Breaker Room: Difference between revisions

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The '''Breaker Room''' (Japanese: 配電室 ''Breaker Room'') is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]].
The '''Breaker Room''' (Japanese: 配電室 ''Breaker Room'') is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]].


==Story==
The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeats Boolossus he gains access to Area Four of the mansion when a lightning bolt strikes the mansion and causes a power outage which whips all the ghosts into a frenzy. [[Professor E. Gadd|E. Gadd]] suggests using the switch in the Breaker Room. Unfortunately the [[key]] to the room is in the possession of [[Uncle Grimmly]], the Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi manages to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi manages to flip the switch on the generator and bathe the mansion's rooms in light once more.
The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeats Boolossus he gains access to Area Four of the mansion when a lightning bolt strikes the mansion and causes a power outage which whips all the ghosts into a frenzy. [[Professor E. Gadd|E. Gadd]] suggests using the switch in the Breaker Room. Unfortunately the [[key]] to the room is in the possession of [[Uncle Grimmly]], the Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi manages to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi manages to flip the switch on the generator and bathe the mansion's rooms in light once more.


==Description==
The Breaker Room is medium sized and rather dreary. There are two oil drums and several [[barrel]]s in the room. There is also the aforementioned generator and a cloth covered table in which a [[Speedy Spirit]] is hiding in. The Speedy Spirit must be captured before the Blackout, however.
The Breaker Room is medium sized and rather dreary. There are two oil drums and several [[barrel]]s in the room. There is also the aforementioned generator and a cloth covered table in which a [[Speedy Spirit]] is hiding in. The Speedy Spirit must be captured before the Blackout, however.
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