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(→Courses with underwater segments: Piranha Plant Cove's finish line is underwater too.) |
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Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | Although the mechanic was introduced in ''Mario Kart 7'', ''[[Donkey Kong Barrel Blast]]'' features a similar mechanic, where the players could race underwater by riding on [[Enguarde the Swordfish]] or via their barrels. It is featured in [[Salty Sea (race course)|Salty Sea]], [[Shimmering Sea]] and [[Open Ocean]]. | ||
In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse | In ''[[Super Mario Kart]]'', if a driver goes into the water, they can drive underwater for about four seconds until [[Lakitu]] pulls them out. This allows them to potentially get back onto the racecourse unassisted. | ||
==In-game statistics== | ==In-game statistics== | ||
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{|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center | {|border="1"cellpadding="3"style="background:#f5f5f5;text-align:left;border-collapse:collapse;margin-bottom:5px;width:60%;"align=center | ||
|- | |- | ||
!width="12%" | !width="12%" style="background:#dedede" align=center|Track | ||
!width="10%" | !width="10%" style="background:#dedede" align=center|Games | ||
!width="33%" | !width="33%" style="background:#dedede" align=center|Description | ||
!width="5%" | !width="5%" style="background:#dedede" align=center|Optional? | ||
|- | |- | ||
|align=center|{{classic-link|SNES|Donut Plains 3}} | |align=center|{{classic-link|SNES|Donut Plains 3}} | ||
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|- | |- | ||
|align=center|{{classic-link|3DS|DK Jungle}} | |align=center|{{classic-link|3DS|DK Jungle}} | ||
|align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe | |align=center|''Mario Kart 7''<br>''Mario Kart 8''<br>''Mario Kart 8 Deluxe'' | ||
|Underneath the glider section when leaving the temple. | |Underneath the glider section when leaving the temple. | ||
|align=center|[[File:Check_mark.svg|17px]] | |align=center|[[File:Check_mark.svg|17px]] | ||
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|align=center|[[Dolphin Shoals]] | |align=center|[[Dolphin Shoals]] | ||
|align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe'' | |align=center|''Mario Kart 8''<br>''Mario Kart 8 Deluxe'' | ||
|Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. | |Every part of the track except for a large antigravity curve after the [[Maw-Ray]]. This includes the [[Finish Line (object)|Finish Line]]. | ||
|align=center|[[File:X_mark.svg|17px]] | |align=center|[[File:X_mark.svg|17px]] | ||
|- | |- | ||
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|align=center|[[Piranha Plant Cove]] | |align=center|[[Piranha Plant Cove]] | ||
|align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe'' | |align=center|''Mario Kart Tour''<br>''Mario Kart 8 Deluxe'' | ||
|Most of the track (Piranha Plant Cove | |Most of the track (Piranha Plant Cove, Piranha Plant Cove 2 and in ''Mario Kart 8 Deluxe''). <br>The entire track (Piranha Plant Cove 3). <br>Except for the second route in ''Tour'', this includes the Finish Line. | ||
|align=center|[[File:X_mark.svg|17px]] | |align=center|[[File:X_mark.svg|17px]] | ||
|- | |- | ||
|align=center|{{classic-link|Tour|Rome Avanti}} | |align=center|{{classic-link|Tour|Rome Avanti}} | ||
|align=center|''Mario Kart 8 Deluxe'' | |align=center|''Mario Kart 8 Deluxe'' | ||
|The | |The [[Trevi Fountain]]. Not drivable in ''Tour''. | ||
|align=center|[[File:Check mark.svg|17px]] | |align=center|[[File:Check mark.svg|17px]] | ||
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