567
edits
mNo edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
The '''Breaker Room''' (Japanese: 配電室 ''Breaker Room'') is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]]. | The '''Breaker Room''' (Japanese: 配電室 ''Breaker Room'') is a room located in Area Four of [[Luigi's Mansion (place)|Luigi's Mansion]]. | ||
==Story== | |||
The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeats Boolossus he gains access to Area Four of the mansion when a lightning bolt strikes the mansion and causes a power outage which whips all the ghosts into a frenzy. [[Professor E. Gadd|E. Gadd]] suggests using the switch in the Breaker Room. Unfortunately the [[key]] to the room is in the possession of [[Uncle Grimmly]], the Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi manages to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi manages to flip the switch on the generator and bathe the mansion's rooms in light once more. | The Breaker Room is accessible when [[Luigi]] reaches Area Two of the mansion, but serves no real purpose until after Luigi's battle with [[Boolossus]]. After Luigi defeats Boolossus he gains access to Area Four of the mansion when a lightning bolt strikes the mansion and causes a power outage which whips all the ghosts into a frenzy. [[Professor E. Gadd|E. Gadd]] suggests using the switch in the Breaker Room. Unfortunately the [[key]] to the room is in the possession of [[Uncle Grimmly]], the Hermit of the Darkness. After tracking Grimmly to the [[Wardrobe Room]], Luigi manages to defeat the feeble ghoul and unlock the Breaker Room door. Making a mad dash to avoid several ghosts Luigi manages to flip the switch on the generator and bathe the mansion's rooms in light once more. | ||
==Description== | |||
The Breaker Room is medium sized and rather dreary. There are two oil drums and several [[barrel]]s in the room. There is also the aforementioned generator and a cloth covered table in which a [[Speedy Spirit]] is hiding in. The Speedy Spirit must be captured before the Blackout, however. | The Breaker Room is medium sized and rather dreary. There are two oil drums and several [[barrel]]s in the room. There is also the aforementioned generator and a cloth covered table in which a [[Speedy Spirit]] is hiding in. The Speedy Spirit must be captured before the Blackout, however. | ||
<br clear=all> | <br clear=all> |
edits