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{{DISPLAYTITLE:e-Reader}} | {{DISPLAYTITLE:e-Reader}} | ||
[[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]] | [[Image:E-reader-1-.jpg|thumb|The '''e-Reader'''.]] | ||
The '''e-Reader''' is an add-on device for the [[Game Boy Advance]] released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[Mini-game]]. Several complete [[Nintendo Entertainment System]] games were also made available on special packs of cards. It took a total of ten dot codes (two per card) to store the data of an NES game. | The '''e-Reader''' is an add-on device for the [[Game Boy Advance]] released in 2002 that can read dot codes on special cards and interpret them into data. Depending on the card, the data may contain either information or some type of [[Mini-game]]. Several complete [[Nintendo Entertainment System]] games were also made available on special packs of cards. It took a total of nine or ten dot codes (two per card) to store the data of an NES game. | ||
Four series of e-Reader cards were released for use with ''Animal Crossing''. Some cards featured [[Mario]]-themed designs that could be uploaded into the game. One card even rewarded the player with a copy of ''[[Mario Bros. (game)|Mario Bros.]]'' to place in their home. | |||
The e-Reader was packaged with a classic NES game (either ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' or ''[[Pinball]]'') and a "sampler pack" containing an ''Animal Crossing'' card, three ''Pokemon'' cards (Machop, Machoke, and Machamp) that allowed a minigame to be played, and a ''[[Game & Watch]]'' card that contained ''[[Manhole (Game & Watch)|Manhole]]''. Australian copies also included an ''Air Hockey'' game. | |||
In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't mandatory in order to play the main game. | In 2003, [[Nintendo]] released ''[[Mario Party-e]]'', a portable board game which included numerous e-Reader cards, some of which contained Mini-games. However, the e-Reader wasn't mandatory in order to play the main game. | ||
Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a Game Boy Advance with the game to a second Game Boy Advance with an e-Reader, a player could made use of three special types of cards. | Later that year, ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' was released. By linking a Game Boy Advance with the game to a second Game Boy Advance with an e-Reader, a player could made use of three special types of cards. | ||
*Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game. | * Power-Up Cards: A player could scan in items to add to their inventory. There was no limit to this option. There were also special switches that triggered new options in the game. | ||
*Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun. | * Demo Cards: Upon scanning a Demo Card, the player was treated to recording of how to either uncover a secret in a level, or see a single-level speedrun. | ||
*Level Cards: Probably the most desired, scanning these would add brand new levels into the game. | * Level Cards: Probably the most desired, scanning these would add brand new levels into the game. | ||
:''For a complete listing, see [[Super Mario Advance 4 e-Cards]].'' | :''For a complete listing, see [[Super Mario Advance 4 e-Cards]].'' | ||
After 2003, Nintendo discontinued the e-Reader outside of Japan due to low sales. As a result, many cards | After 2003, Nintendo discontinued the e-Reader outside of Japan due to low sales. As a result, many cards (particularly the new ''SMA4'' levels, a planned series of ''[[Game & Watch]]'' releases, and a set of bonus levels for ''[[Mario vs. Donkey Kong]]'') were never seen elsewhere. Additionally, the [[Nintendo DS]], while compatible with Game Boy Advance games, was not designed to work with the e-Reader. It works on a Nintendo DS or DS Lite if the player were to open up the e-Reader and remove the Game Boy Advance Link Cable extension wires. The device was never released in Europe, and e-Reader functionality was absent in the European versions of the respective games. | ||
==Mario Classic NES Games== | ==Mario Classic NES Games== | ||
*[[Donkey Kong Jr. (game)|Donkey Kong Jr.]] | * ''[[Donkey Kong Jr. (game)|Donkey Kong Jr.]]'' | ||
*[[Pinball]] | * ''[[Pinball]]'' | ||
*[[Donkey Kong (arcade game)|Donkey Kong]] | * ''[[Donkey Kong (arcade game)|Donkey Kong]]'' | ||
*[[Mario Bros. (game)|Mario Bros.]] | * ''[[Mario Bros. (game)|Mario Bros.]]'' | ||
*[[Donkey Kong 3]] | * ''[[Donkey Kong 3]]'' | ||
*[[Golf]] | * ''[[Golf]]'' | ||
[[Category:Accessories]] | [[Category:Accessories]] | ||
[[Category:e-Reader]] | [[Category:e-Reader]] |
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