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(I simplified the Important Items list not to have excessive info in this page; moved the Crystal Stars section up since they are more closely relevant to the story; and made some tables more appealing.) |
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While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section. | While the game features turn-based battles like ''Paper Mario'', these went through the most noticeable changes in gameplay. Unlike the original, where partners had a simple fine/injured status system, this game gives partners their own Heart Points. As such, partners can fall in battle, and items such as the [[Mushroom]] can be used on them as well. Battles also take place on a stage, which incorporates the [[audience]] and scenery hazard elements to them. More information is available in the [[Paper Mario: The Thousand-Year Door#Battle system|battle system]] section. | ||
===Controls=== | |||
{|width=100% | |||
|width=33% style="vertical-align:top;"| | |||
'''Overworld''' | |||
*{{button|gcn|stick}} – Move | |||
*{{button|gcn|a}} – Jump / Interact | |||
**{{button|gcn|a}} + {{button|gcn|a}} – Spin Jump | |||
**{{button|gcn|a}} + {{button|gcn|stick}} (rotate) – Spring Jump | |||
*{{button|gcn|b}} – Hammer | |||
**{{button|gcn|b}} + {{button|gcn|stick}} (rotate) – Spinning hammer | |||
*{{button|gcn|r}} – Paper Mode | |||
**{{button|gcn|r}} + {{button|gcn|stick}} (rotate) – Tube Mode | |||
*{{button|gcn|x}} – Partner ability | |||
*{{button|gcn|y}} (on panel) – Plane Mode/Boat Mode | |||
*{{button|gcn|start}} – Open menu | |||
*{{button|gcn|Pad}} – Open menu | |||
|width=33% style="vertical-align:top;"| | |||
'''Menu''' | |||
*{{button|gcn|stick}} – Move cursor | |||
*{{button|gcn|a}} – Select | |||
*{{button|gcn|b}} – Return | |||
*{{button|gcn|c}} (up/down) – Scroll text | |||
'''Battle''' | |||
*{{button|gcn|stick}} – Move cursor / Action Commands | |||
*{{button|gcn|a}} – Select / Action Commands / Guard | |||
*{{button|gcn|b}} – Cancel / Action Commands / Superguard | |||
*{{button|gcn|y}} – Change attack order | |||
*{{button|gcn|z}} – Attack audience member | |||
|width=33% style="vertical-align:top;"| | |||
'''Peach intermissions''' | |||
*{{button|gcn|stick}} – Move | |||
*{{button|gcn|a}} – Interact | |||
'''Bowser intermissions''' | |||
*{{button|gcn|stick}} – Move | |||
*{{button|gcn|a}} – Jump | |||
**{{button|gcn|a}} + {{button|gcn|a}} – Ground Pound | |||
*{{button|gcn|b}} – Fire Breath | |||
|} | |||
===Mario's stats=== | ===Mario's stats=== | ||
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!Description | !Description | ||
|-style="background:#f8f9fa | |-style="background:#f8f9fa | ||
|width=2%|[[File:PMTTYD level icon.png| | |width=2%|[[File:PMTTYD level icon.png|20px]] | ||
|[[Level up|Level]] | |[[Level up|Level]] | ||
|colspan=2|1 | |colspan=2|1 | ||
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*Levels 30-99: '''Superstar''' | *Levels 30-99: '''Superstar''' | ||
|-style="background:#f7d2d8 | |-style="background:#f7d2d8 | ||
|[[File:Heart Point.png| | |[[File:Heart Point.png|20px]] | ||
|[[Heart Point|HP]] | |[[Heart Point|HP]] | ||
|10 | |10 | ||
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|align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges. | |align=left|Mario's health. Can be increased by 5 when Mario levels up, and with [[HP Plus (badge)|HP Plus]] badges. | ||
|-style="background:#fcf7d7 | |-style="background:#fcf7d7 | ||
|[[File:Flower Point.png| | |[[File:Flower Point.png|20px]] | ||
|[[Flower Point|FP]] | |[[Flower Point|FP]] | ||
|colspan=2|5 | |colspan=2|5 | ||
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|align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges. | |align=left|Mario's reserve for moves. Can be increased by 5 when Mario levels up, and with [[FP Plus]] badges. | ||
|-style="background:#dfeef2 | |-style="background:#dfeef2 | ||
|[[File:BadgePointPM2.png| | |[[File:BadgePointPM2.png|20px]] | ||
|[[Badge Point|BP]] | |[[Badge Point|BP]] | ||
|colspan=2|3 | |colspan=2|3 | ||
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|align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up. | |align=left|Mario's capacity to equip [[Badge]]s. Can be increased by 3 when Mario levels up. | ||
|- | |- | ||
|[[File:PMTTYD SP.png| | |[[File:PMTTYD SP.png|20px]] | ||
|[[Star Power]] | |[[Star Power]] | ||
|colspan=2|0 | |colspan=2|0 | ||
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|align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]]. | |align=left|Mario's capacity to perform [[Paper Mario: The Thousand-Year Door#Crystal Stars|special moves]], increased by 1 everytime he collects a [[Crystal Stars|Crystal Star]]. | ||
|-style="background:#f8f9fa | |-style="background:#f8f9fa | ||
|[[File:Starpoint.gif| | |[[File:Starpoint.gif|20px]] | ||
|[[Star Point]]s | |[[Star Point]]s | ||
|colspan=2|0 | |colspan=2|0 | ||
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|align=left|Points obtained by winning battles that level Mario up if he collects 100 of them. | |align=left|Points obtained by winning battles that level Mario up if he collects 100 of them. | ||
|- | |- | ||
|[[File:SPMCoin.gif| | |[[File:SPMCoin.gif|20px]] | ||
|[[Coin]]s | |[[Coin]]s | ||
|100 | |100 | ||
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|align=left|Used to buy items, badges and services. | |align=left|Used to buy items, badges and services. | ||
|-style="background:#f8f9fa | |-style="background:#f8f9fa | ||
|[[File:PMTTYD-Star-Piece-icon.gif| | |[[File:PMTTYD-Star-Piece-icon.gif|20px]] | ||
|[[Star Piece (Paper Mario series)|Star Piece]]s | |[[Star Piece (Paper Mario series)|Star Piece]]s | ||
|colspan=2|0 | |colspan=2|0 | ||
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|align=left|Collectibles that can be traded for badges with [[Dazzle]]. | |align=left|Collectibles that can be traded for badges with [[Dazzle]]. | ||
|- | |- | ||
|[[File:Shine Sprite TTYD.png| | |[[File:Shine Sprite TTYD.png|20px]] | ||
|[[Shine Sprite]]s | |[[Shine Sprite]]s | ||
|colspan=2|0 | |colspan=2|0 | ||
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|align=left|Collectibles that can be traded for partner level-ups with [[Merlon]]. | |align=left|Collectibles that can be traded for partner level-ups with [[Merlon]]. | ||
|-style="background:#f8f9fa | |-style="background:#f8f9fa | ||
|[[File:PMTTYD time icon.png| | |[[File:PMTTYD time icon.png|20px]] | ||
|Play time | |Play time | ||
|colspan=2|00:00 | |colspan=2|00:00 | ||
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</center> | </center> | ||
{{br}} | {{br}} | ||
===Objects=== | |||
{{Construction}} | |||
{|width=100% | |||
|width=50% style="vertical-align:top;"| | |||
'''Assistance objects''' | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center" | |||
|- | |||
!width=9%|Image | |||
!width=20%|Object | |||
!width=71%|Description | |||
|- | |||
|[[File:PMTTYD Question Mark Block Sprite.png|40px]] | |||
|[[? Block]] | |||
|align=left|Common blocks that contain coins or items. Red ? Blocks contain badges. | |||
|- | |||
|[[File:Boat Panel.png|40px]] | |||
|[[Boat panel]] | |||
|align=left|Wooden platforms by bodies of water. Allow Mario to use the [[Boat Mode]] once he learns it. | |||
|- | |||
|[[File:PMTTYD brick block.png|40px]] | |||
|[[Brick Block]] | |||
|align=left|Common, breakable blocks. | |||
|- | |||
|[[File:PMTTYDHeartBlock.png|40px]] | |||
|[[Recovery block|Heart Block]] | |||
|align=left|Found in several key locations, these blocks allow the player to completely recover Mario's HP and FP for a variable amount of coins. | |||
|- | |||
|[[File:PMTTYD jump pad.png|40px]] | |||
|[[Trampoline|Jump pad]] | |||
|align=left|Springy platforms that make Mario jump higher. Red variants bounce Mario all the way to another section of the level. | |||
|- | |||
|[[File:Plane Panel.png|40px]] | |||
|[[Plane panel]] | |||
|align=left|Platforms in elevated places. Allow Mario to use the [[Plane Mode]] once he learns it. | |||
|- | |||
|[[File:PMTTYDSaveBlock.png|40px]] | |||
|[[Save Block]] | |||
|align=left|Found in several key locations, these blocks allow the player to save the game state when hit. | |||
|- | |||
|[[File:PMTTYD Shine Block.png|40px]] | |||
|[[Shine Block]] | |||
|align=left|Special blocks that contain a [[Shine Sprite]]. | |||
|- | |||
|[[File:PMTTYD chest.png|40px]] | |||
|[[Treasure chest]] | |||
|align=left|Uncommon objects that hold badges and important items. Large treasure chests contain upgraded boots and hammers. | |||
|- | |||
|[[File:Blue Pipe.png|40px]] | |||
|[[Warp Pipe]] | |||
|align=left|Serve as a travel method between two different areas. While ordinary ones are green, blue Warp Pipes connect remote locations. Other colors are occasionally used for different areas. | |||
|} | |||
|width=50% style="vertical-align:top;"| | |||
'''Obstacles''' | |||
{|width=100% cellspacing=0 border=1 cellpadding=3 class="wikitable"style="border-collapse:collapse;text-align:center" | |||
|- | |||
!width=9%|Image | |||
!width=20%|Object | |||
!width=71%|Description | |||
|- | |||
!colspan=3|Blocks | |||
|- | |||
|[[File:PMTTYD yellow block.png|40px]] | |||
|[[Yellow block]] | |||
|align=left|Blocks that can be destroyed with Mario's basic hammer move. | |||
|- | |||
|[[File:PMTTYD big yellow block.png|40px]] | |||
|Yellow block (giant) | |||
|align=left|Blocks that can be destroyed with Mario's spinning hammer move, available when he acquires the Super Hammer. | |||
|- | |||
|[[File:Ttyd stoneblock.png|40px]] | |||
|[[Stone block]] | |||
|align=left|Blocks that can be destroyed with Mario's [[Ultra Hammer]]. | |||
|- | |||
|[[File:Giantstoneblock.png|40px]] | |||
|Stone block (giant) | |||
|align=left|Blocks that can be destroyed with Mario's spinning Ultra Hammer. | |||
|- | |||
|[[File:Ttyd metalblock.png|40px]] | |||
|[[Metal block]] | |||
|align=left|Rare blocks that cannot be destroyed normally. | |||
|- | |||
!colspan=3|Miscellaneous | |||
|- | |||
|[[File:PMTTYD ! Switch.png|40px]] | |||
|[[! Switch]] | |||
|align=left|Switches that causes an event to happen. Blue variants cause permanent changes; red ones are temporary and do not disappear. | |||
|} | |||
|} | |||
===Intermissions=== | ===Intermissions=== |
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