Extra life: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 3: Line 3:
An '''extra life''' (also known as a '''"1-Up"''', '''"1-UP"''' or '''"1UP"''') is a term used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'' franchise]]. A 1-UP awards the player with an extra chance to beat the game. If a player dies, they are able to start unscathed from the beginning of the level (or sometimes at the level's mid-point, if it has been reached). When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning, or restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], or falling into [[Lava|lava]] or [[Poison Water|poison water]]. In most ''Mario'' games, players typically start with three to six extra lives, and can usually earn more during the course of the game. Many of the games play a six-note tone that contains the notes E, G, E, C, D and G in that specific order when a ''Mario'' game character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1UP is earned.
An '''extra life''' (also known as a '''"1-Up"''', '''"1-UP"''' or '''"1UP"''') is a term used in video games, especially platforming games, such as those in the [[Mario (franchise)|''Mario'' franchise]]. A 1-UP awards the player with an extra chance to beat the game. If a player dies, they are able to start unscathed from the beginning of the level (or sometimes at the level's mid-point, if it has been reached). When a player loses all of their lives, a [[Game Over]] results, and the game must either be played again from the beginning, or restarted from the last save point. Players can lose lives by being defeated by an [[List of enemies|enemy]], falling into a [[pit]], or falling into [[Lava|lava]] or [[Poison Water|poison water]]. In most ''Mario'' games, players typically start with three to six extra lives, and can usually earn more during the course of the game. Many of the games play a six-note tone that contains the notes E, G, E, C, D and G in that specific order when a ''Mario'' game character has received an extra life. Some games (such as ''[[Super Mario Land]]'') play a different sound when a 1UP is earned.


''[[Super Mario Bros.]]'' allows players to earn up to 128 lives, but (in the NES version only) earning more than that gives a [[Game Over]] in the next death due to a signed integer overflow. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives Mario or Luigi can typically obtain is 99. In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'', and ''Super Mario 3D World'', players can have up to 1,110 lives.
''[[Super Mario Bros.]]'' allows players to earn up to 128 lives, but (in the NES version only) earning more than that gives a [[Game Over]] in the next death due to a signed integer overflow. The NES version of ''[[Super Mario Bros. 2]]'' allows players to earn up to 255 lives, but earning more than 100 lives causes the tens digit of the life counter to show letters. As of ''[[Super Mario Bros. 3]]'', the maximum number of lives Mario or Luigi can typically obtain is 99. In ''[[Super Mario 3D Land]]'', ''New Super Mario Bros. 2'' and ''Super Mario 3D World'', players can have up to 1,110 lives.


Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically awarded an extra life after a large number of [[point]]s was acquired by the player. However, the 1-UP independent of score did not emerge until the original ''[[Super Mario Bros.]]'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needed to be collected to reward the player an extra life. However, these items were typically hidden and were very hard to acquire. This trend continued in other platforming and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the [[1-Up Mushroom]] and [[3-Up Moon]].
Early arcade games, such as ''[[Donkey Kong (game)|Donkey Kong]]'', typically awarded an extra life after a large number of [[point]]s was acquired by the player. However, the 1-UP independent of score did not emerge until the original ''[[Super Mario Bros.]]'' In this game, the [[1-Up Mushroom]] was introduced. This special item merely needed to be collected to reward the player an extra life. However, these items were typically hidden and were very hard to acquire. This trend continued in other platforming and adventure games, and as such, extra lives were often seen as the ultimate bonus of early gaming. Examples of life-giving items include the [[1-Up Mushroom]] and [[3-Up Moon]].
Anonymous user