Super Mario Bros.: Difference between revisions

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{{italic title}}
{{italic title}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|SMB|the game known in Japan and Europe as Super Mario Ball|[[Mario Pinball Land]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Super Mario Brothers|the microgame from [[WarioWare: Smooth Moves]]|[[Super Mario Brothers (WarioWare: Smooth Moves)]]}}
{{redirect|Mario 1|the level in [[Mini Mario & Friends: amiibo Challenge]]|[[Mario 1 (level)]]}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{distinguish|Mario Bros. (game)|New Super Mario Bros.}}
{{about|the video game originally published for the [[Nintendo Entertainment System]]|further uses|[[Super Mario Bros. (disambiguation)]]}}
{{game infobox
{{game infobox
|image=[[File:SMB USA box art.jpg|230px]]
|image=[[File:SMB USA box art.jpg|230px]]
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|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|platforms=[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]] <br> [[Family Computer Disk System|Famicom Disk System]] <br> [[Nintendo PlayChoice-10]] <br> [[Game Boy Advance]] <br> [[Virtual Console]] ([[Wii]] / [[Nintendo 3DS|3DS]] / [[Wii U]]) <br> [[Classics#NES Classic Edition|NES Classic Edition]]/[[Classics#Nintendo Classic Mini: Family Computer|Nintendo Classic Mini: Family Computer]] <br> [[Nintendo Entertainment System - Nintendo Switch Online]]
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>}}
|release='''[[Family Computer|Famicom]]/[[Nintendo Entertainment System|NES]]'''<br>{{release|Japan|September 13, 1985|USA|October 18, 1985<ref name=narelease>''Super Smash Bros. for Wii U'' [[smashwiki:Masterpieces|Masterpieces]]</ref>|Europe|May 15, 1987|Australia|July 1, 1987<ref>[https://themushroomkingdom.net/games/smb Date info for NES from TMK], retrieved 4-1-2008</ref>|South Africa (1982-1994)|1993<ref>Rogers, Joshua Alexander (April 16, 2020). "[https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Video Games around the World]". ''LinkedIn''. [https://web.archive.org/web/20220925153658/https://www.linkedin.com/pulse/video-games-around-world-south-africa-joshua-rogers/ Archived] from the original on September 25, 2022. Retrieved March 23, 2024.</ref>}}
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|release2='''[[Family Computer Disk System|Famicom Disk System]]'''<br>{{release|Japan|February 21, 1986<ref>[https://themushroomkingdom.net/games/smb-fds Date info for FDS from TMK], retrieved 4-1-2008</ref>}} '''[[Nintendo PlayChoice-10]]'''<br>{{release|USA|August 1986<ref>[https://archive.org/details/cashbox50unse_5/page/41/mode/1up Cash Box 1986-08-30]</ref>}}'''[[Game Boy Advance]]'''<br>{{release|Japan|February 14, 2004|USA|June 7, 2004|Europe|July 9, 2004<ref>https://www.nintendo.co.uk/Games/Game-Boy-Advance/Super-Mario-Bros--267387.html</ref>}}'''[[Virtual Console]] ([[Wii]])'''<br>{{release|Japan|December 2, 2006|USA|December 25, 2006|Europe|January 5, 2007|Australia|January 5, 2007|South Korea|April 26, 2008<ref>[https://themushroomkingdom.net/games/smb-vc Date info for VC from TMK], retrieved 6-26-08</ref>}} '''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) ([[nwiki:Nintendo 3DS Ambassador Program|Ambassador Program]] release)'''<br>{{release|Japan|August 31, 2011|USA|August 31, 2011|Europe|September 1, 2011|Australia|September 1, 2011}}'''[[Virtual Console]] ([[Nintendo 3DS|3DS]]) (full release)'''<br>{{release|Japan|January 5, 2012|USA|February 16, 2012|Europe|March 1, 2012|Australia|March 1, 2012|South Korea|February 3, 2016}} '''[[Virtual Console]] ([[Wii U]])'''<br>{{release|Japan|June 5, 2013|Europe|September 12, 2013|Australia|September 12, 2013|USA|September 19, 2013}} '''[[Classics#NES Classic Edition|NES Classic Edition/Famicom Mini]]'''<br>{{release|Japan|November 10, 2016|Australia|November 10, 2016|USA|November 11, 2016|Europe|November 11, 2016}} '''[[Nintendo Entertainment System - Nintendo Switch Online]]'''<br>{{release|USA|September 18, 2018|Japan|September 19, 2018|Europe|September 19, 2018|Australia|September 19, 2018|HK|April 23, 2019|South Korea|April 23, 2019}}
|languages={{languages|en_us=y}}
|languages={{languages|en_us=y}}
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==Gameplay==
==Gameplay==
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
[[File:SMBLevel.png|thumb|left|[[Super Mario (form)|Super Mario]] in World 1-1.]]
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario (or, in the case of a second player, his brother [[Luigi]]) has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.
''Super Mario Bros.'' is divided into eight worlds, each of them containing four levels. Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref> has to get to the end of the level by jumping over various gaps and avoiding the enemies on his way. He can use several platforms (some of them collapse when Mario lands on them), stairs in the level, as well as [[Trampoline|jumping board]]s. There are also pipes along the way, some of which Mario can enter to visit various secret coin rooms before returning to the level, a bit further ahead than when he left.


Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
Enemies include [[Goomba|Little Goomba]]s, [[Koopa Troopa]]s, [[Buzzy Beetle]]s, [[Koopa Paratroopa]]s, [[Bullet Bill]]s, [[Hammer Bro]]thers, and leaping [[Cheep Cheep|Cheep-cheep]]s. All these enemies can be defeated when Mario jumps on them. Koopa Troopas and Buzzy Beetles cower in their shell when jumped on, which Mario can kick to defeat other enemies with. Koopa Paratroopas lose their wings and fall to the ground when Mario jumps on them. Other enemies include [[Piranha Plant]]s, and the [[Spiny]]-throwing [[Lakitu]]s, and Mario has to either shoot fireballs at them or just avoid them. Two levels take place underwater. In the water, Mario can swim freely from the top to the bottom of the screen. The enemies in underwater levels are [[Blooper|Bloober]]s and [[Cheep Cheep|Cheep-cheep]]s. Mario can only defeat these creatures by shooting them with [[fireball]]s.
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[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
[[File:SMB NES Bowser Screenshot.png|thumb|left|[[Mario]] facing [[Bowser]] at the end of World 8-4.]]
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, Luigi's turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.
At the end of each level, a castle stands with a [[Goal Pole|flagpole]] nearby. When Mario reaches the flagpole, he takes down the enemy flag and enters the castle, completing the level. The higher the spot that Mario hits the flagpole, the more points he receives. If two players are playing the game, [[Luigi]]'s turn comes whenever Mario loses a life. Luigi has no special abilities in the game that are different from Mario's.


The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario and Luigi ordinarily have no way to hurt the fake Bowsers or the actual Bowser and have to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
The fourth level of each world plays inside a castle. They are usually filled with [[Fire Bar|Fire-Bar]]s and [[Lava Bubble|Podoboo]]s. At the end of a castle level, Mario is confronted with a [[fake Bowser]] in Worlds 1 through 7 and the actual Bowser in World 8. Mario ordinarily has no way to hurt the fake Bowsers or the actual Bowser and has to either use the [[axe|ax]] to destroy the bridge, causing either the false or real one to fall into the [[lava]], or pelt him with many fireballs, which produces the same result and reveals the true forms of the fakes. After defeating an impostor, Mario frees one of the seven remaining [[Toad (species)|mushroom retainer]]s from the castle, at which point they say their iconic phrase: "Thank you, Mario! But our princess is in another castle!" At the end of the castle in World 8, Mario frees the grateful Princess Toadstool and completes his adventure, having the choice to continue playing in a "new quest." In this second quest, the player gets to choose a world, and replay some levels. However, all [[Goomba|Little Goomba]]s are replaced by [[Buzzy Beetle]]s, all ground enemies are also considerably faster, some platforms and [[elevator]]-style lifts are shortened in length, and the level design is slightly changed for some levels (see below at "Hard mode").
{{br|left}}
{{br|left}}
===Controls===
===Controls===
The controls can be customized on Wii U Virtual Console.
The controls can be customized on Wii U Virtual Console.
====NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller====
{|class="wikitable"style="text-align:center"
*{{button|nes|Pad}} (left and right): Move; change position on a [[beanstalk]]
|-
*{{button|nes|Pad}} (down): Duck; enter [[Warp Pipe]]
!Action(s)
*{{button|nes|Pad}} (up and down): Climb beanstalk
!NES Controller / NES Classic Controller / Nintendo Switch Online NES Controller
*{{button|nes|A}}: Jump; swim upwards
!Wii Remote
*{{button|nes|B}}: Dash; throw [[fireball]]; restart the game at the end; select a world
!Wii Classic Controller
*{{button|nes|start}}: Pause; confirm selected option on title screen
!Nintendo GameCube Controller
*{{button|nes|select}}: Select number of players on title screen
!Game Boy Advance
*Press {{button|nes|start}} while holding down {{button|nes|A}}: Continue in the same world after the [[Game Over]] screen
!Nintendo 3DS
 
!Wii U GamePad / Wii U Pro Controller (default)
====Wii Remote====
!Joy-Con (pair) / Nintendo Switch Pro Controller
*{{button|wii|Padleftright}}: Move; change position on beanstalk
!Joy-Con (sideways)
*{{button|wii|Paddown}}: Duck; enter Warp Pipe
|-
*{{button|wii|Padupdown}}: Climb beanstalk
|Move; change position on a [[beanstalk]]
*{{Button|wii|2}}: Jump; swim upwards
|{{button|nes|Pad}} (left and right)
*{{Button|wii|1}}: Dash; throw fireball
|{{button|wii|Padleftright}}
*{{Button|wii|+}}: Pause
|{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}
*Press {{Button|wii|+}} while holding down {{Button|wii|2}}: Continue in the same world after the [[Game Over]] screen
|{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right)
 
|{{button|gba|Pad}} (left and right)
====Wii Classic Controller====
|{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}
*{{button|wii|CCStickL}} (left and right) or {{button|wii|Padleftright}}: Move; change position on beanstalk
|{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}
*{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}: Duck; enter Warp Pipe
|{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}
*{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}: Climb beanstalk
|{{button|switch|Stick}} (left and right)
*{{button|wii|cca}}: Jump; swim upwards
|-
*{{button|wii|ccb}}: Run; throw fireball
|Duck; enter [[Warp Pipe]]
*{{button|wii|+}}: Pause
|{{button|nes|Pad}} (down)
*Press {{Button|wii|+}} while holding down {{Button|wii|cca}}: Continue in the same world after the Game Over screen
|{{button|wii|Paddown}}
 
|{{button|wii|CCStickL}} (down) or {{button|wii|Paddown}}
====Nintendo GameCube Controller====
|{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down)
*{{button|gcn|Stick}} (left and right) or {{button|gcn|Pad}} (left and right): Move; change position on beanstalk
|{{button|gba|Pad}} (down)
*{{button|gcn|Stick}} (down) or {{button|gcn|Pad}} (down): Duck; enter Warp Pipe
|{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}
*{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down): Climb beanstalk
|{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}
*{{button|gcn|A}}: Jump; swim upwards
|{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}
*{{button|gcn|B}}: Run; throw fireball
|{{button|switch|Stick}} (down)
*{{button|gcn|Start}}: Pause
|-
*Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}: Continue in the same world after the Game Over screen
|Climb beanstalk
 
|{{button|nes|Pad}} (up and down)
====Game Boy Advance====
|{{button|wii|Padupdown}}
*{{button|gba|Pad}} (left and right): Move; change position on beanstalk
|{{button|wii|CCStickL}} (up and down) or {{button|wii|Padupdown}}
*{{button|gba|Pad}} (down): Duck; enter Warp Pipe
|{{button|gcn|Stick}} (up and down) or {{button|gcn|Pad}} (up and down)
*{{button|gba|Pad}} (up and down): Climb beanstalk
|{{button|gba|Pad}} (up and down)
*{{button|gba|A}}: Jump; swim upwards
|{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}
*{{button|gba|B}}: Run; throw fireball
|{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}
*{{button|gba|Start}}: Pause
|{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}
*Press {{Button|gba|Start}} while holding down {{Button|gba|A}}: Continue in the same world after the Game Over screen
|{{button|switch|Stick}} (up and down)
|-
|Jump; swim upwards
|{{button|nes|A}}
|{{Button|wii|2}}
|{{button|wii|cca}}
|{{button|gcn|A}}
|{{button|gba|A}}
|{{button|3ds|A}}
|{{button|wiiu|A}}
|{{button|switch|A}}
|{{button|switch|Jc-right}}
|-
|Dash; throw [[fireball]]; restart the game at the end; select a world
|{{button|nes|B}}
|{{Button|wii|1}}
|{{button|wii|ccb}}
|{{button|gcn|B}}
|{{button|gba|B}}
|{{button|3ds|B}}
|{{button|wiiu|B}}
|{{button|switch|B}}
|{{button|switch|Jc-bottom}}
|-
|Pause; confirm selected option on title screen
|{{button|nes|start}}
|{{Button|wii|+}}
|{{button|wii|+}}
|{{button|gcn|Start}}
|{{button|gba|Start}}
|{{button|3ds|Start}}
|{{button|wiiu|Plus}}
|{{button|switch|Plus}}
|{{button|switch|PlusMinus}}
|-
|Select number of players on title screen
|{{button|nes|select}}
|{{button|wii|-}}
|{{button|wii|-}}
|{{button|gcn|z}}
|{{button|gba|select}}
|{{button|3ds|select}}
|{{button|wiiu|minus}}
|{{button|switch|minus}}
|{{button|switch|PlusMinus}}
|-
|Continue in the same world after the [[Game Over]] screen
|Press {{button|nes|start}} while holding down {{button|nes|A}}
|Press {{Button|wii|+}} while holding down {{Button|wii|2}}
|Press {{Button|wii|+}} while holding down {{Button|wii|cca}}
|Press {{Button|gcn|Start}} while holding down {{Button|gcn|A}}
|Press {{Button|gba|Start}} while holding down {{Button|gba|A}}
|Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}
|Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}
|Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}
|Press {{Button|switch|PlusMinus}} while holding down {{Button|switch|JC-right}}
|}
===Time clock===
The game's levels have a [[Time Limit|time limit]] in the upper right, which counts down, with the background music speeding up when going below 100. If it reaches 000, the game declares "Time Up", and Mario loses a life. However, the in-game timer runs much faster than in real life; 400 seconds on the timer, which is the default when starting most of the levels, is 160 seconds in real time. The timer countdown speed is the same across NTSC and PAL versions.


====Nintendo 3DS====
''[[amiibo tap: Nintendo's Greatest Bits]]'' starts with a real time 180 second limit, which is sufficient to finish any level, presuming it is finished without deaths, and would have 32 timer seconds (15 real time seconds) to spare for any follow-up levels. For its seventh scene ([[World 8-4 (Super Mario Bros.)|World 8-4]]), this is sufficient to see the game's ending.
*{{button|3ds|Stick}} (left and right) or {{button|3ds|Padleft}} and {{button|3ds|Padright}}: Move; change position on beanstalk
*{{button|3ds|Stick}} (down) or {{button|3ds|Paddown}}: Duck; enter Warp Pipe
*{{button|3ds|Stick}} (up and down) or {{button|3ds|Padup}} and {{button|3ds|Paddown}}: Climb beanstalk
*{{button|3ds|A}}: Jump; swim upwards
*{{button|3ds|B}}: Run; throw fireball
*{{button|3ds|Start}}: Pause
*Press {{Button|3ds|Start}} while holding down {{Button|3ds|A}}: Continue in the same world after the Game Over screen
 
====Wii U GamePad / Wii U Pro Controller (default)====
*{{button|wiiu|Stick}} (left and right) or {{button|wiiu|Padleft}} and {{button|wiiu|Padright}}: Move; change position on beanstalk
*{{button|wiiu|Stick}} (down) or {{button|wiiu|Paddown}}: Duck; enter Warp Pipe
*{{button|wiiu|Stick}} (up and down) or {{button|wiiu|Padup}} and {{button|wiiu|Paddown}}: Climb beanstalk
*{{button|wiiu|A}}: Jump; swim upwards
*{{button|wiiu|B}}: Run; throw fireball
*{{button|wiiu|Plus}}: Pause
*Press {{Button|wiiu|Plus}} while holding down {{Button|wiiu|A}}: Continue in the same world after the Game Over screen
 
====Joy-Con (pair)/ Nintendo Switch Pro Controller====
*{{button|switch|Stick}} (left and right) or {{button|switch|Jc-left}} and {{button|switch|Jc-right}}: Move; change position on beanstalk
*{{button|switch|Stick}} (down) or {{button|switch|Jc-bottom}}: Duck; enter Warp Pipe
*{{button|switch|Stick}} (up and down) or {{button|switch|Jc-top}} and {{button|switch|Jc-bottom}}: Climb beanstalk
*{{button|switch|A}}: Jump; swim upwards
*{{button|switch|B}}: Run; throw fireball
*{{button|switch|Plus}}: Pause
*Press {{Button|switch|Plus}} while holding down {{Button|switch|A}}: Continue in the same world after the Game Over screen
 
====Joy-Con (sideways)====
*{{button|switch|Stick}} (left and right): Move; change position on beanstalk
*{{button|switch|Stick}} (down): Duck; enter Warp Pipe
*{{button|switch|Stick}} (up and down): Climb beanstalk
*{{button|switch|Jc-right}}: Jump; swim upwards
*{{button|switch|Jc-bottom}}: Run; throw fireball
*{{button|switch|Plus}}/{{Button|switch|Minus}}: Pause
*Press {{Button|switch|Plus}}/{{Button|switch|Minus}} while holding down {{Button|switch|JC-right}}: Continue in the same world after the Game Over screen


==Characters==
==Characters==
===Playable characters===
===Playable characters===
*[[Mario]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
*[[Luigi]]
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|align=center style="background:#f4a9ae"|[[File:SMB Super Mario Sprite.png]]<br>[[Mario]]
|rowspan=2|Mario serves as the main protagonist of the game. Luigi, Mario's brother, appears only as the second player and plays identically to Mario. While Luigi is differentiated by his colors, both [[Fire Mario|Fiery Mario]] and Fiery Luigi have the same palette.
|-
|align=center style="background:#69EA00"|[[File:SMB Super Luigi Sprite.png]]<br>[[Luigi]]
|}


===Supporting characters===
===Supporting characters===
*[[Princess Peach|Princess Toadstool]]
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
*[[Toad (species)|Mushroom retainer]]s
|-style="background:#FF2400;color:white;"
!width=12%|Name
!Description
|-
|align=center style="background:#FFFFFF"|[[File:SMB Princess Toadstool Sprite.png]]<br>[[Princess Peach|Princess Toadstool]]
|The princess of the Mushroom Kingdom. Bowser kidnaps her to prevent her from reversing the magic the Koopa used on the Mushroom People. She appears in the final course, [[World 8-4 (Super Mario Bros.)|8-4]] where she thanks Mario<ref name=weegee group=note/> for rescusing her and offers a "[[Super_Mario_Bros.#Hard_mode|new quest]]" for him.
|-
|align=center style="background:#FFFFFF"|[[File:SMB Mushroom Retainer Sprite.png]]<br>[[Toad (species)|Mushroom retainers]]
|Seven Mushroom People that are servants of the princess and prisoners of the Koopa. They appear in every castle except for the final one. Mario can rescue a retainer by finishing a castle in World 1 to World 7. They'll say, "Thank you Mario/Luigi! But our princess is in another castle!"
|}


===Enemies===
===Enemies===
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|image1=<div style="background-color:#6B8CFF">[[File:SMB Blooper Sprite.gif]]</div>
|image1=<div style="background-color:#6B8CFF">[[File:SMB Blooper Sprite.gif]]</div>
|name1=[[Blooper|Bloober]]
|name1=[[Blooper|Bloober]]
|description1=A squid-like sentry that persistently pursues the player.
|description1=A squid-like sentry that persistently pursues Mario<ref name=weegee group=note>Unless explicitly specified otherwise, any mentioning of Mario is equally applicable to Luigi during his playthrough.</ref>.
|firstlevel1=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|firstlevel1=[[World 2-2 (Super Mario Bros.)|World 2-2]]
|lastlevel1=[[World 8-4 (Super Mario Bros.)|World 8-4]]
|lastlevel1=[[World 8-4 (Super Mario Bros.)|World 8-4]]
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|image7=<div style="background-color:#6B8CFF">[[File:SMB Green Koopa Paratroopa Sprite.gif]] [[File:KoopaParatroopaGreenDark.gif]] [[File:SMB Red Koopa Paratroopa Sprite.gif]]</div>
|image7=<div style="background-color:#6B8CFF">[[File:SMB Green Koopa Paratroopa Sprite.gif]] [[File:KoopaParatroopaGreenDark.gif]] [[File:SMB Red Koopa Paratroopa Sprite.gif]]</div>
|name7=[[Koopa Paratroopa]]
|name7=[[Koopa Paratroopa]]
|description7=A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards the player or fly back and forth, while red ones fly up and down.
|description7=A Koopa Troopa with wings. Green ones (which appear blue-green underground and in castles) jump towards Mario or fly back and forth, while red ones fly up and down.
|firstlevel7=[[World 1-3 (Super Mario Bros.)|World 1-3]] (red)<br>[[World 2-1 (Super Mario Bros.)|World 2-1]] (green)
|firstlevel7=[[World 1-3 (Super Mario Bros.)|World 1-3]] (red)<br>[[World 2-1 (Super Mario Bros.)|World 2-1]] (green)
|lastlevel7=[[World 5-3 (Super Mario Bros.)|World 5-3]] (red)<br>[[World 8-4 (Super Mario Bros.)|World 8-4]] (green)
|lastlevel7=[[World 5-3 (Super Mario Bros.)|World 5-3]] (red)<br>[[World 8-4 (Super Mario Bros.)|World 8-4]] (green)
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|image9=[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|image9=[[File:SMB Lakitu Throwing Spiny Sprites.gif]]
|name9=[[Lakitu]]
|name9=[[Lakitu]]
|description9=A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards the player.
|description9=A bespectacled Koopa hiding in a small cloud. It throws an infinite number of [[Spiny Eggs|Spiny's egg]]s towards Mario.
|firstlevel9=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|firstlevel9=[[World 4-1 (Super Mario Bros.)|World 4-1]]
|lastlevel9=[[World 8-2 (Super Mario Bros.)|World 8-2]]
|lastlevel9=[[World 8-2 (Super Mario Bros.)|World 8-2]]
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|image15=[[File:Bill Blaster Sprite SMB.png]]
|image15=[[File:Bill Blaster Sprite SMB.png]]
|name15=[[Bill Blaster|Turtle Cannon]]
|name15=[[Bill Blaster|Turtle Cannon]]
|description15=An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if the player is near it.
|description15=An indestructible cannon. It shoots an endless number of Bullet Bills; however, it does nothing if Mario is near it.
|firstlevel15=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|firstlevel15=[[World 5-1 (Super Mario Bros.)|World 5-1]]
|lastlevel15=[[World 8-3 (Super Mario Bros.)|World 8-3]]
|lastlevel15=[[World 8-3 (Super Mario Bros.)|World 8-3]]
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|name4=[[Super Star|Starman]]
|name4=[[Super Star|Starman]]
|name5=[[1-Up Mushroom|1 up Mushroom]]
|name5=[[1-Up Mushroom|1 up Mushroom]]
|description1=Collecting 100 coin gives an [[extra life]] to Mario or Luigi. Collecting one is worth 200 points.
|description1=Collecting 100 coin gives an [[extra life]] to Mario<ref name=weegee group=note></ref>. Collecting one is worth 200 points.
|description2=Touching a Magic Mushroom gives the [[Super Mario (form)|Super]] form to Mario or Luigi. Collecting one is worth 1000 points.
|description2=Touching a Magic Mushroom gives the [[Super Mario (form)|Super]] form to Mario. Collecting one is worth 1000 points.
|description3=A Fire Flower gives the ability to shoot [[fireball]]s. Collecting one is worth 1000 points.
|description3=A Fire Flower gives the ability to shoot [[fireball]]s. Collecting one is worth 1000 points.
|description4=A Starman gives invincibility for a moment. Collecting one is worth 1000 points.
|description4=A Starman gives invincibility for a moment. Collecting one is worth 1000 points.
|description5=Collecting a 1 up Mushroom gives the player an [[extra life]].
|description5=Collecting a 1 up Mushroom gives Mario an [[extra life]].
}}
}}


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|name3=[[Fire Mario|Fiery Mario]]
|name3=[[Fire Mario|Fiery Mario]]
|name4=[[Invincible Mario]]
|name4=[[Invincible Mario]]
|description1=This is the weakest form of Mario and Luigi's. If he touches an enemy or an obstacle, he loses a life. Additionally, taking damage in the Super or Fiery form reverts the player to this form.
|description1=This is the weakest form of Mario<ref name=weegee group=note></ref>. If he touches an enemy or an obstacle, he loses a life. Additionally, taking damage in the Super or Fiery form reverts the player to this form.
|description2=Turning into Super Mario requires a [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in standard form. Aside from allowing for an extra hit, the only different with Super Mario is his ability to break [[Brick Block|brick]]s.
|description2=Turning into Super Mario requires a [[Super Mushroom|Magic Mushroom]] or [[Fire Flower]] while in standard form. Aside from allowing for an extra hit, the only different with Super Mario is his ability to break [[Brick Block|brick]]s.
|description3=The player can become Fiery Mario by touching a Fire Flower while in Super form. Fiery Mario has the ability to throw [[fireball]]s.
|description3=The player can become Fiery Mario by touching a Fire Flower while in Super form. Fiery Mario has the ability to throw [[fireball]]s.
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==Hard mode==
==Hard mode==
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario and Luigi gain no special powers in hard mode, and they receive no extra points when they defeat an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.
After beating the main game, the player is given the option to pick a world (by pressing {{button|nes|B}} on the title screen) to play in "a new quest"—a harder mode where all Little Goombas are replaced by Buzzy Beetles, and all enemies walk faster; all of the elevator-style lifts are about sixty percent of their original size, while Fire-Bars appear in all possible locations. Mario<ref name=weegee group=note></ref> gains no special powers in hard mode, and he receives no extra points when he defeats an enemy. The story remains the same, as each of the first seven castles contains a mushroom retainer that needs rescuing, while the eighth castle has Princess Toadstool. If the player finishes the game on hard mode, they will not unlock anything new from the previous time the game was finished. However, points can be gained faster by jumping on a Buzzy Beetle and then running with the shell as it hits other Buzzy Beetles and Koopa Troopas. Earlier levels in hard mode are the same as their harder clones; for instance, 1-3, which is an easier version of 5-3 in the normal game, is identical to it in hard mode.


==Glitches==
==Glitches==
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{{br}}
{{br}}


===Over the Flagpole===
===Over the flagpole===
{{media table
{{media table
|file1=SMB W1-1 Glitch2.ogv
|file1=SMB W1-1 Glitch2.ogv
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''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[https://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].
''Super Mario Bros.'' sold 40.24 million units with its NES release<ref>[https://www.gamecubicle.com/features-mario-units_sold_sales.htm Super Mario Sales Data: Historical Units Sold Numbers for NES, SNES, N64...] GameCubicle. Retrieved January 25, 2015.</ref>, being the second best-selling ''Super Mario'' game and among the best-selling video games of all time. It has received several other works such as ''[[The Super Mario Bros. Super Show!]]'' and the [[Super Mario Bros. (film)|''Super Mario Bros.'' film]].


The game's impact on popular culture was so big that during 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>
The game's impact on popular culture was so big that in 2010, a street in {{wp|Zaragoza|Zaragoza, Aragón (Spain)}}, was named after it, with a ceremony being held in celebration.<ref>Gigazine (November 9, 2019). [https://gigazine.net/gsc_news/en/20101109_mario_avenue/ "Super Mario Brothers Street" is born in Spain, pictures of Mario pleased at the commemoration ceremony]. ''Gigazine''. Retrieved August 20, 2019.</ref>


==References to other games==
==References to other games==
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==References in later games==
==References in later games==
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
[[File:Fire Luigi - Super Smash Bros.png|thumb|One of Luigi's alternate colors from ''Super Smash Bros.'']]
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.''. Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 2]]'': The non-Japanese sequel to ''Super Mario Bros.'' Mushrooms, Stars, and Shells appear.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''. The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Bros. 3]]'': [[Bowser]] returns along with the rest of the [[Koopa Troop]], as well as elements from the original ''Super Mario Bros.'' When [[Princess Peach|Princess Toadstool]] is saved, she says, "Thank you! But our Princess is in another castle!…Just kidding!" That is a reference to Toad's lines in ''Super Mario Bros.''  The original ''Super Mario Bros.'' Ground Theme plays when the [[Music Box]] is used.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Super Mario Land]]'': Mario's sprites in this game is near identical to his sprites from ''Super Mario Bros.'' Gameplay is also near-identical.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
*''[[Alleyway]]'': Several sprites from ''Super Mario Bros.'' appear in bonus levels.
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*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Super Mario 64]]'': Outside the [[Warp Pipe]] that leads to the final boss, carved into pillars are what look like sprites of Mario and Bowser from ''Super Mario Bros.''
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Paper Mario]]'': If Mario jumps into a huge vase in a room on the first floor of the [[Boo's Mansion]], he will become 8-bit. Unlike in ''Paper Mario: The Thousand-Year Door'', his allies will not become an 8-bit form. [[Goombario]] also references ''Super Mario Bros.'' in the Goomba's Tattle entry.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.''. Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''.
*''[[Super Smash Bros.]]'': When Mario performs his [[taunt]], he mimics his standing pose in ''Super Mario Bros.'' Also, Mario's and Luigi's victory fanfare is a version of the course clear theme. Mario and Luigi's helpless animations are based on the pose Mario and Luigi take upon defeat in ''Super Mario Bros.'' Many items from ''Super Mario Bros.'' are usable in this game. One of Luigi's alternate colors bears resemblance to his colors in ''Super Mario Bros.''
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Game & Watch Gallery 3]]'': Playing Star Mode for the Modern version of ''[[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]]'' will have the Goomba enemies being replaced by Spinies, similar to the new quest mode in ''Super Mario Bros.'' replacing the Goombas with Buzzy Beetles.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''.
*''[[Luigi's Mansion]]'': Although not distinctly noted as such, the idea of [[King Boo]] using a Bowser decoy (through the magic of his) may be loosely based on the seven fake Bowsers in ''Super Mario Bros.''
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Smash Bros. Melee]]'': Many enemies from ''Super Mario Bros.'' appear in this game's Adventure Mode.
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
*''[[Super Mario Sunshine]]'': A castle level is seen when Mario first met [[F.L.U.D.D.]] Various 8-bit patterns are seen in the background of the secret levels of [[Ricco Harbor]] and [[Sirena Beach]].
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*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario Galaxy 2]]'': In [[Twisty Trials Galaxy ]] and the second area of the [[Grandmaster Galaxy]], there is a backdrop showing moving sprites of items and an 8-bit Mario and Luigi from this game. [[Mario Squared Galaxy]] takes place on an 8-bit Mario, as well as an 8-bit Luigi (during the mission "[[Luigi's Purple Coin Chaos]]"), Mario and Luigi's sprites from this game.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Super Mario 3D Land]]'': Mario's sprite from ''Super Mario Bros.'' is used as the marker of where Mario is in a world. [[Tail Bowser]]s are similar to Fake Bowsers, and the first one is a disguised Goomba. The [[World 1-2 (Super Mario 3D Land)|second level]] has a ledge just out of view that allows the player to walk over the level, and ends in a secret Pipe.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.''. The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[Mario Kart 7]]'': [[Piranha Plant Slide]] is heavily based on the underground levels of ''Super Mario Bros.'' The cloud and bushes in the race course are the same model in different colors, referencing how the clouds and bushes in ''Super Mario Bros.'' are the same sprite in different colors.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. 2]]'': The first course in [[Coin Rush]]'s [[Gold Classics Pack]] is based on Worlds 1-1 and 1-2. Also, the last course is based on World 1-4.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
*''[[New Super Mario Bros. U]]'': Sprites from ''Super Mario Bros.'' are used in the game menus. The [[Tilted Tunnel|second level]] is an underground course with a secret path over the ceiling leading to a secret exit. The first phase of the final boss involves striking an [[axe]] to Bowser's bridge to drop him into lava.
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{{br}}
{{br}}


==References==
==Notes and references==
===Notes===
<references group=note/>
 
===References===
<references/>
<references/>


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