Paper Mario: The Thousand-Year Door: Difference between revisions

Objects table is kinda boring, but fine for now. I removed the construction warnings from the page because most of the missing information has been added.
(Objects table is kinda boring, but fine for now. I removed the construction warnings from the page because most of the missing information has been added.)
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{{italic title}}
{{italic title}}
{{construction}}
{{about|2004 [[Nintendo GameCube]] game|the [[Nintendo Switch]] remake|[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]}}
{{about|2004 [[Nintendo GameCube]] game|the [[Nintendo Switch]] remake|[[Paper Mario: The Thousand-Year Door (Nintendo Switch)]]}}
{{game infobox  
{{game infobox  
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'''Storyline text'''
'''Storyline text'''
<blockquote>
<blockquote>
''[[Glitzville]]'s seamy underside was a dark, dangerous place seething with conspiracy... With the help of the lovely [[Jolene|Ms. Jolene]], [[Mario]] revealed [[Grubba]]'s true identity... And acquired [[Gold Star|the third Crystal Star]] by defeating the monstrous [[Macho Grubba]]. Grubba had used the power of the [[Crystal Star]] to run his power-draining machine... What other hidden powers might these strange and mystical items possess?''
''[[Glitzville]]'s seamy underside was a dark, dangerous place seething with conspiracy... With the help of the lovely [[Jolene|Ms. Jolene]], [[Mario]] revealed [[Grubba]]'s true identity... And acquired [[Gold Star|the third Crystal Star]] by defeating the monstrous [[Macho Grubba]]. Grubba had used the power of the [[Crystal Star|Gold Star]] to run his power-draining machine... What other hidden powers might these strange and mystical items possess?''
</blockquote>
</blockquote>
'''Names in other languages'''
'''Names in other languages'''
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'''Storyline text'''
'''Storyline text'''
<blockquote>
<blockquote>
'''(fake)''' ''Mario defeated [[Doopliss|the scourge of Creepy Steeple]] and found the fourth [[Crystal Stars|Crystal Star]]. The people of [[Twilight Town]] have surely recovered from their awful curse by now. At this rate, Mario's quest to collect all seven Crystal Stars will be done in no time! With his back to [[Creepy Steeple]], Mario sets out toward his bright future...''
'''(fake)''' ''Mario defeated [[Doopliss|the scourge of Creepy Steeple]] and found the fourth [[Ruby Star|Crystal Star]]. The people of [[Twilight Town]] have surely recovered from their awful curse by now. At this rate, Mario's quest to collect all seven Crystal Stars will be done in no time! With his back to [[Creepy Steeple]], Mario sets out toward his bright future...''


'''(real)''' ''Mario defeated the rogue who had stolen his name and appearance. Now Mario has four [[Crystal Stars]]. That leaves a mere three more to find! And THAT means his quest to collect all of the Crystal Stars is more than half over! Now Mario heads off toward his next adventure with his new friend, [[Vivian]]... ...But what about [[Beldam]] and [[Marilyn]]? And what became of the doppelganger, Doopliss?''
'''(real)''' ''Mario defeated the rogue who had stolen his name and appearance. Now Mario has four [[Crystal Stars]]. That leaves a mere three more to find! And THAT means his quest to collect all of the Crystal Stars is more than half over! Now Mario heads off toward his next adventure with his new friend, [[Vivian]]... ...But what about [[Beldam]] and [[Marilyn]]? And what became of the doppelganger, Doopliss?''
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{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
{|width=95% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;"
|-
|-
!width=8%|Icon
!width=8%|Paper ability
!width=8%|Paper ability
!width=20%|Location received
!width=8%|Location received
!Ability gained
!Ability gained
!width=15%|Demonstration
!width=8%|Paper ability
!width=8%|Location received
!Ability gained
!width=15%|Demonstration
|-
|-
|align=center|[[File:PMTTYD plane icon.png]]
|align=center|[[File:PMTTYD plane icon.png]]<br>[[Plane Mode]]
|style="text-align:center;"|[[Plane Mode]]
|[[Rogueport Sewers]]<br>(Prologue)
|[[Rogueport Sewers]] (Prologue)
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|Allows Mario to fold himself into a paper airplane while standing on marked platforms called [[plane panel]]s, granting him the ability to fly over large gaps.
|-
|style="text-align:center;"|[[File:TTYD plane.gif|180px]]
|align=center|[[File:PMTTYD paper icon.png]]
|align=center|[[File:PMTTYD paper icon.png]]<br>[[Paper Mode]]
|style="text-align:center;"|[[Paper Mode]]
|[[Hooktail Castle]]<br>(Chapter 1)
|[[Hooktail Castle]] (Chapter 1)
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|Allows Mario to turn sideways. Due to being paper-thin, he is able to squeeze through certain narrow passages.
|style="text-align:center;"|[[File:TTYD paper.gif|180px]]
|-
|-
|align=center|[[File:PMTTYD tube icon.png]]
|align=center|[[File:PMTTYD tube icon.png]]<br>[[Tube Mode]]
|style="text-align:center;"|[[Tube Mode]]
|[[Twilight Town]]<br>(Chapter 4)
|[[Twilight Town]] (Chapter 4)
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|Allows Mario to roll up into a short tube, this way being able to fit in low passageways.
|-
|style="text-align:center;"|[[File:TTYD tube.gif|180px]]
|align=center|[[File:PMTTYD boat icon.png]]
|align=center|[[File:PMTTYD boat icon.png]]<br>[[Boat Mode]]
|style="text-align:center;"|[[Boat Mode]]
|[[Pirate's Grotto]]<br>(Chapter 5)
|[[Pirate's Grotto]] (Chapter 5)
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|Allows Mario can turn into a paper boat while standing on wooden docks called [[boat panel]]s, granting him the ability to cross bodies of water.
|style="text-align:center;"|[[File:TTYD boat.gif|180px]]
|}
|}
<gallery>
File:PMTTYD Mario airplane.png|Plane Mode
File:PMTTYD Paper Mode First Obstacle.png|Paper Mode
File:Tube Mode PMTTYD.png|Tube Mode
File:Boat Mario.png|Boat Mode
</gallery>
</center>
</center>
{{br}}


===Objects===
===Objects===
{{Construction}}
<center>
{|width=100%
{|width=80% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center; border:white"
|width=50% style="vertical-align:top;"|
|-
'''Assistance objects'''
!width=15%|Object
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
!width=10%|Image
!Description
|-style="background:silver"
!colspan=3|Assistance blocks
|-
|[[Recovery block|Heart Block]]
|[[File:PMTTYDHeartBlock.png|60px]]
|align=left|Allows the player to completely recover Mario's HP and FP for a variable amount of coins.
|-
|-
!width=9%|Image
|[[Save Block]]
!width=20%|Object
|[[File:PMTTYDSaveBlock.png|60px]]
!width=71%|Description
|align=left|Allows the player to save the game state. If they get a [[Game Over]], Mario will return to the last Save Block struck.
|-style="background:silver"
!colspan=3|Item containers
|-
|-
|[[File:PMTTYD Question Mark Block Sprite.png|40px]]
|[[? Block]]
|[[? Block]]
|[[File:PMTTYD Question Mark Block Sprite.png|60px]]
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges.
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges.
|-
|-
|[[File:Boat Panel.png|40px]]
|[[Boat panel]]
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it.
|-
|[[File:PMTTYD brick block.png|40px]]
|[[Brick Block]]
|[[Brick Block]]
|align=left|Common, breakable blocks.
|[[File:PMTTYD brick block.png|60px]]
|align=left|Common blocks that either are breakable or contain coins.
|-
|-
|[[File:PMTTYDHeartBlock.png|40px]]
|[[Shine Block]]
|[[Recovery block|Heart Block]]
|[[File:PMTTYD Shine Block.png|60px]]
|align=left|Found in several key locations, these blocks allow the player to completely recover Mario's HP and FP for a variable amount of coins.
|align=left|Special blocks that contain a [[Shine Sprite]].
|-
|-
|[[File:PMTTYD jump pad.png|40px]]
|[[Treasure chest]]
|[[Trampoline|Jump pad]]
|[[File:PMTTYD chest.png|60px]]
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level.
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers.
|-style="background:silver"
!colspan=3|Navigation objects
|-
|[[Boat panel]]
|[[File:Boat Panel.png|60px]]
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it.
|-
|[[Trampoline|Jump pad]]
|[[File:PMTTYD Jump Pad render (blue).png|60px]]
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level.
|-
|-
|[[File:Plane Panel.png|40px]]
|[[Plane panel]]
|[[Plane panel]]
|[[File:Plane Panel.png|60px]]
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it.
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it.
|-
|-
|[[File:PMTTYDSaveBlock.png|40px]]
|[[Save Block]]
|align=left|Found in several key locations, these blocks allow the player to save the game state when hit.
|-
|[[File:PMTTYD Shine Block.png|40px]]
|[[Shine Block]]
|align=left|Special blocks that contain a [[Shine Sprite]].
|-
|[[File:PMTTYD chest.png|40px]]
|[[Treasure chest]]
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers.
|-
|[[File:Blue Pipe.png|40px]]
|[[Warp Pipe]]
|[[Warp Pipe]]
|[[File:Blue Pipe.png|60px]]
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas.
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas.
|}
|-style="background:silver"
|width=50% style="vertical-align:top;"|
!colspan=3|Obstacles
'''Obstacles'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
|-
!width=9%|Image
|Cracked object
!width=20%|Object
|[[File:TTYD bomb crack.png|60px]]
!width=71%|Description
|align=left|Walls or objects with a crack can be blown up by [[Admiral Bobbery]].
|-
|-
!colspan=3|Blocks
|Lock
|[[File:PMTTYD Lock render.png|60px]]
|align=left|Indicates that a door cannot be opened without a [[key]].
|-
|-
|[[File:PMTTYD yellow block.png|40px]]
|[[Metal block]]
|[[Yellow block]]
|[[File:Ttyd metalblock.png|60px]]
|align=left|Blocks that can be destroyed with Mario's basic hammer move.
|align=left|Rare blocks that cannot be destroyed normally.
|-
|-
|[[File:PMTTYD big yellow block.png|40px]]
|{{conjectural|Paper cover}}
|Yellow block (giant)
|[[File:TTYD secret sheet.png|60px]]
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer.
|align=left|Cutouts that hide secret passages or items, which [[Flurrie]] can blow away. Sometimes hinted at by a loose flap.
|-
|-
|[[File:Ttyd stoneblock.png|40px]]
|[[Stone block]]
|[[Stone block]]
|[[File:Ttyd stoneblock.png|60px]]
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]].
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]].
|-
|-
|[[File:Giantstoneblock.png|40px]]
|Stone block (giant)
|Stone block (giant)
|[[File:Giantstoneblock.png|60px]]
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer.
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer.
|-
|-
|[[File:Ttyd metalblock.png|40px]]
|[[Yellow block]]
|[[Metal block]]
|[[File:PMTTYD yellow block.png|60px]]
|align=left|Rare blocks that cannot be destroyed normally.
|align=left|Blocks that can be destroyed with Mario's basic hammer move.
|-
|-
|Yellow block (giant)
|[[File:PMTTYD big yellow block.png|60px]]
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer.
|-style="background:silver"
!colspan=3|Miscellaneous
!colspan=3|Miscellaneous
|-
|-
|[[File:PMTTYD ! Switch.png|40px]]
|[[! Switch]]
|[[! Switch]]
|[[File:PMTTYD ! Switch.png|60px]]
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear.
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear.
|}
|}
|}
</center>


===Intermissions===
===Intermissions===
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*'''Special:''' Exclusive to Mario, the selection of [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], which use [[Star Power]].
*'''Special:''' Exclusive to Mario, the selection of [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], which use [[Star Power]].
*'''Tactics:''' An assortment of non-offensive actions.
*'''Tactics:''' An assortment of non-offensive actions.
**'''Swap partner:''' Changes the active party member.
**'''Swap partner:''' Changes the active party member. While this action normally costs one turn, the [[Quick Change]] badge allows the player to switch freely.
**'''[[Appeal]]:''' The character poses for the audience to recover a greater amount of Star Power
**'''[[Appeal]]:''' The character poses for the audience to recover a greater amount of Star Power
**'''Defend:''' Increases the character's defense for the remainder of the turn.
**'''Defend:''' Increases the character's defense for the remainder of the turn.
**'''Run away:''' If successful, lets Mario flee from battle. It cannot be used in most boss battles.
**'''Run away:''' If successful, lets Mario flee from battle. It cannot be used in most boss battles.
**'''Charge:''' Increases the character's attack power for the next turn. It is only available when certain badges are equipped.
**'''Charge:''' Increases the character's attack power for the next turn. It is only available when the player has equipped the [[Charge (badge)|Charge]] badge for Mario, or [[Charge P]] for partners.


Battles take place on a [[Stage (Paper Mario: The Thousand-Year Door)|stage]]. Sometimes the impact of an attack causes props to fall (damaging all characters on stage and possibly making them [[dizzy]]), while devices such as fire nozzles and falling objects are triggered at random times. The audience helps Mario gain Star Power and may throw him useful items or pelt Mario and his partners with garbage (which they can prevent by pressing {{button|gcn|x}} to attack the audience member). Lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).
Battles take place on a [[Stage (Paper Mario: The Thousand-Year Door)|stage]]. Sometimes the impact of an attack causes props to fall (damaging all characters on stage and possibly making them [[dizzy]]), while devices such as fire nozzles and falling objects are triggered at random times. The audience helps Mario gain Star Power and may throw him useful items or pelt Mario and his partners with garbage (which they can prevent by pressing {{button|gcn|x}} to attack the audience member). Lastly, some bosses even exploit the audience for their own benefit (for example, [[Hooktail]] will eventually eat some of the audience members to regain 10 HP, which causes all the other spectators to flee, therefore making it impossible to gain any Star Power).
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*[[File:Vital Paper TTYD.png|15px]] [[Vital Paper]] - A piece of evidence found in [[Zip Toad]]'s room
*[[File:Vital Paper TTYD.png|15px]] [[Vital Paper]] - A piece of evidence found in [[Zip Toad]]'s room
*[[File:Briefcase.png|15px]] [[Briefcase]] - The Businessman's briefcase, stolen by Doopliss
*[[File:Briefcase.png|15px]] [[Briefcase]] - The Businessman's briefcase, stolen by Doopliss
*[[File:Gold Ring.png|15px]] [[Gold Ring (item)|Gold Ring]] - [[Toodles]]'s ring, stolen by Doopliss
|width=50% style="vertical-align:top;"|
|width=50% style="vertical-align:top;"|
*[[File:Gold Ring.png|15px]] [[Gold Ring (item)|Gold Ring]] - [[Toodles]]'s ring, stolen by Doopliss
*[[File:Shell Earrings.png|15px]] [[Shell Earrings]] - The [[Excess Express waitress|waitress]]' earrings, stolen by Doopliss
*[[File:Shell Earrings.png|15px]] [[Shell Earrings]] - The [[Excess Express waitress|waitress]]' earrings, stolen by Doopliss
*[[File:Autograph TTYD.png|15px]] [[Autograph]] - A gift for [[Bub]], signed by the [[Excess Express engineer|engineer]]
*[[File:Autograph TTYD.png|15px]] [[Autograph]] - A gift for [[Bub]], signed by the [[Excess Express engineer|engineer]]
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'''Chapter 8'''
'''Chapter 8'''
*[[File:Palace Key gray.png|15px]] [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]] (x3) - Three keys that unlock doors in the Palace of Shadow.
*[[File:Palace Key gray.png|15px]] [[Palace Key (Paper Mario: The Thousand-Year Door)|Palace Key]] (x3) - Three keys that unlock doors in the Palace of Shadow
*[[File:Star Key.png|15px]] [[Star Key]] - Activates the key pedestals in [[Riddle Tower]]
*[[File:Star Key.png|15px]] [[Star Key]] - Activates the key pedestals in [[Riddle Tower]]
*[[File:Palace Key blue.png|15px]] Palace Key (x8) - Eight keys from the Riddle Tower
*[[File:Palace Key blue.png|15px]] Palace Key (x8) - Eight keys from the Riddle Tower


'''Side quests'''
'''Side quests'''
*[[File:Battle Trunks TTYD.png|15px]] [[Battle Trunks]] (x20) - Subject of a [[Help Wanted!|Trouble Center trouble]].
*[[File:Box TTYD.png|15px]] [[Box]] - [[McGoomba]]'s delivery to [[Goomfrey]] in a [[Safe Delivery...|Trouble Center trouble]]
*[[File:Box TTYD.png|15px]] [[Box]] - [[McGoomba]]'s delivery to [[Goomfrey]] in a [[Safe Delivery...|Trouble Center trouble]]
*[[File:Cookbook TTYD.png|15px]] [[Cookbook]] - Allows Zess T. to cook with two ingredients
*[[File:Cookbook TTYD.png|15px]] [[Cookbook]] - Allows Zess T. to cook with two ingredients
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*[[File:Ultra Stone TTYD.png|15px]] [[Ultra Stone]] - [[Merlon]] can use it to upgrade partners to Ultra Rank
*[[File:Ultra Stone TTYD.png|15px]] [[Ultra Stone]] - [[Merlon]] can use it to upgrade partners to Ultra Rank
|}
|}
===Item Shops===
{{main|List of shops in Paper Mario: The Thousand-Year Door}}
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:Niff T's Shop.png|thumb|left|200px|[[Niff T.'s shop]].]]
[[File:TTYDSellingPrice.png|thumb|200px|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.]]
Several item shops can be visited in the game, identified by a [[Fire Flower]] sign on the outside. When spoken to, the shopkeeper will offer [[Mario]] several options:
*'''Buy:''' Refers Mario to the items on display. He can buy an unlimited amount of any item with [[coin]]s.
*'''Sell:''' Mario can sell items from his inventory to the shopkeeper. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
*'''Store:''' Mario can store up to 21 items in shops to retrieve later. This storage is shared among all stores.
*'''Withdraw:''' Mario can retrieve an item he previously stored.
Shops in the game also offer "shop points", a system that rewards Mario with free items when he reaches certain purchase milestones.
{{br}}


==Badges==
==Badges==
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===Bestiary (Tattle Log)===
===Bestiary (Tattle Log)===
{{main|Paper Mario: The Thousand-Year Door bestiary}}
{{main|Paper Mario: The Thousand-Year Door bestiary}}
 
{|style="width:55%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
===Enemy formations===
|-style="background-color:silver;"
{{main|List of enemy formations in Paper Mario: The Thousand-Year Door}}
!width=20%|Image!!width=25%|Name!!width=10%|HP!!width=10%|Attack!!width=10%|Defense!!width=25%|Location
In [[Mario]]'s adventure in ''Paper Mario: The Thousand-Year Door'', he encounters enemies on the field. When he engages battle with them, there are often other enemies that accompany the one that Mario encountered on the field.
|-
{{br}}
|[[File:Goomba sprite PMTTYD.png|25px]]||[[Goomba]]||2||1||0||[[Rogueport Sewers]]<br>[[Petal Meadows]]<br>[[Glitz Pit]]<br>[[Riverside Station]]
 
===Bosses===
'''Bold''' signifies chapter bosses.
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!Chapter!!Name!!HP!!Attack!!Defense!!Location
|-
|-
|rowspan=3|Prologue: A Rogue's Welcome||[[Lord Crump]] (1)||5||1||0||[[Rogueport]]
|[[File:PMTTYD Paragoomba Sprite.png|35px]]||[[Paragoomba]]||2||1||0||rowspan=2|Rogueport Sewers<br>Petal Meadows<br>[[Hooktail Castle]]
|-
|-
|[[Gus]] (optional)||20||3||0||[[Rogueport]]
|[[File:PMTTYDSpikyGoomba.png|25px]]||[[Spiked Goomba|Spiky Goomba]]||2||2||0
|-
|-
|'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|[[File:Spinia.png|35px]]||[[Spinia]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|-
|rowspan=5|Chapter 1: Castle and Dragon||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||[[Shhwonk Fortress]]
|[[File:PMTTYD Red Koopa Troopa Sprite.png|35px]]||[[Koopa Troopa]]||4||2||1||Petal Meadows<br>Hooktail Castle<br>Rogueport Sewers
|-
|-
|20||1 (per attack)||0||[[Shhwonk Fortress]]
|[[File:Bald Cleft TTYD.png|35px]]||[[Bald Cleft]]||2||1||2||Petal Meadows
|-
|-
|rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||[[Hooktail Castle]]
|[[File:Bristle.png|50px]]||[[Bristle]]||2||1||4||Petal Meadows<br>Glitz Pit
|-
|-
|1 (each)||2 (each)||1 (each)||[[Hooktail Castle]]
|[[File:Cleft TTYD sprite.png|35px]]||[[Cleft]]||2||2||2||Petal Meadows<br>[[Boggly Woods]]<br>Pit of 100 Trials
|-
|-
|'''[[Hooktail]]'''||20||5||1||[[Hooktail Castle]]
|[[File:PMTTYD Fuzzy.png|30px]]||[[Fuzzy]]||3||1||0||[[Shhwonk Fortress]]<br>Glitz Pit<br>Pit of 100 Trials
|-
|-
|rowspan=4|Chapter 2: The Great Boggly Tree||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||[[Boggly Woods]]
|[[File:PMTTYD Red Paratroopa Sprite.png|40px]]||[[Koopa Paratroopa|Paratroopa]]||4||2||1||Hooktail Castle<br>Rogueport Sewers
|-
|-
|12||2||0||[[Boggly Woods]]
|[[File:PMTTYDDullBones.png|35px]]||[[Dull Bones]]||1||2||1||Hooktail Castle<br>Glitz Pit<br>[[Palace of Shadow]]<br>Pit of 100 Trials
|-
|-
|9||1||0||[[Boggly Woods]]
|[[File:Spania.png|35px]]||[[Spania]]||3||1||0||Rogueport Sewers<br>Glitz Pit<br>Pit of 100 Trials
|-
|-
|'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|[[File:Pale Piranha.png|40px]]||[[Piranha Plant|Pale Piranha]]||4||2||0||Boggly Woods<br>[[The Great Tree]]<br>Glitz Pit
|-
|-
|rowspan=4|Chapter 3: Of Glitz and Glory||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||[[Glitz Pit]]
|[[File:DarkPuff.png|40px]]||[[Dark Puff]]||3||2||0||Boggly Woods<br>Glitz Pit<br>Pit of 100 Trials
|-
|-
|[[Bowser]] (1)||30||3||1||[[Glitz Pit]]
|[[File:PMTTYD X-Naut Sprite.png|40px]]||[[X-Naut]]||4||3||0||rowspan=3|The Great Tree<br>[[X-Naut Fortress]]
|-
|-
|[[Rawk Hawk]]||40||4||0||[[Glitz Pit]]
|[[File:PPTTYDYux.png|40px]]||[[Yux]]||3||2||0
|-
|-
|'''[[Macho Grubba]]'''||60||4||0||[[Glitz Pit]]
|[[File:Mini-Yux.png|20px]]||[[Mini-Yux]]||1||0||0
|-
|-
|rowspan=3|Chapter 4: For Pigs the Bell Tolls||[[Big Boo|Atomic Boo]] (optional)||40||4||0||[[Creepy Steeple]]
|[[File:Pider PMTTYD.png|40px]]||[[Pider]]||5||2||0||The Great Tree<br>Glitz Pit<br>Pit of 100 Trials
|-
|-
|[[Doopliss]] (1)||40||4||0||[[Creepy Steeple]]
|[[File:KP Koopa TTYD.png|35px]]||[[KP Koopa]]||4||2||1||rowspan=2|Glitz Pit
|-
|-
|'''[[Doopliss]] (2)'''||40||4||0||[[Creepy Steeple]]
|[[File:Yellow Paper Paratroopa.png|45px]]||[[KP Paratroopa]]||4||2||1
|-
|-
|rowspan=4|Chapter 5: The Key to Pirates||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|[[File:PMTTYD Pokey.png|25px]]||[[Pokey]]||4||3||0||rowspan=5|Glitz Pit<br>Pit of 100 Trials
|-
|'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|-
|-
|rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||[[X-Ship]]
|[[File:Spiny PMTTYD.png|35px]]||[[Spiny]]||3||3||3
|-
|-
|6 (stack)/10 (horde)||3 (stack)/5 (horde)||0 (both)||[[X-Ship]]
|[[File:Lakitu.png|40px]]||[[Lakitu]]||5||2||0
|-
|-
|Chapter 6: Three Days of Excess||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|[[File:Red Bandit.png|35px]]||[[Bandit]]||5||2||0
|-
|-
|rowspan=2|Chapter 7: Mario Shoots the Moon||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||[[X-Naut Fortress]]
|[[File:Big Bandit.png|35px]]||[[Bandit]]||8||3||0
|-
|'''[[Magnus von Grapple 2.0]]'''||70||6||2||[[X-Naut Fortress]]
|-
|-
|rowspan=11|Chapter 8: The Thousand-Year Door||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||[[Palace of Shadow]]
|[[File:Cleftor.png|35px]]||[[Hyper Bald Cleft|H. Bald Cleft]]||3||2||2||Glitz Pit
|-
|-
|8 (each)||5 (each)||2 (each)||[[Palace of Shadow]]
|[[File:Bob-omb.png|35px]]||[[Bob-omb]]||4||2||1||Glitz Pit<br>Pit of 100 Trials
|-
|-
|[[Gloomtail]]||80||8||2||[[Palace of Shadow]]
|[[File:TTYD Swooper.png|40px]]||[[Swoop|Swooper]]||6||3||0||Glitz Pit<br>[[Creepy Steeple]]
|-
|-
|rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0 ||[[Palace of Shadow]]
|[[File:PMTTYD Red Spike Top Sprite.png|30px]]||[[Spike Top|R. S. Buzzy]]||5||3||4||Glitz Pit
|-
|-
|40||7||0||[[Palace of Shadow]]
|[[File:Sky Blue Troopa.png|35px]]||[[Shady Koopa]]||8||3||1||Glitz Pit<br>Pit of 100 Trials
|-
|-
|30||5||0||[[Palace of Shadow]]
|[[File:ShadyParatroopa.png|45px]]||[[Shady Paratroopa|S. Paratroopa]]||8||3||1||Glitz Pit
|-
|rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1||[[Palace of Shadow]]
|-
|3 (each)||4 (each)||0 (each)||[[Palace of Shadow]]
|-
|-
|rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2||[[Palace of Shadow]]
|[[File:Green Fuzzy.png|30px]]||[[Green Fuzzy]]||5||3||0||Glitz Pit<br>[[Keelhaul Key]]
|-
|-
|50||5||0||[[Palace of Shadow]]
|[[File:Pink Fuzzyball.png|30px]]||[[Flower Fuzzy]]||6||3||0||Glitz Pit<br>Keelhaul Key<br>Pit of 100 Trials
|-
|-
|'''[[Shadow Queen]]'''||150||7||1||[[Palace of Shadow]]
|[[File:Red Magi Koopa.png|50px]]||[[Red Magikoopa|R. Magikoopa]]||7||4||0||rowspan=3|Glitz Pit
|-
|-
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|[[File:White Magi Koopa.png|50px]]||[[White Magikoopa|W. Magikoopa]]||7||4||0
|}
 
===Other enemies===
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-style="background: #ABC;"
!width=10%|Image
!width=10%|Name
!width=60%|Description
!width=10%|Locations
|-
|-
|align="center"|[[File:Nibbles.png|100px]]
|[[File:PMTTYD Green Magikoopa Sprite.png|50px]]||[[Green Magikoopa|G. Magikoopa]]||7||4||0
|align="center"|[[Nibbles]]
|-
|Chain-Chomp-like fish that inhabit all bodies of water. If Mario jumps in the water, he will lose 1 HP, forcing him to exit it.
|[[File:Hamma Jamma.png|42px]]||[[Hammer Bro]]||7||4||1||Glitz Pit<br>Rogueport Sewers
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|}
|[[File:TTYD Boomerang Bro.png|46px]]||[[Boomerang Bro]]||7||2||1||rowspan=2|Glitz Pit
 
|-
===Obstacles===
|[[File:PMTTYD Fire Bro Sprite.png|35px]]||[[Fire Bro]]||7||3||1
{|style="text-align: center; width: 100%; margin: 0 auto; border-collapse: collapse;"border="1"cellpadding="1"cellspacing="1"
|-
|-style="background: #ABC;"
|[[File:Dark Craw.png|40px]]||[[Dark Craw]]||20||6||0||rowspan=3|Glitz Pit<br>Pit of 100 Trials
!width=10%|Image
|-
!width=10%|Name
|[[File:Red Chomp.png|70px]]||[[Red Chomp]]||6||5||3
!width=60%|Description
|-
!width=10%|Locations
|[[File:Dark Koopatrol.png|40px]]||[[Dark Koopatrol|D. Koopatrol]]||25||5||2
|-
|-
|align="center"|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|200px]]
|[[File:PMTTYDHyperGoomba.png|25px]]||[[Hyper Goomba]]||7||1||0||rowspan=4|[[Twilight Trail]]
|align="center"|[[Pit|Bottomless pit]]
|-
|Falling into a pit causes Mario to lose 1 HP. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|[[File:Hyper Paragoomba Sprite.png|35px]]||[[Hyper Paragoomba]]||8||2||0
|align="center"|[[Boggly Woods]]<br>[[Rogueport Sewers]]<br>[[World 1 (Paper Mario: The Thousand-Year Door)|World 1-X]]<br>[[World 2 (Paper Mario: The Thousand-Year Door)|World 2-X]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|[[File:Crazee.png|30px]]||[[Crazee Dayzee]]||7||2||0
|align="center"|[[File:PMTTYD X-Naut Fortress screenshot.png|200px]]
|-
|align="center"|{{conjectural|Electric tile}}
|[[File:Hyper Spiky Goomba.png|25px]]||[[Hyper Spiky Goomba|H. S. Goomba]]||8||3||0
|Stepping on the wrong tile will cause Mario to lose 1 HP.
|-
|align="center"|[[X-Naut Fortress]]
|[[File:Amazee Dayzee TTYD sprite.png|30px]]||[[Amazy Dayzee]]||20||20||1||rowspan=2|Twilight Trail<br>Pit of 100 Trials
|-
|-
|align="center"|[[File:PMTTYDHiddenBlocks14.png|200px]]
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||4||3||3
|align="center"|[[Fire Bar]]
|-
|A bar of fire that will force Mario back to the start if touched. In Bowser's third platforming level, it can be destroyed by Bowser's [[Fire Breath|fire breath]].
|[[File:PMTTYD Buzzy Beetle Sprite.png|31px]]||[[Buzzy Beetle]]||5||3||4||rowspan=3|Creepy Steeple
|align="center"|[[Palace of Shadow]]<br>[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|-
|-
|[[File:PMTTYD Spike Top Sprite.png|31px]]||[[Spike Top]]||5||3||4
|align="center"|[[File:PMTTYD Bowser World 3.png|200px]]
|-
|align="center"|[[Lava]]
|[[File:PMTTYD Boo Sprite.png|40px]]||[[Boo]]||7||3||0
|Molten rock that instantly kills Bowser, forcing him to start over.
|-
|align="center"|[[World 3 (Paper Mario: The Thousand-Year Door)|World 3-X]]
|[[File:Ember.png|27px]]||[[Ember]]||8||3||0||Keelhaul Key<br>[[Pirate's Grotto]]
|-
|-
|align="center"|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|200px]]
|[[File:Putrid Piranha.png|40px]]||[[Putrid Piranha]]||8||3||0||Keelhaul Key
|align="center"|[[Spike Trap]]
|-
|Pointy obstacles. There are two kinds: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|[[File:Lava Bubble.png|27px]]||[[Lava Bubble]]||6||4||0||Pirate's Grotto<br>Pit of 100 Trials
|align="center"|[[Hooktail Castle]]<br>[[Palace of Shadow]]<br>[[Pirate's Grotto]]<br>[[Rogueport Sewers]]
|-
|-
|[[File:PMTTYD Bullet Bill Sprite.png|35px]]||[[Bullet Bill]]||2||4||1||rowspan=2|Pirate's Grotto
|align="center"|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|200px]]
|-
|align="center"|{{conjectural|Spiked ceiling}}
|[[File:PMTTYD Bill Blaster Sprite.png|45px]]||[[Bill Blaster]]||5||0||2
|Ceiling covered in spikes which will fall gradually. If Mario doesn't escape in time, it will cause a Game Over.
|-
|align="center"|[[Hooktail Castle]]
|[[File:Bulky Bob-omb.png|50px]]||[[Bulky Bob-omb]]||6||2||1||rowspan=2|Pirate's Grotto<br>Pit of 100 Trials
|-
|-
|align="center"|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|200px]]
|[[File:PMTTYD Parabuzzy Sprite.png|31px]]||[[Para-Beetle|Parabuzzy]]||5||3||4
|align="center"|[[Water]]
|-
|A common obstacle that Mario can jump in, inhabited by [[Nibbles]].
|[[File:PMTTYD Blue Magikoopa Sprite.png|50px]]||[[Magikoopa]]||7||4||0||rowspan=2|Rogueport Sewers
|align="center"|[[Hooktail Castle]]<br>[[Keelhaul Key]]<br>[[Palace of Shadow]]<br>[[Petal Meadows]]<br>[[Pirate's Grotto]]<br>[[Poshley Heights]]<br>[[Rogueport]]<br>[[Rogueport Sewers]]<br>[[The Great Tree]]
|-
|-
|[[File:Koopatrol.png|40px]]||[[Koopatrol]]||6||4||2
|align="center"|[[File:PM-TTYD Waves at Pirate's Grotto.png|200px]]
|-
|align="center"|[[Wave (obstacle)|Wave]]
|[[File:Spunia.png|35px]]||[[Spunia]]||12||7||2||Rogueport Sewers<br>Pit of 100 Trials
|Water that comes in waves. It will force Mario back to the start it he comes in contact with one.
|-
|align="center"|[[Pirate's Grotto]]
|[[File:Ruff Puff.png|40px]]||[[Ruff Puff]]||7||4||0||Riverside Station
|}
|-
 
|[[File:Poison Pokey.png|25px]]||[[Poison Pokey]]||8||4||0||rowspan=2|Riverside Station<br>Pit of 100 Trials
==World==
|-
{{PMTTYD map}}
|[[File:PMTTYD Spiky Parabuzzy Sprite.png|31px]]||[[Spiky Parabuzzy|S. Parabuzzy]]||5||3||4
The events of ''Paper Mario: The Thousand-Year Door'' take place primarily in [[Rogueport]] and its surrounding areas. Rogueport is the hub location, and where the titular [[The Thousand-Year Door|Thousand-Year Door]] is found.
|-
{|width=70%
|[[File:PMTTYD Dark Boo Sprite.png|40px]]||[[Dark Boo]]||8||5||0||[[Poshley Sanctum]]<br>Pit of 100 Trials
|width=25% style="vertical-align:top;"|
|-
*[[Rogueport]]
|[[File:IcePuff.png|40px]]||[[Ice Puff]]||9||4||0||rowspan=2|[[Fahr Outpost]]<br>Pit of 100 Trials
**[[Happy Lucky Lottery]]
|-
**[[Lovely Howz of Badges]]
|[[File:PMTTYD Frost Piranha.png|40px]]||[[Frost Piranha]]||10||5||0
**[[Pianta Parlor]]
|-
**[[Podley's Place]]
|[[File:Hyper Cleft.png|35px]]||[[Hyper Cleft]]||6||5||5||The [[Moon]]<br>Pit of 100 Trials
**[[Toad Bros. Bazaar]]
|-
**[[Trouble Center]]
|[[File:Z Yux.png|40px]]||[[Z-Yux]]||7||4||0||rowspan=2|The Moon<br>X-Naut Fortress
*[[Rogueport Sewers]]
|-
**[[Deepdown Depot]]
|[[File:MiniZYux.png|20px]]||[[Mini-Z-Yux]]||2||0||0
**[[Herb T.'s place]]
|-
**[[The Thousand-Year Door]]
|[[File:Elite X Naut.png|40px]]||[[Elite X-Naut]]||10||5||1||rowspan=4|X-Naut Fortress
|width=25% style="vertical-align:top;"|
|-
|[[File:X Yux.png|40px]]||[[X-Yux]]||10||3||0
|-
|[[File:MiniXYux.png|20px]]||[[Mini-X-Yux]]||1||0||0
|-
|[[File:XnautPhD.png|40px]]||[[X-Naut PhD]]||9||4||0
|-
|[[File:Swoopula.png|40px]]||[[Swoopula]]||9||4||0||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:Paper Dry Bones.png|35px]]||[[Dry Bones]]||8||5||2
|-
|[[File:PMTTYD Bombshell Bill Sprite.png|35px]]||[[Bombshell Bill]]||3||6||2||rowspan=2|Palace of Shadow
|-
|[[File:Bomb Shell Bill.png|45px]]||[[B. Bill Blaster]]||10||0||4
|-
|[[File:Phantom Ember.png|27px]]||[[Phantom Ember]]||10||5||0||Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:PMTTYDDarkBones.png|35px]]||[[Dark Bones]]||20||5||2||Palace of Shadow
|-
|[[File:Chain Chomp PMTTYD sprite.png|70px]]||[[Chain-Chomp]]||7||6||5||rowspan=2|Palace of Shadow<br>Pit of 100 Trials
|-
|[[File:DarkWizzerd.png|60px]]||[[Dark Wizzerd]]||10||5||2
|-
|[[File:PMTTYDGloomba.png|25px]]||[[Gloomba]]||7||3||0||rowspan=16|Pit of 100 Trials
|-
|[[File:PMTTYD Paragloomba Sprite.png|35px]]||[[Paragloomba]]||7||3||0
|-
|[[File:Spiked Gloomba.png|25px]]||[[Spiky Gloomba]]||7||4||0
|-
|[[File:Purple Koopa troopa.png|35px]]||[[Dark Koopa]]||8||4||2
|-
|[[File:DarkParatroopa.png|40px]]||[[Dark Paratroopa|D. Paratroopa]]||8||4||2
|-
|[[File:Badge Bandit.png|35px]]||[[Badge Bandit]]||12||5||0
|-
|[[File:PMTTYD Dark Lakitu.png|40px]]||[[Dark Lakitu]]||13||5||0
|-
|[[File:SkyblueSpiny.png|35px]]||[[Sky-Blue Spiny|S. Blue Spiny]]||6||6||4
|-
|[[File:Wizzered.png|60px]]||[[Wizzerd]]||10||6||3
|-
|[[File:Piranha Plant PMTTYD.png|40px]]||[[Piranha Plant (Pit of 100 Trials)|Piranha Plant]]||15||9||0
|-
|[[File:PMTTYD Dark Bristle.png|50px]]||[[Dark Bristle]]||8||8||4
|-
|[[File:Arantula TTYD sprite.png|40px]]||[[Arantula]]||16||7||0
|-
|[[File:EliteWizzerd.png|60px]]||[[Elite Wizzerd]]||12||8||5
|-
|[[File:Swampire.png|40px]]||[[Swampire]]||20||6||0
|-
|[[File:PMTTYDPoisonPuff.png|40px]]||[[Poison Puff]]||15||8||0
|-
|[[File:PMTTYD Bob-ulk Sprite.png|50px]]||[[Bob-ulk]]||10||4||2
|}
 
===Enemy formations===
{{main|List of enemy formations in Paper Mario: The Thousand-Year Door}}
In [[Mario]]'s adventure in ''Paper Mario: The Thousand-Year Door'', he encounters enemies on the field. When he engages battle with them, there are often other enemies that accompany the one that Mario encountered on the field.
{{br}}
 
===Bosses===
'''Bold''' signifies chapter bosses.
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!width=17%|Chapter!!width=18%|Image!!width=17%|Name!!width=8%|HP!!width=8%|Attack!!width=8%|Defense!!width=12%|Location
|-
|rowspan=3|'''Prologue'''<br>A Rogue's Welcome||[[File:Crump.png|90px]]||[[Lord Crump]] (1)||5||1||0||rowspan=2|[[Rogueport]]
|-
|[[File:Gus.png|70px]]||[[Gus]] (optional)||20||3||0
|-
|[[File:First Blooper.png|120px]]||'''[[Big Blooper|Blooper]]'''||12||1||0||[[Rogueport Sewers]]
|-
|rowspan=5|'''Chapter 1'''<br>Castle and Dragon||rowspan=2|[[File:PMTTYD Gold Fuzzy Sprite.png|45px]]<br>[[File:PMTTYD Fuzzy.png|45px]]||rowspan=2|[[Gold Fuzzy]]<br>[[Fuzzy Horde]]||10||1||0||rowspan=2|[[Shhwonk Fortress]]
|-
|20||1 (per attack)||0
|-
|rowspan=2|[[File:PMTTYDRedBones.png|55px]]<br>[[File:PMTTYDDullBones.png|55px]]||rowspan=2|[[Red Bones]]<br>Four [[Dull Bones]]||5||3||1||rowspan=3|[[Hooktail Castle]]
|-
|1 (each)||2 (each)||1 (each)
|-
|[[File:PMTTYD Hooktail Head Sprite.png]]||'''[[Hooktail]]'''||20||5||1
|-
|rowspan=4|'''Chapter 2'''<br>The Great Boggly Tree||rowspan=3 style="text-align:bottom"|[[File:PMTTYD Vivian Sprite.png|67px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Vivian]]<br>[[Marilyn]] (1)<br>[[Beldam]] (1)||10||1||0||rowspan=3|[[Boggly Woods]]
|-
|12||2||0
|-
|9||1||0
|-
|[[File:Magnus Von Grapple.png|120px]]||'''[[Magnus von Grapple]]'''||30||2||1||[[The Great Tree]]
|-
|rowspan=4|'''Chapter 3'''<br>Of Glitz and Glory||[[File:Iron Cleft Red.png|60px]]<br>[[File:Iron Cleft Green.png|60px]]||[[Armored Harriers]]||6 (each)||4 (each)||??? (each)||rowspan=4|[[Glitz Pit]]
|-
|[[File:PMTTYD Bowser Sprite.png|120px]]||[[Bowser]] (1)||30||3||1
|-
|[[File:Rawk Hawk TTYD artwork.jpg|90px]]||[[Rawk Hawk]]||40||4||0
|-
|[[File:MachoGrubba.png|120px]]||'''[[Macho Grubba]]'''||60||4||0
|-
|rowspan=3|'''Chapter 4'''<br>For Pigs the Bell Tolls||[[File:Atomic Boo.png|120px]]||[[Big Boo|Atomic Boo]] (optional)||40||4||0||rowspan=3|[[Creepy Steeple]]
|-
|[[File:Doopliss.png|80px]]||[[Doopliss]] (1)||40||4||0
|-
|[[File:Doopliss as Mario.png|50px]]||'''[[Doopliss]] (2)'''||40||4||0
|-
|rowspan=4|'''Chapter 5'''<br>The Key to Pirates||[[File:Ember.png|30px]]||Three [[Ember]]s||8 (each)||3 (each)||0 (each)||[[Keelhaul Key]]
|-
|[[File:Cortez.png|120px]]||'''[[Cortez]]'''||20 x 3||4||1||[[Pirate's Grotto]]
|-
|rowspan=2|[[File:Crump.png|90px]]<br>[[File:PMTTYD X-Naut Sprite.png|60px]]||rowspan=2|[[Lord Crump]] (2)<br>[[X-Naut]]s||30||3||0||rowspan=2|[[X-Ship]]
|-
|6 (stack)<br>10 (horde)||3 (stack)<br>5 (horde)||0 (both)
|-
|'''Chapter 6'''<br>Three Days of Excess||[[File:PMTTYD Smorg Artwork.jpg|120px]]||'''[[Smorg]]'''||50||5||1||[[Excess Express]]
|-
|rowspan=2|'''Chapter 7'''<br>Mario Shoots the Moon||[[File:Elite X Naut.png|60px]]||Two [[Elite X-Naut]]s||10 (each)||5 (each)||1 (each)||rowspan=2|[[X-Naut Fortress]]
|-
|[[File:PMTTYD Tattle Log - Magnus 2.png|120px]]||'''[[Magnus von Grapple 2.0]]'''||70||6||2
|-
|rowspan=11|'''Chapter 8'''<br>The Thousand-Year Door||rowspan=2|[[File:PMTTYDDarkBones.png|55px]]<br>[[File:Paper Dry Bones.png|55px]]||rowspan=2|[[Dark Bones]]<br>Four [[Dry Bones]]||20||5||2||rowspan=11|[[Palace of Shadow]]
|-
|8 (each)||5 (each)||2 (each)
|-
|[[File:Gloomtail.png|150px]]||[[Gloomtail]]||80||8||2
|-
|rowspan=3|[[File:Doopliss.png|80px]]<br>[[File:Marilyn.png|82px]]<br>[[File:Beldam sprite PMTTYD.png|49px]]||rowspan=3|[[Doopliss]] (3)<br>[[Marilyn]] (2)<br>[[Beldam]] (2) || 40 || 6 || 0
|-
|40||7||0
|-
|30||5||0
|-
|rowspan=2|[[File:PMTTYD Grodus Artwork.png|110px]]<br>[[File:Grodus X.png|20px]]||rowspan=2|'''[[Sir Grodus]]'''<br>[[Grodus X]]||50||7||1
|-
|3 (each)||4 (each)||0 (each)
|-
|rowspan=2|[[File:PMTTYD Bowser Sprite.png|120px]]<br>[[File:KammyTTYDsprite.png|100px]]||rowspan=2|[[Bowser]] (2)<br>[[Kammy Koopa]]||70||7||2
|-
|50||5||0
|-
|[[File:Shadow Queen Talk.png|60px]]<br>[[File:PMTTYD Shadow Queen True Form Render.png|100px]]||'''[[Shadow Queen]]'''||150||7||1
|-
|[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]||[[File:Bonetail.png|150px]]||[[Bonetail]] (optional)||200||8 ||2||[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
|}
 
===Environmental hazards===
{|style="width:80%;margin:0 auto;border-collapse:collapse;border:silver;text-align:center;"border="1"cellpadding="4"cellspacing="1"
|-style="background-color:silver;"
!Image
!width=20%|Hazard
!Description
|-
|[[File:PMTTYD Star Piece RogueSewerWestBackground.png|100px]]
|[[Pit]]
|Falling into a pit causes Mario to lose 1 HP; this is only possible in background sections in Rogueport Sewers and Boggly Woods. During Bowser's platform levels, it immediately defeats Bowser, forcing him to start over.
|-
|[[File:PMTTYD X-Naut Fortress screenshot.png|100px]]
|{{Conjectural|Electric tile}}
|Part of a puzzle in X-Naut Fortress, where stepping on the wrong tiles cause Mario to lose 1 HP.
|-
|[[File:PMTTYDHiddenBlocks14.png|100px]]
|[[Fire Bar]]
|Spinning flames found in the Palace of Shadow that will force Mario back to the start if touched. They also appear in Bowser's third platforming level, where it can be destroyed by his fire breath.
|-
|[[File:PMTTYD Bowser World 3.png|100px]]
|[[Lava]]
|Only appears in Bowser's level 3-X, functioning the same as a pit.
|-
|[[File:PM-TTYD Retractable Spike Trap at the Palace of Shadow.png|100px]]
|[[Spike Trap]]
|Two kinds of spike traps are encountered: retractable ones that cause Mario to lose 1 HP upon touching them, and stationary ones that block the way and cannot be touched at all since they are on raised platforms.
|-
|[[File:PM-TTYD Spiked Ceiling at Hooktail Castle.png|100px]]
|{{Conjectural|Spiked ceiling}}
|Part of a puzzle in Hooktail Castle, a ceiling covered in spikes which will lower gradually. If Mario doesn't escape in time, it will cause a Game Over.
|-
|[[File:PMTTYD Shine Sprite RogueSewerEastSea.png|100px]]
|[[Water]]
|Mario must use his Boat Mode transformation to traverse bodies of water. If he falls in water in any other instance, he is attacked by [[Nibbles]], losing 1 HP.
|-
|[[File:PM-TTYD Waves at Pirate's Grotto.png|100px]]
|[[Wave]]
|Seen in Pirate's Grotto, they swallow Boat Mario and force him to restart the section.
|}
 
==World==
{{PMTTYD map}}
The events of ''Paper Mario: The Thousand-Year Door'' take place primarily in [[Rogueport]] and its surrounding areas. Rogueport is the hub location, and where the titular [[The Thousand-Year Door|Thousand-Year Door]] is found.
{|width=70%
|width=25% style="vertical-align:top;"|
*[[Rogueport]]
**[[Happy Lucky Lottery]]
**[[Lovely Howz of Badges]]
**[[Pianta Parlor]]
**[[Podley's Place]]
**[[Toad Bros. Bazaar]]
**[[Trouble Center]]
*[[Rogueport Sewers]]
**[[Deepdown Depot]]
**[[Herb T.'s place]]
**[[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]]
**[[The Thousand-Year Door]]
|width=25% style="vertical-align:top;"|
*[[Petal Meadows]]
*[[Petal Meadows]]
**[[Hooktail Castle]]
**[[Hooktail Castle]]
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|align=center|[[File:Dazzle.png|50px]]<br>'''[[Dazzle]]'''
|align=center|[[File:Dazzle.png|50px]]<br>'''[[Dazzle]]'''
|Rogueport Sewers<br>(from the start)
|Rogueport Sewers<br>(from the start)
|Trades Star Pieces for badges.
|Trades badges with Mario for Star Pieces.
|-
|-
|align=center|[[File:Grifty.png|50px]]<br>'''[[Grifty]]'''
|align=center|[[File:Grifty.png|50px]]<br>'''[[Grifty]]'''
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|footer=
|footer=
}}
}}
These are friendly characters that play a part in the story of each chapter or are otherwise recurring and unique, but are not fought at any point.
These are characters that play a part in the story of each chapter or are otherwise recurring and unique.
{|width=70%
{|width=70%
|width=25% style="vertical-align:top;"|
|width=25% style="vertical-align:top;"|
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*[[Koopley]]
*[[Koopley]]
*[[Kroop]]
*[[Kroop]]
*[[Thwomp]]


'''Chapter 2'''
'''Chapter 2'''
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'''Other recurring characters'''
'''Other recurring characters'''
*[[Dupree]]
*[[Dupree]]
*[[Sylvia (Paper Mario: The Thousand-Year Door)|Sylvia]]
*[[TEC-XX]]
*[[TEC-XX]]
*[[Toadette]]
*[[Toadette]]
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{{br}}
{{br}}
==Hidden block locations==
==Hidden block locations==
[[File:PMTTYDHiddenBlocks1R.png|thumb|250px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
[[File:PMTTYDHiddenBlocks1R.png|thumb|200px|[[Mario]] and [[Goombella]] revealing a hidden ? Block in [[Rogueport Sewers]]]]
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
{{main|List of hidden blocks in Paper Mario: The Thousand-Year Door}}
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
In ''Paper Mario: The Thousand-Year Door'', Mario can discover hidden [[? Block]]s throughout the game. [[Ms. Mowz]]'s overworld sniffing ability is helpful in determining where they are. There are 15 invisible ? Blocks in total.
{{br}}
==Selling prices==
{{main|List of selling prices in Paper Mario: The Thousand-Year Door}}
[[File:TTYDSellingPrice.png|thumb|Mario selling an Ultra Shroom at [[Toad Bros. Bazaar]] in Rogueport.|250px]]
In ''Paper Mario: The Thousand-Year Door'', [[Mario]] can sell items from his inventory to shopkeepers in the item [[List of shops in Paper Mario: The Thousand-Year Door|shops]] in the game. Most items can be sold to the shopkeepers for a set price at every shop, however, some items sell at a higher price depending on the location of the shop and the item itself. Mario can make a profit if he purchases an item at a low price from one store, and sells it to another that buys it from him at a higher price. One [[Trouble Center]] trouble exploits this fact.
{{br}}
{{br}}


==Side activities==
==Side activities==
===Star Pieces===
===Star Pieces===
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|300px|[[Mario]] and [[Goombella]] getting the [[Star Piece (Paper Mario series)|Star Piece]] above Zess T.'s house in [[Rogueport]].]]
[[File:PMTTYD Star Piece RogueportZessTRoofTop.png|thumb|200px|Mario gets a [[Star Piece (Paper Mario series)|Star Piece]] on Zess T.'s roof.]]
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
{{main|List of Star Pieces in Paper Mario: The Thousand-Year Door}}
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
During the adventure, [[Mario]] and co. can collect [[Star Piece (Paper Mario series)|Star Pieces]] by finding them in hidden spots, underneath chambers which he can use the Spin Jump to reveal, and earning them from other characters. [[Ms. Mowz]] is useful in finding the overworld Star Pieces. Mario can then trade them with [[Dazzle]] for [[Badge]]s. There are 100 Star Pieces in the game.
{{br}}


===Trouble Center===
===Trouble Center===
[[File:Trouble Center.png|thumb|left|Inside the Trouble Center.|200px]]
{{main|Trouble Center}}
{{main|Trouble Center}}
[[File:Trouble Center.png|thumb|Inside the Trouble Center in East Rogueport|250px]]
The Trouble Center, located in east Rogueport, offers the citizens' troubles for Mario to solve. The helped citizen will reward Mario, usually with coins, but the reward is not disclosed until that point. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
In [[Rogueport]], there is a Trouble Center which offers the citizens' troubles for Mario to solve. An [[Elusive Badge!|anonymous quest]] comes from [[Ms. Mowz]] and requires Mario to find a badge she is looking for but can not find. After this quest is completed, she joins Mario's team.
 
{{br}}
===Pianta Parlor===
[[File:PMTTYD Piantaparlor.png|thumb|200px|Inside the Pianta Parlor.]]
{{main|Pianta Parlor}}
A casino located in Rogueport's western area, where Mario can buy items and play mini-games with [[Pianta token]]s. The mini-games featured here are challenges where Mario must use his paper abilities — [[Plane Mode]], [[Paper Mode]], [[Tube Mode]] and [[Boat Mode]]. In order to access these games, he must have the [[Special Card|Special]], [[Silver Card|Silver]], [[Golden Card|Golden]] and [[Platinum Card|Platinum]] Cards on hand, respectively, which are rewarded when he completes certain troubles for the Trouble Center.


===The Pit of 100 Trials===
===The Pit of 100 Trials===
[[File:MeetBonetail.png|thumb|250 px|Mario confronting Bonetail]]
[[File:MeetBonetail.png|left|thumb|200px|Mario confronting Bonetail.]]
The [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] is an optional challenge. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{main|Pit of 100 Trials (Paper Mario: The Thousand-Year Door)}}
An optional challenge, located to the west of the Thousand-Year Door in Rogueport Sewers. Before or after saving the world, Mario can take on the enemies found in the 100-basement floor area known as the Pit of 100 Trials. The enemies located on levels 51-99 are especially strong, and many are exclusive to this location. The player is not able to save their progress while in the pit, and is given the option to go back to the entrance every ten rooms, along with a treasure chest with a special prize. Upon reaching floor 100, Mario discovers [[Bonetail]], the long-lost relative of Hooktail and Gloomtail. After defeating Bonetail, Mario receives the [[Return Postage]] badge.
{{br}}
{{br}}


==Similarities to ''Paper Mario''==
==Similarities to ''Paper Mario''==
{{multiple image
|footer = Parakarry in the intro of both games.
|image1=Paper Mario Parakarry Beginning.png
|width1=200
|caption1=''Paper Mario''
|image2=Paper Mario TTYD Parakarry Beginning.png
|width2=175
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = Kooper (left) and Koops (right) can hit [[! Switch]]es normally out of reach, as demonstrated by each game.
|image1=KooperPortraitPM.png
|width1=198
|caption1=''Paper Mario''
|image2=Shell Toss Info.png
|width2=177
|caption2=''The Thousand-Year Door''
}}
{{multiple image
|footer = A room in Rogueport Sewers (right) recreates a puzzle from Tubba Blubba's Castle (left).
|image1=PM spiky room.png
|width1=195
|caption1=''Paper Mario''
|image2=PMTTYD spiky room.png
|width2=180
|caption2=''The Thousand-Year Door''
}}
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
There are many similarities between the original ''Paper Mario'' and ''Paper Mario: The Thousand-Year Door'', including these elements:
*Both games have an opening introduction before the title screen.
*Both games have an opening introduction before the title screen.
*The opening is identical to that of the previous game, right down to [[Parakarry]] delivering a letter from Princess Peach.
*The opening is very similar to previous game, with [[Parakarry]] delivering a letter from Princess Peach to the [[Mario Bros.' House]]. (''Pictured'')
*The first partner of both games is a Goomba that gives Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*Both games have the same upgrade system for Mario's Jump and Hammer attacks.
*The second partner of both games is a Koopa Troopa. Both are obtained during Chapter 1, able to be shot out to hit switches and grab distant items, and use [[Shell Toss]] and [[Power Shell]] in battle.
*Many comparisons can be made between partners and abilities from each game:
*Both games have partners obtained in [[#Chapter 3: Of Glitz and Glory|Chapter 3]] that have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack|her]] [[Fan Smack|attacks]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
**'''[[Goombario]]''' and '''Goombella''' are the first partner of each game, respectively. They are Goombas who give Mario information about enemies, characters, and locations. They both have [[Headbonk]], [[Tattle]], and [[Multibonk]] as attacks.
*The fourth partner of each game allows the player to travel across gaps: Parakarry and Yoshi, respectively.
**'''[[Kooper]]''' and '''Koops''' are the second partner of each game, respectively. They are Koopa Troopas obtained during Chapter 1, able to be shot out to hit switches and grab distant items (''Pictured''), and use [[Shell Toss]] and [[Power Shell]] in battle.
*Both games have a Bob-omb partner who is able to destroy cracked surfaces: Bombette and Bobbery, respectively.
**'''[[Lady Bow]]''' and '''Yoshi''' are obtained in Chapter 3 of their respective games. They have first and last attacks that deal multiple low-powered hits: Lady Bow with [[Smack]] and [[Fan Smack]], and Yoshi Kid with his [[Ground Pound#Paper Mario: The Thousand-Year Door|Ground Pound]] and [[Stampede (Paper Mario: The Thousand-Year Door)|Stampede]] attacks.
*The fifth partner of both games allows Mario to become invisible to enemies: Bow and Vivian, respectively.
**'''Parakarry''' and '''Yoshi''' are the fourth partner of each game, and allow the player to travel across gaps.
*Both games have a partner who is able to uncover hidden items, and whose basic attack pierces through Defense Power: Watt and Ms. Mowz, respectively.
**'''[[Bombette]]''' and '''Bobbery''' are Bob-omb partners able to destroy cracked surfaces.
*Both games have a partner who has betrayed an enemy to join Mario's party: Lakilester and Vivian, respectively.
**'''Lady Bow''' and '''Vivian''' are the fifth partner of each game, and allow Mario to become invisible to enemies.
*Both games have a partner who lets Mario ride them to move faster: Lakilester and Yoshi, respectively.
**'''[[Watt]]''' and '''Ms. Mowz''' are partners able to uncover hidden items, and whose basic attack pierces through Defense Power.
*Both games have some way to let Mario traverse through water: the partner [[Sushie]] and Boat Mode, respectively. Additionally, both abilities are obtained during Chapter 5 and can only be used to that end when a specific panel is stepped on.
**'''[[Lakilester]]''' and '''Vivian''' are partners who have betrayed an enemy to join Mario's party.  
*The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities.
**'''Lakilester''' and '''Yoshi''' are partners who let Mario ride them to move faster.
*Both games have an upgrade system for Mario's Jump and Hammer attacks.  
**'''Boat Mode''' works very similarly to the ''Paper Mario'' partner '''[[Sushie]]''''s field ability. Both are obtained during Chapter 5 and can be activated on similar wooden boards by water.
*In both games the player is able to play as Peach between Chapters. The player is required to dress Peach up as an enemy to learn secrets at one point. However, in ''Paper Mario: The Thousand-Year Door'', Bowser's side-quest is separated from Peach's, as he is not the one who kidnapped her.
*Many chapters follow similar beats and themes:
*As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**The main plot point of both games is to find seven star-shaped entities, each granting Mario special abilities and additional [[Star Power]] when rescued (the '''[[Star Spirits]]''' and the '''Crystal Stars''').
*Mario and Peach contact each other using friendly characters in both games. [[Twink]] helps her in ''Paper Mario'', while TEC-XX does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**'''Chapter 1''' in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ('''[[Koopa Village]]''' and '''[[Petalburg]]''', which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ('''[[Koopa Koot]]''' and '''[[Kroop]]''').
*Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both.
**'''Chapter 2''' has the prospective partner requiring Mario to bring them an item ('''Parakarry''''s letters and '''Flurrie''''s necklace).
*At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
**'''Chapter 3''' features a sequence where Mario must chase the boss ('''[[Tubba's Heart]]''' and '''[[Grubba]]'''). Furthermore, an oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful.
*[[#Chapter 1: Castle and Dragon|Chapter 1]] in both games features a fortress as the location of the boss, with both being located in peaceful, green plains. Additionally, both bosses terrorize the denizens of the local town ([[Koopa Village]] and [[Petalburg]], which are both largely inhabited by [[Koopa Troopa]]s). Both towns feature a distinctive, elderly Koopa Troopa ([[Koopa Koot]] and [[Kroop]]).
**'''Chapter 4''' in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*The partner acquired in [[#Chapter 2: The Great Boggly Tree|Chapter 2]] in both games requires Mario to bring them an item.
**'''Chapter 5''' takes place on a tropical island with [[coconut]]s in both games, on an expedition with one non-party character interested in treasure ('''Kolorado''' and '''Flavio'''). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so ('''Sushie''' and '''Bobbery'''). The Chapter 5 bosses, '''[[Lava Piranha]]''' and '''Cortez''', resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
*An oversized [[Clubba]] is the boss of Chapter 3 in both games, and both have a secret that involves making themselves powerful. Both are sought after by persistent female characters interested in finding lost persons (Lady Bow and Jolene). Furthermore, both Clubba characters have positioned security units to guard certain areas ([[Sentinel]]s and [[Glitz Pit Security]]).
**'''Chapter 7''' features a snowy region ('''[[Shiver Mountain]]''' and '''Fahr Outpost''').
*In both games, at one point, Mario has to chase the Chapter 3 bosses ([[Tubba's Heart]] and [[Grubba]]).
**'''Chapter 8''' includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games. Furthermore, Peach's kidnapper has to be chased through a long stairway.
*Chapter 4 in both games involves Mario accessing the storage room of a certain shop to make progress. It also involves widespread (and comical) mischief in a town; in ''Paper Mario'', it is the [[Shy Guy]] frenzy that takes place in [[Toad Town]], while in ''Paper Mario: The Thousand-Year Door'', the denizens of Twilight Town are being turned into pigs at the toll of Creepy Steeple's bell.
*Other similar character interactions and events include:
*[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses (Tutankoopa and Cortez) try to intimidate Mario by uttering threats as he progresses through the level.
**At one point in the games, Mario falls for a ploy created by the boss of a Chapter, which leads him to be confined in a cage alongside several other prisoners. The trap is a ? Block in ''Paper Mario'', and a fake Puni pedestal in ''The Thousand-Year Door''.
*Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
**Buying a [[Dried Shroom]] and another certain item along with it is a secret password in both games that must be entered in order to reach Moustafa and Don Pianta.
*[[#Chapter 5: The Key to Pirates|Chapter 5]] takes place on a tropical island with coconuts in both games, and both involve embarking on an expedition with one non-party character interested in treasure (Kolorado and Flavio). Also, in both games, this is when Mario's oldest partner joins him, and they both have to be rescued from being stuck in a tree before they do so (Sushie and Bobbery).
**'''[[Tayce T.]]''' and '''Zess T.''' are clear counterparts, elderly cooks whose backstories involve deceased husbands and cakes.
*The Chapter 5 bosses, [[Lava Piranha]] and [[Cortez]], resemble each other, as Cortez's spine in his first form and Lava Piranha's stem are in the exact same position, and both of them have multiple forms. They are also accompanied by multiple entities, each with their own mechanics, attacks, and HP.
**Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him (the '''Quick Change badge''' and the '''Ultra Stone''').
*In both games, Princess Peach must make something. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong (making a cake for [[Gourmet Guy]] and making the invisibility potion, respectively).
**[[Moustafa]] and [[Flavio]] both give the player stones needed to reach an ancient, and rumored to be haunted, place. Also, both of the ghostly bosses ('''[[Tutankoopa]]''' and '''Cortez''') try to intimidate Mario by uttering threats as he progresses through the level.
*After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
**After the battle against Cortez is over, one of the [[Toad (species)|Toad]] sailors tells everyone that he feels a "slight wind" coming from the cracked wall, just as [[Misstar]] does in the first game. The Bob-omb partner of both games is needed to blow the wall up. Also, the most frequently fought boss of both games (Jr. Troopa and Crump, respectively) shows up after Chapter 5 is completed.
*Chapter 6 takes place in a beautiful area and has a boss that can deal a high amount of damage when charged up: 12 for [[Huff N. Puff]], 10 for [[Smorg]]. Also, both are blob-shaped and made up of a smaller species. Moreover, [[Ruff Puff]]s appear in the sixth Chapter of both games.
**Mario must solve a mystery in both games. A [[Bumpty|penguin]] is Mario's fellow detective in both ('''[[Herringway]]''' and '''Pennington''').
*Chapter 7 features a snowy region.
**In both games, there is a room where Mario can turn into 8-bit Mario, complete with the ''[[Super Mario Bros.]]'' [[Ground Theme (Super Mario Bros.)|Ground Theme]] music playing (in '''[[Boo's Mansion]]''' and '''X-Naut Fortress''', respectively).
*Chapter 8 includes a fight against Bowser before the final battle, and Kammy Koopa is fought in both games.
*Princess Peach's intermissions reflect the original game in many ways:
**Mario and Peach contact each other using friendly characters in both games. '''[[Twink]]''' helps her in ''Paper Mario'', while '''TEC-XX''' does so in ''The Thousand-Year Door''. In the end, both Twink and TEC develop feelings for Peach.
**The player is required to dress Peach up as an enemy to learn secrets at one point.
**As with the first ''Paper Mario'' game, a main antagonist encounters Peach disguised as a minion, and remarks on how she smells "too nice".
**In both games, Princess Peach must make something: a '''cake''' for [[Gourmet Guy]] and an '''invisibily potion''', respectively. Also, in both games, if she makes a mistake during the process of making it, it comes out wrong.
**Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games contain puzzles in some places that are solved identically or similarly.
*Both games contain puzzles in some places that are solved identically or similarly.
**The [[Riddle Tower]] shares many puzzles with the [[Crystal Palace]], including blowing up cracked spots and walking through seemingly solid walls.
**The [[Riddle Tower]] shares many puzzles with the '''[[Crystal Palace]]''', including blowing up cracked spots and walking through seemingly solid walls.
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**The [[Palace of Shadow]] has puzzles and traps from [[Bowser's Castle]], including an area wherein Mario only makes progress by following a pattern (though this is actually taken from the final castle level in ''Super Mario Bros.'').
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
**Both dungeons in the final Chapters have rooms with stairs where Mario has to defeat [[B. Bill Blaster]]s to reach the next room.
*The main villain of both games (those who kidnap Peach) has to be chased through a long stairway in the eighth Chapter.
**Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical. (''Pictured above'')
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Mario's final battle is divided into multiple parts. At one point, each boss is invincible and Peach plays an integral role in negating that invincibility.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*Peach conveniently gets taken away in both games, right before Mario and company reach the hideaways of the games' main antagonists.
*In both games, there is a room where Mario can turn into 8-bit Mario, complete with ''[[Super Mario Bros.]]'' level 1-1 music playing.
*Both games end with a [[parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a lineup of all of the characters' silhouettes).
*Both games have [[Merlon]] standing outside his house, waiting for Mario and his partners to show up, where he tells them about a dream that he had, and tells them to let him know if they find out the meaning of it. Afterward, an item that Merlon stored at the top of his house is retrieved by him.
*Both games feature a cooking system, and elderly, female Toad chefs, whose backstories involve deceased husbands and cakes.
*Both games have a spike-filled room where Bow's Outta Sight or Vivian's Veil must be used, and the position of the paths across the spikes are identical.
*Both games feature a boss who poses a threat by eating people (Tubba Blubba and Hooktail), and both of these have a secret weakness.
*Both games include a test during the Chapter 5 interlude that Princess Peach has to take, and that holds information that helps Mario in the future.
*Both games end with a [[victory parade|parade]] led by Luigi (though in ''Paper Mario: The Thousand-Year Door'', it is not a traditional parade, and is mainly a line of all of the characters' silhouettes, used as a way to show everyone).
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.
*Both games' endings feature a scene in which Mario, after returning [[Mario Bros.' House|home]] from his travels, is shown hanging around with Luigi, having just told his brother the story of his adventure.


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