Philips CD-i: Difference between revisions

610 bytes added ,  14 days ago
mNo edit summary
Line 24: Line 24:


===Unannounced ''Donkey Kong'' title===
===Unannounced ''Donkey Kong'' title===
A [[Donkey Kong (series)|''Donkey Kong'' game]] was apparently in development for the system. [[Donkey Kong|His character]] was announced for an appearance in the console in a 1991 advert.<ref>[https://funnyjunk.com/Sadly+the+donkey+kong+cdi+game+was+cancelled/jzvlMwm/ 1991 advert]</ref> The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992&ndash;1993 period at Riedel Software Productions. Jackson-Jones "designed and implemented the game engine" for the project.<ref>Unknown (December 13, 2010). [https://web.archive.org/web/20190718105126/http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html RSP say they worked on Donkey Kong on CD-i]. ''Interactive Dreams''. Archived from the original on July 18, 2019, 10:51:26 UTC via Wayback Machine. Retrieved March 4, 2020.</ref> In an interview with ''Time Extension'', Jackson-Jones stated that due to a memory disorder, he recalled little of the production process other than programming the game; however, he was able to confirm his involvement with it, stating that the game had to circumvent the CD-i's memory limitations by only loading in what would be visible on-screen based on the player's movement.<ref>[https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?]</ref>
A [[Donkey Kong (series)|''Donkey Kong'' game]] was apparently in development for the system. [[Donkey Kong|His character]] was announced for an appearance in the console in a 1991 advert.<ref>[https://funnyjunk.com/Sadly+the+donkey+kong+cdi+game+was+cancelled/jzvlMwm/ 1991 advert]</ref> The only known report of it is the [http://www.linkedin.com/in/adrianjonesgames LinkedIn resume] of programmer Adrian Jackson-Jones, which states the game was in development during the 1992&ndash;1993 period at Riedel Software Productions. Jackson-Jones "designed and implemented the game engine" for the project.<ref>Unknown (December 13, 2010). [https://web.archive.org/web/20190718105126/http://cdii.blogspot.com/2010/12/rsp-say-they-worked-on-donkey-kong-on.html RSP say they worked on Donkey Kong on CD-i]. ''Interactive Dreams''. Archived from the original on July 18, 2019, 10:51:26 UTC via Wayback Machine. Retrieved March 4, 2020.</ref> In an interview with ''Time Extension'', Jackson-Jones stated that due to a memory disorder, he recalled little of the production process other than programming the game; however, he was able to confirm his involvement with it, stating that the game had to circumvent the CD-i's memory limitations by only loading in what would be visible on-screen based on the player's movement.<ref>[https://www.timeextension.com/features/like-zelda-and-mario-donkey-kong-was-supposed-to-get-a-philips-cd-i-game-what-happened Like Zelda And Mario, Donkey Kong Was Supposed To Get A Philips CD-i Game - What Happened?]</ref> A later interview between video game trivia YouTubers DidYouKnowGaming and an anonymous Riedel Software Productions artist further revealed that the game was planned to be a side-scroller like the later ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' series and that development never made it past storyboarding due to the CD-i's technical limitations and Philips' inexperience with game development.<ref name=DYKGRumors>{{cite|author=DidYouKnowGaming|date=May 12, 2024|url=https://www.youtube.com/watch?v=A7II7Xns3No|title=Rumored Mario Games SOLVED|publisher=YouTube|accessdate=May 12, 2024}}</ref>


==References==
==References==
1,046

edits