Timber's Balloon Pop: Difference between revisions

Line 20: Line 20:
==Gameplay==
==Gameplay==
[[File:Timberballoon5.jpg|thumb|left|230px]]
[[File:Timberballoon5.jpg|thumb|left|230px]]
The main character has to pilot a [[plane]] between an endless series of hazards, consisting of [[bubble]]s moving across the screen. The player can navigate the plane in any direction using the mouse. A score takes into account the distance flown, increasing regularly with 10 points as the player advances. Along the way, Timber can collect a variety of items, the most common being red [[Item Balloon|balloons]] that add 200 points to the score upon being collected. Blue balloons, numbered from 1 to 4, also appear frequently; popping four in this order grants Timber a burst of invincibility, allowing him to pass bubbles without getting harmed. There is no penalty for collecting blue balloons in the wrong order, though they are not worth any points. Less common items are [[key]]s, which turn all bubbles on-screen into red balloons, and silver coins, which make bubbles disappear.
The main character has to pilot a [[plane]] between an endless series of hazards, consisting of [[bubble]]s moving across the screen. The player can navigate the plane in any direction using the mouse. A score takes into account the distance flown, increasing regularly with 10 points as the player advances. Along the way, Timber can collect a variety of items, the most common being red [[Item Balloon|balloons]] that add 200 points to the score upon being collected. Blue balloons, numbered from 1 to 4, also appear frequently; popping four in this order grants Timber a burst of invincibility, allowing him to pass bubbles without getting harmed. There is no penalty for collecting blue balloons in the wrong order, though they are not worth any points. Less common items are [[key]]s, which turn all bubbles on-screen into red balloons, and [[Silver Coin]]s, which make bubbles disappear.


Bubbles differ slightly in size and gradually come in larger numbers, making the game increasingly difficult. Touching a bubble results in a loss and will redirect the player to a screen which shows both the score of the current game and the highest score achieved. On the same screen, the player can select to replay the game.
Bubbles differ slightly in size and gradually come in larger numbers, making the game increasingly difficult. Touching a bubble results in a loss and will redirect the player to a screen which shows both the score of the current game and the highest score achieved. On the same screen, the player can select to replay the game.
58,979

edits