Crouching High Jump: Difference between revisions

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{{distinguish|Jump Charge}}
{{about|the move|the badge that grants this move in [[Super Mario Bros. Wonder]]|[[Badge (Super Mario Bros. Wonder)#Action Badges|Badge (Super Mario Bros. Wonder) § Action Badges]]|the Badge Challenge course in the same game|[[POOF! Badge Challenge Crouching High Jump I]]}}
[[File:Power Squat Jump.gif|frame|Mario performing a charge jump]]
{{redirect|Charge jump|the [[Badge]] in [[Paper Mario]]|[[Jump Charge]]}}
The '''charge jump''', also known as the '''Power Squat Jump''',<ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref> or '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]] and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and [[Super Mario All-Stars|its]] [[Super Mario Advance|remakes]]. It is done by holding down on the {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain ducking; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally can't. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump.
[[File:Power Squat Jump.gif|frame|Mario performing a Power Squat Jump]]
The '''Crouching High Jump''', also known as the '''Power Squat Jump''',<ref>''Super Mario Bros. 2'' instruction booklet, page 12.</ref><ref>''Nintendo Power'' Volume 1, page 23.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 10 and 16.</ref><ref>''Super Mario All-Stars'' instruction booklet, page 17.</ref> '''Power Jump''',<ref>[[Nintendo PlayChoice-10]] ''Super Mario Bros. 2'' instructions</ref> '''Squat Jump''',<ref>''Super Mario Bros. 2 Inside Out'', Part I. Page 17.</ref><ref>''Super Mario Bros. 2 Inside Out'', Part II. Pages 16 and 24.</ref><ref>NES Game Atlas Nintendo Player's Guide, page 24.</ref> '''Super Jump''',<ref>''Super Mario All-Stars'' Player's Guide. Page 97.</ref><ref>''Super Mario Advance'' North American instruction booklet, page 20.</ref><ref>''Mario & Luigi: Superstar Saga'' instruction booklet, page 40.</ref> or '''charge jump''',<ref>[[Yamamura's Dojo]] in ''[[Super Mario Maker 2]]''</ref> is a [[jump]] that [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]] can perform in ''[[Super Mario Bros. 2]]'' and its [[reissue]]s in ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]''. It is done by holding Down on {{button|nes|pad}} to charge up and then jumping. Characters do not necessarily have to remain [[crouch|ducking]]; they can keep the charge until they actually jump, though it resets if the player moves left/right before jumping. Unlike the normal jump move, this jump makes the characters jump higher and reach places they normally cannot. In ''Super Mario Advance'', the characters perform a backflip upon using the charge jump.


Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the ''Mario Bros.'' remakes found in the ''[[Super Mario Advance (series)|Super Mario Advance]]'' series and ''[[Mario & Luigi: Superstar Saga]]'' let Mario and Luigi perform this move.
Although this move did not appear in early versions of ''[[Mario Bros. (game)|Mario Bros.]]'', the [[Mario Bros. (Game Boy Advance)|''Mario Bros.'' remakes]] found in the [[Super Mario Advance (series)|''Super Mario Advance'' series]] and ''[[Mario & Luigi: Superstar Saga]]'' let Mario and Luigi perform this move.


In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching.
In ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and the ''Super Mario 3D World'' game style in ''[[Super Mario Maker 2]]'', the [[Backward Somersault]] must be charged up first, in the same way as the charge jump. As of version 3.0.0 in ''Super Mario Maker 2'', the player is also able to perform the charge jump itself after obtaining the [[SMB2 Mushroom]] in the ''[[Super Mario Bros.]]'' style, though its charge resets when the player stops crouching.


==Official profiles==
In ''[[Super Mario Bros. Wonder]]'', characters are able to perform the move by equipping the Crouching High Jump [[Badge (Super Mario Bros. Wonder)|badge]].<ref>Nintendo of America (August 31, 2023). [https://www.youtube.com/watch?v=G0m_uNaSres Super Mario Bros. Wonder Direct 8.31.2023]. ''YouTube''. Retrieved September 11, 2023.</ref>
==Profiles==
===''Super Mario Bros. 2''===
===''Super Mario Bros. 2''===
*'''Wii Virtual Console manual:''' ''"Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump."''
*'''Wii Virtual Console manual:''' "''Hold down on {{button|wii|Pad}} until your character starts to flash, then press {{button|wii|2}} to perform an extra-high jump.''"


==Names in other languages==
==Names in other languages==
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|Jap=ためジャンプ<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet, page 19.</ref>
|Jap=ためジャンプ<ref>''Yume Kōjō: Doki Doki Panic'' instruction booklet, page 19.</ref>
|JapR=Tame Janpu
|JapR=Tame Janpu
|JapM=Good Jump
|JapM=Charge Jump
|Fra=Saut Chargé
|FraM=Charged Jump
|ChiS=蓄力跳
|ChiS=蓄力跳
|ChiSR=Xǜlì Tiào
|ChiSR=Xǜlì Tiào
|ChiSM=Charged Jump
|ChiSM=Charge Jump
|Fre=Saut Chargé
|FreM=Charged Jump
|Ita=Salto potenziato<ref>''[[Super Mario Bros. 2]]'' Italian manual, pag. 12</ref>
|Ita2=Salto Potente mentre sei Rannicchiato<ref>''[[Super Mario All-Stars]]'' Italian manual, pag. 17</ref>
|Ita3=Super Salto<ref>''[[Super Mario Bros. 2]]'' Italian e-manual, pag. 1</ref><ref>''[[Super Mario Advance]]'' European manual, pag. 105</ref>
|Ita4=Salto Super<ref>''[[Super Mario Advance]]'' European manual, pag. 108</ref>
|Ita5=Salto super<ref>''[[Super Mario World: Super Mario Advance 2]]'' European manual, pag. 116</ref><ref>''[[Yoshi's Island: Super Mario Advance 3]]'' European manual, pag. 116</ref><ref>''[[Super Mario Advance 4: Super Mario Bros. 3]]'' European manual, pag. 116</ref><ref>''[[Mario & Luigi: Superstar Saga]]'' European manual, pag. 84</ref>
|Ita6=Salto potente<ref>''[[Super Mario All-Stars Limited Edition]]'' Italian manual, pag. 35</ref>
|Ita7=Super salto<ref>''[[Super Mario Bros. 2]]'' ([[Virtual Console]]), pag. 3</ref>
|Ita8=Gransalto da abbassati <small>(''Super Mario Bros. Wonder'')</small>
|ItaM=Powered-up jump
|Ita2M=Power Jump while you are Crouched
|Ita3M=Super Jump
|Ita4M=Super Jump
|Ita5M=Super jump
|Ita6M=Power(ful) jump
|Ita7M=Super jump; shared with [[Co-Star Super Jump]]
|Ita8M=Big-jump from crouched/ing
}}
}}


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{{MB}}
{{MB}}
{{SMM2}}
{{SMM2}}
{{SMBW}}
[[Category:Jumps]]
[[Category:Jumps]]
[[Category:Mario Bros.]]
[[Category:Mario Bros.]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. 2]]
[[Category:Super Mario Bros. Wonder]]
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Maker 2]]
[[it:Salto caricato]]
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