Skewer: Difference between revisions

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==History==
==History==
===''Super Mario'' series===
===''Super Mario'' series===
====''Super Mario World'' / ''Super Mario Advance 2''====
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:ValleyFortress.png|thumb|left|Skewers in the Valley Fortress from ''Super Mario World''.]]
[[File:ValleyFortress.png|thumb|left|Skewers in the Valley Fortress from ''Super Mario World''.]]
Originally appearing as light gray stone pillars with gray spikes in fortresses and castles, the Skewers are all vertical in ''Super Mario World'' and its remake, moving up and down, giving a thud sound and a mini-earthquake as they hit the ground, while also blocking the player's path. The Skewers are solid obstacles that can damage the player upon contact, and they can even cause an instant life loss if the player is caught between a Skewer and the ground. In the ''Super Mario Advance 2'' remake, if Mario is invincible or going in post-damage invincibility frames, he can run through them, unlike other obstacles of a similar nature, and they no longer cause an instant life loss if Mario is caught underneath them. There are usually several of them in a row which have to be timed in order to safely cross them.
Originally appearing as light gray stone pillars with gray spikes in fortresses and castles, the Skewers are all vertical in ''Super Mario World'' and its remake, moving up and down, giving a thud sound and a mini-earthquake as they hit the ground, while also blocking the player's path. The Skewers are solid obstacles that can damage the player upon contact, and they can even cause an instant life loss if the player is caught between a Skewer and the ground. In the ''Super Mario Advance 2'' remake, if Mario is invincible or going in post-damage invincibility frames, he can run through them, unlike other obstacles of a similar nature, and they no longer cause an instant life loss if Mario is caught underneath them. There are usually several of them in a row which have to be timed in order to safely cross them.
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====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]]
[[File:NSMBW World 6-T Screenshot.png|thumb|left|200px|A giant Skewer in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}}, from ''[[New Super Mario Bros. Wii]]''.]]
Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Pages 88, 121, 148, 149.</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The three levels are the only appearances of Skewers in the game.
Skewers, referred to as '''pistons''' in the [[Prima Games|Prima]] game guide,<ref>Bueno, Fernando. ''New Super Mario Bros. Wii'' PRIMA Official Game Guide. Pages 88, 121, 148, 149.</ref> make a comeback in ''[[New Super Mario Bros. Wii]]'', where their coloration is black and they now spin as they move. In addition, their spikes are patterned through out the pillar rather than uniformly aligned on the front and sides of it. The game introduces a very long and extremely fast Skewer that runs along the floor for the length of a long room in {{world-link|4|castle|World 4-Castle (New Super Mario Bros. Wii)}}, and very large vertical ones in {{world-link|6|tower|World 6-Tower (New Super Mario Bros. Wii)|World 6-Tower}} and {{world-link|7|castle|World 7-Castle (New Super Mario Bros. Wii)}}. The sound they make is that of a large sliding gate slamming. The three levels are the only appearances of Skewers in the game.


As in ''New Super Mario Bros.'', Skewers first get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through.
As in ''New Super Mario Bros.'', Skewers first get introduced in a water-themed castle level, {{world|4|castle}}, though the ones featured in this level are horizontal Skewers. The first room contains 3 pairs of horizontal Skewers that slam against each other with a cycle of approximately 8 in-game seconds; players need to use [[Chain-Link|fence]]s to climb and avoid them as well as use areas they can safely duck in while the Skewers activate. The second room features six Skewers that slam against walls, with varying speeds. The first Skewer is the slowest one in the room, while the rest are faster, cycling in approximately 5 in-game seconds. Before the [[Warp Pipe]] to the third room, a pair of Skewers alternate between their activation. Past the third room, a very long and fast horizontal Skewer shoots through the length of the room; this Skewer makes a warning sound to indicate players when it is going to activate, makes a whirling when it moves, and players can avoid it by ducking or by jumping on moving platforms. This Skewer takes approximately 13 in-game seconds to cycle through.
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====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
[[File:3DS SuperMario 11 scrn11 E3.png|thumb|Two Spike Pillars, from ''Super Mario 3D Land''.]]
[[File:3DS SuperMario 11 scrn11 E3.png|thumb|Two Spike Pillars, from ''Super Mario 3D Land''.]]
Skewers from ''New Super Mario Bros. Wii'', referred as Spike Pillars, make a return in ''[[Super Mario 3D Land]]'', making their first appearance in a 3D ''Mario'' game; they are no longer in castles, instead appearing on two [[airship]] levels. They are colored to be dark blue rather than black. Spike Pillars typically face the player to take advantage of the [[Nintendo 3DS]] 3D effects, occupy the length of the platform they are shooting out from, and they always give a small movement before they shoot out. In addition, all Spike Pillars make a sound when they are moving. They cannot be destroyed, even while invincible; as [[Statue Mario]] or [[Invincible Mario]] (including [[White Tanooki Mario]]), they are like walls if run into with these powers.
Skewers from ''New Super Mario Bros. Wii'', referred as Spike Pillars, make a return in ''[[Super Mario 3D Land]]'', making their first appearance in a 3D ''Super Mario'' game; they are no longer in castles, instead appearing on two [[airship]] levels. They are colored to be dark blue rather than black. Spike Pillars typically face the player to take advantage of the [[Nintendo 3DS]] 3D effects, occupy the length of the platform they are shooting out from, and they always give a small movement before they shoot out. In addition, all Spike Pillars make a sound when they are moving. They cannot be destroyed, even while invincible; as [[Statue Mario]] or [[Invincible Mario]] (including [[White Tanooki Mario]]), they are like walls if run into with these powers.


Spike Pillars first appear in {{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}, where there are thirteen of them in total and all of them are horizontal. Two of them first appear when the camera angle shifts from overheard to towards the ground to make them visible. They have a 10 second cycle from when they shoot out and retract. Past the Checkpoint Flag and a single, closer, lone Spike Pillar, Mario needs to run past a long, consecutive line of them that activate all at once, though safe parts are marked on the platform that Mario can stay at.
Spike Pillars first appear in {{world-link|3|airship|World 3-Airship (Super Mario 3D Land)}}, where there are thirteen of them in total and all of them are horizontal. Two of them first appear when the camera angle shifts from overheard to towards the ground to make them visible. They have a 10 second cycle from when they shoot out and retract. Past the Checkpoint Flag and a single, closer, lone Spike Pillar, Mario needs to run past a long, consecutive line of them that activate all at once, though safe parts are marked on the platform that Mario can stay at.
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====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:Skewer NSMB2.png|thumb|left|Skewers in {{world|3|towern2}} in ''[[New Super Mario Bros. 2]]'']]
[[File:Skewer NSMB2.png|thumb|left|Skewers in {{world|3|towern2}} in ''[[New Super Mario Bros. 2]]'']]
In ''[[New Super Mario Bros. 2]]'', Skewers make a reappearance as rare obstacles. However, unlike past ''New Super Mario Bros.'' installments, they take their coloration from ''Super Mario 3D Land'', and twenty of them appear only in one, auto-scrolling course, {{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, which is a water-filled course, similar to how the first two installments of the series have Skewers introduced in water-themed courses, and only horizontal Skewers are featured. Skewers in the game can defeat [[Fish Bone|Fishbone]]s. The first appearances of the rows of Skewers are located right next to the [[Checkpoint Flag]] halfway through the level, and they move very slowly through the water, taking around 13 in-game seconds when they hit and retract. Two pairs of them hit the walls that enclose the Checkpoint Flag, while two pairs surround the top and bottom parts. Further up the level before the pipe that leads to the boss door, three more pairs of Skewers are encountered, moving quicker through the water than the first, taking 10 in-game seconds to complete their cycle; in this part, players can take cover in between walls to protect themselves from the Skewers. In the secret exit route of the level that requires [[Mini Mario (form)|Mini Mario]] to access, six Skewers are featured, with the first two being separate Skewers. Later above, two pairs of Skewers that hit each other appear with the moving platforms that can crush the player.
In ''[[New Super Mario Bros. 2]]'', Skewers make a reappearance as rare obstacles. However, unlike past ''New Super Mario Bros.'' installments, they take their coloration from ''Super Mario 3D Land'', and twenty of them appear only in one, auto-scrolling course, {{world-link|3|towern2|World 3-Tower (New Super Mario Bros. 2)}}, which is a water-filled course, similar to how the first two installments of the series have Skewers introduced in water-themed courses, and only horizontal Skewers are featured. Skewers in the game can defeat [[Fish Bone|Fishbone]]s. The sounds they make are a lighter clanging than in ''New Super Mario Bros. Wii''. The first appearances of the rows of Skewers are located right next to the [[Checkpoint Flag]] halfway through the level, and they move very slowly through the water, taking around 13 in-game seconds when they hit and retract. Two pairs of them hit the walls that enclose the Checkpoint Flag, while two pairs surround the top and bottom parts. Further up the level before the pipe that leads to the boss door, three more pairs of Skewers are encountered, moving quicker through the water than the first, taking 10 in-game seconds to complete their cycle; in this part, players can take cover in between walls to protect themselves from the Skewers. In the secret exit route of the level that requires [[Mini Mario (form)|Mini Mario]] to access, six Skewers are featured, with the first two being separate Skewers. Later above, two pairs of Skewers that hit each other appear with the moving platforms that can crush the player.


====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
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The Skewers also appear in the ''[[New Super Luigi U]]'' course, [[Shish-Kebab Tower]], being based off the Giant Skewer Tower course, but they move at faster rates than in ''New Super Mario Bros. U'', taking 2 seconds to cycle through their animations. Vertical Skewers additionally make an appearance here. Players first start in an enclosure surrounded by three pairs of Skewers that slam into each other and the surrounding walls. Past the elevator, players encounter six Skewers, one facing each of the four directions and hitting each other to make a square-shaped safe area, where [[coin]]s are used to mark the spots that are safe to stand on. Another two Skewers alternate their pattern from the six Skewers and cover the areas on the far right platforms, one of them which guards the second Star Coin. Past the second elevator, three more Skewers are found, the first facing up, the second facing to the left, and the third facing to the right, where the third Skewer hits slightly later than the first two.
The Skewers also appear in the ''[[New Super Luigi U]]'' course, [[Shish-Kebab Tower]], being based off the Giant Skewer Tower course, but they move at faster rates than in ''New Super Mario Bros. U'', taking 2 seconds to cycle through their animations. Vertical Skewers additionally make an appearance here. Players first start in an enclosure surrounded by three pairs of Skewers that slam into each other and the surrounding walls. Past the elevator, players encounter six Skewers, one facing each of the four directions and hitting each other to make a square-shaped safe area, where [[coin]]s are used to mark the spots that are safe to stand on. Another two Skewers alternate their pattern from the six Skewers and cover the areas on the far right platforms, one of them which guards the second Star Coin. Past the second elevator, three more Skewers are found, the first facing up, the second facing to the left, and the third facing to the right, where the third Skewer hits slightly later than the first two.


Skewers reprise all of the aformementioned roles in ''[[New Super Mario Bros. U Deluxe]]''.
Skewers reprise all of the aforementioned roles in ''[[New Super Mario Bros. U Deluxe]]''.


====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS'' / ''Super Mario Maker 2''====
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
{{multiple image
{{multiple image
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|caption2=''Super Mario World''
|caption2=''Super Mario World''
}}
}}
Skewers return in ''[[Super Mario Maker]]'' as an addition in a software update that was released on March 9, 2016. They function identically to their previous iterations, activating every few seconds, but with some differences. Their tips have been flattened, they come with a base that they shoot out of, and have a maximum length of 13 blocks long and the base, unless they hit terrain. They tear through bricks unhindered and also are able to destroy other harder blocks, but stop and recede after doing so. If they hit a Note Block, they release objects inside of them. [[Donut Block]]s are the only destructible platforms that can block Skewers. In ''Super Mario Maker'' they warn players by pushing inward and then releasing, which is the opposite of the behavior from Skewers in previous games where they inch out and then slam into an object. They do not spin when they are retracting. Skewers additionally cannot hit each other unlike in the previous ''New Super Mario Bros.'' games, and they do not interact with enemies and certain objects such as [[P Switch]]es, [[POW Block]]s, and [[Trampoline]]s.
Skewers return in ''[[Super Mario Maker]]'' as an addition in a software update that was released on March 9, 2016. They function identically to their previous iterations, activating every few seconds, but with some differences. Their tips have been flattened, they come with a base that they shoot out of, and have a maximum length of 13 blocks long and the base, unless they hit terrain. They tear through [[Brick Block]]s unhindered and also are able to destroy other harder blocks, but stop and recede after doing so. If they hit a Note Block, they release objects inside of them. [[Donut Block]]s are the only destructible platforms that can block Skewers. In ''Super Mario Maker'' they warn players by pushing inward and then releasing, which is the opposite of the behavior from Skewers in previous games where they inch out and then slam into an object. They do not spin when they are retracting. Skewers additionally cannot hit each other unlike in the previous ''New Super Mario Bros.'' games, and they do not interact with enemies and certain objects such as [[P Switch]]es, [[POW Block]]s, and [[Trampoline]]s.


They can be added in any game style, including the original ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', where they had never appeared before. In these 8-bit adaptations, they are largely black, with some gray scaling on the edges, and spikes; the points are white, with the sides of the spike as gray. There is a little bit more detail on the ''Super Mario Bros. 3'' version. In the ''[[Super Mario World]]'' style, a new sprite was made instead of using the old one, though it is the same color as the original sprite.
They can be added in any game style, including the original ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros. 3]]'', where they had never appeared before. In these 8-bit adaptations, they are largely black, with some gray scaling on the edges, and spikes; the points are white, with the sides of the spike as gray. There is a little bit more detail on the ''Super Mario Bros. 3'' version. In the ''[[Super Mario World]]'' style, a new sprite was made instead of using the old one, though it is the same color as the original sprite.


Skewers can be used by shaking a Thwomp; however, they cannot be enlarged with [[Super Mushroom]]s. In ''[[Super Mario Maker for Nintendo 3DS]]'', Skewers are standalone course elements and are no longer created by shaking a Thwomp.
Skewers can be used by shaking a Thwomp; unlike Thwomps, however, Skewers cannot be enlarged with [[Super Mushroom]]s. In ''[[Super Mario Maker for Nintendo 3DS]]'', Skewers are standalone course elements and are no longer created by shaking a Thwomp.


Skewers reappear in ''[[Super Mario Maker 2]]'' with the same design and function, though they do not appear in the ''[[Super Mario 3D World]]'' style.
This is a list of the following official courses where Skewers have been used:
 
This is a list of the following official courses where Skewers have been used in:
;''Super Mario Maker''
;''Super Mario Maker''
{|
{|
|'''Official courses'''
|Official courses
*[[Mary O.'s Key Course]]
*[[Mary O.'s Key Course]]
*[[Coo! (Yamamura's Key Course)]]
*[[Coo! (Yamamura's Key Course)]]
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*[[Bowser's Chambers of Doom]]
*[[Bowser's Chambers of Doom]]
*[[Bowser's Treacherous Trek]]
*[[Bowser's Treacherous Trek]]
|'''Event courses'''
|Event courses
*[[Toadette: Treasure Tracker]]  
*[[Toadette: Treasure Tracker]]  
*[[♪Yu Ayasaki's Big Adventure!♪]]
*[[♪Yu Ayasaki's Big Adventure!♪]]
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;''Super Mario Maker for Nintendo 3DS''
;''Super Mario Maker for Nintendo 3DS''
{|
{|
|'''Super Mario Challenge'''
|Super Mario Challenge
*[[World 4-3 (Super Mario Maker for Nintendo 3DS)|World 4-3]]
*[[World 4-3 (Super Mario Maker for Nintendo 3DS)|World 4-3]]
*[[World 14-3 (Super Mario Maker for Nintendo 3DS)|World 14-3]]
*[[World 14-3 (Super Mario Maker for Nintendo 3DS)|World 14-3]]
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*[[World 18-4]]
*[[World 18-4]]
|}
|}
;''Super Mario Maker 2''
 
====''Super Mario Maker 2''====
Skewers reappear in ''[[Super Mario Maker 2]]'' with the same design and function, though they do not appear in the ''[[Super Mario 3D World]]'' style.
 
This is a list of the following official courses where Skewers have been used:
{|
{|
|'''Main jobs'''
|'''Main jobs'''
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*[[Secret of the Dry Bones Shell]]
*[[Secret of the Dry Bones Shell]]
*[[Just a Normal, Everyday Castle]]
*[[Just a Normal, Everyday Castle]]
|'''Individual jobs
|'''Individual jobs'''
*[[Swamp Escape by Shell!]]
*[[Swamp Escape by Shell!]]
*[[Darkness Ahead, Darkness Below]]
*[[Darkness Ahead, Darkness Below]]
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====''Wario Land: Super Mario Land 3''====
====''Wario Land: Super Mario Land 3''====
[[File:WL Course19 Skewers.png|thumb|Skewers in Course No.19 from ''Wario Land: Super Mario Land 3''.]]
[[File:WL Course19 Skewers.png|thumb|Skewers in Course No.19 from ''Wario Land: Super Mario Land 3''.]]
In ''[[Wario Land: Super Mario Land 3]]'', Skewers appear appear only in [[Course No.19]] in the second main area of [[Sherbet Land]], where they are found underwater protruding out of ice cubes in a constant, fixed pattern. Unlike Skewers from the ''Super Mario'' series, players can see the blunt end of them through the ice. The ones that bob up and down are covered with spikes, while the ones that move side to side appear to be made out of wood and are only tipped with a spike, resembling [[Spike (Super Mario World)|Spike]]s from ''Super Mario World''. Despite this, making contact from any angle is just as harmful, making it an aesthetic difference.
In ''[[Wario Land: Super Mario Land 3]]'', Skewers appear only in [[Course No.19]] in the second main area of [[Sherbet Land]], where they are found underwater protruding out of ice cubes in a constant, fixed pattern. Unlike Skewers from the ''Super Mario'' series, players can see the blunt end of them through the ice. The ones that bob up and down are covered with spikes, while the ones that move side to side appear to be made out of wood and are only tipped with a spike, resembling [[Spike (Super Mario World)|Spike]]s from ''Super Mario World''. Despite this, making contact from any angle is just as harmful, making it an aesthetic difference.


====''Wario Land II''====
====''Wario Land II''====
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===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
===''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''===
[[File:SpikePillar-DKCR.png|thumb|The spiked shafts from ''[[Donkey Kong Country Returns]]'']]
[[File:SpikePillar-DKCR.png|thumb|The spiked shafts from ''[[Donkey Kong Country Returns]]'']]
[[Jagged Jewels]], a Key Temple level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' contains some cylindrical, vertically-oriented Skewer-like obstacles, where they are found around the second [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]], referred to as '''spiked shafts''' in the [[Prima Games|Prima]] guide<ref>"''The third Puzzle Piece hovers over a '''spiked shaft'''. […] The next Puzzle Piece is below a '''spiked shaft'''.''" &mdash; '''Michael Knight''', ''Donkey Kong Country Returns [[Prima Games|Prima]] Official Game Guide. Page 161''</ref>. These are encrusted with rows of sharp purple jewels, serving as spikes, and end with a large, similar pointy gem on their top. Much like the Skewers in the ''Mario'' games, spiked shafts are indestructible; they shoot vertically, moving back to their starting point after a strike and repeating the action, though they do not hit obstacles such as walls or ceilings. Their movements are quick, but they always signal their darting with a brief tremble and make a slashing noise when they activate. The first three spiked shafts move at succeeding times and are facing upward, while the next set of three spiked shafts alternate between pointing up and down and move slower than the other spiked shafts. The last two spiked shafts point upward.
[[Jagged Jewels]], a Key Temple level in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]'' contains some cylindrical, vertically-oriented Skewer-like obstacles, where they are found around the second [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]], referred to as '''spiked shafts''' in the [[Prima Games|Prima]] guide<ref>"''The third Puzzle Piece hovers over a '''spiked shaft'''. […] The next Puzzle Piece is below a '''spiked shaft'''.''" &mdash; '''Michael Knight''', ''Donkey Kong Country Returns [[Prima Games|Prima]] Official Game Guide. Page 161''</ref>. These are encrusted with rows of sharp purple jewels, serving as spikes, and end with a large, similar pointy gem on their top. Much like the Skewers in the ''Super Mario'' games, spiked shafts are indestructible; they shoot vertically, moving back to their starting point after a strike and repeating the action, though they do not hit obstacles such as walls or ceilings. Their movements are quick, but they always signal their darting with a brief tremble and make a slashing noise when they activate. The first three spiked shafts move at succeeding times and are facing upward, while the next set of three spiked shafts alternate between pointing up and down and move slower than the other spiked shafts. The last two spiked shafts point upward.


Notably, two [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are found at the tips of two spiked shafts, moving along with them.
Notably, two [[Puzzle Piece (Donkey Kong Country series)|Puzzle Pieces]] are found at the tips of two spiked shafts, moving along with them.
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====''Mario Party: Island Tour''====
====''Mario Party: Island Tour''====
[[File:Kabob and Weave.png|thumb|left|Skewers from Kabob and Weave from ''Mario Party: Island Tour''.]]
[[File:Kabob and Weave.png|thumb|left|Skewers from Kabob and Weave from ''Mario Party: Island Tour''.]]
Five Skewers appear in the 4-player minigame from ''[[Mario Party: Island Tour]]'', [[Kabob and Weave]] (Squish Kebab in the British English version of the game), where players must simply avoid them. They are inspired from their appearance in ''Super Mario 3D Land'' where they face the screen. At the beginning of the minigame, the middle Skewer hits Blue Toad. In the British English version of the game, they are referred to as "Spike Pillars".
In ''[[Mario Party: Island Tour]]'', five Skewers ("Spike Pillars" in British English) appear in [[Kabob and Weave]], where the goal is simply to avoid them. They are inspired from their appearance in ''Super Mario 3D Land'' where they face the screen. At the beginning of the minigame, the middle Skewer hits Blue Toad.


====''Mario Party 10''====
====''Mario Party 10''====
Skewers reappear in ''[[Mario Party 10]]'' in the 1 vs. 2 or 3 minigame [[Skewer Scurry]], where the solo player controls them by selecting the direction they want them to activate in, while the other players need to avoid them by taking cover where the walls stop the Skewers. Skewers give a spinning warning to indicate what direction was pressed for the solo player. The solo player can additionally quickly change direction of which Skewers are going to activate to fake-out players. They appear as an obstacle in [[Chaos Castle]] on the [[Unlucky Space]]s to take away ten [[Mini Star]]s from the player if the vehicle stops on it and launching the vehicle to the beginning of the other fork in the route. Once this happens, the Skewer in question retracts, causing the Unlucky Space in question to transform into a [[Green Space]].
Skewers reappear in ''[[Mario Party 10]]'' in the 1 vs. 2 or 3 minigame [[Skewer Scurry]], where the solo player controls them by selecting the direction they want them to activate in, while the other players need to avoid them by taking cover where the walls stop the Skewers. Skewers give a spinning warning to indicate what direction was pressed for the solo player. The solo player can additionally quickly change direction of which Skewers are going to activate to fake-out players. In the Mario Party mode, they appear as an obstacle in [[Chaos Castle]] on the [[Unlucky Space]]s to take away ten [[Mini Star]]s from the player if the vehicle stops on it and launching the vehicle to the beginning of the other fork in the route. Once this happens, the Skewer in question retracts, causing the Unlucky Space in question to transform into a [[Green Space]].


====''Mario Party Superstars''====
====''Mario Party Superstars''====
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:3DS SmashBros scrnS01 07 E3.png|thumb|[[Fox McCloud]] and [[Mega Man]], hit by Skewers in ''[[Super Smash Bros. for Nintendo 3DS]]''.]]
[[File:3DS SmashBros scrnS01 07 E3.png|thumb|[[Fox|Fox McCloud]] and [[Mega Man]], hit by Skewers in ''[[Super Smash Bros. for Nintendo 3DS]]''.]]
Skewers from ''Super Mario 3D Land'' also appear in the stage based on the game, [[3D Land]], in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', where they rise from the water and can destroy part of the stage's platforms (which resemble [[Switchboard]]s), as well as hit any players who touch them. The Skewers deal a fixed 22% damage (regardless of the Spirit the player is using in ''Super Smash Bros. Ultimate'') and relatively high knockback, which can potentially KO fighters. Three Skewers in the background are decorative and do not interfere with the stage; they spin around without moving up and down. In the stage's Ω and Battlefield form, the Skewers are seen in the background, having no impact on play.
Skewers from ''Super Mario 3D Land'' also appear in the stage based on the game, [[3D Land]], in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', where they rise from the water and can destroy part of the stage's platforms (which resemble [[Switchboard]]s), as well as hit any players who touch them. The Skewers deal a fixed 22% damage (regardless of the Spirit the player is using in ''Super Smash Bros. Ultimate'') and relatively high knockback, which can potentially KO fighters. Three Skewers in the background are decorative and do not interfere with the stage; they spin around without moving up and down. In the stage's Ω and Battlefield form, the Skewers are seen in the background, having no impact on play.


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==Gallery==
==Gallery==
{{Main-gallery}}
===Sprites and models===
===Sprites and models===
<gallery>
<gallery>
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====Animation====
====Animation====
<gallery>
<gallery>
SMWMAYAL Inside Wendys Castle.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
SuperMarioWorldCartoon - Skewer.png|[[Super Mario World (television series)|''Super Mario World'' television series]]
SuperMarioWorldCartoon - Skewer.png|[[Super Mario World (television series)|''Super Mario World'' television series]]
</gallery>
</gallery>
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|SpaA=Brocheta (''Super Mario Maker 2'')
|SpaA=Brocheta (''Super Mario Maker 2'')
|SpaAM=Skewer
|SpaAM=Skewer
|FraA=Brochette
|FreA=Brochette
|FraAM=Skewer
|FreAM=Skewer
|FraE=Colonne à épines
|FreE=Colonne à épines
|FraEM=Spike Pillar
|FreEM=Spike Pillar
|Dut=Spijkerzuil<ref>Nintendo Nederland. (March 9, 2016). [https://www.youtube.com/watch?v=xV4Hwg2Y_JA Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''Youtube''. Retrieved May 19, 2019.</ref>
|Dut=Spijkerzuil<ref>Nintendo Nederland. (March 9, 2016). [https://www.youtube.com/watch?v=xV4Hwg2Y_JA Super Mario Maker - Gesloten deuren! Spijkerzuilen! Roze munten! (Wii U)]. ''Youtube''. Retrieved May 19, 2019.</ref>
|DutM=Nail Pillar
|DutM=Nail Pillar
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{{SMM2}}
{{SMM2}}
[[Category:Hazardous objects]]
[[Category:Hazardous objects]]
[[Category:Koopa Troop weapons]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:Donkey Kong Country Returns objects]]
[[Category:LEGO Super Mario objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. 2 objects]]
[[Category:New Super Mario Bros. 2 objects]]
39,656

edits