Goal Door (Mario vs. Donkey Kong series): Difference between revisions

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{{about|the doors from the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|the doors that transport the player between areas within a level in many [[Super Mario (series)|''Super Mario'' games]]|[[Warp Door]]}}
{{about|the doors from the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]|the doors that transport the player between areas within a level in many [[Super Mario (series)|''Super Mario'' games]]|[[Warp Door]]}}
[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]]
[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]]
'''Doors''', also called '''M Doors'''<ref>{{ref quote|Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.|in-game tip|Mario vs. Donkey Kong: Tipping Stars}}</ref> or '''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' North American digital manual]</ref>, are the main objective in every non-boss level of most games from the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini Mario (toy)|Mini Mario]]s must enter these doors to end the level.
'''Doors''', also called '''Goal Doors'''<ref>[https://www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf ''Mario vs. Donkey Kong: Tipping Stars'' North American digital manual] section 8</ref> or '''M Doors'''<ref>{{ref quote|Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.|in-game tip|Mario vs. Donkey Kong: Tipping Stars, PAL version}}</ref><ref>''Mario vs. Donkey Kong: Tipping Stars'' PAL digital manual, section 8</ref>, are the main objective in every non-boss level of most games from the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini Mario (toy)|Mini Mario]]s must enter these doors to end the level.


Doors debut as end-of-level targets in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', they received slight changes: the "M" symbol is absent, and the door got a slight pink border. However, in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', they got completely changed: in single-door levels, the door is red with golden border. Unlike the previous games, the door will be closed if the minis aren't brought in after each other in a small amount of time, trapping some minis behind.
Doors debut as end-of-level targets in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In ''[[Mario vs. Donkey Kong: Minis March Again!]]'', they received slight changes: the "M" symbol is absent, and the door got a slight pink border. However, in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', they got completely changed: in single-door levels, the door is red with golden border. Unlike the previous games, the door will be closed if the minis aren't brought in after each other in a small amount of time, trapping some minis behind.
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