Super Mario Land 2: 6 Golden Coins: Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
{{game infobox
|image=[[File:Supermarioland2logo.jpg|250px]]<br>American box art
|image=[[File:Supermarioland2logo.jpg|250px]]<br>American box art
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released='''Game Boy:'''<br>{{released|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993}} '''Virtual Console (3DS):'''<br>{{released|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}}
|release='''Game Boy:'''<br>{{release|Japan|October 21, 1992|USA|November 1, 1992|Europe|January 28, 1993|Australia|1993<ref>https://www.nintendo.com.au/mario/see-the-timeline</ref>}} '''Virtual Console (3DS):'''<br>{{release|USA|September 29, 2011|Europe|September 29, 2011|Australia|September 29, 2011|Japan|October 12, 2011|South Korea|June 1, 2016}} '''Game Boy - Nintendo Switch Online:'''<br>{{release|USA|February 8, 2023|Japan|February 9, 2023|Europe|February 9, 2023|Australia|February 9, 2023|South Korea|February 9, 2023|HK|February 9, 2023}}
|languages={{languages|en_us=y|jp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
|modes=1 player
|modes=1 player
|ratings={{ratings|esrb=E}}
|ratings={{ratings|esrb=E|cero=A|pegi=3|acb=G|usk=0|rars=0+}}
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]])
|platforms=[[Game Boy]], [[Virtual Console]] ([[Nintendo 3DS]]), [[Game Boy - Nintendo Switch Online]]
|media={{media|gb=1|3dsdl=1}}
|media={{media|gb=1|3dsdl=1|switchdl=1}}
|input={{input|gb=1|3ds=1}}
|input={{input|gb=1|3ds=1|joy-con=1|switchpro=1}}
}}
}}
'''''Super Mario Land 2: 6 Golden Coins''''' is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011. It is the direct sequel to ''[[Super Mario Land]]'' and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Mario (franchise)|Mario]]'' series as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Mario'' series creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (discounting re-releases & remakes). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by Nintendo, but was included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series.}}</ref>, and the history page from the Mario Portal and "The official home for Mario" websites<ref>[https://www.nintendo.co.jp/character/mario/archives/ ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[http://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref>.
'''''Super Mario Land 2: 6 Golden Coins''''', also known as simply '''''Super Mario Land 2''''' or '''''Mario Land 2''''', is a [[Genre#Platform|platforming]] game for the [[Game Boy]] released in 1992 and later for the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] in 2011 and the [[Nintendo Switch]]'s [[Game Boy - Nintendo Switch Online]] service as one of its launch titles in 2023. This sequel to ''[[Super Mario Land]]'' is the seventh entry in the [[Super Mario (series)|''Super Mario'' series]]<ref name=encyclopedia>Kazuya Sakai (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara ({{wp|Shogakukan}}) (ed.). ''[[Super Mario Bros. Encyclopedia|Encyclopedia Super Mario Bros.]]'' Milwaulkie: [[Dark Horse Comics|Dark Horse Books]], 2018. ISBN: 978-4-09-106569-8.</ref> and also marks the debut of Mario's self-proclaimed arch rival [[Wario]], who would later become a recurring character in the ''[[Super Mario (franchise)|Super Mario]]'' franchise as well as a protagonist in his [[Wario (franchise)|own series]]. Like its predecessor, it received a [[Player's Choice]] and was produced by the late [[Gunpei Yokoi]] rather than the ''Super Mario'' franchise creator [[Shigeru Miyamoto]], who was not involved in the development of this game. It is notable for having been the last original side-scrolling ''Super Mario'' game until 2006's ''[[New Super Mario Bros.]]'', 13½ years later (not counting [[reissue]]s). Like ''Super Mario Land'', this game was originally excluded from the main ''[[Super Mario (series)|Super Mario]]'' series by [[Nintendo]],{{ref needed}} but went on to be included alongside the more traditional games for the 30th anniversary of ''[[Super Mario Bros.]]''<ref>{{media link|Super Mario Bros 30th Anniversary - JP Artwork.jpg|Official Japanese artwork for the 30th Anniversary of ''Super Mario Bros.'' illustrating the games part of the ''Super Mario'' series}}</ref> and the history pages from the Mario Portal and "The official home for Mario" websites.<ref>[https://www.nintendo.co.jp/character/mario/archives/ ''Super Mario'' game collection, Mario Portal website (Japanese)]</ref><ref>[https://mario.nintendo.com/history/ The official home for Mario - ''Super Mario'' games]</ref>


The Virtual Console release requires 44 [[Memory Card|blocks]] (5.6 MB) of memory to be installed.
==Story==
==Story==
'''Story from the instruction booklet'''<ref>''Super Mario Land 2: 6 Golden Coins'' instruction booklet, pages 3-4</ref>
'''Story from the instruction booklet'''<ref>''Super Mario Land 2: 6 Golden Coins'' instruction booklet, pages 3-4</ref>
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We must collect the 6 coins, attack Wario in the castle, and save everybody!<br><b><i>IT'S TIME TO SET OUT ON OUR MISSION!!</i></b><br>★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.
We must collect the 6 coins, attack Wario in the castle, and save everybody!<br><b><i>IT'S TIME TO SET OUT ON OUR MISSION!!</i></b><br>★The 6 Golden Coins are the coins needed to open the gate of Mario's castle.
</blockquote>
</blockquote>
After rescuing [[Princess Daisy]] from [[Tatanga]] in [[Sarasaland]], Mario returns to his own private island, appropriately named [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over [[Mario's castle|his castle]] and casted an evil spell to brainwash the island's inhabitants into serving him against Mario. The [[Golden Coin|6 Golden Coins]] (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these [[coin]]s so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.
After rescuing [[Princess Daisy]] from [[Tatanga]] in [[Sarasaland]], Mario returns to his own private island, appropriately named [[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]. Upon returning, however, he finds that an old rival of his named Wario had succeeded in taking over [[Mario's castle|his castle]] and cast an evil spell to brainwash the island's inhabitants into serving him against Mario. The [[Golden Coin|6 Golden Coins]] (the keys to Mario's castle) were spread throughout the island, and Mario must retrieve these [[coin]]s so that he can confront Wario in order to reclaim his castle and restore order to Mario Land.


The game begins with a simple "tutorial" level, [[Start]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
The game begins with a simple "tutorial" level, [[Mushroom Zone]], to help the player learn the controls of the game. This level can not be replayed. After this is completed, the player must travel through six different "zones" containing a series of levels to collect the coins:
[[File:Fire Wario.png|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
[[File:Fire Wario.png|thumb|[[Mario]] fighting [[Fire Mario#Super Mario Land 2: 6 Golden Coins|Fiery Wario]].]]
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Tree Zone]]: A large tree infested with giant insects, this zone is guarded by the [[Big Bird]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by [[Pako]], an octopus located inside of a [[whale]].
*The [[Turtle Zone]]: Inside of a giant tortoise, this zone is an aquatic environment and is guarded by an [[octopus (boss)|octopus]] located inside of a [[whale]].
*The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[Sewer Rat]].  
*The [[Macro Zone]]: A house-like zone that shrinks those who enter it, this zone is guarded by the [[sewer rat]].  
*The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (Super Mario Land 2: 6 Golden Coins)|Witch]].
*The [[Pumpkin Zone]]: Located inside a giant {{wp|jack-o'-lantern}} containing graveyards and haunted houses, this zone is guarded by the [[Witch (boss)|Witch]].
*The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]].
*The [[Mario Zone]]: A mechanical version of Mario, this zone is guarded by the [[Three Little Pigheads|Three Little Pigs]].
*The [[Space Zone]]: Encompassing the [[moon]] and stars, this zone is guarded by the alien Tatanga, the final boss of the original ''Super Mario Land''.
*The [[Space Zone]]: Encompassing the [[moon]] and stars, this zone is guarded by the alien Tatanga, the final boss of the original ''Super Mario Land''.
*In addition to the tutorial level, there is also [[Tenbōdai Course|another level that is not part of any specific "zone" or area]], and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
*In addition to the tutorial level, there is also [[Scenic Course|another level that is not part of any specific "zone" or area]], and lies off the path between the Tree Zone and the Macro Zone. Playing this level does not unlock anything, though does count as one of the exits in the game. Unlike the tutorial level, this level can be replayed.
 
After gathering the 6 Golden Coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to best him with his wits and superior jumping skills. Wario then begins using the same powerups as Mario used during his journey, such as a [[Carrot]] to give him hovering abilities and a [[Fire Flower]] to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario [[Small Wario|shrinks]] and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal and peace is restored to Mario Land.
After gathering the six golden coins, Mario can venture into a dangerous, transformed version of his old castle. Upon reaching the throne room, Mario finally confronts Wario and they duke it out. Though Wario was bigger and stronger, Mario was able to best him with his wits and superior jumping skills. Wario then begins using the same powerups as Mario used during his journey, such as a [[Carrot]] to give him hovering abilities and a [[Fire Flower]] to give him the power to throw fireballs. Despite these power-ups, however, Mario was still able to defeat him in battle. As a result, Wario [[Small Wario|shrinks]] and begins crying in defeat, but then throws one of his shoes at Mario before making his escape from the castle, with Mario following suit. With Wario gone, the castle returns to normal and peace is restored to Mario Land.


==Gameplay==
==Gameplay==
===Overview===
===Overview===
[[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]]
[[File:Super Mario Land 2 Tutorial Level.png|thumb|Gameplay screenshot of the tutorial level.]]
Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Mario (franchise)|Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with ''Super Mario Land''<nowiki>'</nowiki>s vehicle levels. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to.
Unlike the gameplay of its predecessor, ''Super Mario Land 2''<nowiki>'</nowiki>s gameplay more closely resembles that of past ''[[Super Mario (franchise)|Super Mario]]'' franchise titles. Most notably, this game replaces the [[Superball Mario]] with a more traditional [[Fire Mario]] and does away with ''Super Mario Land''<nowiki>'</nowiki>s vehicle levels. The screen can now scroll to the left, allowing Mario to backtrack through levels, and character sprites have significantly increased in size, enabling more focused and fast-paced action as well as a better overall visual quality to the game. The game is one of the first ''Super Mario'' games to have two different difficulty levels: Normal and Easy mode. The level can be chosen by picking Mario's size with the {{button|gb|select}} button before picking which file to save to.


Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. Unlike those of ''Super Mario World'' and the earlier ''Super Mario Bros.'' games, <i>Super Mario Land 2</i>'s worlds do not have to be played linearly without requiring a hidden item or exit, although all worlds must still be cleared. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
Like in ''[[Super Mario World]]'', the game's locations can be traversed via an overworld map. This gives rise to a few secrets, including "shortcuts," which allow Mario to traverse the map more quickly, and a [[casino]] where Mario can gamble his coins to earn more lives. Unlike those of ''Super Mario World'' and the earlier ''Super Mario Bros.'' games, <i>Super Mario Land 2</i>'s worlds do not have to be played linearly without requiring a hidden item or exit, although all worlds must still be cleared. The player can return to the world map from a completed level by pressing {{button|gb|start}} to pause and then {{button|gb|select}}.
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Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
Mario can use [[Warp Pipe]]s in the same manner as in other games: by holding down on the {{button|gb|Pad}} while standing on top of one, up while jumping up into one above, or left or right for pipes that are horizontal.
====Game Boy====
====Game Boy====
*{{button|gb|A}}: Jump; swim
*{{button|gb|A}}: Jump; swim
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|<center>An alternative to [[1-Up Mushroom]]s, the [[1 UP Heart|1-Up Heart]] grants Mario one [[extra life]] when collected. They can be collected via ? Blocks and bonus games.</center>
|<center>An alternative to [[1-Up Mushroom]]s, the [[1 UP Heart|1-Up Heart]] grants Mario one [[extra life]] when collected. They can be collected via ? Blocks and bonus games.</center>
|-
|-
|<center>[[File:Heart 3up.png]]<br>[[3UP Heart|3-Up Heart]]</center>
|<center>[[File:Heart 3up.png]]<br>[[3-Up Heart]]</center>
|<center>N/A</center>
|<center>N/A</center>
|<center>Similarly to [[3-Up Moon]]s, a [[3UP Heart|3-Up Heart]] grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.</center>
|<center>Similarly to [[3-Up Moon]]s, a [[3-Up Heart]] grants Mario three extra lives when collected. They can be found in places that are hidden or difficult to reach.</center>
|-
|-
|<center>[[File:Carrot.png]]<br>[[Carrot]]</center>
|<center>[[File:Carrot.png]]<br>[[Carrot]]</center>
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|<center>[[File:SML2-SuperMushroom.png]]<br>[[Super Mushroom|Mushroom]]</center>
|<center>[[File:SML2-SuperMushroom.png]]<br>[[Super Mushroom|Mushroom]]</center>
|<center>[[File:Super Mario Land 2 Mario.png]]<br>[[Super Mario (form)|Super Mario]]</center>
|<center>[[File:Super Mario Land 2 Mario.png]]<br>[[Super Mario (form)|Super Mario]]</center>
|<center>As usual, a [[Super Mushroom|Mushroom]] powers [[Small Mario]] into [[Super Mario (form)|Super Mario]]. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break [[Brick Block]]s either by jumping underneath them or by performing [[Spin Jump]]s by pressing down {{button|gb|pad}} in midair to break them on top, a technique similar to the one from ''Super Mario World''. Certain enemies, such as [[Koopa (species)|Koopa]]s, which normally require more than one hit to defeat, can be defeated in this manner.</center>
|<center>As usual, a [[Super Mushroom|Mushroom]] powers [[Small Mario]] into [[Super Mario (form)|Super Mario]]. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break [[Brick Block|brick]]s either by jumping underneath them or by performing [[Spin Jump]]s by pressing down {{button|gb|pad}} in midair to break them on top, a technique similar to the one from ''Super Mario World''. Certain enemies, such as [[Koopa (species)|Koopa]]s, which normally require more than one hit to defeat, can be defeated in this manner.</center>
|-
|-
|<center>[[File:SML2-SuperStar.png]]<br>[[Super Star|Star]]</center>
|<center>[[File:SML2-SuperStar.png]]<br>[[Super Star|Star]]</center>
|<center>[[Invincible Mario]]</center>
|<center>[[Invincible Mario]]</center>
|<center>Collecting a [[Super Star|Star]] turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationery when struck out of the [[? Block]] it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.</center>
|<center>Collecting a [[Super Star|Star]] turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationary when struck out of the [[? Block]] it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward. Defeating one hundred enemies grants another Star.</center>
|}
|}


==Worlds==
==Worlds==
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
As the game's title suggests, the game is split into six different worlds, and then a final level where Mario fights Wario, the final boss.
 
{|class="wikitable sortable"border=1 cellpadding=3 style="text-align:center; border-collapse:collapse;margin:0 auto;"
{| class="wikitable sortable" border=1 cellpadding=3 style="text-align:center; border-collapse:collapse;margin: 0 auto;"
|-
|-
!style="background: #ff8c00"|World
!style="background:#ff8c00"|World
!style="background: #ff8c00"|Coin
!style="background:#ff8c00"|Coin
!style="background: #ff8c00"|Boss
!style="background:#ff8c00"|Boss
!style="background: #ff8c00"|Levels
!style="background:#ff8c00"|Levels
|-
|-
|style="text-align:center"|[[File:Sml2map.png|160px]]<br>Overworld courses
|style="text-align:center"|[[File:Sml2map.png|160px]]<br>Overworld courses
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|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Start]]
*[[Mushroom Zone]]
*<!--[[File:Hippo zone.png|92px]]<br-->[[Hippo (level)|Hippo]], Entrance to the [[Space Zone]]
*<!--[[File:Hippo zone.png|92px]]<-->[[Hippo (level)|Hippo]], Entrance to the [[Space Zone]]
*[[Tenbōdai Course]]
*[[Scenic Course]]
*[[Casino]]
*[[Casino]]
|}
|}
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|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Tree Zone Area 1]]
*[[Invincibility!]]
*[[Tree Zone Area 2]]
*[[In the Trees]]
*[[Tree Zone Area 3]]
*[[The Exit]]
*[[Tree Zone Area 4]]
*[[Honeybees (level)|Honeybees]]
*[[Tree Zone Area 5]]
*[[Final Boss: The Big Bird]]
*[[Tree Zone Special Area]]
*[[Secret Course 1]]
|}
|}
|-
|-
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|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Space Zone Area 1]]
*[[Moon stage]]
*[[Space Zone Area 2]]
*[[Star stage]]
*[[Space Zone Special Area]]
*[[Secret Course 2]]
|}
|}
|-
|-
|[[File:Macro zone.png|160px]]<br>'''[[Macro Zone]]'''
|[[File:Macro zone.png|160px]]<br>'''[[Macro Zone]]'''
|[[File:Macrogoldcoin.png]]
|[[File:Macrogoldcoin.png]]
|[[File:Ricky art SML2.png|100px]]<br>[[Sewer Rat]]
|[[File:Ricky art SML2.png|100px]]<br>[[Sewer rat]]
|align=left|
|align=left|
{|
{|
|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Macro Zone Area 1]]
*[[The Ant Monsters]]
*[[Macro Zone Area 2]]
*[[In the Syrup Sea]]
*[[Macro Zone Area 3]]
*[[Fiery Mario–Special Agent]]
*[[Macro Zone Area 4]]
*[[Final Boss: One Mighty Mouse!]]
*[[Macro Zone Special Area]]
*[[Secret Course 3]]
|}
|}
|-
|-
|[[File:SML2 PumpkinZone.png|160px]]<br>'''[[Pumpkin Zone]]'''
|[[File:SML2 PumpkinZone.png|160px]]<br>'''[[Pumpkin Zone]]'''
|[[File:Pumpkingoldcoin.png]]
|[[File:Pumpkingoldcoin.png]]
|[[File:SML2 Artwork Witch.png|100px]]<br>[[Witch (Super Mario Land 2: 6 Golden Coins)|Witch]]
|[[File:SML2 Artwork Witch.png|100px]]<br>[[Witch (boss)|Witch]]
|align=left|
|align=left|
{|
{|
|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Pumpkin Zone Area 1]]
*[[Bat Course]]
*[[Pumpkin Zone Area 2]]
*[[Pumpkin Zone Level 2]]
*[[Pumpkin Zone Area 3]]
*[[Pumpkin Zone Level 3]]
*[[Pumpkin Zone Area 4]]
*[[Witch's Mansion Course]]
*[[Pumpkin Zone Special Area 1]]
*[[Secret Course 4]]
*[[Pumpkin Zone Special Area 2]]
*[[Secret Course 5]]
|}
|}
|-
|-
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|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Mario Zone Area 1]]
*[[Fiery Blocks]]
*[[Mario Zone Area 2]]
*[[Mario the Circus Star!]]
*[[Mario Zone Area 3]]
*[[Beware: Jagged Spikes]]
*[[Mario Zone Area 4]]
*[[Final Bosses: Three Mean Pigs!]]
|}
|}
|-
|-
|[[File:TurtleZone.png|160px]]<br>'''[[Turtle Zone]]'''
|[[File:TurtleZone.png|160px]]<br>'''[[Turtle Zone]]'''
|[[File:Turtlegoldcoin.png]]
|[[File:Turtlegoldcoin.png]]
|[[File:SML2 Artwork - Octopus.png|100px]]<br>[[Pako|Pako & Poko]]
|[[File:SML2 Artwork - Octopus.png|100px]]<br>[[Octopus (boss)|Octopus]]
|align=left|
|align=left|
{|
{|
|-
|-
|style="text-align:left"|
|style="text-align:left"|
*[[Turtle Zone Area 1]]
*[[Cheep Cheep Course]]
*[[Turtle Zone Area 2]]
*[[Turtle Zone (level)|Turtle Zone]]
*[[Turtle Zone Area 3]]
*[[Whale Course]]
*[[Turtle Zone Special Area]]
*[[Secret Course 6]]
|}
|}
|-
|-
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==Enemies and obstacles==
==Enemies and obstacles==
{| class="sortable" border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|- style="background: #ff8c00;"
|-style="background:#ff8c00;"
!Name
!Name
!Sprite
!Sprite
!Description
!Description
|-  
!First appearance
|[[Antotto]]
!Last appearance
|-
|[[Ant]]
!bgcolor=#FFFFFF|[[File:Ant SML2.png]]
!bgcolor=#FFFFFF|[[File:Ant SML2.png]]
|Marches back and forth in a small area, damaging Mario if touched.
|Marches back and forth in a small area, damaging Mario if touched.
|-  
|align=center|[[The Exit]]
|[[Aqua Kuribō]]
|align=center|[[In the Syrup Sea]]
|-
|[[Aqua Goomba]]
!bgcolor=#FFFFFF|[[File:SML2AquaGoomba.png]]
!bgcolor=#FFFFFF|[[File:SML2AquaGoomba.png]]
|Moves like a Goomba and propels Mario high into the air when stomped.
|Moves like a Goomba and propels Mario high into the air when stomped.
|-  
|colspan="2"align=center|[[Whale Course]]
|-
|[[Battle Beetle]]
|[[Battle Beetle]]
!bgcolor=#FFFFFF|[[File:Battlebeetle.png]]
!bgcolor=#FFFFFF|[[File:Battlebeetle.png]]
|Jumps into the air, and flies downwards at an angle.
|Jumps into the air, and flies downwards at an angle.
|-
|align=center|[[The Exit]]
|[[]]
|align=center|[[In the Syrup Sea]]
!bgcolor=#FFFFFF|[[File:Fly-SML2.png]]
|-
|Flies away when Mario gets close.
|-  
|[[Bear (enemy)|Bear]]
|[[Bear (enemy)|Bear]]
!bgcolor=#FFFFFF|[[File:Bear SML2 sprite.png]]
!bgcolor=#FFFFFF|[[File:Bear SML2 sprite.png]]
|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|Rolls on top of a [[Beach Ball]], which can be used to traverse spiky and dangerous floors.
|-  
|colspan="2"align=center|[[Mario the Circus Star!]]
|[[Bee (Super Mario Land 2: 6 Golden Coins)|Bee]]
|-
|[[Bee Fly]]
!bgcolor=#FFFFFF|[[File:Fly-SML2.png]]
|Flies away when Mario gets close.
|align=center|[[The Exit]]
|align=center|[[Fiery Mario–Special Agent]]
|-
|[[Beebee]]
!bgcolor=#FFFFFF|[[File:SML2 Bee.png]]
!bgcolor=#FFFFFF|[[File:SML2 Bee.png]]
|Emerges from honeycombs, trying to home in on Mario to sting him.
|Emerges from honeycombs, trying to home in on Mario to sting him.
|-  
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|[[Bēro]]
|-
|[[Bero]]
!bgcolor=#FFFFFF|[[File:Bero.png]]
!bgcolor=#FFFFFF|[[File:Bero.png]]
|Stays still, damaging Mario with its tongue. Can be used as a platform.
|Stays still, damaging Mario with its tongue. Can be used as a platform.
|colspan="2"align=center|[[Pumpkin Zone Level 2]]
|-
|[[Bigbee]]
!bgcolor=#FFFFFF|[[File:Buichi.png]]
|Drops down to crush Mario, then flies back to its position.
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|-
|[[Birdfish]]
!bgcolor=#FFFFFF|[[File:SML2 Toriuo.png]]
|Hops out of the water, and glides on the air for a brief period of time.
|colspan="2"align=center|[[Hippo (level)|Hippo]]
|-
|-
|[[Blurp]]
|[[Blurp]]
!bgcolor=#FFFFFF|[[File:SML2 Blurp.png]]
!bgcolor=#FFFFFF|[[File:SML2 Blurp.png]]
|Swims aimlessly in one direction, while occasionally pausing.
|Swims aimlessly in one direction, while occasionally pausing.
|align=center|[[Hippo (level)|Hippo]]
|align=center|[[Cheep Cheep Course]]
|-
|-
|[[Bomubomu]]
|[[Bomubomu]]
!bgcolor=#FFFFFF|[[File:CannonPig-SML2.png]]
!bgcolor=#FFFFFF|[[File:CannonPig-SML2.png]]
|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|Patrols an area, occasionally shooting cannonballs horizontally or diagonally.
|align=center|[[Moon stage]]
|align=center|[[Final Bosses: Three Mean Pigs!]]
|-
|-
|[[Boo]]
|[[Boo]]
!bgcolor=#FFFFFF|[[File:SML2 Boo.png]]
!bgcolor=#FFFFFF|[[File:SML2 Boo.png]]
|Chases Mario whenever he's not facing it, but hides when he is.
|Chases Mario whenever he is not facing it, but hides when he is.
|align=center|[[Bat Course]]
|align=center|[[Witch's Mansion Course]]
|-
|-
|[[Bopping Toady]]
|[[Bopping Toady]]
!bgcolor=#FFFFFF|[[File:Bopping Toady.png]]
!bgcolor=#FFFFFF|[[File:Bopping Toady.png]]
|Hops a small distance before lashing out its tongue for a short-ranged attack.
|Hops a small distance before lashing out its tongue for a short-ranged attack.
|-
|colspan="2"align=center|[[Invincibility!]]
|[[Boulder]]
!bgcolor=#FFFFFF|[[File:SML2Boulder.png]]
|Dug up by Goronto, and rolled towards Mario.
|-
|[[Būichi]]
!bgcolor=#FFFFFF|[[File:Buichi.png]]
|Drops down to crush Mario, then flies back to its position.
|-
|-
|[[Bullet Bill]]
|[[Bullet Bill]]
!bgcolor=#FFFFFF|[[File:BulletBill-SML2.png]]
!bgcolor=#FFFFFF|[[File:BulletBill-SML2.png]]
|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|A bullet that is periodically fired out of [[Bill Blaster|Turtle Cannon]]s.
|-  
|align=center|[[Beware: Jagged Spikes]]
|align=center|[[Turtle Zone (level)|Turtle Zone]]
|-
|[[Cannonball]]
|[[Cannonball]]
!bgcolor=#FFFFFF|[[File:SML2Cannonball.png]]
!bgcolor=#FFFFFF|[[File:SML2Cannonball.png]]
|Fired from [[Bomubomu]] either horizontally or diagonally.
|Fired from [[Bomubomu]] either horizontally or diagonally.
|align=center|[[Moon stage]]
|align=center|[[Final Bosses: Three Mean Pigs!]]
|-
|-
|[[Cheep Cheep]]
|[[Cheep Cheep|Cheep-Cheep]]
!bgcolor=#FFFFFF|[[File:SML2CheepCheep.png]]
!bgcolor=#FFFFFF|[[File:SML2CheepCheep.png]]
|Swims back and forth in the water.
|Swims back and forth in the water.
|align=center|[[In the Syrup Sea]]
|align=center|[[Cheep Cheep Course]]
|-
|-
|[[Chikunto]]
|[[Chikunto]]
!bgcolor=#FFFFFF|[[File:SpikedAnt_SML2.png]]
!bgcolor=#FFFFFF|[[File:SpikedAnt_SML2.png]]
|Has retractable spikes that can damage Mario if he tries to jump on it.
|Has retractable spikes that can damage Mario if he tries to jump on it.
|colspan="2"align=center|[[The Ant Monsters]]
|-
|[[Collector]]
!bgcolor=#FFFFFF|[[File:Keipu SML2.png]]
|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|colspan="2"align=center|[[Final Boss: One Mighty Mouse!]]
|-
|-
|[[Dokanto]]
|[[Dokanto]]
!bgcolor=#FFFFFF|[[File:BazookaAnt-SML2.png]]
!bgcolor=#FFFFFF|[[File:BazookaAnt-SML2.png]]
|Antotto with cannons on their heads that periodically fire pellets.
|An ant with cannons on their heads that periodically fire pellets.
|colspan="2"align=center|[[The Ant Monsters]]
|-
|-
|[[Dondon]]
|[[Dondon]]
!bgcolor=#FFFFFF|[[File:SML2 Dondon.png]]
!bgcolor=#FFFFFF|[[File:SML2 Dondon.png]]
|Flies forwards in a straight line.
|Flies forwards in a straight line.
|align=center|[[Hippo (level)|Hippo]]
|align=center|[[Final Boss: The Big Bird]]
|-
|[[Falling spike]]
!bgcolor=#FFFFFF|[[File:Falling Spike SML2 sprite.png]]
|Falls from the ceiling to hit Mario.
|colspan="2"align=center|[[Bat Course]]
|-
|-
|[[F Boy]]
|[[Fireball Boy]]
!bgcolor=#FFFFFF|[[File:SML2Fboi.png]]
!bgcolor=#FFFFFF|[[File:SML2Fboi.png]]
|Hovers around in a figure-eight area.
|Hovers around in a figure-eight area.
|-
|colspan="2"align=center|[[Pumpkin Zone Level 2]]
|[[Falling Spike]]
!bgcolor=#FFFFFF|[[File:Falling Spike SML2 sprite.png]]
|Falls from the ceiling to hit Mario.
|-
|[[Fire Pakkun Zō]]
!bgcolor=#FFFFFF|[[File:Piranha Plant Statues.png]]
|Fire large, horizontal fireballs at Mario.
|-
|-
|[[Floating Face]]
|[[Floating Face]]
!bgcolor=#FFFFFF|[[File:Don Gabamen SML2.png]]
!bgcolor=#FFFFFF|[[File:Don Gabamen SML2.png]]
|Bounces around diagonally in small rooms.
|Bounces around diagonally in small rooms.
|-  
|colspan="2"align=center|[[Mario's castle]]
|[[Furizō|Furiko]]
|-
|[[Furizo|Furiko]]
!bgcolor=#FFFFFF|[[File:SML2Furiko.png]]
!bgcolor=#FFFFFF|[[File:SML2Furiko.png]]
|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizō.
|Moves back and forth in a pendulum-like swing to damage Mario. Smaller than Furizo.
|-  
|colspan="2"align=center|[[Mario's castle]]
|[[Furizō]]
|-
|[[Furizo]]
!bgcolor=#FFFFFF|[[File:SML2-SpikedBallsprite.png]]
!bgcolor=#FFFFFF|[[File:SML2-SpikedBallsprite.png]]
|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|Moves back and forth in a pendulum-like swing to damage Mario. Larger than Furiko.
|colspan="2"align=center|[[Mario's castle]]
|-
|-
|[[Genkottsu]]
|[[Ghost Goomba]]
!bgcolor=#FFFFFF|[[File:SML2Genkottsu.png]]
!bgcolor=#FFFFFF|[[File:SML2 Terekuribo.png]]
|A replica of Wario's fist that crashes down at great speed.
|Moves like a Goomba, but cannot be defeated with a stomp.
|colspan="2"align=center|[[Pumpkin Zone Level 3]]
|-
|-
|[[Goomba]]
|[[Goomba]]
!bgcolor=#FFFFFF|[[File:Goomba-SML2.gif]]
!bgcolor=#FFFFFF|[[File:Goomba-SML2.gif]]
|Walks forwards aimlessly, can be defeated with one stomp.
|Walks forward aimlessly, can be defeated with one stomp.
|align=center|[[Mushroom Zone]]
|align=center|[[Cheep Cheep Course]]
|-
|-
|[[Goronto]]
|[[Goronto]]
!bgcolor=#FFFFFF|[[File:MinerAnt-SML2.png]]
!bgcolor=#FFFFFF|[[File:MinerAnt-SML2.png]]
|Digs up rocks and rolls them towards Mario.
|Digs up rocks and rolls them towards Mario.
|colspan="2"align=center|[[The Ant Monsters]]
|-
|-
|[[Grubby]]
|[[Grubby]]
!bgcolor=#FFFFFF|[[File:Beelarvaspiked.png]]
!bgcolor=#FFFFFF|[[File:Beelarvaspiked.png]]
|A spiky [[Unera]] that cannot be jumped on.
|A spiky [[Unera]] that cannot be jumped on.
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|-
|-
|[[Guruguri]]
|[[Honebon]]
!bgcolor=#FFFFFF|[[File:SML2Satellite.png]]
|Spins around a point slowly to damage Mario if touched.
|-
|[[Honebōn]]
!bgcolor=#FFFFFF|[[File:SML2-Fishbone.png]]
!bgcolor=#FFFFFF|[[File:SML2-Fishbone.png]]
|Swims underwater in an upside-down V-shape.
|Swims underwater in an upside-down V-shape.
|-
|align=center|[[Fiery Mario–Special Agent]]
|[[J-son]]
|align=center|[[Whale Course]]
!bgcolor=#FFFFFF|[[File:Maskie.png]]
|Walks forwards aimlessly, propels Mario upwards when stomped.
|-
|-
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
|[[Jack-in-the-Box (enemy)|Jack-in-the-Box]]
!bgcolor=#FFFFFF|[[File:SML2 Jack-in-the-Box.png]]
!bgcolor=#FFFFFF|[[File:SML2 Jack-in-the-Box.png]]
|Emerges from [[? Block]]s, then hops around wildly.
|Emerges from [[? Block]]s, then hops around wildly.
|colspan="2"align=center|[[Beware: Jagged Spikes]]
|-
|-
|[[Karakara]]
|[[Karakara]]
!bgcolor=#FFFFFF|[[File:SML2 Karakara.png]]
!bgcolor=#FFFFFF|[[File:SML2 Karakara.png]]
|Hops into the air, before opening up and floating down, while moving side-to-side.
|Hops into the air, before opening up and floating down, while moving side-to-side.
|colspan="2"align=center|[[Pumpkin Zone Level 2]]
|-
|-
|[[Karamenbō]]
|[[Karamenbo]]
!bgcolor=#FFFFFF|[[File:Karamenbo.png]]
!bgcolor=#FFFFFF|[[File:Karamenbo.png]]
|Four spinning pillars that come crashing down from the sky before rising back up.
|Four spinning pillars that come crashing down from the sky before rising back up.
|-
|colspan="2"align=center|[[Mario's castle]]
|[[Keipu]]
!bgcolor=#FFFFFF|[[File:Keipu SML2.png]]
|Runs away carrying a [[1 UP Heart|1-Up Heart]].
|-
|-
|[[Kiddokatto]]
|[[Kiddokatto]]
!bgcolor=#FFFFFF|[[File:SML2 Kiddokatto.png]]
!bgcolor=#FFFFFF|[[File:SML2 Kiddokatto.png]]
|Charges at Mario at high speeds, usually in groups.
|Charges at Mario at high speeds, usually in groups.
|colspan="2"align=center|[[Beware: Jagged Spikes]]
|-
|-
|[[Koopa Troopa]]
|[[Koopa Troopa]]
!bgcolor=#FFFFFF|[[File:SML2 Koopa Troopa.png]]
!bgcolor=#FFFFFF|[[File:SML2 Koopa Troopa.png]]
|Can be knocked into its shell, which can be kicked to hurt other enemies.
|Can be knocked into its shell, which can be kicked to hurt other enemies.
|align=center|[[Mushroom Zone]]
|align=center|[[Secret Course 6]]
|-
|-
|[[Kurokyura]]
|[[Kurokyura]]
!bgcolor=#FFFFFF|[[File:SML2Kurokyura.png]]
!bgcolor=#FFFFFF|[[File:SML2Kurokyura.png]]
|Stays in place, sending small bats called [[Minikyura]] after Mario.
|Stays in place, sending small bats called [[Minikyura]] after Mario.
|colspan="2"align=center|[[Bat Course]]
|-
|-
|[[Kyororo]]
|[[Kyororo]]
!bgcolor=#FFFFFF|[[File:SML2 Kyororo.png]]
!bgcolor=#FFFFFF|[[File:SML2 Kyororo.png]]
|Waits for Mario to appear before charging at him.
|Waits for Mario to appear before charging at him.
|colspan="2"align=center|[[Pumpkin Zone Level 2]]
|-
|-
|[[Kyotonbo]]
|[[Kyotonbo]]
!bgcolor=#FFFFFF|[[File:Kyotonbo.png]]
!bgcolor=#FFFFFF|[[File:Kyotonbo.png]]
|Flies in quick, darting motions to home in on Mario.
|Flies in quick, darting motions to home in on Mario.
|colspan="2"align=center|[[Invincibility!]]
|-
|[[Masked Ghoul]]
!bgcolor=#FFFFFF|[[File:Maskie.png]]
|Walks forward aimlessly like a Goomba, but propels Mario upwards when stomped.
|align=center|[[Bat Course]]
|align=center|[[Witch's Mansion Course]]
|-
|[[Mechanical fist]]
!bgcolor=#FFFFFF|[[File:SML2Genkottsu.png]]
|A replica of Wario's fist that crashes down at great speed.
|colspan="2"align=center|[[Mario's castle]]
|-
|-
|[[Minikyura]]
|[[Minikyura]]
!bgcolor=#FFFFFF|[[File:SML2Minikyura.png]]
!bgcolor=#FFFFFF|[[File:SML2Minikyura.png]]
|Small bats fired at Mario by Kurokyura.
|Small bats fired at Mario by Kurokyura.
|colspan="2"align=center|[[Bat Course]]
|-
|-
|[[Mōgyo]]
|[[Moofish]]
!bgcolor=#FFFFFF|[[File:SML2 Mogyo.png]]
!bgcolor=#FFFFFF|[[File:SML2 Mogyo.png]]
|Swims in sap, and charges at Mario horizontally if he gets close.
|Swims in sap, and charges at Mario horizontally if he gets close.
|colspan="2"align=center|[[In the Trees]]
|-
|-
|[[Neijī]]
|[[No. 48]]
!bgcolor=#FFFFFF|[[File:Screwer-SML2.png]]
|Emerges from the ground, and bounces towards Mario.
|-
|[[No.48]]
!bgcolor=#FFFFFF|[[File:Alien SML2.png]]
!bgcolor=#FFFFFF|[[File:Alien SML2.png]]
|Jumps around, and fires arcing, exploding stars.
|Jumps around, and fires arcing, exploding stars.
|colspan="2"align=center|[[Moon stage]]
|-
|-
|[[Noko Bombette]]
|[[Noko Bombette]]
!bgcolor=#FFFFFF|[[File:NokoBombette-SML2.png]]
!bgcolor=#FFFFFF|[[File:NokoBombette-SML2.png]]
|Patrols an area, and explodes after being stomped.
|Patrols an area, and explodes after being stomped.
|colspan="2"align=center|[[In the Trees]]
|-
|-
|[[Paragoomba|Para-Goomba]]
|[[Paragoomba|Para-Goomba]]
!bgcolor=#FFFFFF|[[File:SML2Paragoomba.png]]
!bgcolor=#FFFFFF|[[File:SML2Paragoomba.png]]
|Hops around in a small area, having their wings removed with one stomp.
|Hops around in a small area, having their wings removed with one stomp.
|align=center|[[Mushroom Zone]]
|align=center|[[Whale Course]]
|-
|-
|[[Pikku]]
|[[Pikku]]
!bgcolor=#FFFFFF|[[File:Pick-SML2.png]]
!bgcolor=#FFFFFF|[[File:Pick-SML2.png]]
|Hops back and forth in a small area.
|Hops back and forth in a small area.
|colspan="2"align=center|[[Witch's Mansion Course]]
|-
|-
|[[Piranha Plant]]
|[[Piranha Plant]]
!bgcolor=#FFFFFF|[[File:PiranhaPlant-SML2.png]]
!bgcolor=#FFFFFF|[[File:PiranhaPlant-SML2.png]]
|Periodically emerges from pipes to bite Mario.
|Periodically emerges from pipes to bite Mario.
|align=center|[[Mushroom Zone]]
|align=center|[[Secret Course 6]]
|-
|[[Piranha Plant (statue)]]
!bgcolor=#FFFFFF|[[File:Piranha Plant Statues.png]]
|Fire large, horizontal fireballs at Mario.
|colspan="2"align=center|[[Mario's castle]]
|-
|-
|[[Poro]]
|[[Poro]]
!bgcolor=#FFFFFF|[[File:Miniship.png]]
!bgcolor=#FFFFFF|[[File:Miniship.png]]
|Orbits blocks or areas of empty space.
|Orbits blocks or areas of empty space.
|align=center|[[Moon stage]]
|align=center|[[Secret Course 2]]
|-
|-
|[[Ragumo]]
|[[Ragumo]]
!bgcolor=#FFFFFF|[[File:Ragumo.png]]
!bgcolor=#FFFFFF|[[File:Ragumo.png]]
|Burrows underground to pop up and damage Mario.
|Burrows underground to pop up and damage Mario.
|colspan="2"align=center|[[Invincibility!]]
|-
|-
|[[Rerere]]
|[[Rerere]]
!bgcolor=#FFFFFF|[[File:SML2 Rerere.png]]
!bgcolor=#FFFFFF|[[File:SML2 Rerere.png]]
|Bounces back and forth as it sweeps the ground.
|Bounces back and forth as it sweeps the ground.
|colspan="2"align=center|[[Witch's Mansion Course]]
|-
|[[Boulder|Rock]]
!bgcolor=#FFFFFF|[[File:SML2Boulder.png]]
|Dug up by Goronto, and rolled towards Mario.
|colspan="2"align=center|[[The Ant Monsters]]
|-
|[[Satellite]]
!bgcolor=#FFFFFF|[[File:SML2Satellite.png]]
|Spins around a point slowly to damage Mario if touched.
|colspan="2"align=center|[[Final Bosses: Three Mean Pigs!]]
|-
|[[Screw]]
!bgcolor=#FFFFFF|[[File:Screwer-SML2.png]]
|Emerges from the ground, and bounces towards Mario.
|colspan="2"align=center|[[Fiery Blocks]]
|-
|-
|[[Shark]]
|[[Shark]]
!bgcolor=#FFFFFF|[[File:SML2 Shark.png]]
!bgcolor=#FFFFFF|[[File:SML2 Shark.png]]
|Swims slowly in the water, but charges when Mario gets close.
|Swims slowly in the water, but charges when Mario gets close.
|align=center|[[Cheep Cheep Course]]
|align=center|[[Turtle Zone (level)|Turtle Zone]]
|-
|-
|[[Skeleton Bee]]
|[[Skeleton Bee]]
!bgcolor=#FFFFFF|[[File:SML2SkeletonBee.png]]
!bgcolor=#FFFFFF|[[File:SML2SkeletonBee.png]]
|A variant of Bee that can come back to life when stomped.
|A variant of Beebee that can come back to life when stomped.
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|-
|[[Spiked ball (Super Mario Land 2: 6 Golden Coins)|Spiked ball]]
!bgcolor=#FFFFFF|[[File:SML2Tosanboru.png]]
|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|align=center|[[Bat Course]]
|align=center|[[Witch's Mansion Course]]
|-
|-
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
|[[Spikey (Super Mario Land 2: 6 Golden Coins)|Spikey]]
!bgcolor=#FFFFFF|[[File:SML2 Spikey.png]]
!bgcolor=#FFFFFF|[[File:SML2 Spikey.png]]
|A hedgehog that curls up into a ball and dashes at Mario.
|A hedgehog that curls up into a ball and dashes at Mario.
|colspan="2"align=center|[[Invincibility!]]
|-
|-
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
|[[Spiny Cheep Cheep|Spiny Cheep-Cheep]]
!bgcolor=#FFFFFF|[[File:SpinyCheepCheep-puff.png]]
!bgcolor=#FFFFFF|[[File:SpinyCheepCheep-puff.png]]
|Occasionally puffs up to float upwards underwater.
|Occasionally puffs up to float upwards underwater.
|colspan="2"align=center|[[Cheep Cheep Course]]
|-
|-
|[[Stars (enemy)|Stars]]
|[[Star (enemy)|Star]]
!bgcolor=#FFFFFF|[[File:SML2Stars.png]]
!bgcolor=#FFFFFF|[[File:SML2Stars.png]]
|Floats in space, and can not be defeated by any means.
|Floats in space, and cannot be defeated by any means.
|align=center|[[Star stage]]
|align=center|[[Secret Course 2]]
|-
|-
|[[Tamara]]
|[[Tamara]]
!bgcolor=#FFFFFF|[[File:Tamara.png]]
!bgcolor=#FFFFFF|[[File:Tamara.png]]
|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|Egg-like enemies that emerge from small, plant-like pods and move upwards.
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|-
|-
|[[Tatenoko]]
|[[Tatenoko]]
!bgcolor=#FFFFFF|[[File:Tatenoko SML2.png]]
!bgcolor=#FFFFFF|[[File:Tatenoko SML2.png]]
|Sawblades that move horizontally on a set path.
|Sawblades that move horizontally on a set path.
|colspan="2"align=center|[[Fiery Blocks]]
|-
|-
|[[Terekuribō]]
|[[Tosenbo]]
!bgcolor=#FFFFFF|[[File:SML2 Terekuribo.png]]
|Moves like a Goomba, but can not be defeated with a stomp.
|-
|[[Toriuo]]
!bgcolor=#FFFFFF|[[File:SML2 Toriuo.png]]
|Hops out of the water, and glides on the air for a brief period of time.
|-
|[[Tōsanbōru]]
!bgcolor=#FFFFFF|[[File:SML2Tosanboru.png]]
|Moves along a vertical, chained path to damage Mario, pausing briefly before changing directions.
|-
|[[Tōsenbo]]
!bgcolor=#FFFFFF|[[File:Tosenbo.png]]
!bgcolor=#FFFFFF|[[File:Tosenbo.png]]
|Inflates briefly to block Mario's path.
|Inflates briefly to block Mario's path.
|-  
|colspan="2"align=center|[[Star stage]]
|-
|[[Bill Blaster|Turtle Cannon]]
|[[Bill Blaster|Turtle Cannon]]
!bgcolor=#FFFFFF|[[File:SML2BillBlaster.png]]
!bgcolor=#FFFFFF|[[File:SML2BillBlaster.png]]
|Periodically fires Bullet Bills at Mario.
|Periodically fires Bullet Bills at Mario.
|align=center|[[Beware: Jagged Spikes]]
|align=center|[[Turtle Zone (level)|Turtle Zone]]
|-
|-
|[[Unera]]
|[[Unera]]
!bgcolor=#FFFFFF|[[File:Unera.png]]
!bgcolor=#FFFFFF|[[File:Unera.png]]
|Crawls slowly while patrolling an area.
|Crawls slowly while patrolling an area.
|colspan="2"align=center|[[Honeybees (level)|Honeybees]]
|-
|-
|[[Unibō]]
|[[Unibo]]
!bgcolor=#FFFFFF|[[File:Unibo.png]]
!bgcolor=#FFFFFF|[[File:Unibo.png]]
|Indestructible enemies found in air and water.
|Indestructible enemies found in air and water.
|align=center|[[Hippo (level)|Hippo]]
|align=center|[[Turtle Zone (level)|Turtle Zone]]
|-
|-
|[[Fire Piranha Plant|Venus Fire Trap]]
|[[Fire Piranha Plant|Venus Fire Trap]]
!bgcolor=#FFFFFF|[[File:VenusFireTrap-SML2.png]]
!bgcolor=#FFFFFF|[[File:VenusFireTrap-SML2.png]]
|Periodically emerges from pipes, and shoots a fireball.
|Periodically emerges from pipes, and shoots a fireball.
|align=center|[[The Exit]]
|align=center|[[Pumpkin Zone Level 3]]
|-
|-
|[[Wakiri]]
|[[Wakiri]]
!bgcolor=#FFFFFF|[[File:Wakiri.png]]
!bgcolor=#FFFFFF|[[File:Wakiri.png]]
|Sawblades in the ground that move back and forth.
|Sawblades in the ground that move back and forth.
|colspan="2"align=center|[[Final Bosses: Three Mean Pigs!]]
|-
|-
|[[Yashichi]]
|[[Yashichi]]
!bgcolor=#FFFFFF|[[File:SML2Yashichi.png]]
!bgcolor=#FFFFFF|[[File:SML2Yashichi.png]]
|Spinning blades that move along tracks.
|Spinning blades that move along tracks.
|colspan="2"align=center|[[Fiery Blocks]]
|}
===Other obstacles===
{{more images|section=y|There are many different types of spike traps}}
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background:#ff8c00;"
!Name
!Sprite
!Description
!First appearance
!Last appearance
|-
|Fire
!bgcolor=#FFFFFF|[[File:Fire-SML2.gif]]
|Flames that damage the player.
|align=center|[[Fiery Mario–Special Agent]]
|align=center|[[Witch's Mansion Course]]
|-
|[[Lance]]
!bgcolor=#FFFFFF|[[File:SML2 Skewers and Unibo.png|100px]]
|Blade obstacles that rest in one place, usually along the ceiling, thrusting up and down in a set rhythm.
|align=center|[[Turtle Zone (level)|Turtle Zone]]
|align=center|[[Whale Course]]
|-
|[[Lava]]
!bgcolor=#FFFFFF|[[File:nocoverart.png|100px]]
|Molten rock that can cause the player to instantly lose a life.
|colspan="2"align=center|[[Mario's Castle]]
|-
|Rib bone
!bgcolor=#FFFFFF|[[File:Turtle Zone Area 3 SML2.png|100px]]
|Large pointy obstacles that damage the player.
|colspan="2"align=center|[[Whale Course]]
|-
|[[Spike Trap|Spikes]]
!bgcolor=#FFFFFF|[[File:nocoverart.png|100px]]
|Pointy obstacles that damage the player.
|align=center|[[Mushroom Zone]]
|align=center|[[Mario's Castle]]
|-
|[[Tree sap]]
!bgcolor=#FFFFFF|[[File:SML2 Sap.png|100px]]
|A gelatinous substance that Mario can swim through to get across spikes.
|colspan="2"align=center|[[In the Trees]]
|}
==Objects==
===Blocks===
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background:#ff8c00;"
!Name
!Sprite
!Description
|-
|[[? Block]]
!bgcolor=#FFFFFF|[[File:Super Mario Land 2 Block.png]]
|Contains a coin or item when hit.
|-
|[[Brick Block]]
!bgcolor=#FFFFFF|[[File:Super Mario Land 2 Brick Block.png]]
|Breaks or contains coins when hit.
|-
|[[Empty Block]]
!bgcolor=#FFFFFF|[[File:Super Mario Land 2 Empty Block.png]]
|A block that cannot be broken. When a ? Block is hit, it turns into an Empty Block.
|-
|[[Fiery block]]
!bgcolor=#FFFFFF|[[File:Super Mario Land 2 Fiery Block.png]]
|A block that can be destroyed by [[Fire Mario]].
|-
|[[Invisible/flashing block]]
!bgcolor=#FFFFFF|[[File:InvisBlock-SML2.gif]]
|A block that continuously flashes in the darkness.
|}
===Transportation objects===
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background:#ff8c00;"
!Name
!Sprite
!Description
|-
|[[Warp Pipe|Pipe]]
!bgcolor=#FFFFFF|[[File:CHB123SML2Pipe2.png]]
|Pipes going through the ground that transport the player to new areas.
|-
|[[Bubble]]
!bgcolor=#FFFFFF|[[File:Bubble-SML2.gif]]
|Bubbles that allow Mario to swim in air.
|-
|Crane
!bgcolor=#FFFFFF|[[File:nocoverart.png|50px]]
|Cranes that help Mario travel across spikes.
|}
===Platforms===
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background: #ff8c00;"
!Name
!Sprite
!Description
|-
|[[Ball on chains]]
!bgcolor=#FFFFFF|[[File:SML2 BallOnChains Stationary.png]][[File:SML2 BallOnChains.png]][[File:SML2 BallOnChains Flash.gif]]
|Spheres held up by chains. Black balls on chains move along with the chains they're hanging on for a short time when Mario land on them, while gray balls on chains remain stationary.
|-
|[[Cloud Lift]]
!bgcolor=#FFFFFF|[[File:SML2 Sprite Cloud Lift.png]]
|Clouds that serve as platforms.
|-
|[[Flimsy Lift]]
!bgcolor=#FFFFFF|[[File:nocoverart.png|50px]]
|Lifts that fall once stepped on.
|-
|[[Bone Lift]]
!bgcolor=#FFFFFF|[[File:HoneLift.png|50px]]
|Bony platforms with skulls at the end of them that rise once stepped on.
|-
|[[Heavy Zed]]
!bgcolor=#FFFFFF|[[File:Owlie.png]]
|Owls that carry the player to another area once stepped on.
|-
|[[Cog (obstacle)|Gear]]
!bgcolor=#FFFFFF|[[File:Mario Zone - Area 1.png|50px]]
|Gear-like platform that move Mario if he steps on them.
|-
|[[Mushroom Platform]]
!bgcolor=#FFFFFF|[[File:SML2 Mushroom Platform.png]]
|Mushrooms that serve as platforms.
|-
|[[Beach Ball]]
!bgcolor=#FFFFFF|[[File:BeachBall-SML2.gif]]
|Balls that serve as a platform, which roll and changes orientation when bumping into a wall. It can be used to pass spiky surfaces.
|-
|[[Conveyor Belt]]
!bgcolor=#FFFFFF|[[File:ConveyorBelt-SML2.gif]]
|Moving platforms that carry the player from one place to another without them having to move at all.
|-
|[[Skull Platform]]
!bgcolor=#FFFFFF|[[File:Skull Platform.gif]]
|Skull-shaped blocks with flashing eyes that quickly crumble away once stepped on.
|}
===Other===
{|class="sortable"border=1 cellspacing=0 cellpadding=3 style="border-collapse:collapse"
|-style="background:#ff8c00;"
!Name
!Sprite
!Description
|-
|[[Bell (Super Mario Land 2: 6 Golden Coins)|Midway Bell]]
!bgcolor=#FFFFFF|[[File:MidwayBell-SML2.png]]
|Bells that serve as checkpoints.
|-
|[[Bell (Super Mario Land 2: 6 Golden Coins)|Bonus Bell]]
!bgcolor=#FFFFFF|[[File:Bell-SML2.png]]
|Bells that hangs above the stage's goal exit.
|-
|[[Hippo]]
!bgcolor=#FFFFFF|[[File:Hippo-SML2.png]]
|Big, statue-like animals that releases bubbles.
|}
|}
{{br}}


==Educational film==
==Educational film==
[[File:MKMWarioBattle.png|thumb|right|Mario battling Wario, from the Japanese video based on the game.]]
[[File:MKMWarioBattle.png|thumb|Mario battling Wario, from the Japanese video based on the game.]]
{{main|Mario Kirby Meisaku Video}}
{{main|Mario Kirby Meisaku Video}}
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
An educational Japanese-only video, called ''[[Mario Kirby Meisaku Video]]'', was produced in 1995 based on the game. It featured a segment based off ''Super Mario Land 2'', and another one featuring [[Kirby]] and other characters from his series. The video follows an alternative version of the game's plot, where Wario steals treasures from a school, and after being informed by [[Princess Peach]], Mario embarks on a mission to defeat Wario. The intent of the videos was to teach Japanese children {{wp|kanji}}.
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Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
Although this game marks the first appearance of Wario, dialogue in the instruction booklet suggests that Wario is an old enemy of Mario who has been jealous of his fame and fortune. In the comic book inspired by this game, ''[[Mario vs. Wario]]'', Wario is portrayed slightly more sympathetically and is shown to have been one of Mario's friends when they were both children. However, because of the numerous indignities Mario (unknowingly) forced Wario to suffer, Wario has now sworn revenge on him (which causes the events of both ''Super Mario Land'' and ''Super Mario Land 2: 6 Golden Coins'').
==Color revision==
[[File:Supermarioland2the6goldencoins bonus room.png|thumb|The bonus game seen on Game Boy Color]]
When playing ''Super Mario Land 2: 6 Golden Coins'' on a [[Game Boy Color]], the game will display colors using a unique hardware-coded color palette.


==References to other games==
==References to other games==
*''[[Super Mario Bros.]]'' &ndash; After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
*''[[Super Mario Bros.]]'' &ndash; After Mario defeats [[Wario]], the ending cutscene reads "Thank you, Mario. Your quest is over." Princess Peach says this after Mario defeats Bowser in ''Super Mario Bros.''
*''[[Super Mario Bros. 3]]'' &ndash; The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
*''[[Super Mario Bros. 3]]'' &ndash; The music for [[Water Land]] can be heard in the background of the music for the [[Mario Zone]] and stage 3 of Tree Zone.
*''[[Super Mario Land]]'' &ndash; The direct predecessor of ''Super Mario Land 2: 6 Golden Coins''. It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
*''[[Super Mario Land]]'' &ndash; It is revealed that Wario stole Mario's castle during Mario's rescue of Princess Daisy. Tatanga is seen working for him in the [[Space Zone]], implying a connection between the two. Part of the [[Ghost House]] music is an arrangement of the coin room music from this game.
*''[[Super Mario World]]'' &ndash; [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. The [[Fire Flower]] also uses the same design as in this game.
*''[[Super Mario World]]'' &ndash; [[Super Mario (form)|Super Mario]]'s sprite in this game is the basis of his ''Super Mario Land 2: 6 Golden Coins'' sprite. Blurps return from this game, alongside enemies inspired by [[Monty Mole]]s and [[Fish Bone|Fishbone]]s, while [[Cheep Cheep|Cheep-Cheep]]s use a design inspired from their appearance in this game. Also, the [[Spin Jump|spin jump]] returns. While not directly observed in-game, the overall design of Mario Land's map strongly resembles the design for the map of [[Dinosaur Land]] from this game, as can be seen from official maps. [[Super Mushroom|Mushrooms]] and [[Fire Flower]]s also use their designs from this game.


==References in later games==
==References in later games==
*''[[Mario's Tennis]]'': Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
*''[[Mario's Tennis]]'' &ndash; Mario's sprite in the character selection looks almost exactly like his sprite from this game, only in a tennis outfit. Luigi's sprite in the character selection also looks noticeably similar.
*''[[Super Smash Bros.]]'': One of Mario's alternate costumes is based on Wario's outfit.
*''[[Super Smash Bros.]]'' &ndash; One of Mario's alternate costumes is based on Wario's outfit.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'': One of Wario's costumes is based on his in-game sprite.
*''[[Mario Golf (Nintendo 64)|Mario Golf]]'' &ndash; One of Wario's costumes is based on his in-game sprite.
*''[[Wario World]]'' &ndash; The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Wario World]]'' &ndash; The castle shown on the title graphic bears a striking resemblance to Mario's castle.
*''[[Mario & Luigi: Superstar Saga]]'' &ndash; The battle start sound is the same as the power up emerging from a ? Block sound in this game.
*''[[Mario & Luigi: Superstar Saga]]'' &ndash; The battle start sound is the same as the power up emerging from a ? Block sound in this game. The jumping sound effect is also the same between both games.
*''[[Super Smash Bros. Brawl]]'': One of Wario's alternate costumes is based on his in-game sprite.
*''[[Super Smash Bros. Brawl]]'' &ndash; One of Wario's alternate costumes is based on his in-game sprite.
*''[[Fortune Street]]'' &ndash; Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" of [[Starship Mario]] upside-down, it would be his.
*''[[Paper Mario: Sticker Star]]'' &ndash; The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[Paper Mario: Sticker Star]]'' &ndash; The Space Zone level theme is remixed when the [[Boom Box (Thing)|Boom Box]] [[Sticker#Things|Thing]] is used.
*''[[Fortune Street]] &ndash; ''Wario has [[Starship Mario#Trivia|a quote]] where he says that if he flips the "M" upside down it will be his.
*''[[WarioWare: Get It Together!]]'': The music in this game's credits plays the level entry jingle right before it transitions to [[9-Volt]]'s portion of the credits.
*''[[Super Mario 3D World]]'' &ndash; [[Bowser]] uses a [[Super Bell]] and [[Double Cherry|Double Cherries]] in the same way Wario used a [[Carrot]] and a [[Fire Flower]] in his battle with Mario.


==Development==
==Development==
Development for ''Super Mario Land 2: Six Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Mario'' games.<ref name="Shogakukan guide">''Super Mario Land 2: 6 Golden Coins'' official Shogakukan game guide, staff interview on pages 106-111 ([http://shmuplations.com/supermarioland2/ translation] provided by "Shmuplations", accessed September 10, 2016)</ref> Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is reknowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue [[Princess Peach|the princess]] as seen in most ''Mario'' games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit".
Development for ''Super Mario Land 2: 6 Golden Coins'' began in November 1991, and took ten months to complete. In a 1992 interview, the game's director and designer [[Hiroji Kiyotake]] discussed that the team originally wanted to divert from the conventional ideas established by the past ''Super Mario'' games.<ref name="Shogakukan guide">''Super Mario Land 2: 6 Golden Coins'' official Shogakukan game guide, staff interview on pages 106-111 ([https://shmuplations.com/supermarioland2/ translation] provided by "Shmuplations", accessed September 10, 2016)</ref> Pursuing this concept, the initial work on the game lead to the first draft being turned down, due to disagreements on whether the product properly represented Mario's character and the in-game world he is reknowned for. Realizing that they were on the wrong path, the team reworked it to "something a little closer to the existing Mario world". However, the team still desired to provide Mario with a new objective, rather than fighting to rescue [[Princess Peach|the princess]] as seen in most ''Super Mario'' games leading up to that time. The game's staff wanted a "change of pace", and decided that Mario should fight to win back something that belongs to him, rather than fighting for "someone else's benefit".


[[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]]
[[File:SML2 Photograph - Interviewed Developers.jpg|thumb|left|Various members of [[List of Super Mario Land 2: 6 Golden Coins staff|development staff]], who were a part of the interview published in the game's official Shogakukan guide. Clockwise from the top-left: [[Takahiro Harada]], [[Kazumi Totaka]], [[Takehiko Hosokawa]] and [[Hiroji Kiyotake]], with their respective ages at the time.]]
[[File:SML2 Artwork - Wario Alt 3.png|thumb|Wario, as depicted being sketched by a gloved hand. The glove shows a "K", which presumably signifies [[Hiroji Kiyotake]].]]
[[File:SML2 Artwork - Wario Alt 3.png|thumb|Wario, as depicted being sketched by a gloved hand. The glove shows a "K", which presumably signifies [[Hiroji Kiyotake]].]]
It was Kiyotake's idea to introduce [[Wario]] as a new character, with whom he discussed it with the assistant character designer [[Takehiko Hosokawa]], before presenting the idea to the rest of the game's staff. Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap (representing a "W") received immediate, enthusiastic support by the rest of the development staff.<ref name="Shogakukan guide" /> Wario's character was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake compared Mario and Wario to comic book characters {{wp|Popeye}} and {{wp|Bluto}}'s relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests. After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer [[Takahiro Harada]]. As well as Wario, there were many other characters which was proposed by Kiyotake. Many of these were either direct rejects, or characters that did not gain approval from the wider staff team.
It was Kiyotake's idea to introduce [[Wario]] as a new character, with whom he discussed it with the assistant character designer [[Takehiko Hosokawa]], before presenting the idea to the rest of the game's staff. Before Wario's actual character development, his name was the first thing that was decided on. It was derived from the Japanese word "warui", meaning "bad". The idea to have an upside-down "M" on his cap (representing a "W") received immediate, enthusiastic support by the rest of the development staff.<ref name="Shogakukan guide"/> Wario's character was based on the idea that a protagonist should have an arch-rival and nemesis. Kiyotake compared Mario and Wario to comic book characters {{wp|Popeye}} and {{wp|Bluto}}'s relationship, where Bluto is larger, stronger, and more cunning than his counterpart, and normally motivated by self-interests. After the idea of Wario was agreed on by the rest of the staff, Kiyotake discussed the details of in-game sprite animation and movement with programmer [[Takahiro Harada]]. As well as Wario, there were many other characters which was proposed by Kiyotake. Many of these were either direct rejects, or characters that did not gain approval from the wider staff team.


Kiyotake was very fond of the untouchable [[]] enemies used in [[Tree Zone|Tree]] and [[Macro Zone]]s, even causing him to "burst out laughing" after he first interacted with them after they were programmed. He was eager to see the remain in the final game, as he was amused by how it would likely annoy players. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the [[Game Boy]]'s D-pad to move in a diagonal direction. This was kept in mind while programming how Mario's [[Bunny Mario|Bunny]] and [[Space Mario|Spacesuit]] performed high jumps.
Kiyotake was very fond of the untouchable [[Bee Fly]] enemies used in [[Tree Zone|Tree]] and [[Macro Zone]]s, even causing him to "burst out laughing" after he first interacted with them after they were programmed. He was eager to see the Bee Fly remain in the final game, as he was amused by how it would likely annoy players. While developing the controls for the game, Harada considered that players may find it difficult to hold down two buttons on the [[Game Boy]]'s D-pad to move in a diagonal direction. This was kept in mind while programming how Mario's [[Bunny Mario|Bunny]] and [[Space Mario|Spacesuit]] performed high jumps.


[[Kazumi Totaka]], who composed the music for ''Super Mario Land 2: 6 Golden Coins'', acknowledged that the sound effect played when transforming into [[Super Mario (form)|Super Mario]] was originally identical to the one used for ''[[Super Mario World]]'' until about midway through development.<ref name="Shogakukan guide" /> However, he was afraid that the player would be given an impression that they are playing a game that overlaps with ''Super Mario World'', and become "negatively conscious" that they were playing on a small Game Boy screen compared to the television screen used by the [[Super Nintendo Entertainment System]]. Therefore, Totaka chose to use many different sound effects across other past ''Mario'' games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa. Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected.<ref name="Shogakukan guide" />
[[Kazumi Totaka]], who composed the music for ''Super Mario Land 2: 6 Golden Coins'', acknowledged that the sound effect played when transforming into [[Super Mario (form)|Super Mario]] was originally identical to the one used for ''[[Super Mario World]]'' until about midway through development.<ref name="Shogakukan guide"/> However, he was afraid that the player would be given an impression that they are playing a game that overlaps with ''Super Mario World'', and become "negatively conscious" that they were playing on a small Game Boy screen compared to the television screen used by the [[Super Nintendo Entertainment System]]. Therefore, Totaka chose to use many different sound effects across other past ''Super Mario'' games. Asides from composing, Totaka also had a partial role in some of the discussions between Kiyotake, Harada, and Hosokawa. Totaka was able to provide comments and feedback while proposed ideas were being evaluated. He was also able to come up with suggestions of his own, although these were mostly rejected.<ref name="Shogakukan guide"/>


According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to beta testers. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the beta version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the test stages, according to the feedback which they received from the beta testers.<ref name="Shogakukan guide" />
According to Takahiro Harada, the most challenging stage of development was adjusting and fine-tuning the test version after it was presented to playtesters. As he and the team had been playing and testing the gameplay since the beginning, they initially believed that the test version was too easy. However, Harada stated that the testers generally found the game very difficult. About 2-3 months was spent on making small changes to the stages, according to the feedback which they received from the playtesters.<ref name="Shogakukan guide"/>


==Reception==
==Reception==
{|class="wikitable review_template" cellpadding="4" style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
In ''{{wp|GamePro}}''{{'}}s review of the game, they give the game's fun factor a 5.0/5.0 and praise the game's graphics and control.<ref>''GamePro'' issue 43, pages 152-153.</ref> The publication praises the sound to a lesser extent, giving it only a 4.0/5.0 and calls the music "cute".
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
{|class="wikitable reviews"
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|Score
|Score
|Comment
|Comment
|-
|Game Boy
|Scary Larry, ''{{wp|GamePro}}''
|18/20
|"''Super Mario Land 2 is the most fun found on the Game Boy in a long time. The game play is not effected by the little screen, and some stages are more challenging than their 8-bit counterparts. Super Mario Land 2 is the kind of game that you'll play again and again. With so many hidden stages and so much awesome action, your battery bill will run as high as the plumber's bill. With everything and the kitchen sink included, this cart makes other Game Boy titles seem like sink sludge.''"
|-
|-
|[[Nintendo 3DS]]
|[[Nintendo 3DS]]
|Corbie Dillard, [http://www.nintendolife.com/reviews/2011/09/super_mario_land_2_6_golden_coins_3dsvc Nintendo Life]
|Corbie Dillard, [https://www.nintendolife.com/reviews/2011/09/super_mario_land_2_6_golden_coins_3dsvc Nintendo Life]
|9/10
|9/10
|align="left"|"''The original [[Super Mario Land]] was a solid start for the series on Nintendo's Game Boy system, but nothing could prepare gamers for what the developers were able to do with this sequel. They managed to improve every aspect of the game and even made the adventure a much longer and more rewarding experience this time around. The difficulty is perhaps a bit on the easy side, but it's still one of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was, and still is for that matter. If you're a Super Mario fan with a 3DS, you absolutely must take the opportunity to own this game; if you're not, this legendary release is good enough to make you one.''"
|align="left"|"''The original [[Super Mario Land]] was a solid start for the series on Nintendo's Game Boy system, but nothing could prepare gamers for what the developers were able to do with this sequel. They managed to improve every aspect of the game and even made the adventure a much longer and more rewarding experience this time around. The difficulty is perhaps a bit on the easy side, but it's still one of the best Game Boy titles ever released and a testament to just how capable a game system the Game Boy truly was, and still is for that matter. If you're a Super Mario fan with a 3DS, you absolutely must take the opportunity to own this game; if you're not, this legendary release is good enough to make you one.''"
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|align="left"|"''Easily one of the early highlights for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]], Super Mario Land 2: 6 Golden Coins brings a pure [[Genre#Platform|platforming]] experience to handheld owners, together with some unique attributes for the game to call its own. Length and toughness issues aside, Mario's second portable endeavour and Wario's introduction is simply a must play.''"
|align="left"|"''Easily one of the early highlights for the [[Nintendo 3DS#Nintendo eShop|3DS eShop]], Super Mario Land 2: 6 Golden Coins brings a pure [[Genre#Platform|platforming]] experience to handheld owners, together with some unique attributes for the game to call its own. Length and toughness issues aside, Mario's second portable endeavour and Wario's introduction is simply a must play.''"
|-
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Pre-release and unused content==
==Pre-release and unused content==
{{see also|tcrf:{{FULLPAGENAME}}}}
{{TCRF}}
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>
A pre-release screenshot, as well as a video, showed a different, less detailed title screen in at least one build, featuring a sign more similar to the one from ''Super Mario Land''.<ref>[http://randomhoohaas.flyingomelette.com/OtherGames/OtherGames-Z-SMALLCRAP.htm Source]</ref>


Line 590: Line 853:
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.
Some sprites were completely unused, such as swimming animations and forward-facing poses for Mario as Small Mario and Super Mario in the Space Zone. A trampoline highly reminiscent of one from ''[[Super Mario World]]'' may also be found.


Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud is positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Tenbōdai Course]] is missing.
Additionally, there were multiple changes to the overworld map that did not make the final cut. There is a cloud positioned above the Pumpkin Zone. Despite being fully functional, its code was disabled in the final game. Tiles for the top of Mario's castle are present as well, though are obscured by the darkened cloud in front of the castle. For reasons unknown, some water tiles next to Macro Zone's right chimney were switched around. A piece of the fence surrounding [[Scenic Course]] is missing.
 
<gallery>
<gallery>
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
SML2 early title screen.jpg|The early title screen. This can be seen in a Game Boy commercial.
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==Glitches==
==Glitches==
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
{{main|List of Super Mario Land 2: 6 Golden Coins glitches}}
===Out-of-bounds glitch===
===Out-of-bounds glitch===
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
In area 4 of [[Tree Zone]], the player can lure a [[Skeleton Bee]] to the far left part of the stage, then lure it to a greater height, then hold up and jump to do a high jump and bounce off of the Skeleton Bee to reach a normally inaccessible area. The player should then wait for the Skeleton Bee to follow Mario, then go as high as they can to bounce off of the Skeleton Bee again. Mario will go into the wall and slide to the right until he falls out of it, then he will enter an out-of-bounds area that contains glitched tiles (which can crash the game, reset it, or even unlock a stage).
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SML2 Artwork - Wario Alt 2.png|[[Wario]]
SML2 Artwork - Wario Alt 2.png|[[Wario]]
Kyororo.png|[[Kyororo]]
Kyororo.png|[[Kyororo]]
Mogyo.png|[[Mōgyo]]
Mogyo.png|[[Moofish]]
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
SML2 Artwork - Mario Land Map.png|[[Mario Land (Super Mario Land 2: 6 Golden Coins)|Mario Land]]
</gallery>
</gallery>


==Media==
==Media==
{{more media|section=yes}}
{{main-media}}
{{media table
{{media table
|file1=SML2 Invincible.oga
|file1=SML2 Invincible.oga
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=''スーパーマリオランド2 6つの金貨''
|Jap=スーパーマリオランド2 6つの金貨
|JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka
|JapR=Sūpā Mario Rando Tsū: Muttsu no Kinka
|JapM=''Super Mario Land 2: 6 Golden Coins''
|JapM=Super Mario Land 2: 6 Golden Coins
|Kor=''슈퍼 마리오 랜드 2''
|Kor=슈퍼 마리오 랜드 2
|KorR=Syupeo Malio Laendeu 2
|KorR=Syupeo Malio Laendeu 2
|KorM=''Super Mario Land 2''
|KorM=Super Mario Land 2
|ChiT=''超級瑪利歐樂園2 六個金幣''
|ChiT=超級瑪利歐樂園2 六個金幣
|ChiTR=Chāojí Mǎlìōu Lèyuán 2: Liùgè Jīnbì
|ChiTR=Chāojí Mǎlìōu Lèyuán 2: Liùgè Jīnbì
|ChiTM=''Super Mario Wonderland 2: Six Gold Coins''
|ChiTM=Super Mario Wonderland 2: Six Gold Coins
|ChiS=''玛利欧世界 第二集''<ref>[[:File:Chinese MANI GameBoy Box(Side).jpg]]</ref>
|ChiS=玛利欧世界 第二集<ref>[[:File:Chinese MANI GameBoy Box(Side).jpg]]</ref>
|ChiSR=Mǎlìōu Shìjiè dì èr jí
|ChiSR=Mǎlìōu Shìjiè dì èr jí
|ChiSM=''Mario World 2''
|ChiSM=Mario World: Second Episode
}}
}}


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{{SML2}}
{{SML2}}
{{MarioGames}}
{{Super Mario games}}
{{GB}}
{{GB}}
{{VirtualConsole}}
{{Virtual Console}}
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