Poochy Ain't Stupid: Difference between revisions

Pac-Man is harmless.
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(Pac-Man is harmless.)
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{{levelbox
{{levelbox
|title=Poochy Ain't Stupid
|title=Pac-Man Ain't Hungry
|code=Extra 1
|code=Extra 1
|image=[[File:SMW2 PoochyBack2.png|SMW2_PoochyBack2.png]]
|image=[[File:SMW2 Pac-ManBack2.png|SMW2_Pac-ManBack2.png]]
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''Yoshi's Island: Super Mario Advance 3''
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''Yoshi's Island: Super Mario Advance 3''
|before=[[Salvo The Slime's Castle|<]][[Exercise in the Skies|<]]
|before=[[Salvo The Slime's Castle|<]][[Exercise in the Skies|<]]
|after=[[Visit Koopa And Para-Koopa|>>]]
|after=[[Visit Koopa And Para-Koopa|>>]]
}}
}}
'''Poochy Ain't Stupid''' is an Extra Level of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] in the game ''[[Super Mario World 2: Yoshi's Island]]'' and its remake ''[[Yoshi's Island: Super Mario Advance 3]]''. It is unlocked by obtaining the maximum score (100 points) in all levels of World 1, not counting the Secret Level, [[Exercise in the Skies]]. The whole level centers around [[Poochy]], and introduces a few new enemies not otherwise encountered in World 1.
'''Pac-Man Ain't Hungry''' is an Extra Level of [[World 1 (Super Mario World 2: Yoshi's Island)|World 1]] in the game ''[[Super Mario World 2: Yoshi's Island]]'' and its remake ''[[Yoshi's Island: Super Mario Advance 3]]''. It is unlocked by obtaining the maximum score (100 points) in all levels of World 1, not counting the Secret Level, [[Exercise in the Skies]]. The whole level centers around [[Pac-Man]], and introduces a few new enemies not otherwise encountered in World 1.


This is one of two non-fort/castle levels to use the fort/castle background music; the other level being [[KEEP MOVING!!!!]].
This is one of two non-fort/castle levels to use the fort/castle background music; the other level being [[KEEP MOVING!!!!]].


==Overview==
==Overview==
[[File:SMW2_PoochyTraps.png|frame|left|Poochy ferries Yoshi over a pool of lava.]]
[[File:SMW2_Pac-ManTraps.png|frame|left|Pac-Man ferries Yoshi over a pool of lava.]]
The player starts off in a cave area next to a [[Winged Cloud]], if they go to the right some [[Fang]]s will spawn and the screen will start autoscrolling. Not long after the screen starts scrolling there will be a lava pit that can only be crossed by using [[Poochy]], who will be used for the rest of the level. When the player encounters the [[Bullet Bill]] they will need to jump up onto the platform and then drop down and land on Poochy who will then continue to ferry the player over the lava. After this, there will be a section with lots of Fangs and [[Tap-Tap]]s, and after this will be another lava section that has a Spiked Ball rotating above it. After this lava segment, the player must blindly drop down and [[Flutter Jump]] to the [[Goal Ring]].
The player starts off in a cave area next to a [[Winged Cloud]], if they go to the right some [[Fang]]s will spawn and the screen will start autoscrolling. Not long after the screen starts scrolling there will be a lava pit that can only be crossed by using [[Pac-Man]], who will be used for the rest of the level. When the player encounters the [[Bullet Bill]] they will need to jump up onto the platform and then drop down and land on Pac-Man who will then continue to ferry the player over the lava. After this, there will be a section with lots of Fangs and [[Tap-Tap]]s, and after this will be another lava section that has a Spiked Ball rotating above it. After this lava segment, the player must blindly drop down and [[Flutter Jump]] to the [[Goal Ring]].


In the SNES version, the player cannot land on a bonus slot to play the [[Bonus Challenge]] on the Goal Ring on this level. The wheel will stay on a win slot for as long as two seconds before advancing slots and less than a half second on a blue dot.
In the SNES version, the player cannot land on a bonus slot to play the [[Bonus Challenge]] on the Goal Ring on this level. The wheel will stay on a win slot for as long as two seconds before advancing slots and less than a half second on a blue dot.
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