Super Smash Bros. Melee: Difference between revisions

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===Item use===
===Item use===
[[File:Falcon parasol.jpg|thumb|left|[[Captain Falcon]] using a [[Parasol]].]]
[[File:Falcon parasol.jpg|thumb|left|Captain Falcon using a [[Parasol]].]]
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them.
Items appear on the stage at random and can be used by the players. Items have various effects, and some trigger by themselves. They can grant the character special abilities for a short time, like becoming invisible, contain a number of items themselves, explode when touched, or can be used as a weapon. When players are standing next to an item, they can use the {{button|gcn|A}} button to pick the item up. Some items have effects that are activated when the item is picked up or touched, such as reducing the character's damage percentage, or turning characters into a giant version of themselves. Other items can be used as weapons. A held weapon can be used with the {{button|gcn|A}} button. With the {{button|gcn|Z}} button, or {{button|gcn|L}} and {{button|gcn|R}} in combination with {{button|gcn|A}}, the weapon can be thrown away. This thrown item can also hurt other characters when it hits them.


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===Bonus===
===Bonus===
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.
Players get points for their fighting style. There are 249 different kinds of bonus points. Bonus points can be simplified for knock outs, for jumping a lot, for looking in the same direction all the time, for getting a rare [[bulbapedia:Pokémon (species)|Pokémon]] out of a Poké Ball, etc.  When the time limit has run out, the player with the most points wins. Most bonuses also have humorous names.


For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
For a list of bonuses, see [[smashwiki:List of bonuses#Super Smash Bros. Melee|here]].
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Characters in ''italics'' are newcomers.
Characters in ''italics'' are newcomers.
===Default characters===
===Default characters===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Series
!rowspan=2 width=12%|Series
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|[[Hand Slap]]
|[[Hand Slap]]
|-
|-
|[[File:Captain Falcon Melee art.jpg|75px]]<br>[[ssbwiki:Captain Falcon (SSBM)|Captain Falcon]]
|[[File:Captain Falcon Melee art.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Captain Falcon|Captain Falcon]]
|''F-Zero''
|''F-Zero''
|Captain Falcon is the fastest-running character in the game. His attacks are quick, but some are still very strong, particularly his forward aerial knee attack and up-smash. His Falcon Punch is notable for its sheer power. Similar to Fox, he is unique in a way that he is both fast and strong.
|Captain Falcon is the fastest-running character in the game. His attacks are quick, but some are still very strong, particularly his forward aerial knee attack and up-smash. His Falcon Punch is notable for its sheer power. Similar to Fox, he is unique in a way that he is both fast and strong.
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|[[smashwiki:Falcon Kick|Falcon Kick]]
|[[smashwiki:Falcon Kick|Falcon Kick]]
|-
|-
|[[File:MeleeFox.jpg|75px]]<br>[[smashwiki:Fox (SSBM)|Fox]]
|[[File:MeleeFox.jpg|75px]]<br>[[Fox]]
|''Star Fox''
|''Star Fox''
|Fox is a fast character with surprising strength. He falls very fast, and his Blaster has the unique ability to do damage to enemies without stopping them. Due to his mix of both high strength and high speed, Fox is widely considered to be one of the best characters in terms of offense.
|Fox is a fast character with surprising strength. He falls very fast, and his Blaster has the unique ability to do damage to enemies without stopping them. Due to his mix of both high strength and high speed, Fox is widely considered to be one of the best characters in terms of offense.
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|[[smashwiki:Reflector (Fox)|Reflector]]
|[[smashwiki:Reflector (Fox)|Reflector]]
|-
|-
|[[File:Ssbmiceclimbers.jpg|75px]]<br>''[[smashwiki:Ice Climbers (SSBM)|Ice Climbers]]''
|[[File:Ssbmiceclimbers.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]]''
|''Ice Climber''
|''Ice Climber''
|The Ice Climbers fight as a pair. The player only controls one Ice Climber, and a CPU plays the partner, who generally follows the player's moves. The Ice Climbers have a low reach, but they also have some high power attacks and dangerous grabs. By changing colors, the player can choose between controlling Popo or Nana.
|The Ice Climbers fight as a pair. The player only controls one Ice Climber, and a CPU plays the partner, who generally follows the player's moves. The Ice Climbers have a low reach, but they also have some high power attacks and dangerous grabs. By changing colors, the player can choose between controlling Popo or Nana.
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|[[smashwiki:Blizzard|Blizzard]]
|[[smashwiki:Blizzard|Blizzard]]
|-
|-
|[[File:Ssbmness.jpg|75px]]<br>[[smashwiki:Ness (SSBM)|Ness]]
|[[File:Ssbmness.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Ness|Ness]]
|''EarthBound''
|''EarthBound''
|Ness is a slow character who relies on his PSI attacks. He can attack with a baseball bat and a yo-yo as his smash attacks. To recover with his PK Thunder, Ness must direct the ball of lightning and hit himself to catapult himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
|Ness is a slow character who relies on his PSI attacks. He can attack with a baseball bat and a yo-yo as his smash attacks. To recover with his PK Thunder, Ness must direct the ball of lightning and hit himself to catapult himself towards the stage. He also uses his PSI Magnet to recover damage with certain enemy projectiles.
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|[[smashwiki:PSI Magnet|PSI Magnet]]
|[[smashwiki:PSI Magnet|PSI Magnet]]
|-
|-
|[[File:Ssbmkirby.jpg|75px]]<br>[[smashwiki:Kirby (SSBM)|Kirby]]
|[[File:Ssbmkirby.jpg|75px]]<br>[[Kirby]]
|''Kirby''
|''Kirby''
|Kirby is a light and fairly slow character with weak attacks. He can jump five times in mid-air. His Swallow attack allows him to copy other characters' {{button|gcn|B}} abilities. He has the ability to become a Stone and come crashing down on his enemies.
|Kirby is a light and fairly slow character with weak attacks. He can jump five times in mid-air. His Swallow attack allows him to copy other characters' {{button|gcn|B}} abilities. He has the ability to become a Stone and come crashing down on his enemies.
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|[[smashwiki:Stone|Stone]]
|[[smashwiki:Stone|Stone]]
|-
|-
|[[File:MeleeSamus.jpg|75px]]<br>[[smashwiki:Samus (SSBM)|Samus]]
|[[File:MeleeSamus.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Samus|Samus]]
|''Metroid''
|''Metroid''
|Samus is a heavy character with powerful attacks. Her Grappling Beam, while slow, allows her to grab characters from farther away. She can charge up a shot which increases in power the longer it's charging.
|Samus is a heavy character with powerful attacks. Her Grappling Beam, while slow, allows her to grab characters from farther away. She can charge up a shot which increases in power the longer it's charging.
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|[[smashwiki:Bomb (Samus)|Bomb]]
|[[smashwiki:Bomb (Samus)|Bomb]]
|-
|-
|[[File:Zeldaart.jpg|75px]]<br>''[[smashwiki:Zelda (SSBM)|Zelda]]''
|[[File:Zeldaart.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Zelda|Zelda]]''
|''The Legend of Zelda''
|''The Legend of Zelda''
|Zelda is a slow-moving character. Her attacks can be quite powerful, but her strongest attacks do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
|Zelda is a slow-moving character. Her attacks can be quite powerful, but her strongest attacks do not hit the enemy easily. She has the ability to transform herself into Sheik, giving her a wide range of different special moves.
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|[[smashwiki:Transform|Transform]]
|[[smashwiki:Transform|Transform]]
|-
|-
|[[File:MeleeShiek.jpg|75px]]<br>''[[smashwiki:Sheik (SSBM)|Sheik]]''
|[[File:MeleeShiek.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Sheik|Sheik]]''
|''The Legend of Zelda''
|''The Legend of Zelda''
|Sheik is Zelda's alter-ego. Compared to Zelda, Sheik moves faster, attacks rapidly and combos well. However, unlike Zelda, Sheik does not have a lot of powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
|Sheik is Zelda's alter-ego. Compared to Zelda, Sheik moves faster, attacks rapidly and combos well. However, unlike Zelda, Sheik does not have a lot of powerful moves. Zelda can transform into Sheik at any point during the match and vice versa, though the player can be Sheik at the start of the battle by holding down {{button|gcn|A}} on the controller.
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|[[smashwiki:Transform|Transform]]
|[[smashwiki:Transform|Transform]]
|-
|-
|[[File:MeleeLink.jpg|75px]]<br>[[smashwiki:Link (SSBM)|Link]]
|[[File:MeleeLink.jpg|75px]]<br>[[Link]]
|''The Legend of Zelda''
|''The Legend of Zelda''
|Link is a character of high weight and medium strength. However, he is rather slow. He uses his sword to attack. He also shoots a bow and has a boomerang.
|Link is a character of high weight and medium strength. However, he is rather slow. He uses his sword to attack. He also shoots a bow and has a boomerang.
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|[[smashwiki:Bomb (Link)|Bomb]]
|[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|[[File:MeleePikachu.jpg|75px]]<br>[[smashwiki:Pikachu (SSBM)|Pikachu]]
|[[File:MeleePikachu.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Pikachu|Pikachu]]
|''Pokémon''
|''Pokémon''
|Pikachu is fast and light. It uses its electric attacks to damage other enemies. Pikachu's recovery is unique in a way that it can be used twice, provided that the second recovery is in a different direction.
|Pikachu is fast and light. It uses its electric attacks to damage other enemies. Pikachu's recovery is unique in a way that it can be used twice, provided that the second recovery is in a different direction.
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===Unlockable characters===
===Unlockable characters===
{|class="wikitable" width=100%
{|class="wikitable"width=100%
|-
|-
!rowspan=2 width=12%|Character
!rowspan=2 width=12%|Character
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!Down
!Down
|-
|-
|[[File:MeleeJigglypuff.jpg|75px]]<br>[[smashwiki:Jigglypuff (SSBM)|Jigglypuff]]
|[[File:MeleeJigglypuff.jpg|75px]]<br>[[List of fighters debuting in Super Smash Bros.#Jigglypuff|Jigglypuff]]
|''Pokémon''
|''Pokémon''
|Jigglypuff is light, but has a few powerful attacks. It can jump five times in mid-air and has the best aerial speed in the game. Its Rest attack has a very low reach, but is extremely powerful and can KO at low percentages. Although Jigglypuff is light, it has the slowest overall ground speed in the game.
|Jigglypuff is light, but has a few powerful attacks. It can jump five times in mid-air and has the best aerial speed in the game. Its Rest attack has a very low reach, but is extremely powerful and can KO at low percentages. Although Jigglypuff is light, it has the slowest overall ground speed in the game.
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|[[smashwiki:Rest|Rest]]
|[[smashwiki:Rest|Rest]]
|-
|-
|[[File:MeleeDr.Mario.jpg|75px]]<br>''[[smashwiki:Dr. Mario (SSBM)|Dr. Mario]]''
|[[File:MeleeDr.Mario.jpg|75px]]<br>''[[Dr. Mario]]''
|''Super Mario''
|''Super Mario''
|Dr. Mario is very similar to Mario, though his attacks have different effects (usually electric instead of fire), but act the same way as Mario's. Most of his attacks are stronger than Mario's, though he moves slower.
|Dr. Mario is very similar to Mario, though his attacks have different effects (usually electric instead of fire), but act the same way as Mario's. Most of his attacks are stronger than Mario's, though he moves slower.
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|[[Dr. Tornado]]
|[[Dr. Tornado]]
|-
|-
|[[File:Pichuart.jpg|75px]]<br>''[[smashwiki:Pichu (SSBM)|Pichu]]''
|[[File:Pichuart.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Pichu|Pichu]]''
|''Pokémon''
|''Pokémon''
|Pichu's moves are similar to Pikachu's. It is the lightest character in the game. Like Pikachu, it moves and attacks quickly. Like said in the National Pokedex, whenever it uses an electric attack, Pichu will inflict damage to itself. The creator of the game has stated multiple times that Pichu is a "joke character".
|Pichu's moves are similar to Pikachu's. It is the lightest character in the game. Like Pikachu, it moves and attacks quickly. Like said in the National Pokedex, whenever it uses an electric attack, Pichu will inflict damage to itself. The creator of the game has stated multiple times that Pichu is a "joke character".
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|[[smashwiki:Thunder (Pokémon)|Thunder]]
|[[smashwiki:Thunder (Pokémon)|Thunder]]
|-
|-
|[[File:Falco Melee art.jpg|75px]]<br>''[[smashwiki:Falco (SSBM)|Falco]]''
|[[File:Falco Melee art.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Falco|Falco]]''
|''Star Fox''
|''Star Fox''
|Falco's moves are similar to those of Fox's. He is not as fast as Fox, but he jumps higher and has a longer reach. His Blaster also functions differently; it fires more slowly, but it can stun enemies.
|Falco's moves are similar to those of Fox's. He is not as fast as Fox, but he jumps higher and has a longer reach. His Blaster also functions differently; it fires more slowly, but it can stun enemies.
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|[[smashwiki:Reflector (Falco)|Reflector]]
|[[smashwiki:Reflector (Falco)|Reflector]]
|-
|-
|[[File:MeleeMarth.jpg|75px]]<br>''[[smashwiki:Marth (SSBM)|Marth]]''
|[[File:MeleeMarth.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Marth|Marth]]''
|''Fire Emblem''
|''Fire Emblem''
|Marth is a fast character with average strength and weight. He uses a sword to attack, granting him one of the longest reaches in the game. He is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
|Marth is a fast character with average strength and weight. He uses a sword to attack, granting him one of the longest reaches in the game. He is known for his very good air attacks that can easily string together. Marth's attacks are strongest at the tip of the sword.
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|[[smashwiki:Counter|Counter]]
|[[smashwiki:Counter|Counter]]
|-
|-
|[[File:Young Link.jpg|75px]]<br>''[[smashwiki:Young Link (SSBM)|Young Link]]''
|[[File:Young Link.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Young Link|Young Link]]''
|''The Legend of Zelda''
|''The Legend of Zelda''
|Young Link's moves are similar to Link's. However, he is weaker, lighter, faster, and can [[Wall Jump]].
|Young Link's moves are similar to Link's. However, he is weaker, lighter, faster, and can [[Wall Jump]].
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|[[smashwiki:Bomb (Link)|Bomb]]
|[[smashwiki:Bomb (Link)|Bomb]]
|-
|-
|[[File:GanondorfMelee.jpg|75px]]<br>''[[smashwiki:Ganondorf (SSBM)|Ganondorf]]''
|[[File:GanondorfMelee.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Ganondorf|Ganondorf]]''
|''The Legend of Zelda''
|''The Legend of Zelda''
|Ganondorf's attacks are similar to Captain Falcon's. However, he is very slow, quite heavy, and possesses the strongest attacks in terms of knockback. He also has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards; different from a smash attack.
|Ganondorf's attacks are similar to Captain Falcon's. However, he is very slow, quite heavy, and possesses the strongest attacks in terms of knockback. He also has a unique special attack when pressing {{button|gcn|A}} and moving {{button|gcn|Stick}} upwards; different from a smash attack.
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|[[smashwiki:Wizard's Foot|Wizard's Foot]]
|[[smashwiki:Wizard's Foot|Wizard's Foot]]
|-
|-
|[[File:Mewtwo.jpg|75px]]<br>''[[smashwiki:Mewtwo (SSBM)|Mewtwo]]''
|[[File:Mewtwo.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Mewtwo|Mewtwo]]''
|''Pokémon''
|''Pokémon''
|Mewtwo is a slow, floaty character, who features a strong grab and some powerful throws. The game attributes its low weight to the fact that it hovers above ground.
|Mewtwo is a slow, floaty character, who features a strong grab and some powerful throws. The game attributes its low weight to the fact that it hovers above ground.
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|[[Luigi Cyclone]]
|[[Luigi Cyclone]]
|-
|-
|[[File:Roy1.jpg|75px]]<br>''[[smashwiki:Roy (SSBM)|Roy]]''
|[[File:Roy1.jpg|75px]]<br>''[[List of fighters debuting in Super Smash Bros. Melee#Roy|Roy]]''
|''Fire Emblem''
|''Fire Emblem''
|Roy is similar to Marth, though unlike Marth, his attacks are strongest at the base of his sword, and his aerial attacks are very bad. His fully charged Flare Blade is the game's strongest non-reflected attack, but it backfires when charged maximally, doing 10% damage to Roy himself.
|Roy is similar to Marth, though unlike Marth, his attacks are strongest at the base of his sword, and his aerial attacks are very bad. His fully charged Flare Blade is the game's strongest non-reflected attack, but it backfires when charged maximally, doing 10% damage to Roy himself.
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|[[smashwiki:Counter|Counter]]
|[[smashwiki:Counter|Counter]]
|-
|-
|[[File:Mr.GameandWatchart.jpg|75px]]<br>''[[smashwiki:Mr. Game & Watch (SSBM)|Mr. Game & Watch]]''
|[[File:Mr.GameandWatchart.jpg|75px]]<br>''[[Mr. Game & Watch]]''
|Game & Watch
|Game & Watch
|Mr. Game & Watch has average speed and strength, but his weight is low due to his 2D appearance. His Judgment attack chooses a number from 1-9 at random, getting stronger each number. 9 can cause a 1-hit-KO, while 1 does minimal knockback and damage and even damages Mr. Game & Watch himself.
|Mr. Game & Watch has average speed and strength, but his weight is low due to his 2D appearance. His Judgment attack chooses a number from 1-9 at random, getting stronger each number. 9 can cause a 1-hit-KO, while 1 does minimal knockback and damage and even damages Mr. Game & Watch himself.
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There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
There are 29 selectable stages in total, eighteen of which are available by default, while the other eleven are unlockable. Three of these stages return from ''[[Super Smash Bros.]]''
===Default stages===
===Default stages===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-
|-
!width=17%|Stage
!width=17%|Stage
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===Unlockable stages===
===Unlockable stages===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
!width=15%|Image
!width=15%|Image
!width=17%|Stage
!width=17%|Stage
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==Items==
==Items==
{|class="wikitable sortable" width=100%
{|class="wikitable sortable"width=100%
!width=12%|Image
!width=12%|Image
!width=12%|Name
!width=12%|Name
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|[[smashwiki:Poké Ball|Poké Ball]]
|[[smashwiki:Poké Ball|Poké Ball]]
|''Pokémon''
|''Pokémon''
|When the Poké Ball is opened, a [[Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range.
|When the Poké Ball is opened, a [[bulbapedia:Pokémon (species)|Pokémon]] appears. The effect of the Pokémon varies, but they mostly involve attacking the players' enemies without hurting their owner. However, some Pokémon hurt all players within their range.
|-
|-
|[[File:Trophy89.png|75px]]
|[[File:Trophy89.png|75px]]
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|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|The player has to fight [[Master Hand]] on the Final Destination stage. Unlike the player, the Master Hand has hit points instead of percentage of damage. The number of hit points varies between the difficulty settings, anywhere from 150 to 360. Additionally, when the player is fighting on the normal or a higher difficulty setting and has finished the other stages of the Classic Mode without using any Continues, [[Crazy Hand]] will appear when Master Hand's HP hits its half. Then the player has to fight both hands at the same time. Crazy Hand starts with the same number of HP as Master Hand did.
|}
|}
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.
The players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they dealt. They also get Bonus Points, just as in the Bonus mode. In the Bonus Stages, the players get points for how many targets they hit, or how far they made it in Race to the Finish!. Special Bonus points are awarded in the end for hitting all targets in the Break the Targets! stage, collecting all trophies in the Collect the Trophies! stage, beating Crazy Hand, beating the mode on the Very Hard setting, or beating the mode without losing a life. The scores are saved separately for each character, and there is also a total score for all characters combined.


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|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
|If players play on a difficulty setting of Normal or higher, while completing the past stages of the Adventure mode in less than 18 minutes without using a continue and defeating Bowser in less than one minute, they will have to fight [[Giga Bowser]] as well. Unlike with Crazy Hand, players can use a continue against Giga Bowser and still be able to fight him again. Players earn 100000 points for KOing Giga Bowser, and receive the Giga Bowser trophy as well.
|}
|}
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
Players' scores are saved after every stage. They get awarded points for the time remaining when a battle ends, as well as for the damage they have dealt. Bonus Points can also be received, just as in the Bonus mode. Special Bonus points are awarded for collecting a trophy that randomly appears on a stage, defeating Luigi, all five Links, Giant Kirby, the Metal Bros., or Giga Bowser, beating the mode on Very Hard, beating the mode without losing a life, etc. The scores are saved separately for each character. There is also a total score for all characters combined. Also, the hardest difficulty the character has played is viewed on the character select screen, represented by the color of the smash logo next to the point count.
====Unique non-''Super Mario'' stages====
====Unique non-''Super Mario'' stages====
=====Underground Maze=====
=====Underground Maze=====
[[File:Underground_Maze.png|thumb|[[Sheik]] exploring the Underground Maze]]
[[File:Underground_Maze.png|thumb|Sheik exploring the Underground Maze]]
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[ReDead]]s, [[Octorok]]s, and [[Like Like]]s as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  
The '''Underground Maze''' is the third level of Adventure mode in ''Super Smash Bros. Melee''. It is based on ''The Legend of Zelda'' series. The goal of this level is to find the Triforce, hidden in one of five Battlefield-like areas in the maze. The artifact's location is randomly selected each time Adventure mode is played. The level also features [[zeldawiki:ReDead|ReDeads]], [[zeldawiki:Octorok|Octoroks]], and [[zeldawiki:Like Like|Like Likes]] as enemies. If the player comes across a battle area without the Triforce, they will have to fight Link and KO him to proceed.  


Once the Underground Maze is completed, the player is sent to the [[Temple (stage)|Temple]] to battle Princess Zelda.
Once the Underground Maze is completed, the player is sent to the [[smashwiki:Temple|Temple]] to battle Princess Zelda.
======Names in other languages======
======Names in other languages======
{{foreign names
{{foreign names
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The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.
The '''F-Zero Grand Prix''' is the eighth stage of Adventure mode in ''Super Smash Bros. Melee''.


After defeating the challengers of [[Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.
After defeating the challengers of [[smashwiki:Pokémon Stadium|Pokémon Stadium]], the player will find themselves stampeding across this race track in the Grand Prix, taking place on an F-Zero Grand Prix race. Being a race track, [[F-Zero machine]]s will occasionally zoom through this course, potentially doing severe damage. If the player is lucky, they will find one of several floating platforms that they can leap to for safety.


Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
Somewhere towards the end of the course, the player will use platforms to jump across a large gap in the race track. Since F-Zero machines only hover about a foot over the ground, the hovercars will fly right above the player, rather than under them. After finishing the "race", the player will fight Сaptain Falcon in [[Mute City (Super Smash Bros. Melee)|Mute City]].
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{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
{{redirect|Girl Power|the [[Play Nintendo]] gallery also called "Girl power"|[[Nintendo Female Characters List]]}}
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
Event Matches are specially designed missions. They have a certain goal to be achieved. All the player can choose is his character, though even that is pre-defined sometimes. Event matches can break the rules of a normal battle in ''Super Smash Bros. Melee''. None of the event matches have any recovery items. The following table provides a rules summary of each of the 51 event matches.
 
{|class=wikitable style="text-align:center;width:100%"
{|class=wikitable style="text-align:center; width:100%"
!colspan=5|Event matches
!colspan=5|Event matches
|-
|-
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|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|25||'''Gargantuans'''||Giant Bowser||Fourside||The player has to fight Giant DK, however, the player has one life, while DK has two. Additionally, a tiny Mario and tiny Peach will appear on the stage (both having only 1 life). However, they are usually defeated by Giant DK seconds after the Event Match begins. KOing tiny Mario and tiny Peach is optional.
|-
|-
|26||'''Trophy Tussle 2'''||Selectable||[[Pokémon#Entei|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|26||'''Trophy Tussle 2'''||Selectable||[[bulbapedia:Entei (Pokémon)|Entei Trophy]]||The player has to fight in a 3-minute match against three randomly chosen opponents, each combatant having two lives. One of the CPU opponents tends to stay on the left side of the battlefield. Upon winning the event match, the player obtains the Entei trophy.
|-
|-
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
|27||'''Cold Armor'''||Samus||Brinstar Depths||The player has to fight three Metal Samuses, with the player only having one life, while the opponents have two lives.
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|51||'''The Showdown'''||Selectable||Final Destination||The player has to fight [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]] in a stock match, with each combatant having three lives. Giga Bowser is easier to KO in this match, compared to in Adventure mode. Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy. A message is also awarded if the player clears this Event Match without losing any lives.
|51||'''The Showdown'''||Selectable||Final Destination||The player has to fight [[Giga Bowser]], [[Ganondorf]], and [[Mewtwo]] in a stock match, with each combatant having three lives. Giga Bowser is easier to KO in this match, compared to in Adventure mode. Upon winning the event match, the player unlocks Final Destination as a selectable stage for the VS mode, as well as the Final Destination trophy. A message is also awarded if the player clears this Event Match without losing any lives.
|}
|}
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
To unlock more event matches, the player has to win a certain number of the previous ones, and unlock additional characters.
 
{|class="wikitable"style="width:100%"
{|class="wikitable" style="width:100%"
|-
|-
!Events #
!Events #
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{{main-external|SmashWiki|Special Smash}}
{{main-external|SmashWiki|Special Smash}}
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
This mode offers a couple of different rules settings for the Melee mode. Any records (such as amount of KOs) are not counted.
 
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
!colspan=2 style="font-size:120%" align=center|Special Melee modes
!colspan=2 style="font-size:120%" align=center|Special Melee modes
|-
|-
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==Unlockable features==
==Unlockable features==
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
When unlocking any of the secret characters, the player first has to beat them in a stock battle with one life each. When the player loses, several characters will appear again after the player has played the next VS match. Other characters require the player to achieve the task again. In addition to their special method of unlocking, all characters can alternately be unlocked by playing a certain number of matches in the VS mode.
 
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{|class="wikitable sortable" style="text-align:center"
!Character
!Character
!First unlock method
!First unlock method
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|1000
|1000
|}
|}
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
There is only one method to unlock the stages, and the player does not have to unlock them by an additional battle like the characters.
 
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{|class="wikitable sortable" style="text-align:center"
!Stage
!Stage
!How to unlock
!How to unlock
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It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
It was praised for its increased number of modes and characters, as well as improved graphics. The inclusion of the Adventure mode and Event Match was highly complimented. Overall, the game's critical reception was very positive, and the game still continues to be a gamer favorite, being frequently played at tournaments alongside more traditional fighting games such as ''[[:Category:Street Fighter series|Street Fighter]]''.
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|''Super Smash Bros. Melee has clearly been designed to appeal, foremost, to Nintendo's die-hard fans. Those who are familiar with the company's long and illustrious history will no doubt enjoy the game much more than the casual passerby. Judged on its own merits, though, Nintendo's spastic tribute to itself stands quite strong as one of the most engaging multiplayer games available for any console platform. Nintendo's last console was especially strong in the multiplayer department, and, if games like Melee are any indication, the GameCube seems like it will be too. Super Smash Bros. Melee is simply a huge game that, while best enjoyed in the company of others, will also keep the lone, die-hard fan busy for a good, long while.''
|-
|-
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Aggregators
!colspan="4"style="font-size:120%;text-align:center;background-color:silver;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|colspan=2|[https://www.gamerankings.com/gamecube/516492-super-smash-bros-melee/index.html 90.52%]
|}
|}
===Sales===
===Sales===
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
''Super Smash Bros. Melee'' is the best-selling game for the [[Nintendo GameCube]], selling about 7.09 million copies worldwide, as of December 31, 2009.
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==Staff==
==Staff==
{{main|List of Super Smash Bros. Melee staff}}
{{main|List of Super Smash Bros. Melee staff}}
===Voice actors===
===Voice actors===
{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
!Characters
!Characters
!Voice actor
!Voice actor
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==Glitches==
==Glitches==
{{main|List of Super Smash Bros. Melee glitches}}
{{main|List of Super Smash Bros. Melee glitches}}
===[[Ice Climbers]] freeze===
===Ice Climbers freeze===
Pick the Ice Climbers, and while wall walking up to the opponent, make the partner (Nana if the player is Popo and vice versa) grab the opponent, then, right as they have the player enemy grabbed have their main Ice Climber do Side+B. The opponent should now be frozen in place. Simply use a Screw Attack item to get them unfrozen. This does not seem to cause any damage to the disc.
To perform this glitch, the player should select the [[List of fighters debuting in Super Smash Bros. Melee#Ice Climbers|Ice Climbers]], and while wall walking up to the opponent, have the partner grab the opponent. Right as the opponent is grabbed, the main Ice Climber needs to perform Side+B, resulting in the opponent being frozen in place. They can be unfrozen by using a Screw Attack. This does not seem to cause any damage to the disc.


===Infinite [[Super Scope]] glitch===
===Infinite Super Scope glitch===
There is an in-game glitch to get an infinite super scope that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite super scope. If the player throws the scope, it will then disappear.
There is an in-game glitch to get an infinite [[Super Scope]] that will never run out of bullets. It is obtained by shooting fifteen small shots then two charged shots and during charging of the third shot the player must get hit, that will result in an infinite Super Scope. If the player throws the scope, it will disappear.


==References to other games==
==References to other games==
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*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*[[Mario Kart (series)|''Mario Kart'' series]] - A [[kart|racing kart]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Donkey Kong Country]]'' - Donkey Kong's down special move, [[Hand Slap]], originated from this game. Some of Donkey Kong's animations are references to animations he performs in ''Donkey Kong Country''. Also, Donkey Kong's victory theme is an orchestration of the tune that plays when he wins in a [[Bonus Area]] or defeats a boss. [[Kongo Falls|Kongo Jungle]], a stage based on the first area of ''Donkey Kong Country'', appears. [[Klaptrap]]s appear on the Kongo Jungle and [[Jungle Japes (stage)|Jungle Japes]] stages, and as a trophy. A [[Barrel Cannon]] is used as an item in this game, as well as a stage element on the Kongo Jungle stage and a trophy. [[King K. Rool]] appears in the form of a trophy.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Peach's frying pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario RPG: Legend of the Seven Stars]]'' - Peach cycles through a [[Frying Pan|frying pan]] in her forward smash, a weapon she first uses in this game. Her neutral attack is based on her [[Super Slap]] move in this game. Bowser's side tilt is reminiscent of the second hit of his [[Drill Claw]] move, and his side special, [[Koopa Klaw]], is reminiscent of the first hit of his Drill Claw move.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Super Mario 64]]'' - Many of Mario's moves, animations, and voice clips are recycled in ''Super Smash Bros. Melee''. Luigi has the same moves and voice clips as Mario in ''Super Mario 64'', but his voice clips are higher-pitched versions of Mario's from ''Super Mario 64''. [[Metal Mario]] returns as an opponent in Adventure mode. Metal Mario also appears as a trophy. The [[Cap Block|Metal Box]] returns in this game as an item and in the form of a collectible trophy, and [[Peach's Castle]] appears as a [[Princess Peach's Castle (Super Smash Bros. Melee)|stage]]. Princess Peach's Castle also appears as a trophy. [[Rainbow Cruise]] appears as a stage, which is based on the [[Rainbow Ride]] course from this game. One of [[Kirby]]'s [[wikirby:Stone|Stone]] forms is based on the Thwomp design first used in this game. One of Princess Peach's [[smashwiki:File:Peach-Victory2-SSBM.gif|victory poses]] has her ending in a pose similar to how she appears on her castle's [[Media:Peach's Castle 64.png| stained glass portrait]] in this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
*''[[Yoshi's Story]]'' - The stage [[Super Happy Tree (stage)|Yoshi's Island]] returns from the original ''[[Super Smash Bros.]]'', which is based on ''Yoshi's Story'' that features the [[Super Happy Tree]] and other characters in the background. There is another stage based on ''Yoshi's Story'', which is [[Yoshi's Story (stage)|also named after it]]. [[Fly Guy|Flying Shy Guy]], [[Pak E. Derm]], and [[Raphael the Raven]] appear as trophies. Yoshi's voice clips are derived from this game. Also, Yoshi's victory theme is an arrangement of the main theme of ''Yoshi's Story''. The various colors of Yoshi, including respective shoe colors, originate from this game.
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