Super Star (theme): Difference between revisions

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|title1=Starman
|title1=Starman
|length1=0:06
|length1=0:06
|file2=Invincible SMB H.mp3
|title2={{conjectural|Starman (Hurry Up!)}}
|length2=0:30
}}
}}
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths.


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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''.
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> ヒノッチ (@hinopika) (December 31, 2018). [https://twitter.com/hinopika/status/1079752906545471494 Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)]. ''Twitter''. Retrieved April 17, 2024.</ref>
{{media table
{{media table
|file1=New Super Mario Bros Wii Invincibility Theme.oga
|file1=New Super Mario Bros Wii Invincibility Theme.oga
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo version of the game, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref>
{{media table
{{media table
|file1=SM3DL-Starman Theme.oga
|file1=SM3DL-Starman Theme.oga
|title1=Super Star
|title1=Super Star
|length1=0:09
|length1=0:09
|file2=SM3DL Starman Theme E3 2011 Beta.mp3
|title2=Super Star (Beta)
|description2=The E3 2011 demo version of the theme.
|length2=0:30
}}
}}


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====''Super Mario Bros. Wonder''====
====''Super Mario Bros. Wonder''====
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level<ref>PPE PL (August 31, 2023). [https://www.youtube.com/watch?v=HkW4dJ5PF6c Super Mario Bros. Wonder - gameplay. Gamescom 2023]. ''YouTube''. Retrieved September 3, 2023.</ref> and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]]<ref>Blue Mike (September 3, 2023). [https://www.youtube.com/watch?v=9xaryLqK1A0 Super Mario Bros Wonder Starman(Ver 2)]. ''YouTube''. </ref> and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.-->


Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form.
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form.
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===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''===
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments.
===''The Super Mario Bros. Super Show!''===
In ''[[The Super Mario Bros. Super Show!]]'', anytime a character uses a Starman, an arrangement is played with an added beat and unique countermelody.


===''Dr. Mario''===
===''Dr. Mario''===
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|length=0:08
|length=0:08
}}
}}
===''The Adventures of Super Mario Bros. 3''===
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi use a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''.
===''Super Mario World'' television series===
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi use a Starman, a slight arrangement is played that closely resembles the game's Starman theme.


===''Mario Kart'' series===
===''Mario Kart'' series===
====''Super Mario Kart''====
====''Super Mario Kart''====
In ''[[Super Mario Kart]]'', the theme is played on piano, bass, and drum kit.
''[[Super Mario Kart]]'' includes an arrangement of the theme that is played on piano, bass, and drum kit.
{{media table
{{media table
|file1=SMK Invincible.oga
|file1=SMK Invincible.oga
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====''Mario Kart 64''====
====''Mario Kart 64''====
In ''[[Mario Kart 64]]'', the theme includes a {{wp|cuíca}} in the background.
''[[Mario Kart 64]]'' features a latin-styled arrangement that includes a {{wp|cuíca}} in the background.
{{media table
{{media table
|file1=Star Power - Mario Kart 64.oga
|file1=Star Power - Mario Kart 64.oga
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====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
Like ''Mario Kart 64'', ''[[Mario Kart: Double Dash!!]]'' features an arrangement with a cuíca played in the background. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]''.
''[[Mario Kart: Double Dash!!]]'' features a latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]].
{{media table
{{media table
|file1=MKDD Starman Theme.oga
|file1=MKDD Starman Theme.oga
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====''Mario Kart DS''====
====''Mario Kart DS''====
In ''[[Mario Kart DS]]'', the main melody is played on strings while the bassline is played on bass guitar.
''[[Mario Kart DS]]'' includes an electro-funk arrangement with the main melody played on strings and a unique bassline. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in [[Dream Basketball]], [[Dream Canoe]], [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]], and [[Dream Shooting]].
{{media table
{{media table
|file1=Mario Kart DS Starman Theme.oga
|file1=Mario Kart DS Starman Theme.oga
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====''Mario Kart Arcade GP DX''====
====''Mario Kart Arcade GP DX''====
An arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
An electro arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''.
{{media table
{{media table
|file1=MKAGPDX Starman.oga
|file1=MKAGPDX Starman.oga
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}}
}}


===''Mario is Missing!''===
===''Mario Discovery'' series===
====''Mario is Missing!''====
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme.
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme.
{{media table
|file1=Mario is Missing! Mexico City Athens Buenos Aires Rio de Janeiro Pc Dos.oga
|title1=Mexico City, Athens, Buenos Aires, Rio de Janeiro
|description1=From ''Mario is Missing!'' for the MS-DOS
|length1=0:30
|title2=Mexico, Argentina and Brazil
|file2=MIM SNES Argentina and Brazil.oga
|description2=From ''Mario is Missing!'' for the SNES
|length2=0:30
}}
====''Mario's Time Machine''====
In ''[[Mario's Time Machine]]'' for the MS-DOS, the theme is arranged for the good and bad ending themes.
{{media table
|title1={{conjectural|Good Ending}}
|file1=MTM DX Good Ending.oga
|length1=0:33
|title2={{conjectural|Bad Ending}}
|file2=MTM DX Bad Ending.oga
|length2=0:24
}}


===''Yoshi'' franchise===
===''Yoshi'' franchise===
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===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]].
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]], and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]].
{{media table
{{media table
|file1=SMRPG Invincible Star.oga
|file1=SMRPG Invincible Star.oga
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===''Paper Mario'' series===
===''Paper Mario'' series===
====''Paper Mario''====
====''Paper Mario''====
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]].
 
Another arrangement of this theme is more solemn with a mixed meter and can be heard when [[Mario]] and company finally travel to [[Bowser's Castle]] from [[Star Haven]].


====''Paper Mario: The Thousand-Year Door''====
====''Paper Mario: The Thousand-Year Door''====
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====''Mario & Luigi: Superstar Saga''====
====''Mario & Luigi: Superstar Saga''====
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead.
{{media table
|file1=M&LSS It's My Turn.oga
|title1=It's My Turn
|length1=0:30
}}


====''Mario & Luigi: Bowser's Inside Story''====
====''Mario & Luigi: Bowser's Inside Story''====
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|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]''
|1986
|1986
|Arrangement
|
|
|-
|''[[The Super Mario Bros. Super Show!]]''
|1989
|Arrangement
|
|
|-
|''[[The Adventures of Super Mario Bros. 3]]''
|1990
|Arrangement
|
|
|-
|''[[Super Mario World (television series)|Super Mario World]]''
|1991
|Arrangement
|Arrangement
|
|
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|
|
|[[Brian Tyler]]
|[[Brian Tyler]]
|-
|}
===Other===
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%"
!Work
!Year
!Type
!Title
!Credits
|-
|Shibuya Crossing, Tokyo 2019 New Year's animation
|2018
|Past arrangement (''New Super Mario Bros. Wii'')
|
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)-->
|-
|-
|}
|}
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