Koopa Zapper: Difference between revisions

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'''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[shell|Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, they slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'' or ''[[Mario Kart Tour]]'', despite Koopa Cape returning as a retro course; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. Koopa Zappers work similarly to electric [[Fire Bar]]s.
'''Koopa Zappers'''<ref>Hodgson, David S. J. ''Mario Kart Wii'' Premiere Edition. Page 33.</ref> are obstacles in ''[[Mario Kart Wii]]''. They are [[Koopa Shell]]s with rotating electricity that appear in the underwater glass tunnel of [[Koopa Cape]]. Their electrical streams rotate around the tunnel, and if any racers come into contact with them, the racers slow down massively and shrink (as if they were hit by the [[Lightning]] item). The Koopa Zappers are not present in ''[[Mario Kart 7]]'', ''[[Mario Kart Tour]]'', or ''[[Mario Kart 8 Deluxe]]'', despite Koopa Cape returning as a [[classic course|Retro Course]]; instead, [[Cheep Cheep]]s occasionally swim around in the tunnel. Koopa Zappers work similarly to electric [[Fire Bar]]s.


==References==
==References==
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