Paah: Difference between revisions

839 bytes added ,  1 month ago
m
(14 intermediate revisions by 13 users not shown)
Line 15: Line 15:
|length3=0:04
|length3=0:04
}}
}}
The mechanic was created because [[Koji Kondo]] "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.<ref>Nintendo. (2023, October 18). "[//nintendo.com/us/whatsnew/ask-the-developer-vol-11-super-mario-bros-wonder-part-3 Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3 - News - Nintendo Official Site]". Nintendo.com.</ref>
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]].
As it could otherwise be assumed that the in-game characters do not {{wp|Diegetic music|hear the background music}}, their reaction to these sound effects may be considered to [[Fourth wall|break the fourth wall]].
==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS'' / ''Super Mario Odyssey''====
====''Super Mario 64'' / ''Super Mario 64 DS'' / ''Super Mario Odyssey''====
The jingle that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' uses the "Paah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by Nintendo.
The jingle that plays immediately after entering a [[painting]] in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'' uses the "Paah" sample to play the first six notes of the [[Ground Theme (Super Mario Bros.)#Super Mario 64|Ground Theme]] from ''[[Super Mario Bros.]]'' Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by [[Nintendo]].


This jingle is reused in ''[[Super Mario Odyssey]]'' when entering a painting to rematch a boss in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]].
This jingle is reused in ''[[Super Mario Odyssey]]'' when entering a painting to rematch a boss in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]].
Line 58: Line 60:


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music.
While ''[[New Super Mario Bros. Wii]]'' uses new overworld, underground, and athletic themes, the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. Enemies in this game are timed to react to the "Paah" sound embedded in the music.


There are two points in the [[tower]] theme that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the [[castle]] theme, the sound of orchestral cymbals is used in place of "Paah"s.
There are two points in the [[tower]] theme that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and strings near the beginning of the loop. In the [[castle]] theme, the sound of orchestral cymbals is used in place of "Paah"s.
Line 106: Line 108:


The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "Paah"s that were present originally.
The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8820. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "Paah"s that were present originally.
{{media table
{{media table
|file1=NSMB2 Ground Theme.oga
|file1=NSMB2 Ground Theme.oga
Line 143: Line 144:


====''Super Mario Maker'' series====
====''Super Mario Maker'' series====
In the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games (namely ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''), the ''New Super Mario Bros. U'' game style reuses the underground, underwater, desert, forest, and snow overworld music from ''New Super Mario Bros. Wii'' and the overworld and athletic music from ''New Super Mario Bros. U''. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.
In the ''[[Super Mario Maker (disambiguation)|Super Mario Maker]]'' games (namely ''[[Super Mario Maker]]'', ''[[Super Mario Maker for Nintendo 3DS]]'', and ''[[Super Mario Maker 2]]''), the ''New Super Mario Bros. U'' game style reuses the underground, underwater, desert, and forest music from ''New Super Mario Bros. Wii'' and the overworld, athletic, and snow overworld music from ''New Super Mario Bros. U''. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.


===''New Super Mario Bros. Wii Coin World''===
===''New Super Mario Bros. Wii Coin World''===
Line 283: Line 284:
|-
|-
|[[Cooligan]]
|[[Cooligan]]
|align=left|Performs a small hop while flapping their wings. If their sunglasses are knocked off, their hop is even shorter.
|align=left|Performs a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter.
|
|
|
|
Line 316: Line 317:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|Stops and does a short dance. When there are two Paahs in short succession, it puts its hands together and swings its arms to both sides.
|align=left|Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.
|
|
|
|
Line 331: Line 332:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|align=left|Stops and does a short dance. When there are two Paahs in short succession, it puts its hands together and swings its arms to both sides.
|align=left|Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides.
|
|
|
|
Line 361: Line 362:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|-
|-
|[[Flower (New Super Mario Bros. series)|Flower]]{{footnote|main|b}}
|[[Flower (environmental object)|Flower]]{{footnote|main|b}}
|align=left|Pulsates.
|align=left|Pulsates.
|
|
Line 419: Line 420:
|-
|-
|[[Koopa Paratroopa]]
|[[Koopa Paratroopa]]
|align=left|Does a short dance. When there are two Paahs in short succession, it swings its opposing limbs on the second Paah.
|align=left|Does a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah".
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
Line 434: Line 435:
|
|
|-
|-
|align=left|Stops and does a short dance while facing the camera. When there are two Paahs in short succession, it swings its arms to both sides and lifts its foot lower.
|align=left|Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.
|
|
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
Line 442: Line 443:
|-
|-
|[[Big Koopa Troopa]]
|[[Big Koopa Troopa]]
|align=left|Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two Paahs in short succession, it swings its arms to both sides and lifts its foot lower.
|align=left|Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower.
|
|
|
|
Line 569: Line 570:
|[[File:Check mark.svg|17px]]
|[[File:Check mark.svg|17px]]
|}
|}
===Notes===
===Notes===
{{footnote|note|a|Excluding the jumping variety}}
{{footnote|note|a|Excluding the jumping variety}}
{{footnote|note|b|In ''[[Super Mario 3D World]]'', [[Flower (Super Mario series)|plants]] that can bear [[coin]]s also dance to the background music.}}
{{footnote|note|b|In ''[[Super Mario 3D World]]'', plants that can bear [[coin]]s also dance to the background music.}}
 
==Names in other languages==
{{foreign names
|Jap=「ワッワー」というコーラスのような音<ref>''[[The 30th Anniversary Super Mario Bros. Music]]'' booklet, [[:File:SMB-30th Anniversary Booklet Pages 11-12.jpeg|pages 11&ndash;12]]</ref>
|JapR="wawwā" to iu kōrasu no yōna oto
|JapM=a sound like a chorus of "wah-wah"
}}


==See also==
==See also==
Line 585: Line 592:
{{NSMBU}}
{{NSMBU}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Music]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros.]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. 2]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. U]]
[[Category:New Super Mario Bros. Wii]]
[[Category:New Super Mario Bros. Wii]]
39,656

edits