Loopy Lights: Difference between revisions

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Similar to [[Stop & Go Station]], in this level, the player must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see the hazards set in the course. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the wandering [[Kritter]]s and [[Zinger]]s blocking the way, as well as the new breed of jumping red/purple [[Klaptrap]]s. There's also a [[Manky Kong]] at the end.
Similar to [[Stop & Go Station]], in this level, the player must hit barrel swtiches, only this time, it is to keep the lights on. The lights are off in this mine shaft, and the Kongs must hit the 'On' barrels to switch them on, otherwise they are unable to see the hazards set in the course. However, the lights only stay on for a limited amount of time, so they must hurry to the next barrel. The job isn't made easy by the wandering [[Kritter]]s and [[Zinger]]s blocking the way, as well as the new breed of jumping red/purple [[Klaptrap]]s. There's also a [[Manky Kong]] at the end.


==Foreign Names==
==Names in other Languages==
{{Foreignname|
{{Foreignname|
|Fra=Lumière Lunatiques
|Fra=Lumière Lunatiques
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