List of Super Mario 64 glitches: Difference between revisions

Removed every instance of the word "unknown" as requested. Added descriptions to citations. Fixed descriptions of glitches.
(I can't stand this anymore.)
(Removed every instance of the word "unknown" as requested. Added descriptions to citations. Fixed descriptions of glitches.)
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==={{conjecturaltext|Crash in [[Big Boo's Haunt]]}}===
==={{conjecturaltext|Crash in [[Big Boo's Haunt]]}}===
There is a corner of Big Boo's Haunt that crashes the game when Mario touches it. The corner is located through the rightmost door on the first floor. Head past the window with light shining through it (with a [[Boo]]) and stand on the tiny ledge located to the left. Press the {{button|n64|A}} button and move Mario slightly backwards with {{button|n64|Stickdown}}. After Mario falls for a little bit press {{button|n64|Stickup}} forwards and push the {{button|n64|B}} button to kick for some horizontal movement. If the player is lucky all should work and Mario will freeze in the air and the music will stop playing. It is unknown why this happens. A possible reason is that Mario is touching a wall or a barrier with an undefined or removed collision pointer. <ref>[https://www.youtube.com/watch?v=YjXxkwR6MxU]</ref>
There is a corner of Big Boo's Haunt that crashes the game when Mario touches it. The corner is located through the rightmost door on the first floor. Head past the window with light shining through it (with a [[Boo]]) and stand on the tiny ledge located to the left. Press the {{button|n64|A}} button and move Mario slightly backwards with {{button|n64|Stickdown}}. After Mario falls for a little bit press {{button|n64|Stickup}} forwards and push the {{button|n64|B}} button to kick for some horizontal movement. If the player is lucky all should work and Mario will freeze in the air. A possible reason the game freezes is that Mario is touching a wall or a barrier with an undefined or removed collision pointer. <ref>[https://www.youtube.com/watch?v=YjXxkwR6MxU Youtube video of BBH Crash]</ref>


==={{conjecturaltext|Dead Mario Freeze}}===
==={{conjecturaltext|Dead Mario Freeze}}===
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==={{conjecturaltext|[[Monty Mole]] Freeze}}===
==={{conjecturaltext|[[Monty Mole]] Freeze}}===
This glitch occurs in [[Tall, Tall Mountain]]. The area near the Monty Moles lags for some unknown reason. It may be because there are too  
This glitch occurs in [[Tall, Tall Mountain]]. The area near the Monty Moles lags for some reason. It may be because there are too  
many entities loaded, but the cause is probably more esoteric. Sometimes it freezes if a [[Bob-omb]] explodes nearby (this freeze is hard to  
many entities loaded, but the cause is probably more esoteric. Sometimes it freezes if a [[Bob-omb]] explodes nearby (this freeze is hard to  
replicate). The cause of the freezing is unknown. <ref>[https://www.youtube.com/watch?v=DERow1hFa-0]</ref>
replicate). The cause of the freezing is as of yet having a need for investigation. <ref>[https://www.youtube.com/watch?v=DERow1hFa-0 Youtube video of Monty Mole Freeze in TTM]</ref>




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*By jumping into the ledge located just below the platform with a [[Ukiki]] that steals Mario's Hat.<ref>[https://www.youtube.com/watch?v=R4OkJJvxWyE Youtube video of TTM Wall Clip near Ukiki]</ref>
*By jumping into the ledge located just below the platform with a [[Ukiki]] that steals Mario's Hat.<ref>[https://www.youtube.com/watch?v=R4OkJJvxWyE Youtube video of TTM Wall Clip near Ukiki]</ref>
*At the top of [[Tall, Tall Mountain]] by running up into the waterfall where the fence meets it.
*At the top of [[Tall, Tall Mountain]] by running up into the waterfall where the fence meets it.
*Seen only in Japanese version. At the start of [[Cool, Cool Mountain]] where two slopes meet (Near the broken bridge with the warp) <ref>[https://www.youtube.com/watch?v=_ESvqzpfi0s]</ref>.
*Seen only in Japanese version. At the start of [[Cool, Cool Mountain]] where two slopes meet (Near the broken bridge with the warp) <ref>[https://www.youtube.com/watch?v=_ESvqzpfi0s Youtube video of Japanese CCM wall clipping glitch]</ref>.
*In [[Snowman's Land]], at the igloo, by standing at the wall directly opposite the entrance and pressing the {{button|n64|A}} button then the {{button|n64|B}} button (Mario will kick against the wall). Mario can enter the igloo in this manner.
*In [[Snowman's Land]], at the igloo, by standing at the wall directly opposite the entrance and pressing the {{button|n64|A}} button then the {{button|n64|B}} button (Mario will kick against the wall). Mario can enter the igloo in this manner.
*In [[Bob-omb Battlefield]], by pushing into the spot where the wall and the gate touch on the left side while it is closed.
*In [[Bob-omb Battlefield]], by pushing into the spot where the wall and the gate touch on the left side while it is closed.
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===={{conjecturaltext|Speed Sliding Spot}}====
===={{conjecturaltext|Speed Sliding Spot}}====
There are certain spots in the world of Super Mario 64 where the speed of Mario will increase without limit just by standing in that place. These spots work in a very similar way to the Backwards Long Jump. Presumably if Mario stood in that place for too long it would overflow the memory and the game would crash (but this has not been tested). The known spots are:
There are certain spots in the world of Super Mario 64 where the speed of Mario will increase without limit just by standing in that place. These spots work in a very similar way to the Backwards Long Jump. Presumably if Mario stood in that place for too long it would overflow the memory and the game would crash (but this has not been tested). The known spots are:
*In the castle grounds next to the waterfall where the water and the wall touch on the left side. <ref>[https://www.youtube.com/watch?v=ljsnQqVuPCY]</ref>
*In the castle grounds next to the waterfall where the water and the wall touch on the left side. <ref>[https://www.youtube.com/watch?v=ljsnQqVuPCY Youtube video of Castle Grounds Speed Sliding Spot]</ref>
*In [[Whomp's Fortress]] the corner next to the cannon and the brick wall in the pool of water.<ref>[https://www.youtube.com/watch?v=T0ZTAm4ogMQ]</ref>
*In [[Whomp's Fortress]] the corner next to the cannon and the brick wall in the pool of water.<ref>[https://www.youtube.com/watch?v=T0ZTAm4ogMQ Youtube video of WF Speed Sliding Spot]</ref>
It seems these spots work because the game is putting Mario in a sliding position (and thus the game increases Mario's backwards velocity) but Mario is in the water and thus (see Conservation of Velocity) he is unaffected by land velocity. It seems this glitch can move out of bounds so far that it no longer kills him instantly. This glitch works in the Shindou Edition.
It seems these spots work because the game is putting Mario in a sliding position (and thus the game increases Mario's backwards velocity) but Mario is in the water and thus (see Conservation of Velocity) he is unaffected by land velocity. It seems this glitch can move out of bounds so far that it no longer kills him instantly. This glitch works in the Shindou Edition.


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==={{conjecturaltext|Broken Bookshelf}}===
==={{conjecturaltext|Broken Bookshelf}}===
In [[Big Boo's Haunt]] there is a glitch that makes a mission impossible to complete without sequence breaking. If Mario hits the bottom right book, left middle book, and top center book, in that order, there is a possibility this glitch will occur.(The exact method is unknown.) The jingle that indicates that Mario entered the right code should play but a book should fly out of the wall indicating Mario entered the wrong code. The bookshelf will not move and the books will not pop out and allow the player to try again. This glitch can be fixed by exiting the level and entering again.<ref>[https://www.youtube.com/watch?v=b-yDD1OhLPk Youtube video of Broken Bookshelf]</ref>
In [[Big Boo's Haunt]] there is a glitch that makes a mission impossible to complete without sequence breaking. If Mario hits the bottom right book, left middle book, and top center book, in that order, there is a possibility this glitch will occur.(The exact method needs to be investigated.) The jingle that indicates that Mario entered the right code should play but a book should fly out of the wall indicating Mario entered the wrong code. The bookshelf will not move and the books will not pop out and allow the player to try again. This glitch can be fixed by exiting the level and entering again.<ref>[https://www.youtube.com/watch?v=b-yDD1OhLPk Youtube video of Broken Bookshelf]</ref>




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==={{conjecturaltext|Crazy [[Bob-omb]]}}===
==={{conjecturaltext|Crazy [[Bob-omb]]}}===
[[File:Bomb-omb on air.png|thumb|120px|left|The Bob-omb suspended in air.]]In Course 1 of [[Bob-omb Battlefield]], if the player climbs the mountain and finds the Bob-omb that is manning the water cannon, picks him up, makes Mario jump, and presses {{button|n64|Z}}, the Bob-omb will be suspended in mid-air.
[[File:Bomb-omb on air.png|thumb|120px|left|The Bob-omb suspended in air.]]In Course 1 of [[Bob-omb Battlefield]], if the player climbs the mountain and finds the Bob-omb that is manning the water cannon, picks him up, makes Mario jump, and presses {{button|n64|Z}}, the Bob-omb will be suspended in mid-air. It appears the programmers gave this Bob-omb special properties to keep it moving in place so as to appear to be controlling the cannon but unintentionally created a glitch through this change of behavior.


==={{conjecturaltext|Crushed without Damage}}===
==={{conjecturaltext|Crushed without Damage}}===
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==={{conjecturaltext|Fly, High, Die, Why?}}===
==={{conjecturaltext|Fly, High, Die, Why?}}===
If Mario flies too high in a level he dies. The reason is unknown, but it is probably to prevent a crash. The required amount of speed to fly high enough with a wing cap can be gained multiple ways, including the Backwards Long Jump and Hyper Speed Wall Kick.  
If Mario flies too high in a level he dies. The reason is not obvious, but it is probably to prevent a crash. The required amount of speed to fly high enough with a wing cap can be gained multiple ways, including the Backwards Long Jump and Hyper Speed Wall Kick.  


==={{conjecturaltext|Frozen Environ}}===
==={{conjecturaltext|Frozen Environ}}===
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===={{conjecturaltext|Instant Lateral Teleport}}====
===={{conjecturaltext|Instant Lateral Teleport}}====
There are some actions that Mario can do or places Mario can be that will instantly teleport him some distance sideways. Why this happens is completely unknown. The known place where this happens is:
There are some actions that Mario can do or places Mario can be that will instantly teleport him some distance sideways. It is highly unusual behavior and the reason it happens appears to be that the physics engine of Mario 64 has several bugs that instantly affect the position of Mario. The known places where this happens are:
*In [[Snowman's Land]], walking into the right side of the entrance of the igloo teleports him to the left.
*In [[Snowman's Land]], walking into the right side of the entrance of the igloo teleports him to the left.
It is believed that this glitch occurs in other levels, this needs investigation on where and why it happens.
*In [[Hazy Maze Cave]], the by walking forward into the left side of the sign that tells Mario how to climb located at the emergency exit of the Toxic Cave. It almost looks like Mario is just clipping through the sign rather than getting teleported to the opposite side, but since this cannot be ascertained it is listed here.  


===={{conjecturaltext|Instant Upward Teleport}}====
===={{conjecturaltext|Instant Upward Teleport}}====
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*In [[Bowser in the Fire Sea]] there is a way to grab at the top of the first pole from the base of it. It requires a Triple Jump that has its peak directly under the hexagonal prism that supports the pole.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI Youtube video of BITFS]</ref>
*In [[Bowser in the Fire Sea]] there is a way to grab at the top of the first pole from the base of it. It requires a Triple Jump that has its peak directly under the hexagonal prism that supports the pole.<ref>[https://www.youtube.com/watch?v=xT71wYq3vGI Youtube video of BITFS]</ref>
*In [[Tiny-Huge Island]] there is a way to teleport up and grab on to the grating by diving back towards the exit from the inside of the mountain.
*In [[Tiny-Huge Island]] there is a way to teleport up and grab on to the grating by diving back towards the exit from the inside of the mountain.
*In [[Whomp's Fortress]], it can be done with the water box. Normally Mario can not enter the area where it is position from underneath because of invisible walls blocking it(the programmers were aware of it being possible). However, not all of the water box is blocked with invisible walls. The player should position Mario a the top left corner where the wall with the pool above it and the fence meet at the start of the course. Mario should then be positioned outward and downward (facing left and down). The player should then make Mario jump, move slightly to the left to get over the fence, push to the right and backwards while pressing the {button|n64|B} button to kick for decreased falling speed. Mario then will be teleported upward and pushed out of the water.


===={{conjecturaltext|To the Bottom of the Town}}====
===={{conjecturaltext|To the Bottom of the Town}}====
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==={{conjecturaltext|Missing 1-up in Bowser in the Fire Sea}}===
==={{conjecturaltext|Missing 1-up in Bowser in the Fire Sea}}===
It seems that the 1-Up in Bowser in the Fire Sea located at where the red coin star appears is finicky and under certain conditions will not appear. These conditions are not exactly known but they seem to involve entering a normal course on a certain mission (1, 2, 3, 4, 5, or 6) and collecting a star before entering Bowser in the Fire Sea.
It seems that the 1-Up in Bowser in the Fire Sea located at where the red coin star appears is finicky and under certain conditions will not appear. These conditions seem to involve entering a normal course on a certain mission (1, 2, 3, 4, 5, or 6) and collecting a star before entering Bowser in the Fire Sea.


==={{conjecturaltext|Momentum Glitch}}===
==={{conjecturaltext|Momentum Glitch}}===
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