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The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Super Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world. | The levels of ''Super Mario 3D Land'' are much more linear and compact than the other 3D titles, more along the lines of the side-scrolling games. All levels have a [[Time Limit|time limit]] and even feature [[Goal Pole]]s, a staple of the original ''[[Super Mario Bros.]]'' and the ''[[New Super Mario Bros.]]'' games, as opposed to [[Power Star]]s or [[Shine Sprite]]s, as the level goals. To enter vertical pipes, the player must press {{button|3ds|L}} or {{button|3ds|R}}; for the first time in the series, the player can re-enter areas through pipes at will (for example, after being transported to the above-ground Goal Pole in [[World 2-2 (Super Mario 3D Land)|World 2-2]], the player can go back down the pipe to return underground). The graphics of the game greatly resemble those of the ''[[Super Mario Galaxy]]'' [[Super Mario Galaxy 2|games]], while the levels show visual similarities to the ''[[New Super Mario Bros. (disambiguation)|New Super Mario Bros.]]'' titles. Game-play also takes cues from ''[[Super Mario Sunshine]]'', notably tight-rope walking. Unlike the 2D ''Super Mario'' games, the level themes in a world tend to be more random, like the galaxies of the ''Super Mario Galaxy'' games, instead of focusing on a particular setting per world. | ||
Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. | Due to the merging of the 2D and 3D play styles, Mario's moveset is more limited than in the previous ''Super Mario'' games; he does not [[dash]] as fast, and thus cannot jump as high or as far as in past games; he also cannot [[Double Jump (consecutive)|Double Jump]] or [[Triple Jump]] for the first time in a platforming game since ''[[Super Mario Land 2: 6 Golden Coins]]''. Mario can also no longer [[Spin Jump]], [[fly]] (in [[Tanooki Mario|Tanooki form]], unlike in ''[[Super Mario Bros. 3]]''), grab and/or throw objects (such as [[Green Shell]]s), hold onto ledges, or attack without power ups. However, he can still [[Wall Jump]], [[Long Jump]], [[Ground Pound]], [[Side Somersault|Sideways Somersault]], and [[Backward Somersault|Backwards Somersault]]. Other controls take cues from the 2D titles; Mario can crouch and slide while running, which now requires the use of a run/attack button, like in the 2D games. In addition, the Backwards Somersault works like the [[Charge jump|Power Squat Jump]] does in ''[[Super Mario Bros. 2]]''. Finally, Mario has [[Roll|a new roll move]] that can be used to hit blocks from the side and fit through small gaps. | ||
[[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]] | [[File:3DS SuperMario 1 scrn01 E3.png|thumb|upright=1.3|Tanooki Mario in {{world|2|airship}}.]] |