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==Differences from the original== | ==Differences from the original== | ||
[[File:MK8D Mario Using Smart Steering.png|thumb|left|Mario driving with Smart Steering activated, indicated by the antenna at the back of the kart]] | [[File:MK8D Mario Using Smart Steering.png|thumb|left|Mario driving with Smart Steering activated, indicated by the antenna at the back of the kart]] | ||
The game features most of the base and DLC content of ''Mario Kart 8''. Content excluded includes [[Miiverse]] compatibility, [[stamp]]s, and the ability to upload [[Highlight Reel]]s on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017 | The game features most of the base and DLC content of ''Mario Kart 8''. Content excluded includes [[Miiverse]] compatibility, [[stamp]]s, and the ability to upload [[Highlight Reel]]s on YouTube - all of which were discontinued on the Wii U version when Miiverse was terminated on November 7, 2017. | ||
Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game. | Characters that were originally unlockable or exclusive to downloadable content in ''Mario Kart 8'' are available from the start in this game, marking the largest starting roster of any ''Mario Kart'' game. | ||
The user interface on the title screen has been almost entirely redesigned, being more simple than the Wii U game. | |||
The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off. | The game also introduces Smart Steering and Auto-Accelerate for beginners; the former makes staying on the track easier by automatically steering the vehicle away from edges on the track, while the latter makes the vehicle automatically accelerate (though this is not available in Battle Mode). If the Smart Steering mode is on, the player's vehicle will have a black antenna sticking out of its rear end; this antenna blinks yellow and bends when Smart Steering is in effect. Smart Steering and Auto-Accelerate can be toggled on and off individually for each player in the vehicle part selection menu and in the pause menu. There is also an additional level of [[Mini-Turbo]], called Ultra Mini-Turbo, denoted by purple sparks (referred to as pink in the British English version) that appear after the orange sparks. This new level of Mini-Turbo can only be used if Smart Steering is off. | ||
The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item. | The game features an in-game guide, directly accessible from the game's menu; this guide explains various techniques, Battle Mode, and the functions of each item. | ||
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When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes. | When playing with teams, flags colored to correspond to the teams are added behind the vehicles. If Smart Steering is on, then the Smart Steering antenna serves as the pole of the flag. These flags do not appear in Balloon Battle and Bob-omb Blast, as the colors of the balloons represent the teams in these modes. | ||
===Game modes=== | |||
200cc engine class for Time Trials has been added (separately recorded from the 150cc Time Trials). | |||
There are new [[Ghost (Mario Kart series)|staff ghosts]] for 200cc, while some of the 150cc staff ghosts have slightly different times compared to the original. | |||
Offline VS Race now requires a minimum of four races per cup instead of three. Additionally, the versus race menu was entirely redesigned. | |||
===Items=== | ===Items=== | ||
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===Online=== | ===Online=== | ||
Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]]. | Online lobbies have been changed in that players playing Worldwide or Regional VS Races between 1000 VR and 3000 VR will be randomized either a 100cc or 150cc race, and starting at over 3000 VR, players will now be randomized a 150cc, Mirror, or 200cc race. | ||
The engine class for the upcoming race in a race lobby is now shown in the lobby as the course is selected, via a "50", "100", "150", mirrored "150" (for Mirror), or "200" icon in the bottom right of the selected course icon. This extends to online battle lobbies, which will display a symbol of a yellow balloon (for Balloon Battle), a [[Potted Piranha Plant|potted Piranha Plant]] (for Renegade Roundup), a [[coin]] (for Coin Runners), a [[Shine Sprite]] (for Shine Thief), or a [[Bob-omb]] (for Bob-omb Blast) to denote which battle mode is about to be played. | |||
There is also an option to change character and vehicle combinations in an online lobby without having to leave; this is done by pressing {{button|switch|jc-left}} during the course selection of an online lobby. The [[Mii]] characters that represent the players in online lobbies wear racing suits, unlike in the original version in which they wore their regular outfits. | |||
The Mii of the previous race or battle's winner will also wear a [[crown]] identical to the one worn by the first-place player in Battle Mode. | |||
The newly added wireless and LAN modes use a very similar lobby to the online lobby, albeit visually set in a garage rather than on a [[Earth|globe]]. | |||
Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]]. | Players can now see the lap count or timer when spectating an online race or battle respectively. However, it is no longer possible to see the lap count when crossing the finish line nor the full results in multiplayer (including online lobbies) at the end of the race while watching Highlight Reels via [[Mario Kart TV]]. | ||
===Technical aspects=== | ===Technical aspects=== | ||
The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> The shadows present in the game are of higher quality in multiplayer. | The game now mostly renders in native 1920x1080 resolution in TV mode (sometimes switching to native 1728x972), and always renders at native 1280x720 resolution in Tabletop and Handheld Mode, instead of the dynamic 1280x720/1152x648 rendering resolution used in the original Wii U version. Motion blur when boosting is present in LAN and online mode, and in earlier builds, it was also present in splitscreen multiplayer.<ref>{{media link|MK8D 4-Player Gameplay Screenshot.png|Screenshot of the starting boost in a four-player split-screen VS Race}}.</ref> | ||
The shadows present in the game are of higher quality in multiplayer. | |||
The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes. | The game supports 5.1 surround. Effects that can play on the rear speakers include approaching shells, certain vehicles' engines, sceneries (e.g. bats, falling rocks, water, helicopters), and if other drivers are immediately to the side. Background music, Lakitu's countdowns, and menu sounds are mixed to stereo only. Some surround receiver producers' models may default to Standard modes that water out the effect (e.g. playing background music via side speakers), necessitating switching them to Straight/Direct or upmixing modes. | ||
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==Characters== | ==Characters== | ||
Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> | Excluding character variants, there are a total of 48 playable characters in ''Mario Kart 8 Deluxe'', including 40 in the base game and eight as DLC. All base and DLC characters from ''Mario Kart 8'' are present in the base roster of ''Mario Kart 8 Deluxe'' and are now available from the start, while more characters that were not present in ''Mario Kart 8'' are also added. The base game includes returning characters [[Bowser Jr.]], [[King Boo]], and [[Dry Bones]], who last appeared in the series as playable characters in ''[[Mario Kart Wii]]'', and [[Gold Mario]] (as a variant of [[Metal Mario]]), who was previously playable in ''[[Mario Kart Arcade GP DX]]''. It also introduces a new non-''Super Mario'' character, being the [[Inkling]] from ''[[inkipedia:Splatoon|Splatoon]]''. Both the Inkling Girl and Inkling Boy are playable, and they have three selectable colors each. At the game's launch, Inkling Girl and Inkling Boy took up separate slots on the character selection screen, as did the two Villagers, who were originally present in the same character slot (with the female Villager being a variant of the male one) in ''Mario Kart 8''. However, as of the version 3.0.0 update, Inkling Boy and female Villager are now considered variants of Inkling Girl and male Villager respectively.<ref>https://topics.nintendo.co.jp/article/ad54329a-2ddc-436d-8e96-43139628e6c3</ref> | ||
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==New items== | ==New items== | ||
[[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]] | [[File:Items from MK8DX.jpg|thumb|right|300px|The items found in the Tips mode]] | ||
The [[Boo]] | The [[Boo]] item makes a return in this game, functioning as it had previously. The [[Cape Feather]] was added to Battle Mode only, and is impossible to obtain otherwise. All other items from the Wii U version return as well, with their item distributions altered. | ||
<center> | <center> | ||
{|class="wikitable"width=75% | {|class="wikitable"width=75% | ||
!colspan="2"| | !colspan="2"| | ||
=== | ===Coins=== | ||
|- | |- | ||
|align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]] | |align=center|[[File:MK8D Cash.png|x75px]]<br>[[Cash]] | ||
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|- | |- | ||
!colspan="2"| | !colspan="2"| | ||
===New | |||
===New items=== | |||
|- | |- | ||
|align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]] | |align=center|[[File:NSMBW Boo Artwork.png|x75px]]<br>[[Boo]] |
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