Mario vs. Donkey Kong 2: March of the Minis: Difference between revisions

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[[Image:Logo MvsDK2.jpg|thumb|left|The logo for '''Mario vs. Donkey Kong 2'''.]]
[[Image:Logo MvsDK2.jpg|thumb|left|The logo for '''Mario vs. Donkey Kong 2'''.]]
{{spoiler}}
{{spoiler}}
[[Mario's Toy Company]] returns and is mentioned at the beginning of the game. It starts with a commercial talking about the Super Mini Mario World Theme Park which is an amusement park about the Mini Marios, Mini Peachs, Mini Toads, and Mini Donkey Kongs. It then shows a crowd of Toads watching Pauline and Mario cut the ribbon to open it. Donkey Kong is in the crowd, and falls in love with Pauline. He comes with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heart-broken and breaks down a salespost of Mini Marios, even crushing one with his feet. He then heads toward the elevator and grabs Pauline on his way as well pushing Mario down on the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but it's too late- Donkey Kong brought her up to the roof of the building. Mario doesn't know what to do until 2 freed yet survived Mini Marios come to offer help.
[[Mario's Toy Company]] returns and is mentioned at the beginning of the game. It starts with a commercial talking about the Super Mini Mario World Theme Park which is an amusement park about the [[Mini Mario]]s, [[Mini Peachs]], [[Mini Toad]]s, and [[Mini Donkey Kong]]s. It then shows a crowd of [[Toad (species)|Toads]] watching [[Pauline]] and [[Mario]] cut the ribbon to open it. [[Donkey Kong]] is in the crowd, and falls in love with Pauline. He comes with a Mini Donkey Kong to give to her, but Mario hands out a Mini Mario. She chooses the Mini Mario, so Donkey Kong is heart-broken and breaks down a salespost of Mini Marios, even crushing one with his feet. He then heads toward the elevator and grabs Pauline on his way as well pushing Mario down on the floor. As Donkey Kong heads toward the elevator, Mario gets up and tries to get to the elevator, but it's too late- Donkey Kong brought her up to the roof of the building. Mario doesn't know what to do until 2 freed yet survived Mini Marios come to offer help.


Now it's the Mini Marios' turn to save the day!
Now it's the Mini Marios' turn to save the day!
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=== Mini-Game ===
=== Mini-Game ===
In each level of a floor, there is a [[Mini-Mario Card]] – a card with a letter on one side and a Mini-Mario's head on another. With nine levels, the cards spell MINIMARIO on each floor (i.e. 7-3 would have a '''N''' card). Finding all cards in a floor unlocks a single Mini-Game: [[Shy Guy Smash]]. Rules: the player uses the stylus to break (touch) 25 Mini-Shy Guys within 30 seconds, coming out of pipes. Unfortunately, not only do the pipes become more complicated as the floors increase, Mini-Bob-ombs are thrown into the mix – tapping them loses 5 points. The player is challenged to beat his or her high score after getting over 25, for replay value.
In each level of a floor, there is a [[Mini-Mario Card]] – a card with a letter on one side and a Mini-Mario's head on another. With nine levels, the cards spell MINIMARIO on each floor (i.e. 7-3 would have a '''N''' card). Finding all cards in a floor unlocks a single Mini-Game: [[Shy Guy Smash]]. Rules: the player uses the stylus to break (touch) 25 Mini-Shy Guys within 30 seconds, coming out of pipes. Unfortunately, not only do the pipes become more complicated as the floors increase, [[Mini-Bob-ombs]] are thrown into the mix – tapping them loses 5 points. The player is challenged to beat his or her high score after getting over 25, for replay value.
[[Image:TropicalIslandDKBossBattle.png|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]
[[Image:TropicalIslandDKBossBattle.png|frame|right|Tropical Island, an even-numbered floor (2), forces the player to use falling coconuts from trees to hit DK instead of hitting him directly. Landing on a tree top makes the coconut fall.]]


=== DK Boss Battle ===
=== DK Boss Battle ===
Each floor is concluded by a boss battle with the giant ape. Players must launch Mini-Marios from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon will shoot directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as bananas, barrels, mines, even fireballs, or in the later battles, Swoopers (Spooky Attic) and Vine Crocodiles (Jungle Hijinks). DK has 6 hit points in all battles.
Each floor is concluded by a boss battle with the giant ape. Players must launch Mini-Marios from a cannon up and hit Donkey Kong either directly or indirectly, depending on conditions. The number of Minis available depends on how many Minis the player got to the Goal in the nine levels. In odd-numbered floors, the cannon will shoot directly up, trying to hit DK from below. In even-numbered levels, DK is protected by a spiked platform from the bottom, and the cannon is adapted to hit off of walls to reach above him instead, as illustrated to the right. Minis are broken by sharp points, DK's projectiles such as bananas, barrels, mines, even fireballs, or in the later battles, Swoopers (Spooky Attic) and Vine Crocodiles (Jungle Hijinks). DK has 6 [[Hp|hit points]] in all battles.


Each of these boss battles is also capable of getting stars, but the score is calculated differently. Simply put, the gold star minimum is the ''maximum'' number of Minis on the floor times 1000 (25000, 30000, etc). Each second left on the clock is 10 points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star thus should mean that no Minis can be destroyed and perfect play is required. However, in theory, it is possible to win with over 100 seconds of time remaining – which is a 1000 or more points left over – which means that a player can still miss one Mini and earn a gold star. However, it gets more difficult to beat DK within those 80 seconds as the game progresses, so it should not be taken as a rule of thumb. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
Each of these boss battles is also capable of getting stars, but the score is calculated differently. Simply put, the gold star minimum is the ''maximum'' number of Minis on the floor times 1000 (25000, 30000, etc). Each second left on the clock is 10 points (each boss battle starts with 180), and each Mini still "alive" is still 1000 points. Getting a gold star thus should mean that no Minis can be destroyed and perfect play is required. However, in theory, it is possible to win with over 100 seconds of time remaining – which is a 1000 or more points left over – which means that a player can still miss one Mini and earn a gold star. However, it gets more difficult to beat DK within those 80 seconds as the game progresses, so it should not be taken as a rule of thumb. Silver stars are generally 75% of the Minis surviving, and bronze stars 50%.
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