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{{rewrite|most of the text and images are from [[tcrf:The Cutting Room Floor|The Cutting Room Floor]]}} | {{rewrite|most of the text and images are from [[tcrf:The Cutting Room Floor|The Cutting Room Floor]]}} | ||
This is a list of pre-release and unused content for the game ''[[New Super Mario Bros. Wii]]''. | This is a list of pre-release and unused content for the game ''[[New Super Mario Bros. Wii]]''. | ||
==Early ideas== | ==Early ideas== | ||
===Opening sequence=== | ===Opening sequence=== | ||
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===Mega Mushroom=== | ===Mega Mushroom=== | ||
The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed | The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed Mario and co. into [[Mega Mario|their Mega forms]]. However, this caused a problem in multiplayer: because the player who used it would be able to destroy everything while also taking up a big part of the screen, limiting other players, the Mega Mushroom was ultimately removed.{{ref needed}} | ||
===Red Toad=== | ===Red Toad=== | ||
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==="Level Clear!"=== | ==="Level Clear!"=== | ||
In the E3 2009 demo, whenever a character completes a stage, the message "Level Clear!" was seen. Later, "Level" was changed to "'''Course'''" in the final build | In the E3 2009 demo, whenever a character completes a stage, the message "Level Clear!" was seen. Later, "Level" was changed to "'''Course'''" in the final build for unknown reasons. | ||
===Results screen=== | ===Results screen=== | ||
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===Flag and midway flag=== | ===Flag and midway flag=== | ||
[[File:SkullFlag.png|thumb|left]] | [[File:SkullFlag.png|thumb|left]] | ||
The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]'' | The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]'' Additionally, an early image shows the Midway Flag as a circular sign with a skull on it.<ref>{{media link|World 3-1 NSMBW early.png|Early image of World 3-1}}</ref> | ||
==="TOO BAD" screen=== | ==="TOO BAD" screen=== | ||
Originally, this game had a "TOO BAD" screen when the player loses a life, just like 3D ''Mario'' games. Later, it was replaced with Bowser's emblem fade.{{ref needed}} | Originally, this game had a "TOO BAD" screen when the player loses a life, just like most of the 3D ''Super Mario'' games. Later, it was replaced with Bowser's emblem fade.{{ref needed}} | ||
===Power-up Panels=== | ===Power-up Panels=== | ||
[[File:NSMBW Prerelease Power-Up Panels.png|thumb | [[File:NSMBW Prerelease Power-Up Panels.png|thumb]] | ||
In the final game, the "Your Turn" message does not appear in single player mode while playing the [[Power-up Panels]] minigame. | In the final game, the "Your Turn" message does not appear in single player mode while playing the [[Power-up Panels]] minigame. | ||
{{br|left}} | {{br|left}} | ||
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===Early platform models=== | ===Early platform models=== | ||
[[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]] | [[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]] | ||
The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]'' | The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]'' | ||
A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version. | A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version. | ||
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====Sound effects==== | ====Sound effects==== | ||
During the E3 2009 demo, [[coin]]s had 8-bit sound effects | During the E3 2009 demo, [[coin]]s had the same 8-bit sound effects as the first ''New Super Mario Bros.'' This was later replaced with different sound effects. The [[Propeller Mushroom]]'s sound effect was also different in one pre-release build. | ||
Mario was originally going to make a sound when flying with the [[Propeller Mushroom]], like the one he made when he dismounts [[Yoshi]] in ''[[Super Mario Galaxy 2]]''.{{ref needed}} | Mario was originally going to make a sound when flying with the [[Propeller Mushroom]], like the one he made when he dismounts [[Yoshi]] in ''[[Super Mario Galaxy 2]]''.{{ref needed}} | ||
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====Swinging pendulum platform==== | ====Swinging pendulum platform==== | ||
There are [[swing]]s utilizing their design from ''[[New Super Mario Bros.]]'' in the game's files. They self-rotate (the player does not need to attach them to a rotation controller for them to move), and the level editor can adjust their swing arc, speed, and size. | |||
<gallery> | <gallery> | ||
NSMBW-swing-platform.png|''New Super Mario Bros.'' | NSMBW-swing-platform.png|''New Super Mario Bros.'' swing. | ||
</gallery> | </gallery> | ||
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In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build. | In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build. | ||
In the E3 demo, | In the E3 demo, Mario and co. drop from the top of the screen after they enter the boss door, like they did in ''[[New Super Mario Bros.]]'' In the final version, they simply appear on the floor of the boss room. | ||
===Blocks and Objects=== | ===Blocks and Objects=== | ||
====Early Roulette Block==== | ====Early Roulette Block==== | ||
The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.'' | The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.'' They had different item icons too. | ||
====Conveyor Belt Spikes==== | ====Conveyor Belt Spikes==== | ||
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====Yoshi Cookie==== | ====Yoshi Cookie==== | ||
[[Yoshi Cookie]]s were going to appear in the game, serving the same purpose as a [[ | [[Yoshi Cookie]]s were going to appear in the game, serving the same purpose as a [[fruit (Yoshi food)|fruit]]. | ||
<gallery> | <gallery> | ||
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===Items and objects=== | ===Items and objects=== | ||
====Platforms==== | ====Platforms==== | ||
There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.'' | There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.'' Trampoline platforms that bounce the player to the opposite direction are also seen. These platforms were simply long gray blocks. | ||
====Arrows==== | ====Arrows==== | ||
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====Toad balloon==== | ====Toad balloon==== | ||
[[Toad balloon]]s | [[Toad balloon]]s are referred to as [[Green Coin]]s. The name of the object is "EN_GREENCOIN". "obj_coin.arc" also contains a model and texture for a Green Coin, but is never used in the game. The object was later used in ''[[New Super Mario Bros. U]]''. | ||
====? Bubble==== | ====? Bubble==== | ||
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==External links== | ==External links== | ||
{{TCRF}} | |||
*[https://www.youtube.com/watch?v=4vKHlskGkQc YouTube - ''New Super Mario Bros. Wii'' Testing n' Stuff] | *[https://www.youtube.com/watch?v=4vKHlskGkQc YouTube - ''New Super Mario Bros. Wii'' Testing n' Stuff] | ||
*[https://www.youtube.com/watch?v=3oqGSTaFnYE YouTube - ''New Super Mario Bros. Wii'' Unused/Beta stuff] | *[https://www.youtube.com/watch?v=3oqGSTaFnYE YouTube - ''New Super Mario Bros. Wii'' Unused/Beta stuff] | ||
{{NSMBW}} | {{NSMBW}} | ||
{{Pre-release and unused content}} | {{Pre-release and unused content}} |
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