Super Star (theme): Difference between revisions

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====''Super Mario World''====
====''Super Mario World''====
''[[Super Mario World]]'' plays the theme on brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.
''[[Super Mario World]]'' plays the theme on a brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.


The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
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====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
''Super Mario 64 DS'' introduces arrangements of "Powerful Mario" for while the player character is riding [[Hoot]] and while Mario has [[Balloon Mario|Floating Power]]. The [[minigame]]s [[Bounce and Pounce]] and [[Bounce and Trounce]] use another variation as background music, where an electric piano takes over for both the melody and countermelody. This arrangement returns in ''[[New Super Mario Bros.]]'' for the latter minigame, as well as [[Balloon Racing]], [[Jumping Brothers]], and [[Jumping Sudden Death]], and in the gallery of the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''.
''Super Mario 64 DS'' introduces arrangements of "Powerful Mario" while the player character is riding [[Hoot]] and while Mario has [[Balloon Mario|Floating Power]]. The [[minigame]]s [[Bounce and Pounce]] and [[Bounce and Trounce]] use another variation as background music, where an electric piano takes over for both the melody and countermelody. This arrangement returns in ''[[New Super Mario Bros.]]'' for the latter minigame, as well as [[Balloon Racing]], [[Jumping Brothers]], and [[Jumping Sudden Death]], and in the gallery of the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''.


In addition, there are two arrangements of "Metallic Mario" for while the player character is in [[Mega Mario|Mega]] form and while [[Yoshi]] has [[Fire Power (Yoshi)|Fire Power]].
In addition, there are two arrangements of "Metallic Mario" while the player character is in [[Mega Mario|Mega]] form and while [[Yoshi]] has [[Fire Power (Yoshi)|Fire Power]].
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
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===''The Adventures of Super Mario Bros. 3''===
===''The Adventures of Super Mario Bros. 3''===
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi use a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''.
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi uses a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''.


===''Super Mario World'' television series===
===''Super Mario World'' television series===
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi use a Starman, a slight arrangement is played that closely resembles the game's Starman theme.
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme.


===''Mario Kart'' series===
===''Mario Kart'' series===
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
''[[Mario Kart: Double Dash!!]]'' features a latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]].
''[[Mario Kart: Double Dash!!]]'' features a Latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]].
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]], and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]] and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]].
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|file1=SMRPG Invincible Star.oga
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses saxophone as the main instrument and organ for the countermelody.
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses the saxophone as the main instrument and organ for the countermelody.
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] theme due to the Super Mushroom being replaced by said item.
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] themes due to the Super Mushroom being replaced by said item.
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===''Donkey Konga''===
===''Donkey Konga''===
In ''[[Donkey Konga]]'', the song "'''Super Mario Theme'''" has a arranged excerpt of the theme with the main motif played on flutes.
In ''[[Donkey Konga]]'', the song "'''Super Mario Theme'''" has an arranged excerpt of the theme with the main motif played on flutes.


===''Mario Golf: Advance Tour''===
===''Mario Golf: Advance Tour''===
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on a glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
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|file1=MvDKMLM MiniGuide.oga
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====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement which plays on the map of Star World.
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the Star World map.
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A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but is pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>


In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
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