List of New Super Mario Bros. Wii pre-release and unused content: Difference between revisions

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===Princess Peach===
===Princess Peach===
At one stage during development, [[Shigeru Miyamoto]] considered making Princess Peach a playable character, like in ''[[Super Mario Bros. 2]]'', but eventually decided against it because of how difficult it would be to animate her dress.<ref>[http://ca.ign.com/articles/2009/10/16/miyamoto-on-the-new-mario?page=3 IGN: Miyamoto on the New Mario]</ref>
At one stage during development, Shigeru Miyamoto considered making Princess Peach a playable character, like in ''[[Super Mario Bros. 2]]'', but eventually decided against it because of how difficult it would be to animate her dress.<ref>[http://ca.ign.com/articles/2009/10/16/miyamoto-on-the-new-mario?page=3 IGN: Miyamoto on the New Mario]</ref>


===Mega Mushroom===
===Mega Mushroom===
The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed the player into [[Mega Mario]]. However, this caused a problem in multiplayer: because the player who used it would be able to destroy everything while also taking up a big part of the screen, limiting other players, the Mega Mushroom was ultimately removed.{{ref needed}}
The game was originally going to have the [[Mega Mushroom]] power up return from [[New Super Mario Bros.|the previous game]]. It would have transformed Mario and co. into [[Mega Mario|their Mega forms]]. However, this caused a problem in multiplayer: because the player who used it would be able to destroy everything while also taking up a big part of the screen, limiting other players, the Mega Mushroom was ultimately removed.{{ref needed}}


===Red Toad===
===Red Toad===
An early picture showed [[Mario]], [[Luigi]] and [[Blue Toad (character)|Blue Toad]] in bubbles. However, instead of [[Yellow Toad (character)|Yellow Toad]], the picture showed a [[Toad (species)|Red Toad]], meaning he may have once been intended to be the fourth playable character. Also, the Red Toad is wearing a black vest, while Blue Toad wears a red one.<ref>[[Media:NSMBW Happy New Year.jpg]]</ref>
An early picture showed [[Mario]], [[Luigi]] and [[Blue Toad (character)|Blue Toad]] in bubbles. However, instead of [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], the picture showed a [[Toad (species)|Red Toad]], meaning he may have once been intended to be the fourth playable character. Also, the Red Toad is wearing a black vest, while Blue Toad wears a red one.<ref>[[Media:NSMBW Happy New Year.jpg]]</ref>


==Early builds==
==Early builds==
===HUD during gameplay===
===HUD during gameplay===
[[File:NSMBW Prerelease Coin and Life Counter.png|thumb|150px|An early version (top), and the final version (bottom).]]
[[File:NSMBW Prerelease Coin and Life Counter.png|thumb|150px|An early version (top), and the final version (bottom).]]
As seen in early screenshots of the game, the HUD originally appeared transparent during gameplay; additionally, the text appeared very different, with only generic font; possibly as a placeholder. Later screenshots and videos of the final build show that the HUD is now solid (only turning transparent if a player goes behind it), certain icons were updated and brightened up, along with the trademark Mario text. Notably, the life box was sized down, while the score and timer stretched out slightly. Additionally, Blue Toad and Yellow Toad's icons were switched in the final release, with Yellow Toad being third and Blue Toad being fourth.
As seen in early screenshots of the game, the HUD originally appeared transparent during gameplay; additionally, the text appeared very different, set in Arial Black; possibly as a placeholder. Later screenshots and videos of the final build show that the HUD is now solid (only turning transparent if a player goes behind it), certain icons were updated and brightened up, along with the trademark Mario text. Notably, the life box was sized down, while the score and timer stretched out slightly. Additionally, Blue Toad and Yellow Toad's icons were switched in the final release, with Yellow Toad being third and Blue Toad being fourth.


Also, when a [[Yoshi (species)|Yoshi]] is ridden, a music note was originally meant to appear on the upper-right side of the screen. Keys were originally going to appear in the game. When obtained, the key moves to the HUD, next to the lives and coins counters.
Also, when a [[Yoshi (species)|Yoshi]] is ridden, a music note was originally meant to appear on the upper-right side of the screen. Keys were originally going to appear in the game. When obtained, the key moves to the HUD, next to the lives and coins counters.
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===Flag and midway flag===
===Flag and midway flag===
[[File:SkullFlag.png|thumb|left]]
[[File:SkullFlag.png|thumb|left]]
The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]''. Additionally, an early image shows the Midway Flag as a circular sign with a skull on it.<ref>{{media link|World 3-1 NSMBW early.png|Early image of World 3-1}}</ref>
The [[Goal Pole]] and the [[Checkpoint Flag]] were originally going to have an image of a skull on them. This was changed to [[Bowser]]'s emblem in the final version. The skull flag was previously used in ''[[New Super Mario Bros.]]'' Additionally, an early image shows the Midway Flag as a circular sign with a skull on it.<ref>{{media link|World 3-1 NSMBW early.png|Early image of World 3-1}}</ref>


==="TOO BAD" screen===
==="TOO BAD" screen===
Originally, this game had a "TOO BAD" screen when the player loses a life, just like 3D ''Mario'' games. Later, it was replaced with Bowser's emblem fade.{{ref needed}}
Originally, this game had a "TOO BAD" screen when the player loses a life, just like most of the 3D ''Super Mario'' games. Later, it was replaced with Bowser's emblem fade.{{ref needed}}


===Power-up Panels===
===Power-up Panels===
[[File:NSMBW Prerelease Power-Up Panels.png|thumb|right]]
[[File:NSMBW Prerelease Power-Up Panels.png|thumb]]
In the final game, the "Your Turn" message does not appear in single player mode while playing the [[Power-up Panels]] minigame.
In the final game, the "Your Turn" message does not appear in single player mode while playing the [[Power-up Panels]] minigame.
{{br|left}}
{{br|left}}
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===Early platform models===
===Early platform models===
[[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]]
[[File:NSMBW Prerelease Moving Platforms.png|200px|thumb|left]]
The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]''.
The platforms in [[World 7-4 (New Super Mario Bros. Wii)|World 7-4]] were normal platforms in one pre-release build. The tracks were black instead of yellow and the end points were red, like in ''[[New Super Mario Bros.]]''


A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version.
A later version of the game had the emblem of the player who was controlling the platforms as the end of the trails, while the platform itself was gray with a bolt all the time, just like when they are off in the final version.
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The underground, desert, castle, and athletic themes and the level clear tunes were ported from ''New Super Mario Bros.'', most likely as a placeholder.<ref>http://www.youtube.com/watch?v=qqRmsymLOQs</ref> The snow, forest, lava, and [[Ghost House]] songs did not exist.
The underground, desert, castle, and athletic themes and the level clear tunes were ported from ''New Super Mario Bros.'', most likely as a placeholder.<ref>http://www.youtube.com/watch?v=qqRmsymLOQs</ref> The snow, forest, lava, and [[Ghost House]] songs did not exist.


====Yellow Toad and Blue Toad's Victory Pose====
====Yellow Toad's Victory Pose====
This was shown in [https://www.youtube.com/watch?v=9eiOPrY-_5I GameStop's E3 demo video.] [[Yellow Toad]] says "I win!", while [[Blue Toad]] says "I'm the winner!". He jumps twice while punching his fists in the air, and it shows that there is no standing animation, so when he stands after his pose, he just freezes for a while.
This was shown in [https://www.youtube.com/watch?v=9eiOPrY-_5I GameStop's E3 demo video.] [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]] says "Yay!" and he jumps twice while punching his fists in the air, and it shows that there is no standing animation, so when he stands after his pose, he just freezes for a while.


====Sound effects====
====Sound effects====
During the E3 2009 demo, [[coin]]s had 8-bit sound effects, just as they did in the first ''New Super Mario Bros.''. This was later replaced with different sound effects. The [[Propeller Mushroom]]'s sound effect was also different in one pre-release build.  
During the E3 2009 demo, [[coin]]s had the same 8-bit sound effects as the first ''New Super Mario Bros.'' This was later replaced with different sound effects. The [[Propeller Mushroom]]'s sound effect was also different in one pre-release build.  


Mario was originally going to make a sound when flying with the [[Propeller Mushroom]], like the one he made when he dismounts [[Yoshi]] in ''[[Super Mario Galaxy 2]]''.{{ref needed}}
Mario was originally going to make a sound when flying with the [[Propeller Mushroom]], like the one he made when he dismounts [[Yoshi]] in ''[[Super Mario Galaxy 2]]''.{{ref needed}}
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====Swinging pendulum platform====
====Swinging pendulum platform====
A swinging pendulum platform from {{world-link|4|castlen|World 4-Castle (New Super Mario Bros.)}} was to appear. They self-rotate (the player does not need to attach them to a rotation controller for them to move), and the level editor can adjust their swing arc, speed, and size.
There are [[swing]]s utilizing their design from ''[[New Super Mario Bros.]]'' in the game's files. They self-rotate (the player does not need to attach them to a rotation controller for them to move), and the level editor can adjust their swing arc, speed, and size.


<gallery>
<gallery>
NSMBW-swing-platform.png|''New Super Mario Bros'' swinging pendulum platform.
NSMBW-swing-platform.png|''New Super Mario Bros.'' swing.
</gallery>
</gallery>


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In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build.
In the first battle against [[Larry Koopa]] as presented in the E3 2009 demo, whenever he goes into his shell, he barely covers any ground. Also, the first battle with Morton was held in {{world-link|1|castle|World 1-Castle (New Super Mario Bros. Wii)}} in the demo, not in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)}} (as that level was not featured in the demo). In the demo, Morton does not have [[Skewer]]s stabbing the platforms to the side; instead, there were [[Lava Bubble]]s jumping out of the [[lava]]. Also, the geography of the arena was different, as it was using the castle tileset, instead of the tower tileset that would later be used in the final build.


In the E3 demo, the players drop from the top of the screen after they enter the boss door, like they did in ''[[New Super Mario Bros.]]''. In the final version, the player simply appears on the floor of the boss room.
In the E3 demo, Mario and co. drop from the top of the screen after they enter the boss door, like they did in ''[[New Super Mario Bros.]]'' In the final version, they simply appear on the floor of the boss room.


===Blocks and Objects===
===Blocks and Objects===
====Early Roulette Block====
====Early Roulette Block====
The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.''. They had different item icons too.
The [[Roulette Block]] was supposed to look like the ones in ''New Super Mario Bros.'' They had different item icons too.


====Conveyor Belt Spikes====
====Conveyor Belt Spikes====
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====Gray ? Blocks====
====Gray ? Blocks====
At E3, it was shown that there were originally going to be gray [[Question Block|? Block]]s in the ice levels, but they were scrapped for unknown reasons. Also, gray [[Brick Block]]s were shown with the gray ? Blocks.
At E3, it was shown that there were originally going to be gray [[? Block]]s in the ice levels, but they were scrapped for unknown reasons. Also, gray [[Brick Block]]s were shown with the gray ? Blocks.


====Yoshi Cookie====
====Yoshi Cookie====
[[Yoshi Cookie]]s were going to appear in the game, serving the same purpose as a [[Berry]].
[[Yoshi Cookie]]s were going to appear in the game, serving the same purpose as a [[fruit (Yoshi food)|fruit]].


<gallery>
<gallery>
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====Fire Toads====
====Fire Toads====
Originally, the Fire Toads had mushroom caps which had their respective colors reversed with white spots on them, similar to [[Super Toad]]. However, in the final version of the game (and later trailers prior to its release), the Toads' fire forms instead have them with caps with reversed colorations of their respective colors, and with red spots instead of white ones.
Originally, the Fire Toads had mushroom caps which had their respective colors reversed with white spots on them, similar to Super Toad from ''[[The Super Mario Bros. Super Show!]]'' (this would later be used for Toad's [[Small Mario|Small form]] in ''[[Super Mario 3D World]]''). However, in the final version of the game (and later trailers prior to its release), the Toads' fire forms instead have them with caps with reversed colorations of their respective colors, and with red spots instead of white ones.


Additionally, the early Fire Blue Toad and Fire Yellow Toad had their vests of the same color while their pants remained a maroon like color. However, in the final version of the game, the Toads received a reddish/maroon color for both their vests and pants.
Additionally, the early Fire Blue Toad and Fire Yellow Toad had their vests of the same color while their pants remained a maroon like color. However, in the final version of the game, the Toads received a reddish/maroon color for both their vests and pants.
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As seen in [https://youtu.be/-nWG0cgEHm4?t=9m12s this] video, Yoshi has a somewhat unfinished animation not seen anywhere else in the game. Since this animation is only viewable by 'hacking' Yoshi into a Castle/Tower Level, it further hints at the theory that Yoshi was originally planned to be able to be used in boss fights.
As seen in [https://youtu.be/-nWG0cgEHm4?t=9m12s this] video, Yoshi has a somewhat unfinished animation not seen anywhere else in the game. Since this animation is only viewable by 'hacking' Yoshi into a Castle/Tower Level, it further hints at the theory that Yoshi was originally planned to be able to be used in boss fights.


Additionally, Yoshi does interact with certain enemies differently from [[Mario]], [[Luigi]], [[Blue Toad]], and [[Yellow Toad]], which can only be spotted by hacking the game. For an example, Yoshi cannot safely jump on a [[Cooligan]] or a [[Mechakoopa]], but he can eat them. Similarly, Yoshi can defeat a [[Wiggler]] by ground pounding it. Another oddity is that Yoshi can defeat a [[Big Wiggler]] by eating it, or by spitting a fireball at it.
Additionally, Yoshi does interact with certain enemies differently from [[Mario]], [[Luigi]], [[Blue Toad (character)|Blue Toad]], and [[Yellow Toad (New Super Mario Bros. series)|Yellow Toad]], which can only be spotted by hacking the game. For an example, Yoshi cannot safely jump on a [[Cooligan]] or a [[Mechakoopa]], but he can eat them. Similarly, Yoshi can defeat a [[Wiggler]] by ground pounding it. Another oddity is that Yoshi can defeat a [[Big Wiggler]] by eating it, or by spitting a fireball at it.


===Enemies===
===Enemies===
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===Items and objects===
===Items and objects===
====Platforms====
====Platforms====
There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.''. Trampoline platforms that bounce the player to the opposite direction are also seen. These platforms were simply long gray blocks.
There were unused platforms. These include four rotating platforms (similar to the ones during the [[Reznor]] battle from ''[[Super Mario World]]''), [[Seesaw]]s, and controllable platforms like the one from [[World 7-2 (New Super Mario Bros.)|World 7-2]] in ''New Super Mario Bros.'' Trampoline platforms that bounce the player to the opposite direction are also seen. These platforms were simply long gray blocks.


====Arrows====
====Arrows====
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====Toad balloon====
====Toad balloon====
[[Toad balloon]]s were originally meant to be [[Green Coin]]s. This can be proved because the name of the object is "EN_GREENCOIN". "obj_coin.arc" also contains a model and texture for a Green Coin, but is never used in the game. The object was later used in ''[[New Super Mario Bros. U]]''.
[[Toad balloon]]s are referred to as [[Green Coin]]s. The name of the object is "EN_GREENCOIN". "obj_coin.arc" also contains a model and texture for a Green Coin, but is never used in the game. The object was later used in ''[[New Super Mario Bros. U]]''.


====? Bubble====
====? Bubble====
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===Concept box art===
===Concept box art===
[[File:NSMBW Nintendo Recruitment Kit.jpg|The concept box art (top middle)|thumb|150px]]
[[File:NSMBW Nintendo Recruitment Kit.jpg|The concept box art (top middle)|thumb|150px]]
A proposed box art for the game featured a hand-drawn sketch depicting Mario, Luigi, and the Toads facing Bowser and the [[Koopaling]]s. This concept box art was included as part of a recruitment kit for prospective [[Nintendo]] employees<ref>[http://www.destructoid.com/nintendo-recruitment-book-will-turn-you-on-in-the-pants-163665.phtml Destructoid: Nintendo recruitment book will turn you on in the pants]</ref>.
A proposed box art for the game featured a hand-drawn sketch depicting Mario, Luigi, and the Toads facing Bowser and the [[Koopalings]]. This concept box art was included as part of a recruitment kit for prospective [[Nintendo]] employees<ref>[http://www.destructoid.com/nintendo-recruitment-book-will-turn-you-on-in-the-pants-163665.phtml Destructoid: Nintendo recruitment book will turn you on in the pants]</ref>.


==References==
==References==
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==External links==
==External links==
*[http://www.youtube.com/watch?v=4vKHlskGkQc&feature=related YouTube - ''New Super Mario Bros. Wii'' beta elements (1)]
{{TCRF}}
*[http://www.youtube.com/watch?v=3oqGSTaFnYE&feature=related YouTube - ''New Super Mario Bros. Wii'' beta elements (2)]
*[https://www.youtube.com/watch?v=4vKHlskGkQc YouTube - ''New Super Mario Bros. Wii'' Testing n' Stuff]
*''[[tcrf:New Super Mario Bros. Wii|The Cutting Room Floor - New Super Mario Bros. Wii]]''
*[https://www.youtube.com/watch?v=3oqGSTaFnYE YouTube - ''New Super Mario Bros. Wii'' Unused/Beta stuff]
{{NSMBW}}
{{NSMBW}}
{{Pre-release and unused content}}
{{Pre-release and unused content}}
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