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====''Super Mario Kart''====
====''Super Mario Kart''====
In ''[[Super Mario Kart]]'', Boost Pads appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Ghost Valley 3]]. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory.
In ''[[Super Mario Kart]]'', Boost Pads appear as yellow arrows and are very rare. They appear in seven courses: [[Bowser Castle 1 (SNES)|Bowser Castle 1]], [[Mario Circuit 2]], [[Ghost Valley 2]], [[Bowser Castle 2 (SNES)|Bowser Castle 2]], [[Mario Circuit 3]], [[Bowser Castle 3 (SNES)|Bowser Castle 3]], [[Ghost Valley 3]]. CPUs never use them, so the player can easily get to the first positions by using them. In Mario Circuit 2 the boosters are used to make a large jump and are mandatory.
 
====''Mario Kart 64''====
====''Mario Kart 64''====
In the [[Mario Kart 64|Nintendo 64 title]], Boost Pads are set in two courses, [[Royal Raceway]] and [[DK's Jungle Parkway]] and appear as yellow and red pads, used to launch karts over large gaps (similar to the cannons that appears in future ''Mario Kart'' courses like [[Maple Treeway]] and [[Airship Fortress]]).
In the [[Mario Kart 64|Nintendo 64 title]], Boost Pads are set in two courses, [[Royal Raceway]] and [[DK's Jungle Parkway]] and appear as yellow and red pads, used to launch karts over large gaps (similar to the cannons that appears in future ''Mario Kart'' courses like [[Maple Treeway]] and [[Airship Fortress]]).
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