Coin Rush: Difference between revisions

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'''Coin Rush''' is a mode in ''[[New Super Mario Bros. 2]]''. It can be played only as one player and can be unlocked by clearing either the [[Castle]] or the [[Cannon]] levels of the first world. In this mode, the player, as [[Mario]] or [[White Raccoon Mario]], must race through three random courses without losing a life and while collecting as many [[coin]]s as possible. The players still have access to all the coin-rewarding items from Solo Play mode, such as the [[Gold Block]].
'''Coin Rush''' is a mode in ''[[New Super Mario Bros. 2]]''. It can be played only as one player and can be unlocked by clearing either the [[Castle]] or the [[Cannon]] levels of the first world. In this mode, the player, as [[Mario]] or [[White Raccoon Mario]], must race through three random courses without losing a life and while collecting as many [[coin]]s as possible. The players still have access to all the coin-rewarding items from Solo Play mode, such as the [[Gold Block]].


Once players beat World 6-Bowser's Castle in the main game, they are given a [[Gold Flower]] in the [[Item Stock]] (unless White Raccoon Mario mode is chosen, in which case the Item Stock is empty), which can be used in only one of the three levels. By default, there are only one hundred seconds on the [[Time Limit|time limit]] allowed per course; some starts with less than 100 seconds such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] (fifty seconds) and the third course in Coin Challenge Pack A (twenty seconds). The players can boost their time limit by collecting [[+ Clock]]s and making it past [[Checkpoint Flag]]s.
Once players beat {{world-link|6|bowser|World 6-Bowser's Castle (New Super Mario Bros. 2)}} in the main game, they are given a [[Gold Flower]] in the [[Item Stock]] (unless White Raccoon Mario mode is chosen, in which case the Item Stock is empty), which can be used in only one of the three levels. By default, there are only one hundred seconds on the [[Time Limit|time limit]] allowed per course; some starts with less than 100 seconds such as [[World 1-1 (New Super Mario Bros. 2)|World 1-1]] (fifty seconds) and the third course in Coin Challenge Pack A (twenty seconds). The players can boost their time limit by collecting [[+ Clock]]s and making it past [[Checkpoint Flag]]s.


As aforementioned, losing a single life ends the challenge, since the players cannot collect [[Extra Life|extra lives]]. Because of this, collecting one hundred coins does not affect the players' life count, and all [[1-Up Mushroom]]s are replaced by [[Golden Mushroom]]s, which give fifty coins (one-hundred if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). The third random course will always be a [[Tower]] or a [[Castle]]. There are three course packs, and more packs can be downloaded via paid downloadable content at the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>http://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/</ref>
As aforementioned, losing a single life ends the challenge, since the players cannot collect [[Extra Life|extra lives]]. Because of this, collecting one hundred coins does not affect the players' life count, and all [[1-Up Mushroom]]s are replaced by [[Golden Mushroom]]s, which give fifty coins (one-hundred if collected by Gold Mario) each. Mario's remaining time is also converted into coins (one coin for every five remaining seconds). The third random course will always be a [[Tower]] or a [[Castle]]. There are three course packs, and more packs can be downloaded via paid downloadable content at the [[Nintendo 3DS#Nintendo eShop|Nintendo eShop]].<ref>http://www.gamesradar.com/new-super-mario-bros-2-dlc-and-more-detailed-new-trailer/</ref>
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