Earth Tremor: Difference between revisions

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[[Image:PM2_EarthTremor.jpg|thumb|The special move, '''Earth Tremor'''.]]
[[Image:PM2_EarthTremor.jpg|thumb|The special move, '''Earth Tremor'''.]]
'''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]]. The attack involves Mario and his partner jumping on an enlarged Diamond Star, as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. The potential attack power increases with each gauge completed out of the total 5, with each having an extra circle, and with the green bar moving faster each time. The Diamond Star itself gets bigger with each one completed. The attack power starts off at 1, and can go up to 6 if done perfectly. The other effect is that with each bar completed, the tremor reaches higher off the ground.
'''Earth Tremor''' is a Special Move that can be used in ''[[Paper Mario: The Thousand-Year Door]]''. It is learned when [[Mario]] gains the [[Diamond Star]] at the end of Chapter 1, after defeating [[Hooktail]]. The attack involves Mario and his partner jumping on an enlarged Diamond Star, as a long blue gauge appears, with several circles along it in random positions. The gauge will start filling up with a green bar from left to right, and when it passes through a circle, the A button must be pressed. If it is not pressed, or the timing is off, the Action Command stops. The potential attack power increases with each gauge completed out of the total 5, with each having an extra circle, and with the green bar moving faster each time. The Diamond Star itself gets bigger with each one completed. The attack power starts off at 1, and can go up to 6 if done perfectly. The other effect is that with each bar completed, the tremor reaches higher off the ground and so can hit more enemies.
 
*No gauges completed: 1 damage, only hits ground enemies. (e.g. [[Goomba]]s and [[Koopa]]s)
*1 completed: 2 damage, also hits low hovering enemies (e.g. [[Podoboo]]s and [[Ruff Puff]]s in their low position)
*2 completed: 3 damage, height difference has no effect.
*3 completed: 4 damage, also hits normal flying/floating enemies. (e.g. [[Paragoomba]]s and [[Lakitu]]s)
*4 completed: 5 damage, hits enemies on the ceiling, if just barely. (e.g. [[Swooper]]s and [[Swoopula]]s)
*All completed: 6 damage, hits all enemies.
 
Earth Tremor's attack is [[piercing attack|piercing]] and is capable of damaging [[invisible]] enemies.


*No gauges completed: Damage 1, only hits ground enemies. (i.e. [[Goomba]]s and [[Koopa]]s)
*1 completed: Damage 2, also hits low hovering enemies (i.e. [[Podoboo]]s and [[Ruff Puff]]s in their low position)
*2 completed: Damage 3, height difference has no effect.
*3 completed: Damage 4, also hits normal flying/floating enemies. (such as [[Paragoomba]]s and [[Lakitu]]s)
*4 completed: Damage 5, hits enemies on the ceiling, if just barely. (i.e. [[Swooper]]s and [[Swoopula]]s)
*All completed: Damage 6, hits all enemies.
==Names in Other Languages==
==Names in Other Languages==
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