Super Star (theme): Difference between revisions

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|title1=Starman
|title1=Starman
|length1=0:06
|length1=0:06
|file2=Invincible SMB H.mp3
|title2={{conjectural|Starman (Hurry Up!)}}
|length2=0:30
}}
}}
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.


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====''Super Mario Bros. 3''====
====''Super Mario Bros. 3''====
The arrangement in ''[[Super Mario Bros. 3]]'' uses both the noise and PCM channels to represent a hi-hat and wood block, respectively. It is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario Bros. 3'' game style.
The arrangement in ''[[Super Mario Bros. 3]]'' uses both the noise and PCM channels to represent a hi-hat and wood block or conga, respectively. It is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario Bros. 3'' game style.
{{media table
{{media table
|file1=Starman Super Mario Bros 3.oga
|file1=Starman Super Mario Bros 3.oga
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====''Super Mario World''====
====''Super Mario World''====
''[[Super Mario World]]'' plays the theme on brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.
''[[Super Mario World]]'' plays the theme on a brass synthesizer and acoustic bass. Due to the [[Super Nintendo Entertainment System]]'s increased number of audio channels, the melody is now voiced in {{wp|block chord}}s. The hi-hat is similar to the one from ''Super Mario Bros. 3''. This arrangement is reused in ''Super Mario Maker'', ''Super Mario Maker for Nintendo 3DS'', and ''Super Mario Maker 2'' in the ''Super Mario World'' game style.


The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
The theme is also the basis for the [[Star World]] map music, with a variation on the melody played over the same chord progression.
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====''Super Mario 64''====
====''Super Mario 64''====
''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' use an arrangement titled "'''Powerful Mario'''" in the [[Super Mario 64 Original Soundtrack|official soundtrack]] for [[Wing Mario]], [[Vanish Mario]] and when a character rides a [[Green Shell|Koopa Shell]]. Another arrangement titled "'''Metallic Mario'''" is used for [[Metal Mario]]. "Powerful Mario" reuses the countermelody from ''[[Super Mario World 2: Yoshi's Island]]''{{'}}s arrangement, and is itself reused in ''New Super Mario Bros.'', and ''Super Mario Maker'' while Mario is wearing the Mario [[Costume Mario|costume]] and has Super Star invincibility. "Metallic Mario" has an original countermelody, and is reused in ''Super Mario Maker'' while Mario is wearing the Mario (Silver) or Mario (Gold) costume and has Super Star invincibility.
''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' use an arrangement titled "'''Powerful Mario'''" in the [[Super Mario 64 Original Soundtrack|official soundtrack]] for [[Wing Mario]], [[Vanish Mario]] and when a character rides or swims with a [[Green Shell|Koopa Shell]]. Another arrangement titled "'''Metallic Mario'''" is used for [[Metal Mario]]. "Powerful Mario" reuses the countermelody from ''[[Super Mario World 2: Yoshi's Island]]''{{'}}s arrangement, and is itself reused in ''New Super Mario Bros.'', and ''Super Mario Maker'' while Mario is wearing the Mario [[Costume Mario|costume]] and has Super Star invincibility. "Metallic Mario" has an original countermelody, and is reused in ''Super Mario Maker'' while Mario is wearing the Mario (Silver) or Mario (Gold) costume and has Super Star invincibility.
{{media table
{{media table
|file1=SM64-Wing Cap.oga
|file1=SM64-Wing Cap.oga
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====''Super Mario 64 DS''====
====''Super Mario 64 DS''====
''Super Mario 64 DS'' introduces arrangements of "Powerful Mario" for while the player character is riding [[Hoot]] and while Mario has [[Balloon Mario|Floating Power]]. The [[minigame]]s [[Bounce and Pounce]] and [[Bounce and Trounce]] use another variation as background music, where an electric piano takes over for both the melody and countermelody. This arrangement returns in ''[[New Super Mario Bros.]]'' for the latter minigame, as well as [[Balloon Racing]], [[Jumping Brothers]], and [[Jumping Sudden Death]], and in the gallery of the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''.
''Super Mario 64 DS'' introduces arrangements of "Powerful Mario" while the player character is riding [[Hoot]] and while Mario has [[Balloon Mario|Floating Power]]. The [[minigame]]s [[Bounce and Pounce]] and [[Bounce and Trounce]] use another variation as background music, where an electric piano takes over for both the melody and countermelody. This arrangement returns in ''[[New Super Mario Bros.]]'' for the latter minigame, as well as [[Balloon Racing]], [[Jumping Brothers]], and [[Jumping Sudden Death]], and in the gallery of the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]''.


In addition, there are two arrangements of "Metallic Mario" for while the player character is in [[Mega Mario|Mega]] form and while [[Yoshi]] has [[Fire Power (Yoshi)|Fire Power]].
In addition, there are two arrangements of "Metallic Mario" while the player character is in [[Mega Mario|Mega]] form and while [[Yoshi]] has [[Fire Power (Yoshi)|Fire Power]].
{{media table
{{media table
|file1=SM64DS Hoot Theme.oga
|file1=SM64DS Hoot Theme.oga
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''.
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> ヒノッチ (@hinopika) (December 31, 2018). [https://twitter.com/hinopika/status/1079752906545471494 Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)]. ''Twitter''. Retrieved April 17, 2024.</ref>
{{media table
{{media table
|file1=New Super Mario Bros Wii Invincibility Theme.oga
|file1=New Super Mario Bros Wii Invincibility Theme.oga
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo version of the game, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
{{media table
{{media table
|file1=SM3DL-Starman Theme.oga
|file1=SM3DL-Starman Theme.oga
|title1=Super Star
|title1=Super Star
|length1=0:09
|length1=0:09
|file2=SM3DL Starman Theme E3 2011 Beta.mp3
|title2=Super Star (Beta)
|description2=The E3 2011 demo version of the theme.
|length2=0:30
}}
}}


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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
{{new subject|section=y}}
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level<ref>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved September 3, 2023.</ref> and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]]<ref>Blue Mike (September 3, 2023). [https://www.youtube.com/watch?v=9xaryLqK1A0 Super Mario Bros Wonder Starman(Ver 2)]. ''YouTube''. </ref> and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->


Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form.
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form.
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===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
===''The Super Mario Bros. Super Show!''===
In ''[[The Super Mario Bros. Super Show!]]'', anytime a character uses a Starman, an arrangement is played with an added beat and unique countermelody.


===''Dr. Mario''===
===''Dr. Mario''===
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|length=0:08
|length=0:08
}}
}}
===''The Adventures of Super Mario Bros. 3''===
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi uses a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''.
===''Super Mario World'' television series===
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi uses a Starman, a slight arrangement is played that closely resembles the game's Starman theme.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
In ''[[Super Mario Kart]]'', the theme is played on piano, bass, and drum kit.
''[[Super Mario Kart]]'' includes an arrangement of the theme that is played on piano, bass, and drum kit.
{{media table
{{media table
|file1=SMK Invincible.oga
|file1=SMK Invincible.oga
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====''Mario Kart 64''====
====''Mario Kart 64''====
In ''[[Mario Kart 64]]'', the theme includes a {{wp|cuíca}} in the background.
''[[Mario Kart 64]]'' features a latin-styled arrangement that includes a {{wp|cuíca}} in the background.
{{media table
{{media table
|file1=Star Power - Mario Kart 64.oga
|file1=Star Power - Mario Kart 64.oga
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
Like ''Mario Kart 64'', ''[[Mario Kart: Double Dash!!]]'' features an arrangement with a cuíca played in the background. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]''.
''[[Mario Kart: Double Dash!!]]'' features a Latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]].
{{media table
{{media table
|file1=MKDD Starman Theme.oga
|file1=MKDD Starman Theme.oga
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====''Mario Kart DS''====
====''Mario Kart DS''====
In ''[[Mario Kart DS]]'', the main melody is played on strings while the bassline is played on bass guitar.
''[[Mario Kart DS]]'' includes an electro-funk arrangement with the main melody played on strings and a unique bassline. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in [[Dream Basketball]], [[Dream Canoe]], [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]], and [[Dream Shooting]].
{{media table
{{media table
|file1=Mario Kart DS Starman Theme.oga
|file1=Mario Kart DS Starman Theme.oga
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====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
An arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
An electro arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
{{media table
{{media table
|file1=MKAGPDX Starman.oga
|file1=MKAGPDX Starman.oga
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}}
}}


===''Mario is Missing!''===
===''Mario Discovery'' series===
====''Mario is Missing!''====
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme.
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme.
{{media table
|file1=Mario is Missing! Mexico City Athens Buenos Aires Rio de Janeiro Pc Dos.oga
|title1=Mexico City, Athens, Buenos Aires, Rio de Janeiro
|description1=From ''Mario is Missing!'' for the MS-DOS
|length1=0:30
|title2=Mexico, Argentina and Brazil
|file2=MIM SNES Argentina and Brazil.oga
|description2=From ''Mario is Missing!'' for the SNES
|length2=0:30
}}
====''Mario's Time Machine''====
In ''[[Mario's Time Machine]]'' for the MS-DOS, the theme is arranged for the good and bad ending themes.
{{media table
|title1={{conjectural|Good Ending}}
|file1=MTM DX Good Ending.oga
|length1=0:33
|title2={{conjectural|Bad Ending}}
|file2=MTM DX Bad Ending.oga
|length2=0:24
}}


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]] and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]].
{{media table
{{media table
|file1=SMRPG Invincible Star.oga
|file1=SMRPG Invincible Star.oga
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
 
Another arrangement of this theme is more solemn with a mixed meter and can be heard when [[Mario]] and company finally travel to [[Bowser's Castle]] from [[Star Haven]].


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses saxophone as the main instrument and organ for the countermelody.
''[[Paper Mario: Sticker Star]]'' arranges the Super Star theme for standard Super Star invincibility, and later integrates it and the game's title theme into the music track for the final part of the fight with Bowser, featuring the countermelody from ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement. The invincibility theme uses the saxophone as the main instrument and organ for the countermelody.
{{media table
{{media table
|file1=PMSS Starman Theme.oga
|file1=PMSS Starman Theme.oga
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===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 3''====
====''Mario Party 3''====
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] theme due to the Super Mushroom being replaced by said item.
In ''[[Mario Party 3]]'', an arrangement plays in the mini-game [[Mush Pit|Toadstool Titan/Mush Pit]] when a player is under the effect of a [[Super Mushroom]]. In ''[[Mario Party: The Top 100]]'' and ''[[Mario Party Superstars]]'', however, the arrangement is replaced by one of the [[Mega Mushroom]] themes due to the Super Mushroom being replaced by said item.
{{media table
{{media table
|file1=MP3 Mushroom Power-Up.oga  
|file1=MP3 Mushroom Power-Up.oga  
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====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
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|file1=M&LSS It's My Turn.oga
|title1=It's My Turn
|length1=0:30
}}


====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story''====
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|length1=0:19
|length1=0:19
}}
}}
===''Donkey Konga''===
In ''[[Donkey Konga]]'', the song "'''Super Mario Theme'''" has an arranged excerpt of the theme with the main motif played on flutes.


===''Mario Golf: Advance Tour''===
===''Mario Golf: Advance Tour''===
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===''Mario vs. Donkey Kong'' series===
===''Mario vs. Donkey Kong'' series===
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
An arrangement plays in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in [[Super Guide|Mini Guide]] mode, with a new countermelody played on a glockenspiel. This arrangement returns in ''[[Mario and Donkey Kong: Minis on the Move]]'' when viewing the [[Gold Mini Mario]] toy in the Toy Collection, albeit less compressed and with more reverberation in the main melody.
{{media table
{{media table
|file1=MvDKMLM MiniGuide.oga
|file1=MvDKMLM MiniGuide.oga
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====''Mini Mario & Friends: amiibo Challenge''====
====''Mini Mario & Friends: amiibo Challenge''====
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement which plays on the map of Star World.
The arrangement from ''Mario vs. Donkey Kong: Tipping Stars'' returns in ''[[Mini Mario & Friends: amiibo Challenge]]'' virtually unchanged, and plays in the even-numbered levels in the [[Star World (Mini Mario & Friends: amiibo Challenge)|Star World]]. The Star World version from ''Super Mario World'' is also given a new arrangement that plays on the Star World map.
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|file1=MM&FaC StarWorldB.oga
|file1=MM&FaC StarWorldB.oga
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===Other arrangements===
===Other arrangements===
In the album ''[[Super Mario Bros.: Mario Syndrome]]'', an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects.
In the 1986 maxi-single "[[Super Mario Bros.: Mario Syndrome]]" by Bonus21, an arrangement of the song can be heard in the track 「マリオ・シンドローム」(''Mario Shidorōmu'', Mario Syndrome) at 1:51. It can also be heard in the second track of the album 「マリオ・シンドローム リミックス・バージョン」(''Mario Shidorōmu Rimikkusu Bājon'', Mario Syndrome: Remix Version) at 0:35, and then again at 2:18 with additional effects.


{{media table
{{media table
|file1=mariosyndrome1.wav
|file1=1mariosyndrome_star.wav
|title1=マリオシンドローム
|title1=マリオシンドローム
|length1=0:30
|length1=0:30
|file2=mariosyndrome2.wav
|file2=2mariosyndrome_star.wav
|title2=マリオ・シンドローム リミックス・バージョン
|title2=マリオ・シンドローム リミックス・バージョン
|description2=First section
|description2=First section
|length2=0:30
|length2=0:30
|file3=mariosyndrome3.wav
|file3=2mariosyndrome_star2.wav
|title3=マリオ・シンドローム リミックス・バージョン
|title3=マリオ・シンドローム リミックス・バージョン
|description3=Second section
|description3=Second section
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}}
}}


A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>
<blockquote>
{|
!Lyrics
|-
|I'll quest it is the night
|-
|I can't stop
|-
|I can't sleep
|-
|Save my princess
|-
|}
</blockquote>
 
A 1992 Japan-only popcorn machine developed by {{wp|Banpresto}} called ''Super Mario World Popcorn'' features the ''Super Mario Kart'' Starman theme, but is pitched down.<ref>Meeple channel (March 2, 2018). [https://youtube.com/watch?v=66hXzTblvNA 【ポップコーン販売機】スーパーマリオワールド ポップコーン]. ''YouTube''. Retrieved October 3, 2019.</ref>
 
In the 1993 album "[[Super Mario Compact Disco]]" by Ambassadors of Funk, an arrangement of the song can be heard in the track ''Invincible Mario''.
 
{{media table
|file1=Ambassadors of Funk - Invincible Mario.oga
|title1=Invincible Mario
|length1=0:26
}}


[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>[https://youtu.be/aLgHNr2OwuQ?t=1600]</ref>
[[Super Nintendo World]] uses an edited version of the arrangement used in ''Super Mario 3D Land'', albeit sped up and with some new instrumentation added.<ref>[https://youtu.be/aLgHNr2OwuQ?t=1600]</ref>
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==List of ''Super Mario'' appearances==
==List of ''Super Mario'' appearances==
===Games===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Work
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|Original
|Original
|Koji Kondo
|Koji Kondo
|-
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|1986
|Arrangement
|
|-
|-
|''[[VS. Super Mario Bros.]]''
|''[[VS. Super Mario Bros.]]''
Line 763: Line 832:
|Arrangement
|Arrangement
|Yoko Shimomura
|Yoko Shimomura
|-
|''[[Donkey Konga]]''
|2003
|Arrangement
|<!--Koji Kondo, Toru Minegishi (specific arranger unknown)-->
|-
|-
|''[[Paper Mario: The Thousand-Year Door]]''
|''[[Paper Mario: The Thousand-Year Door]]''
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|Arrangement
|Arrangement
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|<!--Chad York, Darren Radtke (specific arranger unknown)-->
|-
|''[[Super Mario Bros. Wonder]]''
|2023
|Arrangement
|
|}
{{footnote|note|1|Added as downloadable content}}
===Film and television===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|1986
|Arrangement
|
|
|-
|''[[The Super Mario Bros. Super Show!]]''
|1989
|Arrangement
|
|
|-
|''[[The Adventures of Super Mario Bros. 3]]''
|1990
|Arrangement
|
|
|-
|''[[Super Mario World (television series)|Super Mario World]]''
|1991
|Arrangement
|
|
|-
|-
|''[[The Super Mario Bros. Movie]]''
|''[[The Super Mario Bros. Movie]]''
|2023
|2023
|Arrangement
|Arrangement
|
|[[Brian Tyler]]
|[[Brian Tyler]]
|-
|-
|''[[Super Mario Bros. Wonder]]''
|}
|2023
 
|Arrangement
===Other===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|Shibuya Crossing, Tokyo 2019 New Year's animation
|2018
|Past arrangement (''New Super Mario Bros. Wii'')
|
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|}
|}
{{footnote|note|1|Added as downloadable content}}


==Names in other languages==
==Names in other languages==
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