Mario vs. Donkey Kong: Mini-Land Mayhem!: Difference between revisions

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Japanese and Chinese aren't to be italicized.
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*a "Time Bonus,” 20 points are earned for each second left in the timer;
*a "Time Bonus,” 20 points are earned for each second left in the timer;
*a "Collection Bonus," which is a set number of 6,000 points awarded by grabbing all collectibles in a level.
*a "Collection Bonus," which is a set number of 6,000 points awarded by grabbing all collectibles in a level.
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.
Every attraction culminates with a battle against [[Donkey Kong]], where the objective is slightly changed from other levels. Instead of an exit door, Minis have to be brought into certain devices or objects that inflict damage on Donkey Kong. Meanwhile, Donkey Kong tries to impede them by changing the environment, such as making certain [[Red Girder]] rivets unusable, or by sending direct attacks.


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*The third lesson, titled '''Red Girder Rivets 1''', has the player position two Red Girder Rivets beside two other that are already set up, then build a bridge of three [[Red Girder]]s between them. During gameplay, this set up would allow the player to conveniently reposition the Red Girders, so as to prevent the Minis from falling into spikes.
*The third lesson, titled '''Red Girder Rivets 1''', has the player position two Red Girder Rivets beside two other that are already set up, then build a bridge of three [[Red Girder]]s between them. During gameplay, this set up would allow the player to conveniently reposition the Red Girders, so as to prevent the Minis from falling into spikes.
*The fourth lesson, titled '''Red Girder Rivets 2''', has the player similarly place three Red Girder Rivets on different levels and six [[Red Girder]]s between these rivets.
*The fourth lesson, titled '''Red Girder Rivets 2''', has the player similarly place three Red Girder Rivets on different levels and six [[Red Girder]]s between these rivets.
When play-tested, these lessons function as actual levels where the Minis can collect M-Tokens and Mini Mario Cards, and the player can earn a score based on their performance. Once all of these lessons are complete, the player can begin using all features of the Construction Zone.
When play-tested, these lessons function as actual levels where the Minis can collect M-Tokens and Mini Mario Cards, and the player can earn a score based on their performance. Once all of these lessons are complete, the player can begin using all features of the Construction Zone.
<gallery>
<gallery>
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*a System Menu, which the player can tap and then choose to save, play-test, reset, or exit the level;
*a System Menu, which the player can tap and then choose to save, play-test, reset, or exit the level;
*two buttons that undo or redo actions.
*two buttons that undo or redo actions.
In addition, the toolbar features a blue bar that drains as more elements are placed on the screen. When the bar is completely empty, no more elements can be placed.
In addition, the toolbar features a blue bar that drains as more elements are placed on the screen. When the bar is completely empty, no more elements can be placed.


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[[File:MvDKMLM Share menu.png|180px|thumb|Share menu]]
[[File:MvDKMLM Share menu.png|180px|thumb|Share menu]]
The '''Share''' feature allows distribution of custom levels between users, either locally or online. In the "Share" center, there are two options to choose:<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Pages 28-31</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' English website] "Share Levels!" section. Retrieved March 25, 2018.</ref>
The '''Share''' feature allows distribution of custom levels between users, either locally or online. In the "Share" center, there are two options to choose:<ref>[https://www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet] Pages 28-31</ref><ref>[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' English website] "Share Levels!" section. Retrieved March 25, 2018.</ref>
*'''Local Share''', an option that allows users to send or receive levels from nearby players, which is done via the DS Wireless Communications.
*'''Local Share''', an option that allows users to send or receive levels from nearby players, which is done via the DS Wireless Communications.
*'''Online Share''', an option that made uploading and sharing levels online possible. It required [[Nintendo Wi-Fi Connection]], which is discontinued as of May 20th, 2014, rendering the feature obsolete. The table below lists all actions that could be selected here.
*'''Online Share''', an option that made uploading and sharing levels online possible. It required [[Nintendo Wi-Fi Connection]], which is discontinued as of May 20th, 2014, rendering the feature obsolete. The table below lists all actions that could be selected here.
 
{|class="wikitable"
{| class="wikitable"
|-
|-
|align="center"|'''Share My Levels'''
|align="center"|'''Share My Levels'''
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|View and download levels from a separate list that only displayed friends and favorite creators. The player could register friends using Friend Codes; other creators could be marked as favorite by accessing their profile in the "Get Public Levels" feature. The player could store the profiles of up to thirty friends or favorite creators, and likewise delete them from the list at any time.
|View and download levels from a separate list that only displayed friends and favorite creators. The player could register friends using Friend Codes; other creators could be marked as favorite by accessing their profile in the "Get Public Levels" feature. The player could store the profiles of up to thirty friends or favorite creators, and likewise delete them from the list at any time.
|}
|}
In addition, the Online Share menu would link to the Challenge Center menu.
In addition, the Online Share menu would link to the Challenge Center menu.


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Below is a list of all items that could be selected in the Challenge Menu, accompanied by a description of the action they allowed.
Below is a list of all items that could be selected in the Challenge Menu, accompanied by a description of the action they allowed.
 
{|class="wikitable"
{| class="wikitable"
|-
|-
|align="center" colspan=2|'''<span class="explain" style="color:inherit;" title="British English version: Create Challenge Level">Create & Edit Level</span>'''
|align="center"colspan=2|'''<span class="explain" style="color:inherit;" title="British English version: Create Challenge Level">Create & Edit Level</span>'''
|Design a level based on the contest's template. The feature functioned like the level editor in the "Create" feature, except the player was limited to using only a certain number of elements within the course. If the template had not been downloaded beforehand, the game would automatically connect to the network to fetch it. This would overwrite the template that was currently saved on the player's console.
|Design a level based on the contest's template. The feature functioned like the level editor in the "Create" feature, except the player was limited to using only a certain number of elements within the course. If the template had not been downloaded beforehand, the game would automatically connect to the network to fetch it. This would overwrite the template that was currently saved on the player's console.
|-
|-
|align="center" colspan=2|'''Play & Judge Levels'''
|align="center"colspan=2|'''Play & Judge Levels'''
|Play and vote levels designed by other players. The feature was similar to the "Play & Edit" feature, in that it listed the player's own levels along with levels downloaded from other users. After playing a downloaded level, the player could judge it by giving it a number of stars, which were submitted online as a rating for that course.
|Play and vote levels designed by other players. The feature was similar to the "Play & Edit" feature, in that it listed the player's own levels along with levels downloaded from other users. After playing a downloaded level, the player could judge it by giving it a number of stars, which were submitted online as a rating for that course.
|-
|-
|align="center" rowspan=3|'''Challenge Center'''
|align="center"rowspan=3|'''Challenge Center'''
|align="center"|'''Get Challenge Template'''
|align="center"|'''Get Challenge Template'''
|Download the template used in the current contest. The template could only be downloaded with the player's permission to overwrite the current template on their system.
|Download the template used in the current contest. The template could only be downloaded with the player's permission to overwrite the current template on their system.
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|align="center"|'''View Challenge Entries'''
|align="center"|'''View Challenge Entries'''
|Search and download levels submitted by other users. The player could choose to see levels from the current or past contests.
|Search and download levels submitted by other users. The player could choose to see levels from the current or past contests.
|-
|}
|}
Additionally, the Challenge Center menu featured a button that linked the player back to the Online Share menu.
Additionally, the Challenge Center menu featured a button that linked the player back to the Online Share menu.


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Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player.
Levels in the main game are unlocked one after the other in a classic manner, but levels in Rainbow Summit are unlocked with every ten [[M-Token]]s collected in previous levels, while levels in Secret Storage require ten [[trophy|trophies]] each. Secret Storage is to be noted for puzzles that are more complex to solve than those of earlier levels, serving as an ultimate challenge for the player.
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;"
|width=25% align="center" style="background:#70C0F8"|[[File:MvsDK1-2.png]]
|width=25% align="center"style="background:#70C0F8"|[[File:MvsDK1-2.png]]
|Attraction 1<br>'''[[Coaster Hills]]'''<br>An attraction whose levels are simple puzzles meant to initiate the player in the use of Red Girders, Pipes, and Ladders. A Shy Guy and a Circus Kong are present in this attraction as well.<br>'''Areas'''<br>[[Area 1-1|1-1]] • [[Area 1-2|1-2]] • [[Area 1-3|1-3]] • [[Area 1-4|1-4]] • [[Area 1-5|1-5]] • [[Area 1-6|1-6]] • [[Area 1-7|1-7]] • [[Area 1-8|1-8]] • [[Area 1-DK|1-DK]]
|Attraction 1<br>'''[[Coaster Hills]]'''<br>An attraction whose levels are simple puzzles meant to initiate the player in the use of Red Girders, Pipes, and Ladders. A Shy Guy and a Circus Kong are present in this attraction as well.<br>'''Areas'''<br>[[Area 1-1|1-1]] • [[Area 1-2|1-2]] • [[Area 1-3|1-3]] • [[Area 1-4|1-4]] • [[Area 1-5|1-5]] • [[Area 1-6|1-6]] • [[Area 1-7|1-7]] • [[Area 1-8|1-8]] • [[Area 1-DK|1-DK]]
|-
|-
|width=25% align="center" style="background:#B0F050"|[[File:MvsDK2-2.png]]
|width=25% align="center"style="background:#B0F050"|[[File:MvsDK2-2.png]]
|Attraction 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]]'''<br>An attraction where Vertical and Horizontal Springs are added to the gameplay.<br>'''Areas'''<br>[[Area 2-1|2-1]] • [[Area 2-2|2-2]] • [[Area 2-3|2-3]] • [[Area 2-4|2-4]] • [[Area 2-5|2-5]] • [[Area 2-6|2-6]] • [[Area 2-7|2-7]] • [[Area 2-8|2-8]] • [[Area 2-DK|2-DK]]
|Attraction 2<br>'''[[Jumpy Jungle (Mario vs. Donkey Kong: Mini-Land Mayhem!)|Jumpy Jungle]]'''<br>An attraction where Vertical and Horizontal Springs are added to the gameplay.<br>'''Areas'''<br>[[Area 2-1|2-1]] • [[Area 2-2|2-2]] • [[Area 2-3|2-3]] • [[Area 2-4|2-4]] • [[Area 2-5|2-5]] • [[Area 2-6|2-6]] • [[Area 2-7|2-7]] • [[Area 2-8|2-8]] • [[Area 2-DK|2-DK]]
|-
|-
|width=25% align="center" style="background:#D898E0"|[[File:MvsDK3-3.png]]
|width=25% align="center"style="background:#D898E0"|[[File:MvsDK3-3.png]]
|Attraction 3<br>'''[[Teatime Twirl]]'''<br>An attraction that highlights conveyors. It contains both Gray Conveyors and Purple Conveyors. <br>'''Areas'''<br>[[Area 3-1|3-1]] • [[Area 3-2|3-2]] • [[Area 3-3|3-3]] • [[Area 3-4|3-4]] • [[Area 3-5|3-5]] • [[Area 3-6|3-6]] • [[Area 3-7|3-7]] • [[Area 3-8|3-8]] • [[Area 3-DK|3-DK]]
|Attraction 3<br>'''[[Teatime Twirl]]'''<br>An attraction that highlights conveyors. It contains both Gray Conveyors and Purple Conveyors. <br>'''Areas'''<br>[[Area 3-1|3-1]] • [[Area 3-2|3-2]] • [[Area 3-3|3-3]] • [[Area 3-4|3-4]] • [[Area 3-5|3-5]] • [[Area 3-6|3-6]] • [[Area 3-7|3-7]] • [[Area 3-8|3-8]] • [[Area 3-DK|3-DK]]
|-
|-
|width=25% align="center" style="background:#7090D8"|[[File:MvsDK4-5.png]]
|width=25% align="center"style="background:#7090D8"|[[File:MvsDK4-5.png]]
|Attraction 4<br>'''[[Warped Mansion]]'''<br>An attraction that introduces movable Green Pipes, as well as Piranha Plants and Piranhas with Fire as enemies.<br>'''Areas'''<br>[[Area 4-1|4-1]] • [[Area 4-2|4-2]] • [[Area 4-3|4-3]] • [[Area 4-4|4-4]] • [[Area 4-5|4-5]] • [[Area 4-6|4-6]] • [[Area 4-7|4-7]] • [[Area 4-8|4-8]] • [[Area 4-DK|4-DK]]
|Attraction 4<br>'''[[Warped Mansion]]'''<br>An attraction that introduces movable Green Pipes, as well as Piranha Plants and Piranhas with Fire as enemies.<br>'''Areas'''<br>[[Area 4-1|4-1]] • [[Area 4-2|4-2]] • [[Area 4-3|4-3]] • [[Area 4-4|4-4]] • [[Area 4-5|4-5]] • [[Area 4-6|4-6]] • [[Area 4-7|4-7]] • [[Area 4-8|4-8]] • [[Area 4-DK|4-DK]]
|-
|-
|width=25% align="center" style="background:#F8A870"|[[File:MvsDK5-2.png]]
|width=25% align="center"style="background:#F8A870"|[[File:MvsDK5-2.png]]
|Attraction 5<br>'''[[Sandstorm Steps]]'''<br>An attraction where Blue Ladders are introduced to the gameplay, alongside Fireball enemies, as an homage to the original ''Donkey Kong'' game. The Capture Kong also makes its first appearance in the game.<br>'''Areas'''<br>[[Area 5-1|5-1]] • [[Area 5-2|5-2]] • [[Area 5-3|5-3]] • [[Area 5-4|5-4]] • [[Area 5-5|5-5]] • [[Area 5-6|5-6]] • [[Area 5-7|5-7]] • [[Area 5-8|5-8]] • [[Area 5-DK|5-DK]]
|Attraction 5<br>'''[[Sandstorm Steps]]'''<br>An attraction where Blue Ladders are introduced to the gameplay, alongside Fireball enemies, as an homage to the original ''Donkey Kong'' game. The Capture Kong also makes its first appearance in the game.<br>'''Areas'''<br>[[Area 5-1|5-1]] • [[Area 5-2|5-2]] • [[Area 5-3|5-3]] • [[Area 5-4|5-4]] • [[Area 5-5|5-5]] • [[Area 5-6|5-6]] • [[Area 5-7|5-7]] • [[Area 5-8|5-8]] • [[Area 5-DK|5-DK]]
|-
|-
|width=25% align="center" style="background:#98A0C0"|[[File:MvsDK6-2.png]]
|width=25% align="center"style="background:#98A0C0"|[[File:MvsDK6-2.png]]
|Attraction 6<br>'''[[Cosmic Adventure]]'''<br>An attraction where the gameplay revolves around the use of the newly-introduced Magnet Rods and Blockers. Thwomps are encountered in this attraction for the first time.<br>'''Areas'''<br>[[Area 6-1|6-1]] • [[Area 6-2|6-2]] • [[Area 6-3|6-3]] • [[Area 6-4|6-4]] • [[Area 6-5|6-5]] • [[Area 6-6|6-6]] • [[Area 6-7|6-7]] • [[Area 6-8|6-8]] • [[Area 6-DK|6-DK]]
|Attraction 6<br>'''[[Cosmic Adventure]]'''<br>An attraction where the gameplay revolves around the use of the newly-introduced Magnet Rods and Blockers. Thwomps are encountered in this attraction for the first time.<br>'''Areas'''<br>[[Area 6-1|6-1]] • [[Area 6-2|6-2]] • [[Area 6-3|6-3]] • [[Area 6-4|6-4]] • [[Area 6-5|6-5]] • [[Area 6-6|6-6]] • [[Area 6-7|6-7]] • [[Area 6-8|6-8]] • [[Area 6-DK|6-DK]]
|-
|-
|width=25% align="center" style="background:#48C090"|[[File:MvsDK7-6.png]]
|width=25% align="center"style="background:#48C090"|[[File:MvsDK7-6.png]]
|Attraction 7<br>'''[[Cannon Cove]]'''<br>An attraction whose primary gimmick are Cannons that shoot the Minis in various directions. A few Snifits also reside in this attraction.<br>'''Areas'''<br>[[Area 7-1|7-1]] • [[Area 7-2|7-2]] • [[Area 7-3|7-3]] • [[Area 7-4|7-4]] • [[Area 7-5|7-5]] • [[Area 7-6|7-6]] • [[Area 7-7|7-7]] • [[Area 7-8|7-8]] • [[Area 7-DK|7-DK]]
|Attraction 7<br>'''[[Cannon Cove]]'''<br>An attraction whose primary gimmick are Cannons that shoot the Minis in various directions. A few Snifits also reside in this attraction.<br>'''Areas'''<br>[[Area 7-1|7-1]] • [[Area 7-2|7-2]] • [[Area 7-3|7-3]] • [[Area 7-4|7-4]] • [[Area 7-5|7-5]] • [[Area 7-6|7-6]] • [[Area 7-7|7-7]] • [[Area 7-8|7-8]] • [[Area 7-DK|7-DK]]
|-
|-
|width=25% align="center" style="background:#F8A0E8"|[[File:MvsDK8-1.png]]
|width=25% align="center"style="background:#F8A0E8"|[[File:MvsDK8-1.png]]
|Attraction 8<br>'''[[Super Skywheel]]'''<br>An attraction that introduces enemy blocks that can be filled in by certain enemies, such as Shy Guys and Pokeys, the latter being seen within this attraction for the first time in the game. The attraction also recapitulates the mechanics used in previous levels.<br>'''Areas'''<br>[[Area 8-1|8-1]] • [[Area 8-2|8-2]] • [[Area 8-3|8-3]] • [[Area 8-4|8-4]] • [[Area 8-5|8-5]] • [[Area 8-6|8-6]] • [[Area 8-7|8-7]] • [[Area 8-8|8-8]] • [[Area 8-DK|8-DK]]
|Attraction 8<br>'''[[Super Skywheel]]'''<br>An attraction that introduces enemy blocks that can be filled in by certain enemies, such as Shy Guys and Pokeys, the latter being seen within this attraction for the first time in the game. The attraction also recapitulates the mechanics used in previous levels.<br>'''Areas'''<br>[[Area 8-1|8-1]] • [[Area 8-2|8-2]] • [[Area 8-3|8-3]] • [[Area 8-4|8-4]] • [[Area 8-5|8-5]] • [[Area 8-6|8-6]] • [[Area 8-7|8-7]] • [[Area 8-8|8-8]] • [[Area 8-DK|8-DK]]
|-
|-
|width=25% align="center" style="background:#8048F8"|[[File:MvsDKFinalBattle.png]]
|width=25% align="center"style="background:#8048F8"|[[File:MvsDKFinalBattle.png]]
|Final Battle<br>'''[[Final Ferris Wheel]]'''<br>An attraction that hosts the final boss battle with Donkey Kong. It is also the last main attraction of the game.<br>'''Area'''<br>[[Donkey Kong Final Battle]]
|Final Battle<br>'''[[Final Ferris Wheel]]'''<br>An attraction that hosts the final boss battle with Donkey Kong. It is also the last main attraction of the game.<br>'''Area'''<br>[[Donkey Kong Final Battle]]
|-
|-
|width=25% align="center" style="background:#E16F91"|[[File:MvsDKS-3.png]]
|width=25% align="center"style="background:#E16F91"|[[File:MvsDKS-3.png]]
|Special Levels<br>'''[[Rainbow Summit]]'''<br>An extra attraction with a series of challenges referred to as "Special Levels," during which the player is only allowed to change the environment after activating all the Minis at the same time by tapping the "Start" button. The attraction does not introduce new elements, but reuses all of the previous ones. It is the largest attraction in the game, spreading on two level select menus.<br>'''Areas'''<br>[[Area S-1|S-1]] • [[Area S-2|S-2]] • [[Area S-3|S-3]] • [[Area S-4|S-4]] • [[Area S-5|S-5]] • [[Area S-6|S-6]] • [[Area S-7|S-7]] • [[Area S-8|S-8]] • [[Area S-9|S-9]] • [[Area S-10|S-10]]<br>[[Area S-11|S-11]] • [[Area S-12|S-12]] • [[Area S-13|S-13]] • [[Area S-14|S-14]] • [[Area S-15|S-15]] • [[Area S-16|S-16]] • [[Area S-17|S-17]] • [[Area S-18|S-18]] • [[Area S-19|S-19]] • [[Area S-20|S-20]]
|Special Levels<br>'''[[Rainbow Summit]]'''<br>An extra attraction with a series of challenges referred to as "Special Levels," during which the player is only allowed to change the environment after activating all the Minis at the same time by tapping the "Start" button. The attraction does not introduce new elements, but reuses all of the previous ones. It is the largest attraction in the game, spreading on two level select menus.<br>'''Areas'''<br>[[Area S-1|S-1]] • [[Area S-2|S-2]] • [[Area S-3|S-3]] • [[Area S-4|S-4]] • [[Area S-5|S-5]] • [[Area S-6|S-6]] • [[Area S-7|S-7]] • [[Area S-8|S-8]] • [[Area S-9|S-9]] • [[Area S-10|S-10]]<br>[[Area S-11|S-11]] • [[Area S-12|S-12]] • [[Area S-13|S-13]] • [[Area S-14|S-14]] • [[Area S-15|S-15]] • [[Area S-16|S-16]] • [[Area S-17|S-17]] • [[Area S-18|S-18]] • [[Area S-19|S-19]] • [[Area S-20|S-20]]
|-
|-
|width=25% align="center" style="background:#B08840"|[[File:MvsDKX-6.png]]
|width=25% align="center"style="background:#B08840"|[[File:MvsDKX-6.png]]
|Expert Levels<br>'''[[Secret Storage]]'''<br>Another extra attraction that resumes the main gameplay. Its levels are also referred to as the "Expert Levels," as it features previous game mechanics in puzzles that are considerably more difficult to solve.<br>'''Areas'''<br>[[Area X-1|X-1]] • [[Area X-2|X-2]] • [[Area X-3|X-3]] • [[Area X-4|X-4]] • [[Area X-5|X-5]] • [[Area X-6|X-6]] • [[Area X-7|X-7]] • [[Area X-8|X-8]] • [[Area X-9|X-9]] • [[Area X-10|X-10]]
|Expert Levels<br>'''[[Secret Storage]]'''<br>Another extra attraction that resumes the main gameplay. Its levels are also referred to as the "Expert Levels," as it features previous game mechanics in puzzles that are considerably more difficult to solve.<br>'''Areas'''<br>[[Area X-1|X-1]] • [[Area X-2|X-2]] • [[Area X-3|X-3]] • [[Area X-4|X-4]] • [[Area X-5|X-5]] • [[Area X-6|X-6]] • [[Area X-7|X-7]] • [[Area X-8|X-8]] • [[Area X-9|X-9]] • [[Area X-10|X-10]]
|}
|}
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*Rainbow Summit+
*Rainbow Summit+
*Secret Storage+
*Secret Storage+
Pauline is rescued and the game is beaten after defeating Donkey Kong in Final Ferris Wheel+.
Pauline is rescued and the game is beaten after defeating Donkey Kong in Final Ferris Wheel+.


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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! width="1" |Object
!width="1"|Object
!About
!About
|-
|-
|align="center" |[[File:MLM Blocker Activated.png]][[File:MLM Blocker Deactivated.png]]<br>[[Blocker]]s
|align="center"|[[File:MLM Blocker Activated.png]][[File:MLM Blocker Deactivated.png]]<br>[[Blocker]]s
|align="left" |Blockers are metal blocks that act as either walls or floors that can be placed using the stylus.
|align="left"|Blockers are metal blocks that act as either walls or floors that can be placed using the stylus.
|-
|-
|align="center" |[[File:MLM Blue Ladder.png]]<br>[[Blue Ladder]]s
|align="center"|[[File:MLM Blue Ladder.png]]<br>[[Blue Ladder]]s
|align="left" |Blue Ladders are ladders that can be drawn using the stylus and climbed by the Minis.
|align="left"|Blue Ladders are ladders that can be drawn using the stylus and climbed by the Minis.
|-
|-
|align="center" |[[File:MLM Cannon.png]]<br>[[Cannon]]s
|align="center"|[[File:MLM Cannon.png]]<br>[[Cannon]]s
|align="left" |Cannons are objects used to shoot the Minis to a different part of a level.
|align="left"|Cannons are objects used to shoot the Minis to a different part of a level.
|-
|-
|align="center" |[[File:MLM Coin.png]][[File:MLM Big Coin.png]]<br>[[Coin]]s
|align="center"|[[File:MLM Coin.png]][[File:MLM Big Coin.png]]<br>[[Coin]]s
|align="left" |Coins can be collected throughout the levels for points. Bigger coins appear and are worth 5 normal coins.
|align="left"|Coins can be collected throughout the levels for points. Bigger coins appear and are worth 5 normal coins.
|-
|-
|align="center" |[[File:MLM Conveyor.png]]<br>[[Conveyor Belt|Conveyor belt]]s
|align="center"|[[File:MLM Conveyor.png]]<br>[[Conveyor Belt|Conveyor belt]]s
|align="left" |Conveyor belts move the Minis either right of left and their directions can be changed by tapping a small arrow.
|align="left"|Conveyor belts move the Minis either right of left and their directions can be changed by tapping a small arrow.
|-
|-
|align="center" |[[File:MLM Conveyor Pickup.png]]<br>[[Pickup|Conveyor Pickups]]
|align="center"|[[File:MLM Conveyor Pickup.png]]<br>[[Pickup|Conveyor Pickups]]
|align="left" |Conveyor Pickups give the player more conveyor belts to place. Bigger versions appear which give the player five Conveyor Pickups.
|align="left"|Conveyor Pickups give the player more conveyor belts to place. Bigger versions appear which give the player five Conveyor Pickups.
|-
|-
|align="center" |[[File:Mini Mario Door.png]][[File:Mini Toad Door.png]][[File:Mini Peach Door.png]][[File:Mini DK Door.png]][[File:Mini Pauline Door.png]][[File:Mini Default Door.png]][[File:Mini Locked Door.png]][[File:Mini Closed Door.png]]<br>[[Goal Door (Mario vs. Donkey Kong series)|Exit doors]]
|align="center"|[[File:Mini Mario Door.png]][[File:Mini Toad Door.png]][[File:Mini Peach Door.png]][[File:Mini DK Door.png]][[File:Mini Pauline Door.png]][[File:Mini Default Door.png]][[File:Mini Locked Door.png]][[File:Mini Closed Door.png]]<br>[[Goal Door (Mario vs. Donkey Kong series)|Exit doors]]
|align="left" |Exit doors are the goals of each level where the player must lead the Minis into them. Some Mini-specific exit doors appear later in the game. Locked exit doors that must be unlocked with keys and closed doors also appear.
|align="left"|Exit doors are the goals of each level where the player must lead the Minis into them. Some Mini-specific exit doors appear later in the game. Locked exit doors that must be unlocked with keys and closed doors also appear.
|-
|-
|align="center" |[[File:MLM Girder.png]]<br>[[Girder]]s
|align="center"|[[File:MLM Girder.png]]<br>[[Girder]]s
|align="left" |Girders are platforms that are used mainly for decoration in most levels. They are semi-solid and are not affected by anything.
|align="left"|Girders are platforms that are used mainly for decoration in most levels. They are semi-solid and are not affected by anything.
|-
|-
|align="center" |[[File:MLM Girder Pickup.png]][[File:MLM Girder Pickup Big.png]]<br>[[Pickup|Girder Pickups]]
|align="center"|[[File:MLM Girder Pickup.png]][[File:MLM Girder Pickup Big.png]]<br>[[Pickup|Girder Pickups]]
|align="left" |Girder Pickups give the player more Red Girders to draw. Bigger versions appear which give the player 5 Girder Pickups.
|align="left"|Girder Pickups give the player more Red Girders to draw. Bigger versions appear which give the player 5 Girder Pickups.
|-
|-
|align="center" |[[File:MLM Green Pipe Activated.png]][[File:MLM Green Pipe Deactivated.png]]<br>[[Movable Pipe|Green Pipes]]
|align="center"|[[File:MLM Green Pipe Activated.png]][[File:MLM Green Pipe Deactivated.png]]<br>[[Movable Pipe|Green Pipes]]
|align="left" |Green Pipes are Warp Pipes that can be moved and appear as dotted outlines.
|align="left"|Green Pipes are Warp Pipes that can be moved and appear as dotted outlines.
|-
|-
|align="center" |[[File:MLM Hammer.png]]<br>[[Hammer]]s
|align="center"|[[File:MLM Hammer.png]]<br>[[Hammer]]s
|align="left" |Hammers can be used to stun enemies such as Circus Kongs or break Rock Blocks.
|align="left"|Hammers can be used to stun enemies such as Circus Kongs or break Rock Blocks.
|-
|-
|align="center" |[[File:MLM Horizontal Spring.png]]<br>[[Trampoline|Horizontal Springs]]
|align="center"|[[File:MLM Horizontal Spring.png]]<br>[[Trampoline|Horizontal Springs]]
|align="left" |Horizontal Springs bounce the Minis in a wide arc.
|align="left"|Horizontal Springs bounce the Minis in a wide arc.
|-
|-
|align="center" |[[File:MLM Ladder.png]]<br>[[Ladder]]s
|align="center"|[[File:MLM Ladder.png]]<br>[[Ladder]]s
|align="left" |Ladders are objects that the Minis are able to climb in order to reach higher levels.
|align="left"|Ladders are objects that the Minis are able to climb in order to reach higher levels.
|-
|-
|align="center" |[[File:MLM Ladder Pickup.png]]<br>[[Pickup|Ladder Pickups]]
|align="center"|[[File:MLM Ladder Pickup.png]]<br>[[Pickup|Ladder Pickups]]
|align="left" |Ladder Pickups give the player more Blue Ladder to place. Bigger versions appear which give the player 5 Ladder Pickups.
|align="left"|Ladder Pickups give the player more Blue Ladder to place. Bigger versions appear which give the player 5 Ladder Pickups.
|-
|-
|align="center" |[[File:MToken.png]]<br>[[M-Token]]s
|align="center"|[[File:MToken.png]]<br>[[M-Token]]s
|align="left" |M-Tokens are collectibles found in each level that give the player 2000 points.
|align="left"|M-Tokens are collectibles found in each level that give the player 2000 points.
|-
|-
|align="center" |[[File:MLM Magnet Block.png]]<br>[[Magnet (Mario vs. Donkey Kong series)|Magnets]]
|align="center"|[[File:MLM Magnet Block.png]]<br>[[Magnet (Mario vs. Donkey Kong series)|Magnets]]
|align="left" |Magnets are blocks that allow Minis to walk sideways and upside down on them.
|align="left"|Magnets are blocks that allow Minis to walk sideways and upside down on them.
|-
|-
|align="center" |[[File:MLM Magnet Rod.png]]<br>[[Magnet Rod]]s
|align="center"|[[File:MLM Magnet Rod.png]]<br>[[Magnet Rod]]s
|align="left" |Magnet Rods are objects that flip the Minis in another path when they are walking on a magnetic surface.
|align="left"|Magnet Rods are objects that flip the Minis in another path when they are walking on a magnetic surface.
|-
|-
|align="center" |[[File:MLM Mini Mario Card.png]]<br>[[Mini Mario Card]]s
|align="center"|[[File:MLM Mini Mario Card.png]]<br>[[Mini Mario Card]]s
|align="left" |Mini Mario Cards are found in each level spelling out "MINIMARIO" and unlock a minigame when all of them are collected in a world.
|align="left"|Mini Mario Cards are found in each level spelling out "MINIMARIO" and unlock a minigame when all of them are collected in a world.
|-
|-
|align="center" |[[File:MLM Purple Conveyor.png]]<br>[[Purple Conveyor]]s
|align="center"|[[File:MLM Purple Conveyor.png]]<br>[[Purple Conveyor]]s
|align="left" |Purple Conveyors are conveyor belts that can be drawn using the stylus.
|align="left"|Purple Conveyors are conveyor belts that can be drawn using the stylus.
|-
|-
|align="center" |[[File:MLM Red Girder.png]]<br>[[Red Girder]]s
|align="center"|[[File:MLM Red Girder.png]]<br>[[Red Girder]]s
|align="left" |Red Girders are girders that can be drawn using the stylus.
|align="left"|Red Girders are girders that can be drawn using the stylus.
|-
|-
|align="center" |[[File:MLM Rock Block.png]]<br>[[Rock Block]]s
|align="center"|[[File:MLM Rock Block.png]]<br>[[Rock Block]]s
|align="left" |Rock Blocks are blocks that break and fall apart under a Mini's weight. They can also be destroyed by shooting a Mini from a Cannon or by having a Thwomp fall on them.
|align="left"|Rock Blocks are blocks that break and fall apart under a Mini's weight. They can also be destroyed by shooting a Mini from a Cannon or by having a Thwomp fall on them.
|-
|-
|align="center" |[[File:MLM Spike.png]]<br>[[Spike Trap|Spikes]]
|align="center"|[[File:MLM Spike.png]]<br>[[Spike Trap|Spikes]]
|align="left" |Spikes are obstacles that destroy the Minis if they are touched, causing the player to have to restart the level.
|align="left"|Spikes are obstacles that destroy the Minis if they are touched, causing the player to have to restart the level.
|-
|-
|align="center" |[[File:MLM Vertical Spring.png]]<br>[[Trampoline|Vertical Spring]]s
|align="center"|[[File:MLM Vertical Spring.png]]<br>[[Trampoline|Vertical Spring]]s
|align="left" |Vertical Springs bounce the Minis straight into the air.
|align="left"|Vertical Springs bounce the Minis straight into the air.
|-
|-
|align="center" |[[File:WarpPipeMvsDKMLM.png]]<br>[[Warp Pipe|Pipes]]
|align="center"|[[File:WarpPipeMvsDKMLM.png]]<br>[[Warp Pipe|Pipes]]
|align="left" |Pipes lead Minis to another area of a level by entering them. They can appear curved and in multiple colors.
|align="left"|Pipes lead Minis to another area of a level by entering them. They can appear curved and in multiple colors.
|}
|}


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{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;"
|-
|-
! width="1" |Enemy
!width="1"|Enemy
!About
!About
|-
|-
|align="center" |[[File:MLM Barrel.png]]<br>[[Barrel]]
|align="center"|[[File:MLM Barrel.png]]<br>[[Barrel]]
|align="left" |Donkey Kong uses barrels in a few of his boss fights by pounding the ground and causing them to fall.
|align="left"|Donkey Kong uses barrels in a few of his boss fights by pounding the ground and causing them to fall.
|-
|-
|align="center" |[[File:MLM Capture Kong.png]]<br>[[Capture Kong]]
|align="center"|[[File:MLM Capture Kong.png]]<br>[[Capture Kong]]
|align="left" |Capture Kongs capture [[Mini]]s inside the barrel on their back and can end a level in failure if all Minis are captured. They can be stunned with a hammer.
|align="left"|Capture Kongs capture [[Mini]]s inside the barrel on their back and can end a level in failure if all Minis are captured. They can be stunned with a hammer.
|-
|-
|align="center" |[[File:MLM Circus Kong.png]]<br>[[Circus Kong]]
|align="center"|[[File:MLM Circus Kong.png]]<br>[[Circus Kong]]
|align="left" |Circus Kongs throw Minis up into the air and can be stunned using a hammer.
|align="left"|Circus Kongs throw Minis up into the air and can be stunned using a hammer.
|-
|-
|align="center" |[[File:MLM Fire Piranha Plant.png]]<br>[[Fire Piranha Plant|Piranha with Fire]]
|align="center"|[[File:MLM Fire Piranha Plant.png]]<br>[[Fire Piranha Plant|Piranha with Fire]]
|align="left" |These [[Piranha Plant]]s spit fireballs, which can destroy the Minis.
|align="left"|These [[Piranha Plant]]s spit fireballs, which can destroy the Minis.
|-
|-
|align="center" |[[File:MLM Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|align="center"|[[File:MLM Fireball.png]]<br>[[Fireball (Donkey Kong)|Fireball]]
|align="left" |Fireballs move along the ground and will charge at a Mini if they are holding a hammer, allowing it to be defeated.
|align="left"|Fireballs move along the ground and will charge at a Mini if they are holding a hammer, allowing it to be defeated.
|-
|-
|align="center" |[[File:MLM Pokey.png]]<br>[[Pokey (toy)|Pokey]]
|align="center"|[[File:MLM Pokey.png]]<br>[[Pokey (toy)|Pokey]]
|align="left" |Pokeys move along the ground and will turn transparent yellow blocks into solid blocks called [[Pokey Block]]s. They can be defeated by shooting a Mini at one using a cannon.
|align="left"|Pokeys move along the ground and will turn transparent yellow blocks into solid blocks called [[Pokey Block]]s. They can be defeated by shooting a Mini at one using a cannon.
|-
|-
|align="center" |[[File:MLM Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="center"|[[File:MLM Shy Guy.png]]<br>[[Shy Guy (toy)|Shy Guy]]
|align="left" |Shy Guys can be stood on by the Minis and will turn some transparent blocks into solid blocks called [[Shy Guy Block]]s.
|align="left"|Shy Guys can be stood on by the Minis and will turn some transparent blocks into solid blocks called [[Shy Guy Block]]s.
|-
|-
|align="center" |[[File:MLM Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|align="center"|[[File:MLM Snifit.png]]<br>[[Snifit (toy)|Snifit]]
|align="left" |Snifits attack by moving quickly along the ground and shooting five successive bullets at the Minis.
|align="left"|Snifits attack by moving quickly along the ground and shooting five successive bullets at the Minis.
|-
|-
|align="center" |[[File:MLM Magnet Sparky.png]]<br>[[Magnet Sparky]]
|align="center"|[[File:MLM Magnet Sparky.png]]<br>[[Magnet Sparky]]
|align="left" |Magnet Sparkies move along magnetic objects and their path can be changed by flipping a Magnet Rod.
|align="left"|Magnet Sparkies move along magnetic objects and their path can be changed by flipping a Magnet Rod.
|-
|-
|align="center" |[[File:MLM Thwomp.png]]<br>[[Thwomp]]
|align="center"|[[File:MLM Thwomp.png]]<br>[[Thwomp]]
|align="left" |Thwomps attempt to destroy the Minis by falling and crushing them. They can destroy objects such as Crumble Blocks.
|align="left"|Thwomps attempt to destroy the Minis by falling and crushing them. They can destroy objects such as Crumble Blocks.
|-
|-
|align="center" |[[File:MLM Donkey Kong.png]]<br>[[Donkey Kong]]
|align="center"|[[File:MLM Donkey Kong.png]]<br>[[Donkey Kong]]
|align="left" |Donkey Kong appears as the boss of the last level in every world except for [[Rainbow Summit]] and [[Secret Storage]]. His attacks range from dropping barrels to hitting a switch which enables or disables an object.
|align="left"|Donkey Kong appears as the boss of the last level in every world except for [[Rainbow Summit]] and [[Secret Storage]]. His attacks range from dropping barrels to hitting a switch which enables or disables an object.
|}
|}


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Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>Meunier, Nathan (November 12, 2010). [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ ''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review]. ''GameSpot.'' Retrieved April 13, 2018.</ref>
Nathan Meunier of GameSpot referred to the game's story as "bare-bones" and "esentially the same plot" as in past games, but favored the gameplay of ''Mario vs. Donkey Kong: Mini-Land Mayhem!'' over other titles in the series. In this regard, he appreciated the game's concept of building the environment for the Minis, instead of simply toggling blocks and other features to form their way as in past games.<ref>Meunier, Nathan (November 12, 2010). [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ ''Mario vs. Donkey Kong: Mini-Land Mayhem'' Review]. ''GameSpot.'' Retrieved April 13, 2018.</ref>
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|Reviewer, Publication
|Reviewer, Publication
Line 388: Line 376:
|Daemon Hatfield, [http://www.ign.com/articles/2010/11/13/mario-vs-donkey-kong-mini-land-mayhem-review IGN]
|Daemon Hatfield, [http://www.ign.com/articles/2010/11/13/mario-vs-donkey-kong-mini-land-mayhem-review IGN]
|9.0/10
|9.0/10
|align="left"|''"The Mario vs. Donkey Kong series never fails to deliver enjoyable puzzle experiences. Mini-Land Mayhem essentially offers "more of the same," but when that same is so charming you're not going to hear too many complaints. The ability to create your own levels, share them online, and compete in Nintendo sanctioned design contests gives Mini-Land Mayhem major replay value. This is most likely the last Mario vs. Donkey Kong game we'll get for the DS, so don't miss it."''
|align="left"|"''The Mario vs. Donkey Kong series never fails to deliver enjoyable puzzle experiences. Mini-Land Mayhem essentially offers "more of the same," but when that same is so charming you're not going to hear too many complaints. The ability to create your own levels, share them online, and compete in Nintendo sanctioned design contests gives Mini-Land Mayhem major replay value. This is most likely the last Mario vs. Donkey Kong game we'll get for the DS, so don't miss it.''"
|-
|-
|Philip J Reed, [http://www.nintendolife.com/reviews/2010/12/mario_vs_donkey_kong_mini_land_mayhem_ds Nintendo Life]
|Philip J Reed, [http://www.nintendolife.com/reviews/2010/12/mario_vs_donkey_kong_mini_land_mayhem_ds Nintendo Life]
|9/10
|9/10
|align="left"|''"Lots of gameplay, great graphics, a wonderful soundtrack and flawless touchscreen controls make Mario vs. Donkey Kong: Mini-Land Mayhem! a worthy addition to an often-overlooked franchise. While the game's real-time puzzle element may not appeal to everybody, those who do take the time to become familiar with it will appreciate its unique and challenging approach. Mini-Land Mayhem! proves that – four games in – the Mario vs. Donkey Kong series hasn't lost one ounce of charm."''
|align="left"|"''Lots of gameplay, great graphics, a wonderful soundtrack and flawless touchscreen controls make Mario vs. Donkey Kong: Mini-Land Mayhem! a worthy addition to an often-overlooked franchise. While the game's real-time puzzle element may not appeal to everybody, those who do take the time to become familiar with it will appreciate its unique and challenging approach. Mini-Land Mayhem! proves that – four games in – the Mario vs. Donkey Kong series hasn't lost one ounce of charm.''"
|-
|-
|Nathan Meunier, [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ GameSpot]
|Nathan Meunier, [https://www.gamespot.com/reviews/mario-vs-donkey-kong-mini-land-mayhem-review/1900-6284006/ GameSpot]
|8/10
|8/10
|align="left"|''"If you enjoyed the previous entries enough to crave more, or if you've been thinking about checking out the series for the first time, don't hesitate to give Mini-Land Mayhem a go."''
|align="left"|"''If you enjoyed the previous entries enough to crave more, or if you've been thinking about checking out the series for the first time, don't hesitate to give Mini-Land Mayhem a go.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6;"
|-style="background-color:#E6E6E6;"
|colspan=2|Compiler
|colspan=2|Compiler
Line 447: Line 435:
==Names in other languages==
==Names in other languages==
{{foreign names|
{{foreign names|
|Jap=''マリオ<span class="explain" title="ブイエス">vs.</span>ドンキーコング 突撃!ミニランド''
|Jap=マリオ<span class="explain" title="ブイエス">vs.</span>ドンキーコング 突撃!ミニランド
|JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando
|JapR=Mario buiesu Donkī Kongu Totsugeki! Mini Rando
|JapM=''Mario vs. Donkey Kong: Attack! Mini-Land''
|JapM=Mario vs. Donkey Kong: Attack! Mini-Land
|ChiT=''瑪利歐vs.大金剛 突擊!迷你樂園''<ref>[https://web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm Official Nintendo website]</ref>
|ChiT=瑪利歐vs.大金剛 突擊!迷你樂園<ref>[https://web.archive.org/web/20190311181255/http://www.nintendo.tw/ds/ds_software.htm Official Nintendo website]</ref>
|ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán
|ChiTR=Mǎlìōu vs. Dàjīn'gāng Tújí! Mínǐ Lèyuán
|ChiTM''=Mario vs. Donkey Kong: Assault! Mini Wonderland''
|ChiTM=Mario vs. Donkey Kong: Assault! Mini Wonderland
|SpaA=''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|SpaA=''Mario vs. Donkey Kong: Mini-Land Mayhem!''
|SpaAM=-
|SpaAM=-
Line 469: Line 457:
*[http://mariovsdk.nintendo.com/ Official North American Website]
*[http://mariovsdk.nintendo.com/ Official North American Website]
*[https://www.nintendo.com/games/detail/6wqIbzCmluiHj6kL5PNU2hDcX4i4fh11 Official North American Gamepage]
*[https://www.nintendo.com/games/detail/6wqIbzCmluiHj6kL5PNU2hDcX4i4fh11 Official North American Gamepage]
*[http://www.nintendo.co.jp/ds/v2gj/index.html Official Japanese Website]
*[https://www.nintendo.co.jp/ds/v2gj/index.html Official Japanese Website]
*[http://gamesites.nintendo.com.au/mario-vs-donkey-kong-miniland-mayhem/en_AU/index.php# Official Australian Website]
*[http://gamesites.nintendo.com.au/mario-vs-donkey-kong-miniland-mayhem/en_AU/index.php# Official Australian Website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official European Website]
*[https://www.nintendo.co.uk/Games/Nintendo-DS/Mario-vs-Donkey-Kong-Mini-Land-Mayhem--271573.html Official European Website]
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==References==
==References==
<references/>
<references/>
{{MVDKMLM}}
{{MVDKMLM}}
{{MarioGames}}
{{MarioGames}}
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