Diddy Kong: Difference between revisions

189 bytes removed ,  4 months ago
→‎Donkey Kong Country series: The year the game was released on is already stated in "list of appearances" of this article, or its own respective article
(forgot to do it for the GBA game.)
(→‎Donkey Kong Country series: The year the game was released on is already stated in "list of appearances" of this article, or its own respective article)
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====''Donkey Kong Country''====
====''Donkey Kong Country''====
[[File:Elevator Antics SNES.png|thumb|left|Donkey Kong and Diddy Kong in [[Elevator Antics]]]]
[[File:Elevator Antics SNES.png|thumb|left|Donkey Kong and Diddy Kong in [[Elevator Antics]]]]
Diddy Kong first appears in the [[Super Nintendo Entertainment System]] game ''[[Donkey Kong Country]]'' ([[List_of_games_by_date#1994|1994]]) and its [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] ([[List_of_games_by_date#2000|2000]]) and [[Donkey Kong Country (Game Boy Advance)|Advance]] ([[List_of_games_by_date#2003|2003]]) remakes as the two playable Kongs, alongside Donkey Kong appearing as the second player and sidekick for him. The original game's instruction manual describes him as a "Donkey Kong wannabe," [[Fourth wall|wanting to be a video game hero]] like Donkey Kong.<ref>"Although he would never admit it, Diddy Kong is a [[Donkey Kong]] wannabe. His ambition in life is to be a video game hero just like the big guy. And although Donkey Kong would never say it to Diddy’s face, the kid has potential. He’s fast, agile, and has the heart to be a world class video game hero. He just needs a little more experience and, of course, exposure!" ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 14</ref> In the game's first level, [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinx]], Diddy is inside the first [[DK Barrel]] after the [[Kremling Krew]] raids the [[banana hoard]]<ref name=kremlingkrew group=note>The perpetrator of Diddy's defeat is inconsistent. In the original SNES game, the game manual states that Klump defeats him, the Game Boy Color version vaguely states that Kremlings defeat him, and the Game Boy Advance version's intro shows Krusha defeating him.</ref>, overpower him.<ref>''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 4-7</ref><ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color|GBC]]) instruction manual, pg. 2-3</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) instruction manual, pg. 6-7</ref> In the original game's instruction manual<ref>"His last memory was of a hissing voice..."It’ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... [[Donkey Kong]]’sss [[Banana hoard|bananasss]] are ourssss!” The [[DK Barrel|barrel]] lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of [[Klump]]’s army boot-assisted punt, and landed roughly in the [[Jungle Hijinxs (Donkey Kong Country)|jungle foliage]]. Diddy Kong knew no more." ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 5</ref> and GameBoy Advance remake reveal it was the Kremling Krew who put Diddy in the barrel. Whenever a Kong takes damage, the player switches to the second Kong they were not controlling, a mechanic that would be consistent in the next two games. Donkey and Diddy Kong have the same basic abilities, such as [[Jump|jumping]], [[dash|running]], and rolling. Rather than using DK's [[Roll Attack]], he has his unique rolling move: the [[Cartwheel Attack]]. He can use this ability to defeat enemies by cartwheeling into them to gain momentum. Diddy can also cartwheel off a ledge and perform a jump midair, usually to get collectibles such as a [[Banana Bunch]] or a [[KONG Letters|KONG Letter]]. The ability that Diddy lacks that DK has is the [[Hand Slap]], making him unable to find secret items that require it.
Diddy Kong first appears in the [[Super Nintendo Entertainment System]] game ''[[Donkey Kong Country]]'' and its [[Donkey Kong Country (Game Boy Color)|Game Boy Color]] and [[Donkey Kong Country (Game Boy Advance)|Advance]] remakes as the two playable Kongs, alongside Donkey Kong appearing as the second player and sidekick for him. The original game's instruction manual describes him as a "Donkey Kong wannabe," [[Fourth wall|wanting to be a video game hero]] like Donkey Kong.<ref>"Although he would never admit it, Diddy Kong is a [[Donkey Kong]] wannabe. His ambition in life is to be a video game hero just like the big guy. And although Donkey Kong would never say it to Diddy’s face, the kid has potential. He’s fast, agile, and has the heart to be a world class video game hero. He just needs a little more experience and, of course, exposure!" ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 14</ref> In the game's first level, [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinx]], Diddy is inside the first [[DK Barrel]] after the [[Kremling Krew]] raids the [[banana hoard]]<ref name=kremlingkrew group=note>The perpetrator of Diddy's defeat is inconsistent. In the original SNES game, the game manual states that Klump defeats him, the Game Boy Color version vaguely states that Kremlings defeat him, and the Game Boy Advance version's intro shows Krusha defeating him.</ref>, overpower him.<ref>''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 4-7</ref><ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' ([[Game Boy Color|GBC]]) instruction manual, pg. 2-3</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) instruction manual, pg. 6-7</ref> In the original game's instruction manual<ref>"His last memory was of a hissing voice..."It’ssss the sssmall one... Ssseal him inssside thisss barrel and tosss it into the bussshesss... [[Donkey Kong]]’sss [[Banana hoard|bananasss]] are ourssss!” The [[DK Barrel|barrel]] lid closed on Diddy, blotting out even the fleeting light of the storm. Seconds later, the barrel flew through the air, courtesy of [[Klump]]’s army boot-assisted punt, and landed roughly in the [[Jungle Hijinxs (Donkey Kong Country)|jungle foliage]]. Diddy Kong knew no more." ''[[Donkey Kong Country]]'' ([[Super Nintendo Entertainment System|SNES]]) instruction manual, pg. 5</ref> and GameBoy Advance remake reveal it was the Kremling Krew who put Diddy in the barrel. Whenever a Kong takes damage, the player switches to the second Kong they were not controlling, a mechanic that would be consistent in the next two games. Donkey and Diddy Kong have the same basic abilities, such as [[Jump|jumping]], [[dash|running]], and rolling. Rather than using DK's [[Roll Attack]], he has his unique rolling move: the [[Cartwheel Attack]]. He can use this ability to defeat enemies by cartwheeling into them to gain momentum. Diddy can also cartwheel off a ledge and perform a jump midair, usually to get collectibles such as a [[Banana Bunch]] or a [[KONG Letters|KONG Letter]]. The ability that Diddy lacks that DK has is the [[Hand Slap]], making him unable to find secret items that require it.


Diddy's main difference is that he is weaker but is more agile, can jump higher, and move faster than Donkey Kong. He is much smaller, making it easier to pass through enemies than DK. Diddy cannot defeat [[Krusha|Krushas]] and [[Klump|Klumps]] by [[Stomp|stomping]] them, though he can still defeat the latter with the Cartwheel Attack. Diddy must jump on an [[Army]] twice to defeat it, rather than just once as DK can. Diddy also holds [[Barrel|barrels]] in front of him rather than above his head, allowing him to use it as a shield from enemies and break open walls to find [[Bonus room|bonus levels]], though cannot throw a barrel as far as DK can.  
Diddy's main difference is that he is weaker but is more agile, can jump higher, and move faster than Donkey Kong. He is much smaller, making it easier to pass through enemies than DK. Diddy cannot defeat [[Krusha|Krushas]] and [[Klump|Klumps]] by [[Stomp|stomping]] them, though he can still defeat the latter with the Cartwheel Attack. Diddy must jump on an [[Army]] twice to defeat it, rather than just once as DK can. Diddy also holds [[Barrel|barrels]] in front of him rather than above his head, allowing him to use it as a shield from enemies and break open walls to find [[Bonus room|bonus levels]], though cannot throw a barrel as far as DK can.  
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====''Donkey Kong Country 2: Diddy's Kong Quest''====
====''Donkey Kong Country 2: Diddy's Kong Quest''====
[[File:Team-up DKC2.png|thumb|Diddy Kong and Dixie Kong preforming a [[team up]] in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]]]
[[File:Team-up DKC2.png|thumb|Diddy Kong and Dixie Kong preforming a [[team up]] in [[Pirate Panic (Donkey Kong Country 2: Diddy's Kong Quest)|Pirate Panic]]]]
''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' ([[List_of_games_by_date#1995|1995]]) and its [[Donkey Kong Country 2 (Game Boy Advance)|GameBoy Advance remake]] ([[List_of_games_by_date#2004|2004]]) has Diddy play the leading role and introduces his girlfriend, [[Dixie Kong]]. In the game, Diddy retains his abilities from ''Donkey Kong Country'', though he is now the first player rather than the second, with Dixie now taking that role. Diddy and Dixie Kong can do a [[team up]] move, allowing one of the Kongs to pick each other up and throw another to get across obstacles or reach higher elevations. In the Game Boy Advance remake, Diddy appears in a time attack mode, [[Diddy's Dash]], where the player controls Diddy through individual levels without the aid of Dixie, similar to the Hero Mode from ''Donkey Kong Country''<nowiki>'</nowiki>s Game Boy Advance remake.
''[[Donkey Kong Country 2: Diddy's Kong Quest]]'' and its [[Donkey Kong Country 2 (Game Boy Advance)|Game Boy Advance remake]] has Diddy play the leading role and introduces his girlfriend, [[Dixie Kong]]. In the game, Diddy retains his abilities from ''Donkey Kong Country'', though he is now the first player rather than the second, with Dixie now taking that role. Diddy and Dixie Kong can do a [[team up]] move, allowing one of the Kongs to pick each other up and throw another to get across obstacles or reach higher elevations. In the Game Boy Advance remake, Diddy appears in a time attack mode, [[Diddy's Dash]], where the player controls Diddy through individual levels without the aid of Dixie, similar to the Hero Mode from ''Donkey Kong Country''<nowiki>'</nowiki>s Game Boy Advance remake.


In the game's story, the Kremling Krew kidnaps Donkey Kong and sends him away to their island, [[Crocodile Isle]]. K. Rool, now Kaptain K. Rool, threatens to keep Donkey Kong as a prisoner unless the Kongs give the banana hoard to him. Diddy refuses, so he and Dixie travel through Crocodile Isle. Whenever the player visits the [[Monkey Museum]], Cranky chastises him and Dixie, believing them not to be actual video game heroes<ref>"Oh, it's you again. I thought it might be a real video game hero..." – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref><ref>"Diddy, I thought you were a cheap character in [[Donkey Kong Country|DKC]], but [[Dixie Kong|Dixie]]'s even worse! It should be me on my own, that it should!" – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref><ref>"Well, well, well, if it isn't our trainee hero! I didn't expect you to find this [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|place]], sonny. You must have got luck. Now that you're here, I'd better tell you about it." – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref>, hence the inclusion of [[Cranky's Video Game Heroes]], an awards ceremony in which Cranky tallies up who has collected the most [[DK Coin|Video Game Hero Coins]], for which he hid in every level.
In the game's story, the Kremling Krew kidnaps Donkey Kong and sends him away to their island, [[Crocodile Isle]]. K. Rool, now Kaptain K. Rool, threatens to keep Donkey Kong as a prisoner unless the Kongs give the banana hoard to him. Diddy refuses, so he and Dixie travel through Crocodile Isle. Whenever the player visits the [[Monkey Museum]], Cranky chastises him and Dixie, believing them not to be actual video game heroes<ref>"Oh, it's you again. I thought it might be a real video game hero..." – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref><ref>"Diddy, I thought you were a cheap character in [[Donkey Kong Country|DKC]], but [[Dixie Kong|Dixie]]'s even worse! It should be me on my own, that it should!" – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref><ref>"Well, well, well, if it isn't our trainee hero! I didn't expect you to find this [[Lost World (Donkey Kong Country 2: Diddy's Kong Quest)|place]], sonny. You must have got luck. Now that you're here, I'd better tell you about it." – [[Cranky Kong]]. "[[Monkey Museum]]", ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', by [[Rare Ltd.|Rare]], 04 Dec. 1995, Retrieved 03 Jan. 2024</ref>, hence the inclusion of [[Cranky's Video Game Heroes]], an awards ceremony in which Cranky tallies up who has collected the most [[DK Coin|Video Game Hero Coins]], for which he hid in every level.
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