Rice Beach: Difference between revisions

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→‎High Tide Differences: It's still possible to get to Course 6 even with the quicksand, I've done it loads of times.
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(→‎High Tide Differences: It's still possible to get to Course 6 even with the quicksand, I've done it loads of times.)
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The most obvious difference due to this water is clear when Wario takes a step into the first ex-sand pit. Inside the now-watery hole is a treasure door that leads to one of the [[Brown Sugar Pirates]]' treasures. Wario can obtain this prize by acquiring a Dragon Suit and hopping in the second pool of water. Inside is a [[Face Block]] that holds the key to the door; Wario can use the key to steal himself a rather bombastic goblet. If Wario continues his path, he can find a collection of tall and short posts. In between two of these posts is a water-free hole that leads to the secret pathway containing a Gaugau. None of this underground cave has been changed. If the fat thief chooses to bypass the secret room, he must traverse another large pool of water which contains two doors that lead to the same save area. Past the pool is a large stretch of land with four small holes and five [[Yadorā]] that Wario must deftly avoid. If the antihero fails to jump a hole, he will fall into a small lake lined with [[Muncher]]s. Wario can simply press onward to jump out of the pond.
The most obvious difference due to this water is clear when Wario takes a step into the first ex-sand pit. Inside the now-watery hole is a treasure door that leads to one of the [[Brown Sugar Pirates]]' treasures. Wario can obtain this prize by acquiring a Dragon Suit and hopping in the second pool of water. Inside is a [[Face Block]] that holds the key to the door; Wario can use the key to steal himself a rather bombastic goblet. If Wario continues his path, he can find a collection of tall and short posts. In between two of these posts is a water-free hole that leads to the secret pathway containing a Gaugau. None of this underground cave has been changed. If the fat thief chooses to bypass the secret room, he must traverse another large pool of water which contains two doors that lead to the same save area. Past the pool is a large stretch of land with four small holes and five [[Yadorā]] that Wario must deftly avoid. If the antihero fails to jump a hole, he will fall into a small lake lined with [[Muncher]]s. Wario can simply press onward to jump out of the pond.


The last change to the level is the total flooding of the final room. This Middle Ages-esque room is now completely flooded and Wario can now jump up at the end to find a secret exit to Course No. 6.
The last change to the level is the total flooding of the final room. This Middle Ages-esque room is now completely flooded, making it easier for Wario to jump up at the end to find a secret exit to Course No. 6 (although doing this is also possible before the high tide).


===Course No. 4===
===Course No. 4===
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