Paper Mario: The Thousand-Year Door: Difference between revisions

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(I simplified the Important Items list not to have excessive info in this page; moved the Crystal Stars section up since they are more closely relevant to the story; and made some tables more appealing.)
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While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section.
===Controls===
{|width=100%
|width=33% style="vertical-align:top;"|
'''Overworld'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Jump / Interact
**{{button|gcn|a}} + {{button|gcn|a}} – Spin Jump
**{{button|gcn|a}} + {{button|gcn|stick}} (rotate) – Spring Jump
*{{button|gcn|b}} – Hammer
**{{button|gcn|b}} + {{button|gcn|stick}} (rotate) – Spinning hammer
*{{button|gcn|r}} – Paper Mode
**{{button|gcn|r}} + {{button|gcn|stick}} (rotate) – Tube Mode
*{{button|gcn|x}} – Partner ability
*{{button|gcn|y}} (on panel) – Plane Mode/Boat Mode
*{{button|gcn|start}} – Open menu
*{{button|gcn|Pad}} – Open menu
|width=33% style="vertical-align:top;"|
'''Menu'''
*{{button|gcn|stick}} – Move cursor
*{{button|gcn|a}} – Select
*{{button|gcn|b}} – Return
*{{button|gcn|c}} (up/down) – Scroll text
'''Battle'''
*{{button|gcn|stick}} – Move cursor / Action Commands
*{{button|gcn|a}} – Select / Action Commands / Guard
*{{button|gcn|b}} – Cancel / Action Commands / Superguard
*{{button|gcn|y}} – Change attack order
*{{button|gcn|z}} – Attack audience member
|width=33% style="vertical-align:top;"|
'''Peach intermissions'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Interact
'''Bowser intermissions'''
*{{button|gcn|stick}} – Move
*{{button|gcn|a}} – Jump
**{{button|gcn|a}} + {{button|gcn|a}} – Ground Pound
*{{button|gcn|b}} – Fire Breath
|}


===Mario's stats===
===Mario's stats===
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!Description
!Description
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|width=2%|[[File:PMTTYD level icon.png|30px]]
|width=2%|[[File:PMTTYD level icon.png|20px]]
|[[Level up|Level]]
|[[Level up|Level]]
|colspan=2|1
|colspan=2|1
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*Levels 30-99: '''Superstar'''
*Levels 30-99: '''Superstar'''
|-style="background:#f7d2d8
|-style="background:#f7d2d8
|[[File:Heart Point.png|30px]]
|[[File:Heart Point.png|20px]]
|[[Heart Point|HP]]
|[[Heart Point|HP]]
|10
|10
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|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges.
|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges.
|-style="background:#fcf7d7
|-style="background:#fcf7d7
|[[File:Flower Point.png|30px]]
|[[File:Flower Point.png|20px]]
|[[Flower Point|FP]]
|[[Flower Point|FP]]
|colspan=2|5
|colspan=2|5
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|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges.
|-style="background:#dfeef2
|-style="background:#dfeef2
|[[File:BadgePointPM2.png|30px]]
|[[File:BadgePointPM2.png|20px]]
|[[Badge Point|BP]]
|[[Badge Point|BP]]
|colspan=2|3
|colspan=2|3
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|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up.
|-
|-
|[[File:PMTTYD SP.png|30px]]
|[[File:PMTTYD SP.png|20px]]
|[[Star Power]]
|[[Star Power]]
|colspan=2|0
|colspan=2|0
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|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]].
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:Starpoint.gif|25px]]
|[[File:Starpoint.gif|20px]]
|[[Star Point]]s
|[[Star Point]]s
|colspan=2|0
|colspan=2|0
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|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them.
|-
|-
|[[File:SPMCoin.gif|25px]]
|[[File:SPMCoin.gif|20px]]
|[[Coin]]s
|[[Coin]]s
|100
|100
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|align=left|Used to buy items, badges and services.
|align=left|Used to buy items, badges and services.
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:PMTTYD-Star-Piece-icon.gif|30px]]
|[[File:PMTTYD-Star-Piece-icon.gif|20px]]
|[[Star Piece (Paper Mario series)|Star Piece]]s
|[[Star Piece (Paper Mario series)|Star Piece]]s
|colspan=2|0
|colspan=2|0
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|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|align=left|Collectibles that can be traded for badges with [[Dazzle]].
|-
|-
|[[File:Shine Sprite TTYD.png|30px]]
|[[File:Shine Sprite TTYD.png|20px]]
|[[Shine Sprite]]s
|[[Shine Sprite]]s
|colspan=2|0
|colspan=2|0
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|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]].
|-style="background:#f8f9fa
|-style="background:#f8f9fa
|[[File:PMTTYD time icon.png|30px]]
|[[File:PMTTYD time icon.png|20px]]
|Play time
|Play time
|colspan=2|00:00
|colspan=2|00:00
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</center>
</center>
{{br}}
{{br}}
===Objects===
{{Construction}}
{|width=100%
|width=50% style="vertical-align:top;"|
'''Assistance objects'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
|[[File:PMTTYD Question Mark Block Sprite.png|40px]]
|[[? Block]]
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges.
|-
|[[File:Boat Panel.png|40px]]
|[[Boat panel]]
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it.
|-
|[[File:PMTTYD brick block.png|40px]]
|[[Brick Block]]
|align=left|Common, breakable blocks.
|-
|[[File:PMTTYDHeartBlock.png|40px]]
|[[Recovery block|Heart Block]]
|align=left|Found in several key locations, these blocks allow the player to completely recover Mario's HP and FP for a variable amount of coins.
|-
|[[File:PMTTYD jump pad.png|40px]]
|[[Trampoline|Jump pad]]
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level.
|-
|[[File:Plane Panel.png|40px]]
|[[Plane panel]]
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it.
|-
|[[File:PMTTYDSaveBlock.png|40px]]
|[[Save Block]]
|align=left|Found in several key locations, these blocks allow the player to save the game state when hit.
|-
|[[File:PMTTYD Shine Block.png|40px]]
|[[Shine Block]]
|align=left|Special blocks that contain a [[Shine Sprite]].
|-
|[[File:PMTTYD chest.png|40px]]
|[[Treasure chest]]
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers.
|-
|[[File:Blue Pipe.png|40px]]
|[[Warp Pipe]]
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas.
|}
|width=50% style="vertical-align:top;"|
'''Obstacles'''
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center"
|-
!width=9%|Image
!width=20%|Object
!width=71%|Description
|-
!colspan=3|Blocks
|-
|[[File:PMTTYD yellow block.png|40px]]
|[[Yellow block]]
|align=left|Blocks that can be destroyed with Mario's basic hammer move.
|-
|[[File:PMTTYD big yellow block.png|40px]]
|Yellow block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer.
|-
|[[File:Ttyd stoneblock.png|40px]]
|[[Stone block]]
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]].
|-
|[[File:Giantstoneblock.png|40px]]
|Stone block (giant)
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer.
|-
|[[File:Ttyd metalblock.png|40px]]
|[[Metal block]]
|align=left|Rare blocks that cannot be destroyed normally.
|-
!colspan=3|Miscellaneous
|-
|[[File:PMTTYD ! Switch.png|40px]]
|[[! Switch]]
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear.
|}
|}


===Intermissions===
===Intermissions===
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