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(→List of Super Mario appearances: Film and television) |
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|title1=Starman | |title1=Starman | ||
|length1=0:06 | |length1=0:06 | ||
|file2=Invincible SMB H.mp3 | |||
|title2={{conjectural|Starman (Hurry Up!)}} | |||
|length2=0:30 | |||
}} | }} | ||
In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths. | In ''Super Mario Bros.'', the theme plays while [[Mario]] or [[Luigi]] is under the effects of the Starman (or in a [[Coin Heaven]] in the original version). As ''Super Mario Bros.'' is for the [[Nintendo Entertainment System]] and [[Family Computer]], the theme is orchestrated as {{wp|chiptune}}. Like the [[Ground Theme (Super Mario Bros.)|Ground Theme]] from this game, the noise channel plays a {{wp|Swing (jazz performance style)#Swing as a rhythmic style|swing rhythm}}, in contrast to later arrangements which would use straight eighths. | ||
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====''New Super Mario Bros. Wii''==== | ====''New Super Mario Bros. Wii''==== | ||
''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. | ''[[New Super Mario Bros. Wii]]'' introduces an arrangement that includes descending F major seventh and E minor seventh arpeggios. It is reused in ''[[Mario & Sonic at the London 2012 Olympic Games]]'', ''[[New Super Mario Bros. 2]]'', ''[[New Super Mario Bros. U]]'', ''[[New Super Luigi U]]'', ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'', ''[[Mario & Luigi: Paper Jam]]'', ''[[Super Mario Run]]'', ''[[New Super Mario Bros. U Deluxe]]'', and ''[[Super Mario Maker 2]]''. Additionally, the theme appears in an animation projected at Shibuya Crossing, Tokyo, during the 2019 New Year's celebration, when Mario collects a golden {{wp|Shiba Inu}} coin and transforms into {{conjectural|[[Shiba Inu Mario]]}} to defeat Bowser.<ref> ヒノッチ (@hinopika) (December 31, 2018). [https://twitter.com/hinopika/status/1079752906545471494 Shibuya Crossing, Tokyo 2019 New Year’s celebration (animation)]. ''Twitter''. Retrieved April 17, 2024.</ref> | ||
{{media table | {{media table | ||
|file1=New Super Mario Bros Wii Invincibility Theme.oga | |file1=New Super Mario Bros Wii Invincibility Theme.oga | ||
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====''Super Mario 3D Land''==== | ====''Super Mario 3D Land''==== | ||
''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo | ''[[Super Mario 3D Land]]''{{'}}s arrangement is played on synthesizers with strings audible in the background, and speeds up when the invincibility is about to wear off. In a demo build of the game showcased during E3 2011, the melody more resembled the ''Super Mario Galaxy'' version, had a different echo effect, squelchy percussion was used in the introduction, and the speed-up occurred later.<ref>UltimatePisman (May 28, 2015). [https://youtu.be/N8CaDJZzjJY?t=42 Super Mario 3D Land: E3 2011 Beta]. ''YouTube''. Retrieved January 17, 2020.</ref><ref>[[tcrf:Proto:Super Mario 3D Land#Music Differences|Proto:''Super Mario 3D Land''#Music Differences]] on [[tcrf:|The Cutting Room Floor]]</ref> | ||
{{media table | {{media table | ||
|file1=SM3DL-Starman Theme.oga | |file1=SM3DL-Starman Theme.oga | ||
|title1=Super Star | |title1=Super Star | ||
|length1=0:09 | |length1=0:09 | ||
|file2=SM3DL Starman Theme E3 2011 Beta.mp3 | |||
|title2=Super Star (Beta) | |||
|description2=The E3 2011 demo version of the theme. | |||
|length2=0:30 | |||
}} | }} | ||
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====''Super Mario Bros. Wonder''==== | ====''Super Mario Bros. Wonder''==== | ||
Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level | Two new arrangements appear in ''[[Super Mario Bros. Wonder]]'' when a character is invincible: A Latin-style arrangement plays when the player collects a Super Star in a level and a digital synthesized arrangement plays during the [[Wonder Effect]] in [[Scram, Skedaddlers!]] and [[The Sugarstar Trial: Across the Night Sky]].<!--There might be another level or more with the same Wonder Effect.--> | ||
Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. | Additionally, an updated variant of "Metallic Mario" from ''Super Mario 64'' plays during the Wonder Effect in [[High-Voltage Gauntlet]] as the character takes on a metallic form. | ||
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===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''=== | ===''Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!''=== | ||
In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments. | In ''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'', there exists an arrangement known as "'''夢・夢・夢・・・'''" (roughly '''Dream, Dream, Dream...''' in English). It is mostly played using synth percussion instruments. | ||
===''The Super Mario Bros. Super Show!''=== | |||
In ''[[The Super Mario Bros. Super Show!]]'', anytime a character uses a Starman, an arrangement is played with an added beat and unique countermelody. | |||
===''Dr. Mario''=== | ===''Dr. Mario''=== | ||
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|length=0:08 | |length=0:08 | ||
}} | }} | ||
===''The Adventures of Super Mario Bros. 3''=== | |||
In ''[[The Adventures of Super Mario Bros. 3]]'', when Mario or Luigi use a Starman, a slight arrangement is played that is closely based on that of ''Super Mario Bros. 3''. | |||
===''Super Mario World'' television series=== | |||
In ''[[Super Mario World (television series)|Super Mario World]]'' animated series, when Mario or Luigi use a Starman, a slight arrangement is played that closely resembles the game's Starman theme. | |||
===''Mario Kart'' series=== | ===''Mario Kart'' series=== | ||
====''Super Mario Kart''==== | ====''Super Mario Kart''==== | ||
''[[Super Mario Kart]]'' includes an arrangement of the theme that is played on piano, bass, and drum kit. | |||
{{media table | {{media table | ||
|file1=SMK Invincible.oga | |file1=SMK Invincible.oga | ||
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====''Mario Kart 64''==== | ====''Mario Kart 64''==== | ||
''[[Mario Kart 64]]'' features a latin-styled arrangement that includes a {{wp|cuíca}} in the background. | |||
{{media table | {{media table | ||
|file1=Star Power - Mario Kart 64.oga | |file1=Star Power - Mario Kart 64.oga | ||
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====''Mario Kart: Double Dash!!''==== | ====''Mario Kart: Double Dash!!''==== | ||
''[[Mario Kart: Double Dash!!]]'' features a latin-styled arrangement with a cuíca played in the background, much like ''Mario Kart 64''. It is reused in ''[[Mario Kart Arcade GP]]'' and ''[[Mario Kart Arcade GP 2]]'', as well as the [[Wii]] version of [[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]] in [[Dream Race (Mario & Sonic at the Olympic Games for Wii)|Dream Race]]. | |||
{{media table | {{media table | ||
|file1=MKDD Starman Theme.oga | |file1=MKDD Starman Theme.oga | ||
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====''Mario Kart DS''==== | ====''Mario Kart DS''==== | ||
''[[Mario Kart DS]]'' includes an electro-funk arrangement with the main melody played on strings and a unique bassline. It is reused in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Games (Nintendo DS)|Mario & Sonic at the Olympic Games]]'' in [[Dream Basketball]], [[Dream Canoe]], [[Dream Long Jump (Mario & Sonic at the Olympic Games)|Dream Long Jump]], and [[Dream Shooting]]. | |||
{{media table | {{media table | ||
|file1=Mario Kart DS Starman Theme.oga | |file1=Mario Kart DS Starman Theme.oga | ||
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====''Mario Kart Arcade GP DX''==== | ====''Mario Kart Arcade GP DX''==== | ||
An arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''. | An electro arrangement with a heavy funk beat plays in ''[[Mario Kart Arcade GP DX]]''. | ||
{{media table | {{media table | ||
|file1=MKAGPDX Starman.oga | |file1=MKAGPDX Starman.oga | ||
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}} | }} | ||
===''Mario is Missing!''=== | ===''Mario Discovery'' series=== | ||
====''Mario is Missing!''==== | |||
In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme. | In all except the NES version of ''[[Mario is Missing!]]'', there are rearrangements of the Star World theme. | ||
{{media table | |||
|file1=Mario is Missing! Mexico City Athens Buenos Aires Rio de Janeiro Pc Dos.oga | |||
|title1=Mexico City, Athens, Buenos Aires, Rio de Janeiro | |||
|description1=From ''Mario is Missing!'' for the MS-DOS | |||
|length1=0:30 | |||
|title2=Mexico, Argentina and Brazil | |||
|file2=MIM SNES Argentina and Brazil.oga | |||
|description2=From ''Mario is Missing!'' for the SNES | |||
|length2=0:30 | |||
}} | |||
====''Mario's Time Machine''==== | |||
In ''[[Mario's Time Machine]]'' for the MS-DOS, the theme is arranged for the good and bad ending themes. | |||
{{media table | |||
|title1={{conjectural|Good Ending}} | |||
|file1=MTM DX Good Ending.oga | |||
|length1=0:33 | |||
|title2={{conjectural|Bad Ending}} | |||
|file2=MTM DX Bad Ending.oga | |||
|length2=0:24 | |||
}} | |||
===''Yoshi'' franchise=== | ===''Yoshi'' franchise=== | ||
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===''Super Mario RPG: Legend of the Seven Stars''=== | ===''Super Mario RPG: Legend of the Seven Stars''=== | ||
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]]. | In ''[[Super Mario RPG: Legend of the Seven Stars]]'', an arrangement of the Starman theme titled 「'''ごきげんスター'''」 (''Gokigen Suta'', "Happy Star") in the [[Super Mario RPG Original Sound Version|original soundtrack]] is used whenever Mario grabs a Star power-up. The arrangement name is localized as "Irrepressible Star" in the [[Super Mario RPG (Nintendo Switch)|remake]], and also plays briefly during the [[Starry Shell Spike]] [[Triple Move]]. | ||
{{media table | {{media table | ||
|file1=SMRPG Invincible Star.oga | |file1=SMRPG Invincible Star.oga | ||
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===''Paper Mario'' series=== | ===''Paper Mario'' series=== | ||
====''Paper Mario''==== | ====''Paper Mario''==== | ||
In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]]. | In ''[[Paper Mario]]'', a steel drum arrangement of the Starman theme plays whenever Mario circles the [[Candy Pop|Candy Cane]] between [[Pleasant Path]] and the [[Koopa Bros. Fortress]]. | ||
Another arrangement of this theme is more solemn with a mixed meter and can be heard when [[Mario]] and company finally travel to [[Bowser's Castle]] from [[Star Haven]]. | |||
====''Paper Mario: The Thousand-Year Door''==== | ====''Paper Mario: The Thousand-Year Door''==== | ||
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====''Mario & Luigi: Superstar Saga''==== | ====''Mario & Luigi: Superstar Saga''==== | ||
In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead. | In ''[[Mario & Luigi: Superstar Saga]]'', an arrangement of ''Super Mario World 2: Yoshi's Island''{{'}}s arrangement titled "It's My Turn" is used during the [[Star 'Stache Smash]] minigame. In the game's [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]], however, an arrangement of "Do It Now!" from ''[[Mario & Luigi: Paper Jam]]'' is used instead. | ||
{{media table | |||
|file1=M&LSS It's My Turn.oga | |||
|title1=It's My Turn | |||
|length1=0:30 | |||
}} | |||
====''Mario & Luigi: Bowser's Inside Story''==== | ====''Mario & Luigi: Bowser's Inside Story''==== | ||
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|''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' | |''[[Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen!]]'' | ||
|1986 | |1986 | ||
|Arrangement | |||
| | |||
| | |||
|- | |||
|''[[The Super Mario Bros. Super Show!]]'' | |||
|1989 | |||
|Arrangement | |||
| | |||
| | |||
|- | |||
|''[[The Adventures of Super Mario Bros. 3]]'' | |||
|1990 | |||
|Arrangement | |||
| | |||
| | |||
|- | |||
|''[[Super Mario World (television series)|Super Mario World]]'' | |||
|1991 | |||
|Arrangement | |Arrangement | ||
| | | | ||
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| | | | ||
|[[Brian Tyler]] | |[[Brian Tyler]] | ||
|- | |||
|} | |||
===Other=== | |||
{|class=sortable border=1 cellspacing=2 cellpadding=2 style="border-collapse:collapse; width:100%" | |||
!Work | |||
!Year | |||
!Type | |||
!Title | |||
!Credits | |||
|- | |||
|Shibuya Crossing, Tokyo 2019 New Year's animation | |||
|2018 | |||
|Past arrangement (''New Super Mario Bros. Wii'') | |||
| | |||
|<!--Shiho Fujii, Ryo Nagamatsu (specific arranger unknown)--> | |||
|- | |- | ||
|} | |} |
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