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{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{about|the object|the minigame in [[Mario & Luigi: Superstar Saga]]|[[Barrel (minigame)]]}}
{{item infobox
{{item infobox
|name=Barrel
|image=[[File:BarrelDKCR.png|175px]]
|image=[[File:BarrelDKCR.png|175px]]
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|first_appearance=''[[Donkey Kong (game)|Donkey Kong]]'' ([[List of games by date#1981|1981]])
|latest_appearance=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest_appearance=''[[Princess Peach: Showtime!]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
}}
}}
{{quote2|These common barrels make a great projectile weapons against enemies.|''[[Donkey Kong Country]]'' instruction booklet, page 16}}
{{quote2|These common barrels make a great projectile weapon against enemies.|''[[Donkey Kong Country]]'' instruction booklet, page 16<ref>[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAALE.pdf Backup of the ''Donkey Kong Country'' instruction booklet hosted on Nintendo's website (PDF).]</ref>}}
'''Barrels''' (also called '''Plain Barrels''',<ref>''Donkey Kong Land 2'' instruction booklet, page 15.</ref> '''Wooden Barrels''',<ref>''Donkey Kong Country'' Game Boy Advance instruction booklet, page 16.</ref> '''Normal Barrels''',<ref>''DK: King of Swing'' instruction booklet, page 16.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Section 16</ref> or '''Regular Barrels'''<ref>''Donkey Kong Country Returns'' instruction booklet, page 18.</ref><ref>''Donkey Kong Country'' [[Nintendo Power]] Player's Guide, {{Media link|DKC Guide 20-21.jpg|page 21}}.</ref>) are objects that can be used in a variety of ways throughout the ''[[Mario (franchise)|Mario]]'' franchise and related franchises, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', they were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.
'''Barrels''' (also called '''Plain Barrels''',<ref>''Donkey Kong Land 2'' instruction booklet, page 15.</ref> '''Wooden Barrels''',<ref>''Donkey Kong Country'' Game Boy Advance instruction booklet, page 16.</ref> '''Normal Barrels''',<ref>''DK: King of Swing'' instruction booklet, page 16.</ref><ref>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/wii_u_6/donkey_kong_country__tropical_freeze/ElectronicManual_WiiU_DonkeyKongCountryTropicalFreeze_EN.pdf ''Donkey Kong Country: Tropical Freeze'' instruction manual (PDF).] Section 16</ref> or '''Regular Barrels'''<ref>''Donkey Kong Country Returns'' instruction booklet, page 18.</ref><ref>''Donkey Kong Country'' [[Nintendo Power]] Player's Guide, {{Media link|DKC Guide 20-21.jpg|page 21}}.</ref>) are objects that can be used in a variety of ways, most commonly as projectiles that can be thrown to attack other characters. In their original appearance, ''[[Donkey Kong (game)|Donkey Kong]]'', they were used as such by the titular [[Donkey Kong]] against [[Mario]], with the mechanic returning in ''[[Donkey Kong Country]]'' and subsequent games to aid Donkey Kong in defeating enemies. However, there are many exceptions from this mechanic, as in some games, barrels function as platforms or as simple item containers. Their physical appearance might change slightly from game to game (e.g., the number of hoops rimming the barrels, their tints and coloration, their size), but these are mostly aesthetic and do not modify the gameplay.
 
Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has become an object commonly associated with Donkey Kong in ''Mario''-related media.


Many variations of the normal barrel appear in the games, and a list where each of them is mentioned can be found [[Barrel#Types of barrels|below]]. Largely due to its iconic role in the original arcade game and its use in the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]], the barrel has often been associated with Donkey Kong in his appearances, much like [[banana]]s.
==History==
==History==
===''Donkey Kong'' series===
===''Donkey Kong''===
====''Donkey Kong''====
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:Donkey Kong Barrel Artwork.png|thumb|180px|Artwork of a Barrel from ''[[Donkey Kong (game)|Donkey Kong]]''.]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Blue Barrel.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
[[File:DK Arcade Barrel Sprite.png|frame|left]]
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first obstacle [[Mario]] faces is from a blue barrel that [[Donkey Kong]] tosses in the [[25m]] level. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.
In ''[[Donkey Kong (game)|Donkey Kong]]'', the first obstacle [[Mario]] faces is from a blue barrel that [[Donkey Kong]] tosses in the [[25m]] level. When blue barrels roll into the [[oil drum]], they spawn [[Fireball (Donkey Kong)|Fireballs]]. If there are five Fireballs simultaneously onscreen, Donkey Kong stops rolling blue barrels, and any remaining blue barrels do not create a Fireball unless Mario thins their number. Donkey Kong mostly rolls brown barrels at Mario which he can then [[jump]] over. By jumping over a barrel, Mario is granted 100 points. However, barrels can sometimes roll down [[ladder]]s. Occasionally, Donkey Kong throws a brown barrel directly at Mario which goes through several [[girder]]s. The very first blue barrel is also thrown like this but no other blue barrel behaves in this manner. By using a [[hammer]], he can smash the barrels, awarding him 300 points for brown ones. Smashing blue barrels gives a random score of either 300, 500, or 800 points. If Mario comes in contact with a barrel, he loses a life.


Barrels appear as obstacles yet again in the [[Donkey Kong (Game & Watch)|Game & Watch port of the original ''Donkey Kong'']] and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, this time around, there are no means to destroy them.
Barrels appear as obstacles yet again in the [[Game & Watch]] version of ''[[Donkey Kong (Game & Watch)|Donkey Kong]]'' and the remakes in ''[[Game & Watch Gallery 2]]'', ''[[Game & Watch Gallery 4]]'', and ''[[Game & Watch Collection]]''. In these games, although barrels are thrown by Donkey Kong like before, Mario cannot destroy them like before.


====''Donkey Kong'' (Game Boy)====
[[File:Barrel DKGB.png|frame|left]]
[[File:Barrel DKGB.png|frame|left]]
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him.
The first four levels of the [[Game Boy]] version of ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' are an almost exact imitation of the classic arcade game, which means that barrels appear once again in the 25m stage. When Mario jumps over one, he is awarded 100 points, just like in the original game. Nevertheless, the player only earns 300 points upon destroying a barrel with a hammer, unlike in the arcade ''Donkey Kong''. Later in the game, Donkey Kong still uses barrels as attacks occasionally. When a rolling barrel encounters an edge and falls down to the platform underneath, Mario needs to perform a [[handstand]] right under the falling barrel and stop it with his feet. The barrel then lands upright, and it can be picked up so Mario can throw the barrel back at Donkey Kong in order to damage him. This is the only game where barrels can actually crush Mario, via falling on him or running him over.


===''Donkey Kong Circus''===
===''Donkey Kong Circus''===
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===''Super Mario Bros. Special''===
===''Super Mario Bros. Special''===
[[File:Barrel SMBS.png|frame|left]]
[[File:Barrel SMBS.png|frame|left]]
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Barrels retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy barrels with a [[stomp]] or fireballs, but he can use a [[Hammer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].
Barrels appear as uncommon obstacles in ''[[Super Mario Bros. Special]]'', where they are credited as '''Tarusar'''. They are introduced in [[World 3-4 (Super Mario Bros. Special)|World 3-4]] and continue to appear occasionally throughout the game. Tarusars retain their physics from ''Donkey Kong'', in that they roll continuously towards Mario. Their source is not seen, but they always fall from a certain height onto the ground before they start rolling. [[Mario]] cannot destroy Tarusars with a [[stomp]] or fireballs, but he can use a [[Hammer|Hummer]] to destroy them in World 3-4. They can also be beaten by punching them from beneath a [[Brick Block|brick]].


===''Mario & Wario''===
===''Mario & Wario''===
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===''Wario Land'' series===
===''Wario Land'' series===
====''Wario Land: Super Mario Land 3'' / ''Wario Land II''====
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].
In both ''[[Wario Land: Super Mario Land 3]]'' and ''[[Wario Land II]]'', large barrels are present as platforms. They are mostly found in maritime areas, like the [[Rice Beach]] or the [[SS Tea Cup]].


====''Wario Land 3''====
[[File:WL3 Barrel.png|frame]]
{{quote2|Tote those barrels and heave 'em through the hard pink blocks.|''Wario Land 3'' official guide<ref>[http://web.archive.org/web/20000903005631/http://www.warioland3.com/strategy/index.asp An official site with guides to finding treasures in ''Wario Land 3''. The guide to the first treasure in The East Crater stage involves the use of barrels.]</ref>}}
Small, keg-like barrels are objects that [[Wario]] can carry in ''[[Wario Land 3]]''. They are functionally similar to [[Ice Block|ice block]]s from ''Wario Land II'' in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|Smash Attack]] or a shoulder charge. However, they respawn in their default location after Wario goes off-screen from where a barrel initially appears and returns to that position after that. In addition, barrels can be stood on, serving as platforms. Barrels appear in [[Desert Ruins]], [[The Volcano's Base]], [[The West Crater]], [[The Grasslands]], [[The Big Bridge]], [[The Warped Void]], and [[The East Crater]].
Small, keg-like barrels appear as carriable objects in ''[[Wario Land 3]]'', appearing in stages such as [[The Big Bridge]] and [[The East Crater]]. They are functionally similar to [[Glass Block]]s from ''[[Wario Land II]]'', in that they can be picked up and hurled at enemies or blocks to destroy them. Barrels break instantly when they are thrown to the ground or if attacked with a [[Ground Pound|ground pound]] or a shoulder charge. However, they respawn in their default location after Wario departs from them and returns afterwards. In addition, barrels can be stood on, serving as platforms.


===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
===''Donkey Kong Country'' and ''Donkey Kong Land'' series===
{{rewrite|section=y|split by game}}
{{rewrite-expand|section=y|split by game and add ''Donkey Kong Country Returns'' and add ''Donkey Kong Country: Tropical Freeze'' information}}
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
[[File:DK throwing a barrel.png|thumb|Artwork of Donkey Kong getting set to throw a barrel]]
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.
''[[Donkey Kong Country]]'' introduces several types of barrels that the [[Kong]]s can use to attack enemies. Regular barrels appear frequently in many levels throughout the game and can be picked up and carried by pressing the {{button|snes|Y}} button on the [[Super Nintendo Entertainment System|SNES]] controller while the playable character is in front of the barrel. Donkey Kong lifts the barrel above his head, while [[Diddy Kong]] carries it in front of his body. The barrel can then be tossed by releasing the {{button|snes|Y}} button, after which it rolls on the ground ahead until it hits a wall or goes off-camera. Barrels can also phase through enemies and defeat them, although touching an enemy with a barrel while carrying it will result in the barrel breaking as well as the enemy being taken out. In ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', barrels can break if they collide with an enemy while rolling. Regular barrels are needed to destroy tough or well-protected enemies, including [[Zinger]]s and [[Krusha]]s, and are sometimes needed to take down bosses, such as [[Queen B.]], [[Kreepy Krow]] or [[King K. Rool#Donkey Kong Country 3: Dixie Kong's Double Trouble!|Baron K. Roolenstein]]. During boss battles, there are specific methods of acquiring barrels: they can either spawn repeatedly without the player's input, appear after defeating a living [[Mini-Necky]], or fall from the ceiling after the player pulls some pipes.


Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi the Rhino|Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.
Some enemies also use barrels themselves. [[Manky Kong]]s toss them at the Kongs, similar to Donkey Kong in the original arcade game. When [[Rambi]] bumps into a barrel thrown by a Manky Kong, the barrel does not break, but instead simply falls off-screen.


[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
[[File:Tricky Temple DKL Krusha.png|thumb|left|[[Diddy Kong]] and a [[Krusha]] standing next to a lone barrel in ''[[Donkey Kong Land]]''.]]
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In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.
In some instances, barrels also act as platforms. This is shown in ''Donkey Kong Country 2'' and ''Donkey Kong Land 2'', where they stay either aligned or stacked on top of each other on the ship deck levels, such as [[Gangplank Galley]] and [[Rattle Battle]]. They technically function as terrain not only for the players, but also for enemies and other objects. However, barrels that aren't just foreground elements, as the player and/or the environment can interact with them, are mainly featured in ''Donkey Kong Country 3''. [[Ellie the Elephant]] is able to suck up and transport barrels with her trunk, and then throw them in the water; if done correctly, the barrels come to the surface of the river, and thus Ellie can use them as pseudo-bridges to pass the dangerous water guarded by [[Nibbla]]s. This can be seen in [[Bobbing Barrel Brawl]]. In the stage [[Barrel Drop Bounce]], many barrels fall down the waterfall here. The cause of their appearance is not shown, but they break upon hitting ground. While they are still falling, the Kongs can hop on them and quickly jump again on solid platforms; rows of barrels dropping down can also be encountered and stepped on in order to reach further platforms.


====''Donkey Kong Country Returns'' / ''Donkey Kong Country Returns 3D''====
Barrels reappear in ''[[Donkey Kong Country Returns]]'', its [[Nintendo 3DS]] version ''[[Donkey Kong Country Returns 3D]]''. They also reappear in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country Returns]]'' and ''[[Donkey Kong Country Returns 3D]]''.
 
====''Donkey Kong Country Tropical Freeze''====
{{stub|section=y}}
Barrels appear in ''[[Donkey Kong Country Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port]].


===''Donkey Kong Country: Rumble in the Jungle''===
===''Donkey Kong Country: Rumble in the Jungle''===
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===''Super Smash Bros.'' series===
===''Super Smash Bros.'' series===
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|One of the Barrel types from ''[[Super Smash Bros. Brawl]]''.]]
[[File:Barrel Brawl artwork.jpg|thumb|150x150px|Artwork of a wooden barrel from ''[[Super Smash Bros. Brawl]]'']]
Barrels also appear as items in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]'', where they contain one to four items and can roll along inclines. They also sometimes explode when broken. They return in subsequent ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' games, alongside [[Crate]]s. Starting with ''[[Super Smash Bros. Brawl]]'', barrels change appearance depending on the stage in which they appear. For example, they turn into Present Barrels on the [[Yoshi's Island (location)|Yoshi's Island]] stage; though the effect of the barrels remains unchanged.
Barrels appear as items in all games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series, functioning as containers like [[crate]]s. They contain one to four items and can roll along inclines. They also sometimes explode when broken. Starting with ''[[Super Smash Bros. Brawl]]'', barrels have three different appearances, being either wooden, futuristic and made of stone, or wrapped like a present, with the one used depending on the [[stage]] in which they appear; they all function identically, however.


===''Donkey Kong 64''===
===''Donkey Kong 64''===
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During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.
During [[Lanky Kong]]'s round in the final boss fight against [[King K. Rool]], he must reach for one of the barrels, each depicting a small banana peel on its side, and throw it on the ground. Doing so reveals a large banana peel, which Lanky can trick K. Rool into running on by playing [[Trombone Tremor]] at the opposite side of K. Rool.


In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the ape throws the barrel and destroys it.
In the main menu of the game, Donkey Kong takes a barrel, lifts it above him, and waits for the player to select an option. Once the option has been selected, the Kong throws the barrel and destroys it.


===''Mario Party'' series===
===''Mario Party'' series===
====''Mario Party 2''====
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
[[File:MP2 Roll Out the Barrels.png|thumb|200px|[[Roll Out the Barrels]] from ''[[Mario Party 2]]'']]
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.
In ''[[Mario Party 2]]'', barrels appear in a [[Pirate Land]] minigame called [[Roll Out the Barrels]]. As in a {{wp|shell game}}, they are used to hide items and are swapped quickly.


====''Mario Party 3''====
In ''[[Mario Party 3]]'', barrels appear in the minigame [[Coconut Conk]]. The first player is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s dropped by the other three players. Being hit by a coconut causes the barrel to break, therefore causing the solo player to lose.
In ''[[Mario Party 3]]'', barrels appear in [[Coconut Conk]]. In the minigame, one of the players is trapped in the barrel, and that player must roll around to avoid getting hit by [[coconut]]s, which causes the barrel to break, thus causing the player to lose.  


====''Mario Party 5''====
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within a time limit of ten seconds.
Barrels appear in the ''[[Mario Party 5]]'' minigame [[Banana Punch]] where players collect bananas by punching barrels within the ten second time limit.


====''Mario Party 6''====
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.
Barrels appear in the minigame [[Blooper Scooper]] from ''[[Mario Party 6]]'', where they are carried among other objects towards a giant [[Blooper]] by a whirlpool. They will break when they crash into the Blooper or the players. If a player is hit by a barrel, they will be knocked towards the Blooper.


====''Mario Party Advance''====
In the ''[[Mario Party Advance]]'' minigame [[Barrel Peril]], the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
In the minigame [[Barrel Peril]] of ''[[Mario Party Advance]]'', the playable character has to walk on a long alley while wearing a barrel. The character can hide inside the barrel to protect themself from [[Chain Chomp]]s that guard the area.
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
In ''[[Mario Party 7]]'', barrels roll down the slopes to slow down the player and Donkey Kong in the minigame [[Jump, Man]]. They return in the same minigame in ''[[Mario Party: The Top 100]]''.


====''Mario Party 7''====
In ''[[Mario Party 7]]'', Donkey Kong throws barrels to slow down the player in the minigame [[Jump, Man]].
====''Mario Party 8''====
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
[[File:BlazinLassos.png|thumb|[[Blazing Lassos]] from ''[[Mario Party 8]]'']]
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel.
The ''[[Mario Party 8]]'' minigame [[Blazing Lassos]] has the player lasso barrels with point values marked on each one while spinning on a wheel. Additionally, on the [[DK's Treetop Temple]] board, two [[Event Space|Green Space]]s involve barrels. One Green space involves a trio of [[Ukiki]]s chasing characters away by rolling on barrels, also referred to as '''Monkey Barrels'''.<ref>Black, Fletcher. ''Mario Party 8'' PRIMA Official Game Guide. Page 21.</ref> Another Green Space involves the [[Barrel Cannon|DK Barrel Cannon]].
 
====''Mario Party: The Top 100''====
[[File:Top100Jump,Man.png|thumb|left|Barrels in the ''Mario Party: The Top 100'' version of Jump, Man]]
Barrels reappear in the ''Mario Party 7'' minigame Jump, Man in ''[[Mario Party: The Top 100]]''.


====''Mario Party Superstars''====
In ''[[Mario Party Superstars]]'', Barrels return in two minigames, ''Mario Party 2''{{'}}s Roll Out the Barrels and ''Mario Party 3''{{'}}s Coconut Conk.
Barrels reappear in the returning minigames Roll Out the Barrels and Coconut Conk in ''[[Mario Party Superstars]]''.


===''WarioWare'' series===
===''WarioWare'' series===
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===''Mario Golf'' series===
===''Mario Golf'' series===
====''Mario Golf: Toadstool Tour''====
In the [[Mario Golf (series)|''Mario Golf'' series]], Barrels make a minor appearance as tee markers in ''[[Mario Golf: Toadstool Tour]]''{{'}}s [[Congo Canopy]] and in ''[[Mario Golf: World Tour]]''{{'}}s [[DK Jungle (golf course)|DK Jungle]]. In ''Mario Golf: Toadstool Tour'', when Donkey Kong gets a [[Double Bogey]] or below, he throws a barrel angrily, then he pounds his arms up and down.
Barrels act as the tee markers of [[Congo Canopy]] in ''[[Mario Golf: Toadstool Tour]]''. Also, when Donkey Kong gets a [[Double Bogey]] or below, he tosses a barrel in anger, then he pounds his arms up and down.
 
====''Mario Golf: World Tour''====
Much like in the previous game, barrels act as tee markers on the [[DK Jungle (golf course)|DK Jungle]] course in ''[[Mario Golf: World Tour]]''.


===''Mario Kart'' series===
===''Mario Kart'' series===
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
[[File:Club Nintendo Banana Trophy.png|thumb|200px|A trophy for the [[Banana Cup]] depicting a [[Banana|banana peel]] atop a miniature barrel]]
====''Mario Kart: Double Dash!!''====
====''Mario Kart: Double Dash!!''====
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.
Although barrels do not appear in ''[[Mario Kart: Double Dash!!]]'', the [[Barrel Train]] kart is designed after a barrel.


====''Mario Kart Arcade GP''====
====''Mario Kart Arcade GP'' series====
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]''. It can be sent rolling forward or backward to attack opponents.
The Barrel is one of Donkey Kong's special items in ''[[Mario Kart Arcade GP]]'', ''[[Mario Kart Arcade GP 2]]'', and ''[[Mario Kart Arcade GP DX]]''. It can be sent rolling forward or backward to attack opponents.
 
====''Mario Kart Arcade GP 2''====
The Barrel reappears as an item in ''[[Mario Kart Arcade GP 2]]'' with the same use as before.


====''Mario Kart 7''====
====''Mario Kart 7''====
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In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
In [[Mario Kart (series)#Time Trial|Time Trial]], barrels are shielded by metallic bars and cannot be destroyed.
====''Mario Kart Arcade GP DX''====
The Barrel is once again one of Donkey Kong's special items in ''[[Mario Kart Arcade GP DX]]'', acting the same as in ''Mario Kart Arcade GP'' and ''Mario Kart Arcade GP 2''.


====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
====''Mario Kart 8'' / ''Mario Kart 8 Deluxe''====
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====''Mario Kart Tour''====
====''Mario Kart Tour''====
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
[[File:MKT barrel.png|thumb|left|100px|A barrel in ''Mario Kart Tour'']]
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop 2]], [[London Loop 3]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.
Barrels appear once again in ''[[Mario Kart Tour]]'' as obstacles on [[London Loop]], [[London Loop|London Loop 2]], [[London Loop|London Loop 3]], [[Singapore Speedway|Singapore Speedway 3]], [[Rome Avanti|Rome Avanti 2]], [[DS Airship Fortress]], [[3DS Cheep Cheep Lagoon]]'s [[Break Item Boxes]] challenge, and [[3DS Wario Shipyard]], functioning like they do in previous games.


====''Mario Kart Live: Home Circuit''====
====''Mario Kart Live: Home Circuit''====
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|Barrels in Barrel Temple's course icon]]
[[File:MKLHC Barrel Temple Course Icon.jpg|thumb|A barrel and a golden barrel in Barrel Temple's course icon]]
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while the new golden barrels ones give the player rewards.
Barrels appear in the [[Mario Kart Live: Home Circuit#Ver. 1.1.0|version 1.1.0 update]] for ''[[Mario Kart Live: Home Circuit]]'', in [[Barrel Temple]]. In the course, barrels are thrown in various areas of the course. Regular ones block the player's kart while a golden variety gives the player rewards.


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. In this minigame, the objective is to arrange rows of barrels of the same color.
[[Bink]] challenges Mario and [[Luigi]] to a [[Barrel (minigame)|minigame]] in ''[[Mario & Luigi: Superstar Saga]]'' and its [[Mario & Luigi: Superstar Saga + Bowser's Minions|remake]]. The goal is to arrange rows of barrels of the same color.


In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.
In several locations, such as [[Chucklehuck Woods]] and [[Woohoo Hooniversity]], there are barrels that [[Luigi]] can enter from underneath to solve puzzles. In the latter location, there is a segment where [[Mario]] has to jump over rolling barrels in a similar manner to ''Donkey Kong''. In [[Bowser's Castle#Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions|Bowser's Castle]], Luigi is trapped inside a barrel by [[Larry Koopa|Larry]], and must bounce a fireball back at Larry a number of times before he can continue.


====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]]. The duo drops barrels on the trio and make them run while shooting fireballs at them.
In ''[[Mario & Luigi: Paper Jam]]'' barrels appear in the fight with [[Bowser Jr.]] and [[Paper Bowser Jr.]] The duo drops barrels on the trio and make them run while shooting fireballs at them.


Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.
Barrels also appear in fights with [[Broozer]]s and [[Paper Broozer]]s, who utilize barrels in their attacks. They drop a barrel in front of themselves and ram it into the trio. The effect changes depending on what kind of Broozer hit which type of barrel.
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[[File:Barrel MvsDK.png|frame|left]]
[[File:Barrel MvsDK.png|frame|left]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
[[File:DK MvsDK.jpg|thumb|Donkey Kong carries a barrel, in an artwork for ''Mario vs. Donkey Kong''.]]
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put convenably to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal.
Just like in the Game Boy remake of ''Donkey Kong'', barrels can be used by Mario to attack [[Donkey Kong]] in ''[[Mario vs. Donkey Kong]]''. They are relatively common, and most of them can be found lying on the ground in [[Donkey Kong Jungle (world)|Donkey Kong Jungle]]. Once picked up, they can be carried by the player to any accessible place and either tossed at enemies, or put conveniently to serve as platforms for Mario to reach higher places. Likewise, they can be placed on [[Spike Trap|spikes]] and used to safely cross them. The only boss battles where Donkey Kong uses barrels against Mario are [[Level 3-DK]], [[Level 3-DK+]], and [[Donkey Kong Plus]], the final battle. Barrels thrown by Donkey Kong can be deflected with a [[handstand]] and then used as normal. In the [[Donkey Kong (level)|Donkey Kong boss level]], the three [[Toad (species)|Toad]]s bring a giant barrel that is used to knock Donkey Kong down a floor with each hit. There is also a variant that only appears in the final battle (and, in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]], in the [[Merry Mini-Land]] and [[Slippery Summit]] fights against Donkey Kong) that has spikes covering it, hurting Mario on contact regardless of whether it was blocked with a handstand or not.


====''Mario vs. Donkey Kong 2: March of the Minis''====
====''Mario vs. Donkey Kong 2: March of the Minis''====
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===''Donkey Kong Jungle Beat''===
===''Donkey Kong Jungle Beat''===
[[File:Massive Canyon.png|thumb|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
[[File:Massive Canyon.png|thumb|left|Sequence of a level in ''Donkey Kong Jungle Beat''. Notice the barrel at the upper left of the screen, which already contains 66 bananas.]]
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.
In ''[[Donkey Kong Jungle Beat]]'', small barrels are used to transport [[Donkey Kong]] to different kingdoms. Every barrel has a letter in front of them, with each letter spelling out the initials of ''Donkey Kong Jungle Beat''. The D Barrel links to the [[Banana Kingdom]], [[Orange Kingdom]], [[Watermelon Kingdom]], and [[Apple Kingdom]]. The K Barrel warps the player to the [[Strawberry Kingdom]], [[Pineapple Kingdom]], [[Lemon Kingdom]], and [[Grape Kingdom]]. The J Barrel goes to the [[Cherry Kingdom]], [[Peach Kingdom]], [[Melon Kingdom]], and [[Durian Kingdom]]. The B Barrel introduces the player into the [[Pear Kingdom]], [[Lychee Kingdom]], [[Chili Pepper Kingdom]], and [[Star Fruit Kingdom]]. Completing all the kingdoms in each barrel allows Donkey Kong access to the next barrel.


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====''Super Mario Galaxy''====
====''Super Mario Galaxy''====
[[Ota Rock]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.
[[Rocto]]s from ''[[Super Mario Galaxy]]'' reside in large barrels from where they shoot projectiles at Mario or Luigi. The barrels can be destroyed and the enemies consequently defeated by [[spin]]ning onto one of their projectiles to send it back.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:BarrelNSMBW.png|frame]]
[[File:BarrelNSMBW.png|frame]]
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spiked Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.
Barrels reappear in ''[[New Super Mario Bros. Wii]]'' as objects that can be picked up and thrown just like in ''Donkey Kong Country''. Upon touching the ground, they will start rolling continuously in a direction until they crash into a wall or a [[Spike Ball|spiked ball]]. They can be used to attack enemies or even other players. In {{world-link|7|ghosthouse|World 7-Ghost House (New Super Mario Bros. Wii)}}, [[Broozer]]s can punch barrels to make them roll and use them as obstacles against the player.


The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.
The larger barrels that float on water, first seen in ''New Super Mario Bros.'', reappear in [[World 4-2 (New Super Mario Bros. Wii)|World 4-2]] with the same physics as previously.


====''Super Mario Galaxy 2''====
====''Super Mario Galaxy 2''====
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Ota Rocks. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.
Barrels reappear in the ''[[Super Mario Galaxy 2]]'' with the same role as in ''Super Mario Galaxy'', acting as cover for Roctos. They are encountered in [[Shiverburn Galaxy]] and [[Grandmaster Galaxy]]. A boss character named [[Prince Pikante]] also drives a small tank which is composed of an armored barrel.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
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====''Paper Mario: Color Splash''====
====''Paper Mario: Color Splash''====
[[File:PMCS barrel.png|thumb|left|100px|A barrel in ''Paper Mario: Color Splash''.]]
[[File:PMCS barrel.png|thumb|A barrel in ''Paper Mario: Color Splash'']]
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.
Barrels are common level objects in ''[[Paper Mario: Color Splash]]''. Similarly to [[crate]]s, Mario can break them with his hammer to release paint. They appear in areas such as [[Port Prisma]]. Bigger, unbreakable barrels also appear. The [[Wringer]] has his shop set up inside of a horizontal barrel.


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[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
[[File:DrMarioWorldBarrel.png|thumb|left|A barrel in ''Dr. Mario World'']]
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.
In ''[[Dr. Mario World]]'', starting from [[World 11 (Dr. Mario World)|World 11]], barrels appear as stage objects. A barrel takes up to two hits to be destroyed such as making a [[capsule]] match next to it, which can be indicated by how it looks like: one that is intact takes two hits to destroy, while one that reveals the contents inside it will require only one hit. Some barrels may not contain anything. The objects within the barrel will not react to anything else such as capsules until it is completely destroyed. [[Lemmy Koopa|Dr. Lemmy]]'s skill involves barrels where in stage mode it can destroy not only the barrels themselves but the contents within it, while in versus mode it involves encasing a number of viruses on the opponent's field in barrels.
===''The Super Mario Bros. Movie''===
In ''[[The Super Mario Bros. Movie]]'', barrels are seen in the scene where Mario and Donkey Kong duel in the [[Great Ring of Kong]], serving as a reference to the game ''Donkey Kong''. Donkey Kong also holds one in his {{media link|TSMBM poster DK.jpg|character poster}}.
===''Princess Peach: Showtime!''===
Barrels appear in ''[[Princess Peach: Showtime!]]'' They only appear in the [[Cowgirl Peach]] stages, where Peach can lasso them up and toss them at enemies and objects. She can also free [[Theet]]s trapped inside barrels.


===Unused appearances===
===Unused appearances===
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==Types of barrels==
==Types of barrels==
In many of the games of the ''[[Mario (franchise)|Mario]]'' franchise, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Mario'' franchise and related franchises.
In many ''[[Super Mario (franchise)|Super Mario]]'' games, mostly in the ones from the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]], a handful of barrel variations, derived from the classic barrel, appear. Each fulfills a unique function that may or may not help the heroes. In the ''Donkey Kong Country'' series, [[DK Barrel]]s, [[Blast Barrel]]s, and [[Barrel Cannon]]s are encountered more often than regular barrels. The table below lists all types of barrels in the ''Super Mario'' franchise and related franchises.
 
{|class="wikitable"width=75%
{| class="wikitable" width=75%
!width=20%|Barrel
!width=20% |Barrel
!width=20%|First appearance
!width=20% |First appearance
!width=60%|Description
!width=60% |Description
|-
|-
|align=center|[[File:SquawksBarrel DKC2.png|x100px]]<br>[[Animal Barrel]]
|align=center|[[File:SquawksBarrel DKC2.png|x100px]]<br>[[Animal Barrel]]
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|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]]
|align=center|[[File:DKBarrelDKCR.png|x100px]]<br>[[DK Barrel]]
|''[[Donkey Kong Country]]''
|''[[Donkey Kong Country]]''
|Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze]]'', there are four different types of DK Barrels, one for each Kong.
|Common barrels that give out the Kong with their initials printed on the barrel. As of ''[[Donkey Kong Country: Tropical Freeze (Nintendo Switch)]]'', there are five different types of DK Barrels, one for each Kong.
|-
|-
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]]
|align=center|[[File:DumbDrum.png|x100px]]<br>[[Dumb Drum]]
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|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]].
|A special barrel that will let the Kongs play [[Funky's Fishing]] if the barrel is entered in [[Funky's Flights]].
|-
|-
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Barrel]]
|align=center|[[File:Fuel Barrel 3 dots DKC.png|x100px]]<br>[[Fuel Drum]]
|''[[Donkey Kong Country]]''
|''[[Donkey Kong Country]]''
|Rare barrels that are meant to power certain level-specific events.
|Rare barrels that are meant to power certain level-specific events.
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|A flaming oil barrel that acts as an obstacle.
|A flaming oil barrel that acts as an obstacle.
|-
|-
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[ON/OFF Barrel]]
|align=center|[[File:Off Barrel.png]][[File:On Barrel.png]]<br>[[On & Off Barrel]]
|''[[Donkey Kong Country]]''
|''[[Donkey Kong Country]]''
|Barrels that determine whether a level's lights are on or off.
|Barrels that determine whether a level's lights are on or off.
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|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
|Uncommon fragile barrels that the Kongs can ride in/on to progress through levels.
|-
|align=center|[[File:Rotatable Barrel DKC2 artwork.jpg|x100px]]<br>[[Rolling Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons that can be manually rotated before firing.
|-
|-
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]]
|align=center|[[File:Shortfuse.png|x100px]]<br>[[Shortfuse]]
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|''[[Donkey Kong Country Returns]]''
|''[[Donkey Kong Country Returns]]''
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|Barrels that act as the level goals, with rewards in them that are determined by when the Kongs jump at it.
|-
|align=center|[[File:MvDK-Spiked Barrel.png|x100px]]<br>[[Spiked Barrel]]
|''[[Mario vs. Donkey Kong]]''
|Barrels with spiked rims that hurt Mario on contact regardless of whether it was blocked with a handstand or not.
|-
|align=center|[[File:Spinner Barrel.png|x100px]]<br>[[Spinner Barrel]]
|''[[Donkey Kong Country 2: Diddy's Kong Quest]]''
|Barrel Cannons that can be manually rotated before firing.
|-
|-
|align=center|[[File:StarBarrel DKC.png|x100px]]<br>[[Star Barrel]]
|align=center|[[File:StarBarrel DKC.png|x100px]]<br>[[Star Barrel]]
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|''[[Donkey Kong 64]]''
|''[[Donkey Kong 64]]''
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area.
|A type of barrel with [[Cranky Kong]]'s face on it that will send Donkey Kong to a Training Area.
|-
|align=center|[[File:Trigger Barrel.png|x100px]]<br>[[Trigger Barrel]]
|[[Donkey Kong Country (television series)|''Donkey Kong Country'' (television series)]]
|A type of barrel use to activate traps outside of [[Cranky's Cabin]].
|-
|-
|align=center|[[File:Vine Barrel DKC.png|x100px]]<br>[[Vine Barrel]]
|align=center|[[File:Vine Barrel DKC.png|x100px]]<br>[[Vine Barrel]]
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|align=center|''Super Smash Bros.''<br>04/99
|align=center|''Super Smash Bros.''<br>04/99
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|''Like Crates, Barrels are often filled with items and occasionally explosive. Thrown Barrels may break on contact or go rolling along the ground to smash into characters. Like the Crate, the Barrel is heavy, so it will restrict the speed at which the character carrying it can move. This speed differs between characters.
|-
|}
|}


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|-
|-
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|align=center|'''Wii''' ''Super Smash Bros. Brawl''
|-
|}
|}


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!Barrels
!Barrels
|[[File:BarrelTrophy3DS.png|100px]]
|[[File:BarrelTrophy3DS.png|100px]]
|align=center bgcolor="lightblue"|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|align=center style="background:lightblue"|'''N64''' Super Smash Bros. (04/1999)<br>'''Wii U''' Super Smash Bros. for Wii U
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!''
|''These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted!''
|''Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!''
|''Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying off the stage!''
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===''Paper Mario: Sticker Star''===
===''Paper Mario: Sticker Star''===
*'''Item description:''' ''"Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe."''
*'''Item description:''' "''Sometimes dropped by Broozers. Provides a barrel that can be hurled at a single foe.''"
*'''Sticker Museum description:''' ''"A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it."''
*'''Sticker Museum description:''' "''A wooden barrel thrown by a Broozer. This thing is heavy, so be careful when tossing it.''"


==Gallery==
==Gallery==
{{main-gallery}}
{{main-gallery}}
<gallery>
<gallery>
DKGameBoy.png|The mean ape Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
DKGameBoy.png|The original Donkey Kong prepares to throw a barrel. Artwork for ''Donkey Kong'' on the [[Game Boy]]
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Dixie&Barrel DKC2.jpg|[[Dixie Kong]] heaves a barrel with her ponytail. Artwork for ''Donkey Kong Country 2''
Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Kiddy&Barrel DKC3.png|[[Kiddy Kong]] tosses a barrel. Artwork for ''Donkey Kong Country 3''
Normal diddy.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
Diddy Kong DKBB artwork.jpg|[[Diddy Kong]] wearing barrel bongo jets. Artwork for ''Donkey Kong Barrel Blast''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
MKAGPDX Barrel.png|Artwork of a barrel from ''[[Mario Kart Arcade GP DX]]''
BarrelTSMBM.png|Donkey Kong holding two barrels in ''[[The Super Mario Bros. Movie]]''
</gallery>
</gallery>


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|JapR=Taru
|JapR=Taru
|JapM=Barrel
|JapM=Barrel
|Spa=Barril
|Jap2={{ruby|普通|ふつう}}のタル
|SpaM=Barrel
|Jap2R=Futsū no Taru
|Fra=Tonneau
|Jap2M=Normal Barrel
|FraM=Barrel
|Chi=桶<br>''Tǒng''<br>木桶 <small>(''WarioWare, Inc.: Mega Microgame$!'' and ''Super Smash Bros. Ultimate'')</small><br>''Mùtǒng''
|ChiM=Barrel<br><br>Wooden Barrel
|Fre=Tonneau
|FreM=Barrel
|Ger=Fass
|Ger=Fass
|GerM=Barrel
|GerM=Barrel
|Ita=Barile
|Ita=Barile<br>Barile comune<ref>''[[Donkey Kong Country]]''; Italian booklet, pag. 16</ref><br>Barile di legno<ref>''[[Donkey Kong Country (Game Boy Color)|Donkey Kong Country]]'' (GBC); European booklet, pag. 111</ref><ref>''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' (GBA); European booklet, pag. 102</ref>
|ItaM=Barrel
|ItaM=Barrel<br>Common barrel<br>Wooden barrel
|Kor=원통<br>''Wontong''<br>나무통 <small>(''Mario Kart Tour'')</small><br>''Namutong
|KorM=Cylinder<br><br>Wooden barrel
|Por=Barril
|Por=Barril
|PorM=Barrel
|PorM=Barrel
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|RusR=Bochka
|RusR=Bochka
|RusM=Barrel
|RusM=Barrel
|Kor=원통
|Spa=Barril<br>Gran Barril<ref>"''Una vez liberados los 3 Toads, espera a que Donkey lance un '''Gran Barril''', el cual irá descendiendo por las plataformas del nivel hasta el final.''" — [https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Guía, trucos y ayuda de Mario vs. Donkey Kong]. Donkey Kong. ''Guías Nintendo''. Retrieved June 12, 2018. ([https://web.archive.org/web/20061108022430/https://www.guiasnintendo.com/1_GAMEBOY_ADVANCE/mario_vs_dk/mario_vs_dk_sp/7_dk.html Archived] November 8, 2006, 02:24:30 UTC via Wayback Machine.)</ref> <small>(''Mario vs. Donkey Kong'', level [[Donkey Kong (level)|BOSS]])</small>
|KorR=Wontong
|SpaM=Barrel<br>Grand Barrel
|KorM=Cylinder
|Chi=桶<br>''Tǒng''<br>木桶 (''Super Smash Bros. Ultimate'')<br>''Mù tǒng''
|ChiM=Barrel<br><br>Wooden Barrel
}}
}}


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{{SMO}}
{{SMO}}
{{SSBU}}
{{SSBU}}
{{MKT}}}}
{{MKT}}
{{TSMBM}}
{{PPS}}}}
[[Category:Barrels|*]]
[[Category:Barrels|*]]
[[Category:Equipment]]
[[Category:Equipment]]
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[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong Land III objects]]
[[Category:Donkey Kong objects]]
[[Category:Donkey Kong objects]]
[[Category:LEGO Super Mario objects]]
[[Category:Mario & Wario]]
[[Category:Mario & Wario]]
[[Category:Mario Kart 7 objects]]
[[Category:Mario Kart 7 objects]]
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[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Arcade GP DX items]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario Kart Tour objects]]
[[Category:Mario vs. Donkey Kong]]
[[Category:Mario vs. Donkey Kong objects]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:New Super Mario Bros. objects]]
[[Category:New Super Mario Bros. objects]]
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[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Melee trophies]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:Super Smash Bros. Ultimate items]]
[[Category:The Super Mario Bros. Movie objects]]
[[Category:Wario Land 3 objects]]
[[Category:Wario Land 3 objects]]
[[Category:Wario World objects]]
[[Category:Wario World objects]]
[[de:Fass]]
[[de:Fass]]
[[it:Barile]]
[[it:Barile]]
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