1996]]. It was the first ''[[Mario (series)|Mario]]'' role-playing game, also last ''Mario'' game on the [[Super Nintendo Entertainment System|SNES]], and worked out fairly well with an action-command battle system. In this game, [[Mario]], with the help of four other characters, needs to stop a new enemy, [[Smithy]], while collecting seven [[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.
'''''Super Mario RPG: Legend of the Seven Stars''''' (known simply as '''''Super Mario RPG''''' in Japan, sometimes referred to as '''''Super Mario Role-Playing Game''''') is a [[Genre#Role Playing|role playing video game]] designed by [[Square Enix|Squaresoft]] (currently [[Square Enix]]) and released for the [[Super Nintendo Entertainment System]] in 1996. It was the first ''[[Mario (series)|Mario]]'' role-playing game, also last ''Mario'' game on the [[Super Nintendo Entertainment System|SNES]], and worked out fairly well with an action-command battle system. In this game, [[Mario]], with the help of four other characters, needs to stop a new enemy, [[Smithy]], while collecting seven [[Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] so that peace may return and [[wish]]es may be granted once more.


''Super Mario RPG''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' four months later that year. However, the game was placed 21st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. It was released on [[Virtual Console]] in Japan on June 24, 2008<ref>[http://www.nintendo.co.jp/wii/vc/vc_smr/index.html Super Mario RPG's Virtual Console page], accessed 2008-06-02.</ref>, in the PAL region on August 22nd, and in North America on September 1, 2008. In Europe, the game is treated as an import game, meaning that only the 60Hz mode is supported, and there has been no further localization. The game costs 800 Wii Points in North America and 900 points in other regions. This was the last game in Square's original deal with Nintendo.
''Super Mario RPG''{{'}}s success was limited due to the release of the [[Nintendo 64]] and ''[[Super Mario 64]]'' four months later that year. However, the game was placed 21st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. It was released on [[Virtual Console]] in Japan on June 24, 2008<ref>[http://www.nintendo.co.jp/wii/vc/vc_smr/index.html Super Mario RPG's Virtual Console page], accessed 2008-06-02.</ref>, in the PAL region on August 22nd, and in North America on September 1, 2008. In Europe, the game is treated as an import game, meaning that only the 60Hz mode is supported, and there has been no further localization. The game costs 800 Wii Points in North America and 900 points in other regions. This was the last game in Square's original deal with Nintendo.