Super Nintendo Entertainment System: Difference between revisions

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{{system infobox
{{system infobox
|title=[[File:SNESLogo.svg|150px]]
|image=[[File:SNES Console.png|300px]]
|image=[[File:SNES Console.png|300px]]
|generation=Fourth
|generation=Fourth
|release='''Super Nintendo Entertainment System/Super Famicom:'''<br>{{release|Japan|November 21, 1990|USA|August 23, 1991<ref>Nintendo of America (August 23, 2021). "[https://twitter.com/NintendoAmerica/status/1429820774907584512 On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?]". Twitter ([https://archive.is/OIYhz archive.is]). Retrieved March 11, 2022.</ref>|Europe|April 11, 1992|Chile|June 8, 1992<ref>[https://www.latercera.com/noticia/los-juegos-mas-recordados-a-25-anos-del-lanzamiento-de-la-super-nintendo/ "Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo"]. La Tercera</ref>|Australia|July 3, 1992|Brazil|August 30, 1993<ref>https://www.tradeinpost.com/product/super-nintendo/</ref>}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
|release='''Super Nintendo Entertainment System/Super Famicom:'''<br>{{release|Japan|November 21, 1990|South Korea|1990<ref>Brian Byrne, Brian (2017). ''History of the Super Nintendo (SNES): Ultimate Guide to the SNES Games & Hardware''. ''Console Gamer Magazine''. pg. 4. ISBN 978-1-5498-9956-0.</ref>|USA|August 23, 1991<ref>Nintendo of America (August 23, 2021). "[https://twitter.com/NintendoAmerica/status/1429820774907584512 On this day 30 years ago, the Super Nintendo Entertainment System launched in North America! What are some of your favorite #SNES games and memories?]". Twitter ([https://archive.is/OIYhz archive.is]). Retrieved March 11, 2022.</ref>|UK|April 11, 1992<ref>{{cite|author=|title="Super Nintendo Entertainment System (Platform)"|publisher=Giant Bomb|date=|archive=https://web.archive.org/web/20190330233608/https://www.giantbomb.com/super-nintendo-entertainment-system/3045-9/|accessdate=April 27, 2024}}</ref>|Ireland|April 11, 1992<ref>{{cite|author=|title="Super Nintendo Entertainment System (Platform)"|publisher=Giant Bomb|date=|archive=https://web.archive.org/web/20190330233608/https://www.giantbomb.com/super-nintendo-entertainment-system/3045-9/|accessdate=April 27, 2024}}</ref>|Europe|June 6, 1992<ref>{{cite|author=|title="Nintendo History"|publisher=Nintendo|date=|archive=https://archive.today/20120904134155/http://www.nintendo.co.uk/NOE/en_GB/service/nintendo_history_9911.html|accessdate=April 27, 2024}}</ref><ref>{{cite|author=|title="Super Nintendo Entertainment System (Platform)"|publisher=Giant Bomb|date=|archive=https://web.archive.org/web/20190330233608/https://www.giantbomb.com/super-nintendo-entertainment-system/3045-9/|accessdate=April 27, 2024}}</ref>|Chile|June 8, 1992<ref>[https://www.latercera.com/noticia/los-juegos-mas-recordados-a-25-anos-del-lanzamiento-de-la-super-nintendo/ "Los juegos más recordados a 25 años del lanzamiento de la Super Nintendo"]. La Tercera</ref>|Australia|July 3, 1992|Brazil|August 30, 1993<ref>https://www.tradeinpost.com/product/super-nintendo/</ref>}} '''Super NES Classic Edition:'''<br>{{release|USA|September 29, 2017|Europe|September 29, 2017|Australia|September 30, 2017|Japan|October 5, 2017}}
|discontinued={{release|USA|1999<ref>Reisinger, Don. (Jan. 21, 2009). [https://www.cnet.com/news/does-the-xbox-360s-lack-of-longevity-matter/ Does the Xbox 360's 'lack of longevity' matter?] ''CNET''. Retrieved December 19, 2021.</ref>|Japan|September 25, 2003}}
|discontinued={{release|USA|1999<ref>Reisinger, Don. (Jan. 21, 2009). [https://www.cnet.com/news/does-the-xbox-360s-lack-of-longevity-matter/ Does the Xbox 360's 'lack of longevity' matter?] ''CNET''. Retrieved December 19, 2021.</ref>|Japan|September 25, 2003}}
|ratings=Super NES Classic Edition:{{ratings|esrb=T|pegi=12|cero=B|acb=M|usk=12}}
|ratings=Super NES Classic Edition:{{ratings|esrb=T|pegi=12|cero=B|acb=M|usk=12}}
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}}
}}
{{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
{{quote2|Now you're playing with power. Super power!|Advertisement slogan for the SNES}}
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system first released in Japan on November 21, 1990, then in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. It is the last Nintendo console that has a different design and name outside of Japan. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original [[Nintendo Entertainment System]] and similarly went on to produce many popular games, many of which are ''[[Super Mario (franchise)|Super Mario]]'' games, most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.
[[File:SNESLogo.svg|left|150px]]
The '''{{wp|Super Nintendo Entertainment System}}''' (abbreviated as '''SNES''', '''Super NES''', or '''Super Nintendo'''), called the '''Super Famicom''' in Japan, is a video game console created by [[Nintendo]]. In early development, it was called '''Nintendo Entertainment System 2''' or '''NES2'''. The system first released in Japan on November 21, 1990, then in America on August 23, 1991, in Europe in April 1992, and in Australia in July 1992. The South Korean version was rebranded the Super Comboy and was distributed by {{wp|SK Hynix|Hyundai Electronics}} to circumvent the country's bans on Japanese cultural imports. It is the last Nintendo console that has a different design and name in North America and PAL regions. The PAL version is a mix between the Super Famicom and the American SNES, keeping the design of the Super Famicom, while using the name from the American version. The Super Nintendo Entertainment System is the successor to the original [[Nintendo Entertainment System]] and similarly went on to produce many popular games, many of which are ''[[Super Mario (franchise)|Super Mario]]'' games, most notably ''[[Super Mario World]]'', ''[[Donkey Kong Country]]'', and ''[[Super Mario World 2: Yoshi's Island]]''.


Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''[[LylatWiki:Star Fox (game)|Star Fox]]'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units{{ref needed}}, at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing!]]'' cartridges have this mold.
Many early SNES cartridges had a long crevice spanning the cartridge. This was to prevent people from pulling the cartridges out when the system was turned on. These were produced as late as March 1993, as some early ''[[LylatWiki:Star Fox (game)|Star Fox]]'' cartridges were manufactured with this mold. Later SNES cartridges opted into a different design because people were possibly breaking their SNES units{{ref needed}}, at the very earliest of June 1993, as no ''[[Yoshi's Cookie]]'' or ''[[Mario is Missing!]]'' cartridges have this mold.


The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''[[Super Mario (franchise)|Super Mario]]'' and ''Zelda'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s.
The system's S-SMP audio chip, which used {{wp|Adaptive differential pulse-code modulation|ADPCM}} sample playback instead of a digital synthesizer like competing systems, was developed by consumer electronics company {{wp|Sony}}. The success of this partnership resulted in another deal to create the {{wp|Super NES CD-ROM}}, a planned peripheral for the SNES that would have been able to play CD-ROM discs, in response to the Japanese success of a similar add-on for the {{wp|TurboGrafx-16}}. However, because the contract would have given Sony full control of and royalties for CD-ROM titles, Nintendo publicly terminated their partnership and courted a new deal with {{wp|Philips}}, who previously co-developed the Compact Disc format with Sony throughout the 1970s. The Philips deal failed to result in a finished product, and instead, Philips was given the rights to use the ''[[Super Mario (franchise)|Super Mario]]'' and ''Zelda'' IPs for several titles on its own CD-based multimedia device, the [[Philips CD-i]]. Sony, meanwhile, would eventually release the {{wp|PlayStation (console)|PlayStation}} in response to its deal with Nintendo falling apart, considerably outselling the [[Nintendo 64]] during the late 1990s. Some ''[[Super Mario (franchise)|Super Mario]]'' games, such as ''[[Super Mario All-Stars]]'' and ''[[Super Mario World 2: Yoshi's Island]]'', were considered for the Super NES CD-ROM, only to be shifted to the base SNES following the add-on's cancellation.<ref>[https://tcrf.net/Development:Super_Mario_All-Stars#Alternative_Titles Development: Super Mario All-Stars]. ''The Cutting Room Floor''. Retrieved November 13, 2023.</ref><ref>''Nintendo Magazine System'' (AU) Issue #2, page 62. "''As mentioned in Nintendo News Network last issue, not much is known at this stage, but we believe that the Super CD will be the same size as the Super NES. It will connect by the external port on the Super NES and the two units will become one by piggybacking. Super Mario 5 is said to be coming out on Super CD.''"</ref>


Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.
Because of the international rivalry between Nintendo and Sega, which competed against the SNES with their {{wp|Sega Genesis}}, many ''Super Mario'' games during this time included jabs at Sega's flagship series, ''[[sonicretro:Sonic the Hedgehog|Sonic the Hedgehog]]'', and vice versa. In ''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', [[Sonic]]'s boots and the plasma gun from ''{{wp|Earthworm Jim}}'' are seen next to a bin and labeled "no hopers." In ''[[Super Mario World 2: Yoshi's Island]]'', there are [[Harry Hedgehog|blue hedgehog enemies]] that greatly resemble Sonic.
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{{SNES}}
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{{Systems}}
[[Category:Systems]]
[[Category:Systems]]
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