Mario Party (series): Difference between revisions

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{{FA}}
{{FA}}
{{series infobox
{{series infobox
|image=[[File:Mario Party 10 logo1.png|250px]]<br>The logo used for ''[[Mario Party 10]]''
|image=[[File:Mario_Party_2021_Logo_.png|250px]]<br>The current logo, formatted like the [[:File:Mario_Party_Superstars_logo.png|logo from ''Mario Party Superstars'']]
|first=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|first=''[[Mario Party]]'' ([[List of games by date#1998|1998]])
|latest=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|latest=''[[Mario Party Superstars]]'' ([[List of games by date#2021|2021]])
|number=25 (12 main, 6 handheld, 7 arcade)
|number=25 (12 main, 6 handheld, 7 arcade)
|parent=''[[Mario (franchise)|Mario]]''
|franchise=''[[Super Mario (franchise)|Super Mario]]''
}}
}}
{{quote2|{{wp|Olympic Games|The Olympics}}, {{wp|Jeopardy!|Final Jeopardy!}}, {{wp|monster truck}} extravaganzas... They're all mere child's play compared to the biggest showcase of brains, talent, and stamina of our time: ''Mario Party''!|''[[Nintendo Power]]'' Issue #117, February 1999}}
{{quote2|{{wp|Olympic Games|The Olympics}}, {{wp|Jeopardy!|Final Jeopardy!}}, {{wp|monster truck}} extravaganzas... They're all mere child's play compared to the biggest showcase of brains, talent, and stamina of our time: ''Mario Party''!|''[[Nintendo Power]]'' Issue #117, February 1999}}
The '''''Mario Party''''' series is a series of {{wp|party game}}s featuring the characters of the ''[[Mario (franchise)|Mario]]'' franchise, in which four human- or computer-controlled characters compete in a board game interspersed with {{wp|minigame}}s. The series is known for its party game elements, including the often-unpredictable multiplayer modes that allow play with up to four (and, in one case, eight) human players. The series was created under [[Nintendo]]'s supervision by [[Hudson Soft]] and [[CAProduction]], and was inaugurated on the [[Nintendo 64]], where its first game launched in Japan on December 18, 1998, and in the West in early 1999.
The '''''Mario Party''''' series is a series of {{wp|party game}}s featuring the characters of the [[Super Mario (franchise)|''Super Mario'' franchise]], in which four human- or computer-controlled characters compete in a board game interspersed with {{wp|minigame}}s. The series is known for its party game elements, including the often unpredictable multiplayer modes that allow play with up to four (and, in one case, eight) human players. The series was created under [[Nintendo]]'s supervision by [[Hudson Soft]] and [[CAProduction]], and was inaugurated on the [[Nintendo 64]], where its first game launched in Japan on December 18, 1998, and in the West in early 1999.


Hudson developed all main installments until several of its key designers left the company, leading to its eventual disestablishment. After eight entries on home consoles and two on handhelds, the ex-Hudson staffers then joined [[NDcube]], where they developed ''{{wp|Wii Party}}'',<ref>Ashcraft, Brian (August 25, 2010). "[http://kotaku.com/5621293/what-wii-party-and-mario-party-have-in-common What ''Wii Party'' and ''Mario Party'' Have in Common]". ''Kotaku''. August 26, 2010.</ref> then restarted production of the ''Mario Party'' series, with the new development studio's first installment appearing on the [[Wii]] in 2012.
Hudson developed all main installments until several of its key designers left the company, leading to its eventual disestablishment. After eight entries on home consoles and two on handhelds, the ex-Hudson staffers then joined [[NDcube]], where they developed ''{{wp|Wii Party}}'',<ref>Ashcraft, Brian (August 25, 2010). "[http://kotaku.com/5621293/what-wii-party-and-mario-party-have-in-common What ''Wii Party'' and ''Mario Party'' Have in Common]". ''Kotaku''. August 26, 2010.</ref> then restarted production of the ''Mario Party'' series, with the new development studio's first installment appearing on the [[Wii]] in 2012.
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==Gameplay==
==Gameplay==
[[File:MP10 Car Group Art.png|thumb|right|Mario, Luigi, Princess Peach, and Yoshi are the only four characters to be playable in every installment of the ''Mario Party'' series, excluding the card game ''[[Mario Party-e]]''. If ''Mario Party-e'' is counted, only Mario and Yoshi have this trait.]]
[[File:MP10 Car Group Art.png|thumb|Mario, Luigi, Princess Peach, and Yoshi are the only four characters to be playable in every installment of the ''Mario Party'' series, excluding the card game ''[[Mario Party-e]]''. If ''Mario Party-e'' is counted, only Mario and Yoshi have this trait.]]
The ''Mario Party'' series takes the form of a traditional board game that players can play by directing characters on various themed game [[board (Mario Party series)|board]]s. Playable character rosters generally consist of major ''Mario'' characters, including the main protagonist, [[Mario]]; his brother, [[Luigi]]; his love interest, [[Princess Peach]]; his sidekick [[Yoshi]]; his antagonists and rivals [[Wario]], [[Donkey Kong]], [[Waluigi]], and [[Boo]]; and his friends [[Toad]], [[Princess Daisy]], [[Toadette]], [[Birdo]], and [[Rosalina]], among others. Each game features its own variations on the cast and storyline, with [[Bowser]], the archnemesis of Mario and most of his friends, serving as the main antagonist in most ''Mario Party'' titles. There are several modes available for play in each game, each of which provides its own rules and challenges.
The ''Mario Party'' series takes the form of a traditional board game that players can play by directing characters on various themed game [[board (Mario Party series)|board]]s. Playable character rosters generally consist of major ''Super Mario'' characters, including the main protagonist, [[Mario]]; his brother, [[Luigi]]; his love interest, [[Princess Peach]]; his sidekick [[Yoshi]]; his antagonists and rivals [[Wario]], [[Donkey Kong]], [[Waluigi]], and [[Boo]]; and his friends [[Toad]], [[Princess Daisy]], [[Toadette]], [[Birdo]], and [[Rosalina]], among others. Each game features its own variations on the cast and storyline, with [[Bowser]], the archnemesis of Mario and most of his friends, serving as the main antagonist in most ''Mario Party'' titles. There are several modes available for play in each game, each of which provides its own rules and challenges.


===Party Mode===
===Party Mode===
[[File:MP3 Spiny Desert Screenshot.png|thumb|left|Board gameplay from ''[[Mario Party 3]]'']]
[[File:MP3 Spiny Desert Screenshot.png|thumb|left|Board gameplay from ''[[Mario Party 3]]'']]
Every game in the "main" branch of the ''Mario Party'' series has a standard "Party Mode" in which up to four players play through a board, trying to collect as many [[Star (Mario Party series)|Star]]s as possible. In every turn, each player rolls (hits) a [[Dice Block]] and moves ahead the number of [[Space (Mario Party series)|space]]s shown (ranging from 1 to 10) to make progress on the board, which usually has branching paths. There are many different types of spaces players can land on, each producing a different effect. On most boards, players earn Stars by reaching a [[Star Space]] in a random location on the board and purchasing the Star for the specific number of [[coin]]s stated (usually 20). Every time the Star is purchased, the Star Space moves to one of several predetermined alternate locations, almost always occupying a [[Blue Space]]. In early games, players could also pay a visit to or use items with [[Boo]] and have him steal coins or Stars from their opponents for 5 or 50 coins, respectively. In addition to buying the Stars, coins are also necessary to purchase power-up items and to determine the game winner in the event of a tie. Players gain coins by landing on Blue Spaces or performing well in the [[minigame]] played at the end of each turn, and they lose them by landing on [[Red Space]]s or by losing certain minigames.
Every game in the "main" branch of the ''Mario Party'' series has a standard "Party Mode" in which up to four players play through a board, trying to collect as many [[Star (Mario Party series)|Star]]s as possible. In every turn, each player rolls (hits) a [[Dice Block]] and moves ahead the number of [[Space (Mario Party series)|space]]s shown (ranging from 1 to 10) to make progress on the board, which usually has branching paths. There are many different types of spaces players can land on, each producing a different effect. On most boards, players earn Stars by reaching a [[Star Space]] in a random location on the board and purchasing the Star for the specific number of [[coin]]s stated (usually 20). Every time the Star is purchased, the Star Space moves to one of several predetermined alternate locations, almost always occupying a [[Blue Space]]. In early games, players could also pay a visit to or use items with Boo and have him steal coins or Stars from their opponents for 5 or 50 coins, respectively. In addition to buying the Stars, coins are also necessary to purchase power-up items and to determine the game winner in the event of a tie. Players gain coins by landing on Blue Spaces or performing well in the [[minigame]] played at the end of each turn, and they lose them by landing on [[Red Space]]s or by losing certain minigames.


At the end of each round of play (i.e., after each of the four players has taken their turn), a random minigame commences. The minigames are generally short (about a minute in length) and fairly simple. In most situations, winners of a minigame receive 10 coins for their victory; sometimes, losers have to pay winners a sum of coins. Each ''Mario Party'' features any number of minigames (ranging from 50 to 90), divided into several different categories. 4-Player minigames include cooperative games, in which all four players collectively win or lose; competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins; and non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain. Other minigame categories include 2-vs.-2 games, which place players on teams so that they have to cooperate with others to win (though they still compete against each other in the main game); 1-vs.-3 games, where a lone player is placed against a team of three, and either the team or the lone player must survive for a certain amount of time while the opposition tries to take them out; and single-player games, which occur when a player lands on a special space and give them the opportunity to earn or lose coins depending on their performance. Playing in these minigame categories often depends on the color of the space players have landed on. For example, if two players land on a Blue Space and two players land on a Red Space, a 2-vs.-2 minigame is initiated. If a player lands on a green space, the game randomly decides whether the character color is blue or red.
At the end of each round of play (i.e., after each of the four players has taken their turn), a random minigame commences. The minigames are generally short (about a minute in length) and fairly simple. In most situations, winners of a minigame receive 10 coins for their victory; sometimes, losers have to pay winners a sum of coins. Each ''Mario Party'' game features any number of minigames (ranging from 50 to 90), divided into several different categories. 4-Player minigames include cooperative games, in which all four players collectively win or lose; competitive free-for-alls, in which players must compete against each other in order to win a limited number of coins; and non-competitive free-for-alls, in which players accrue coins independently of one another and one player's loss is not automatically another's gain. Other minigame categories include 2-vs.-2 games, which place players on teams so that they have to cooperate with others to win (though they still compete against each other in the main game); 1-vs.-3 games, where a lone player is placed against a team of three, and either the team or the lone player must survive for a certain amount of time while the opposition tries to take them out; and single-player games, which occur when a player lands on a special space and give them the opportunity to earn or lose coins depending on their performance. Playing in these minigame categories often depends on the color of the space players have landed on. For example, if two players land on a Blue Space and two players land on a Red Space, a 2-vs.-2 minigame is initiated. If a player lands on a green space, the game randomly decides whether the character color is blue or red.


Three new types of minigames were introduced in ''[[Mario Party 2]]''. Battle minigames are like the 4-Player minigames, but instead of winners earning ten coins each, each player contributes a randomly selected number of coins. The winner of the minigame receives approximately 70% of the pot, the second-place finisher receives the other 30%, and a random player occasionally gets coins left over from rounding. Item minigames allow a single player to take a chance to collect an item, which can be used to further their board strategy. Duel minigames pit two players against each other, with the player that initiates the duel wagering coins or even a Star against their opponent; the winner receives all coins or Stars wagered. Starting with ''[[Mario Party 7]]'', the player no longer chooses the wager in a duel. Rather, the duel takes place, and the prize to the winner, if any, is randomly determined.
Three new types of minigames were introduced in ''[[Mario Party 2]]''. Battle minigames are like the 4-Player minigames, but instead of winners earning 10 coins each, each player contributes a randomly selected number of coins. The winner of the minigame receives approximately 70% of the pot, the second-place finisher receives the other 30%, and a random player occasionally gets coins left over from rounding. Item minigames allow a single player to take a chance to collect an item, which can be used to further their board strategy. Duel minigames pit two players against each other, with the player that initiates the duel wagering coins or even a Star against their opponent; the winner receives all coins or Stars wagered. Starting with ''[[Mario Party 7]]'', the player no longer chooses the wager in a duel. Rather, the duel takes place, and the prize to the winner, if any, is randomly determined.


[[File:MP1 Bowser Cake.png|thumb|[[Luigi]] encountering [[Bowser]] in ''[[Mario Party]]'']]
[[File:MP1 Bowser Cake.png|thumb|[[Luigi]] encountering [[Bowser]] in ''[[Mario Party]]'']]
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Starting in ''Mario Party 9'', the format of the series was overhauled. Instead of trying to collect coins to buy Stars, players receive Mini Stars if they pass by them. While doing that, players must also try to avoid [[Mini Ztar]]s, which deduct their current number of Mini Stars. Furthermore, ''Mario Party 9'' and ''Mario Party 10'' had all four players moving around together in one vehicle, instead of each player having to wait their turn in a single spot on the board. The number of potential Bonus Stars was reduced to five, and in ''Mario Party 10'', the number of Stars that would be chosen was also reduced to two. At the end of each stage, the number of Mini Stars the player collects is converted into [[Mario Party Point|Party Points]], which can be used to buy new stages, difficulties, and bonus content.
Starting in ''Mario Party 9'', the format of the series was overhauled. Instead of trying to collect coins to buy Stars, players receive Mini Stars if they pass by them. While doing that, players must also try to avoid [[Mini Ztar]]s, which deduct their current number of Mini Stars. Furthermore, ''Mario Party 9'' and ''Mario Party 10'' had all four players moving around together in one vehicle, instead of each player having to wait their turn in a single spot on the board. The number of potential Bonus Stars was reduced to five, and in ''Mario Party 10'', the number of Stars that would be chosen was also reduced to two. At the end of each stage, the number of Mini Stars the player collects is converted into [[Mario Party Point|Party Points]], which can be used to buy new stages, difficulties, and bonus content.


Most of the handheld installments in the ''Mario Party'' series feature drastically different rules than their console counterparts, with the exception of ''Mario Party DS''. ''[[Mario Party Advance]]'' is a more single-player oriented game in which players go through [[Shroom City (Mario Party Advance)|Shroom City]] and solve various quests with characters, each having their own story arc. ''[[Mario Party: Island Tour]]'' has characters racing their opponents to the finish line with each board having unique rules and requirements, and ''[[Mario Party: Star Rush]]'' has characters exploring a nonlinear, grid-based layout while playing as a generic Toad, collecting ''Mario'' characters as they appear on the board and defeating bosses in their special minigames. ''[[Mario Party: The Top 100]]'' focuses entirely on minigames, where the board gameplay is secondary, vice versa to other ''Mario Party'' games' focuses on board gameplay.
Most of the handheld installments in the ''Mario Party'' series feature drastically different rules than their console counterparts, with the exception of ''Mario Party DS''. ''[[Mario Party Advance]]'' is a more single-player oriented game in which players go through [[Shroom City (Mario Party Advance)|Shroom City]] and solve various quests with characters, each having their own story arc. ''[[Mario Party: Island Tour]]'' has characters racing their opponents to the finish line with each board having unique rules and requirements, and ''[[Mario Party: Star Rush]]'' has characters exploring a nonlinear, grid-based layout while playing as a generic Toad, collecting characters of the ''Super Mario'' franchise as they appear on the board and defeating bosses in their special minigames. ''[[Mario Party: The Top 100]]'' focuses entirely on minigames, where the board gameplay is secondary, vice versa to other ''Mario Party'' games' focuses on board gameplay.


===Minigame mode===
===Minigame mode===
In addition to Party Mode, every ''Mario Party'' has a minigame mode in which minigames are played without the board game. Minigame modes vary from game to game, but later games have many different variations. In one such example from ''Mario Party 5'', each player tries to fill a board with as many spaces as possible in their color by winning minigames. In ''Mario Party 6'' and onward, there is one game in the minigame mode intended for single-player mode.
In addition to Party Mode, every ''Mario Party'' game has a minigame mode in which minigames are played without the board game. Minigame modes vary from game to game, but later games have many different variations. In one such example from ''Mario Party 5'', each player tries to fill a board with as many spaces as possible in their color by winning minigames. In ''Mario Party 6'' and onward, there is one game in the minigame mode intended for single-player mode.


==List of games==
==List of games==
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{|align=center width=100% class="wikitable"
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!width=15% style="background-color: #e0e0e0;"|Title
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
!width=85% style="background-color: #e0e0e0;"|Synopsis  
|-
!width=150 style="background-color: #e0e0e0;"|Cover, original release, and system
!style="background-color: #e0e0e0;"|Synopsis
|-
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party]]''
|-
|-
|style="text-align:center"|[[File:MP1 Cover.png|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 18, 1998}} [[Nintendo 64]]</span>
|style="text-align:center"|[[File:MP1 Cover.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 18, 1998}} [[Nintendo 64]]</span>
|The original '''''Mario Party''''', upon its release for the Nintendo 64 in 1998/1999, introduced a new aspect to multiplayer capabilities in the ''Mario'' franchise, of which most games before that point mainly featured a two-player versus mode, with the exceptions of a few sports spinoffs. Six characters are playable in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario, with Toad being the [[guide]] of the game. Each character has one board named and modeled after them (e.g., [[Mario's Rainbow Castle]]), in addition to two other boards in the game—one dedicated to Bowser, and another, [[Eternal Star]], unlockable after the player collects 100 Stars.
|'''''Mario Party''''', upon its release for the Nintendo 64 in 1998/1999, introduced a new aspect to multiplayer capabilities in the ''Super Mario'' franchise, of which most games before that point mainly featured a two-player versus mode, with the exceptions of a few sports spinoffs. Six characters are playable in the game: Mario, Luigi, Peach, Donkey Kong, Yoshi, and Wario, with Toad being the [[guide]] of the game. Each character has one board named and modeled after them (e.g., [[Mario's Rainbow Castle]]), in addition to two other boards in the game—one dedicated to Bowser, and another, [[Eternal Star]], unlockable after the player collects 100 Stars.


The game was rereleased for [[Nintendo 64 - Nintendo Switch Online]] in 2022.
The game was rereleased for [[Nintendo 64 - Nintendo Switch Online]] in 2022.
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|style="text-align:center"|[[File:Mario Party 3 box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 7, 2000}} [[Nintendo 64]]</span>
|style="text-align:center"|[[File:Mario Party 3 box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|December 7, 2000}} [[Nintendo 64]]</span>
|'''''Mario Party 3''''', released in 2000/2001 as the final ''Mario'' entry for the Nintendo 64, centers around a scenario where the [[Millennium Star]], a star reborn once every thousand years, crashes into the grounds of [[Peach's Castle]]; Mario and his friends argue over who gets to keep it; and a nearby [[Lakitu]] transports everybody into a toy box that they have to navigate to save the star. This game added Daisy and Waluigi as playable characters and was the only entry in the ''Mario Party'' series to contain duels where two characters can battle each other using some of the staple enemies of the ''Mario'' franchise, such as [[Goomba]]s and [[Koopa Troopa]]s.
|'''''Mario Party 3''''', released in 2000/2001 as the final ''Super Mario'' entry for the Nintendo 64, centers around a scenario where the [[Millennium Star]], a star reborn once every thousand years, crashes into the grounds of [[Peach's Castle]]; Mario and his friends argue over who gets to keep it; and a nearby [[Lakitu]] transports everybody into a toy box that they have to navigate to save the star. This game added Daisy and Waluigi as playable characters and was the only entry in the ''Mario Party'' series to contain duels where two characters can battle each other using some of the staple enemies of the ''Super Mario'' franchise, such as [[Goomba]]s and [[Koopa Troopa]]s.


The game is scheduled to be rereleased on Nintendo 64 - Nintendo Switch Online in 2023.
The game rereleased on Nintendo 64 - Nintendo Switch Online in 2023.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party 4]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party 4]]''
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|style="text-align:center"|[[File:Mario Party 5 box art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 10, 2003}} [[Nintendo GameCube]]</span>
|style="text-align:center"|[[File:Mario Party 5 box art.png|145x145px]]<span style="font-size:8pt"><br>{{release|USA|November 10, 2003}} [[Nintendo GameCube]]</span>
|'''''Mario Party 5''''', released in 2003 for the GameCube, is set in the world of the [[Dream Depot]], where everybody's dreams come together. The [[Star Spirits]] from ''[[Paper Mario]]'', who serve as guardians to the dreams there, invite Mario and his friends to the depot, where they try to prevent Bowser and his Koopa Kids from conquering and ruining the place. Toad, Boo, and one of the Koopa Kids take on roles as playable characters for the first time here (in all modes except Story Mode), and Donkey Kong is now restricted to being featured in the special [[DK Space]], which initiates an event granting the possibility of a Star or coins whenever landed on. Also introduced are [[capsule machine]]s, which dispense containers called [[orb|capsules]] that hold items for the player characters to use to their advantage.
|'''''Mario Party 5''''', released in 2003 for the GameCube, is set in the world of [[Dream Depot]], where everybody's dreams come together. The [[Star Spirits]] from ''[[Paper Mario]]'', who serve as guardians to the dreams there, invite Mario and his friends to the depot, where they try to prevent Bowser and his Koopa Kids from conquering and ruining the place. Toad, Boo, and one of the Koopa Kids take on roles as playable characters for the first time here (in all modes except Story Mode), and Donkey Kong is now restricted to being featured in the special [[DK Space]], which initiates an event granting the possibility of a Star or coins whenever landed on. Also introduced are [[capsule machine]]s, which dispense containers called [[orb|capsules]] that hold items for the player characters to use to their advantage.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party 6]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party 6]]''
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!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Party]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Super Mario Party]]''
|-
|-
|style="text-align:center"|[[File:SMP_Boxart.png|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 5, 2018}} [[Nintendo Switch]]</span>
|style="text-align:center"|[[File:SMP_Boxart.png|145x145px]]<span style="font-size:8pt"><br>October 5, 2018<br>[[Nintendo Switch]]</span>
|'''''Super Mario Party''''' is a ''Mario Party'' game for the Nintendo Switch, released in 2018. The game goes back to the series' roots, with the return of the turn-based, linear, individually moving style gameplay from the first eight home console installments. This game brings back the ally system from ''Mario Party: Star Rush'', as well as some boards using the nonlinear style of said game in the Partner Party mode, albeit with individual turns. In addition to this, there are two other featured modes, these being River Survival and Sound Stage. Both of these modes feature unique minigames that are exclusive to these modes, and both modes feature different gameplay from the basic Mario Party mode. The game also introduces [[Goomba]], [[Monty Mole]], and [[Pom Pom]] as new playable characters. Later in 2018, a browser game on the [[Play Nintendo]] website called ''[[Super Mario Party Fun Trivia Quiz]]'' appeared.
|'''''Super Mario Party''''' is a ''Mario Party'' game for the Nintendo Switch, released in 2018. The game goes back to the series' roots, with the return of the turn-based, linear, individually moving style gameplay from the first eight home console installments. This game brings back the ally system from ''Mario Party: Star Rush'', as well as some boards using the nonlinear style of said game in the Partner Party mode, albeit with individual turns. In addition to this, there are two other featured modes, these being River Survival and Sound Stage. Both of these modes feature unique minigames that are exclusive to these modes, and both modes feature different gameplay from the basic Mario Party mode. The game also introduces [[Goomba]], [[Monty Mole]], and [[Pom Pom]] as new playable characters. Later in 2018, a browser game on the [[Play Nintendo]] website called ''[[Super Mario Party Fun Trivia Quiz]]'' appeared.
|-
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party Superstars]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party Superstars]]''
|-
|-
|style="text-align:center"|[[File:Mario Party Superstars North American box art.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|2=October 29, 2021}} [[Nintendo Switch]]</span>
|style="text-align:center"|[[File:Mario Party Superstars North American box art.jpg|145x145px]]<span style="font-size:8pt"><br>October 29, 2021<br>[[Nintendo Switch]]</span>
|'''''Mario Party Superstars''''' is the second ''Mario Party'' game for the Nintendo Switch, released on October 29, 2021. The game follows the gameplay style of ''Super Mario Party'' and earlier installments in the series. It features 100 minigames from past titles, similarly to ''Mario Party: The Top 100'', as well as five boards originally from the first three titles.
|'''''Mario Party Superstars''''' is the second ''Mario Party'' game for the Nintendo Switch, released on October 29, 2021. The game follows the gameplay style of ''Super Mario Party'' and earlier installments in the series. It features 100 minigames from past titles, similarly to ''Mario Party: The Top 100'', as well as five boards originally from the first three titles.
|}
|}
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!width=15% style="background-color: #e0e0e0;"|Title
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
!width=85% style="background-color: #e0e0e0;"|Synopsis  
|-
!width=150 style="background-color: #e0e0e0;"|Cover, original release, and system
!style="background-color: #e0e0e0;"|Synopsis  
|-
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!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party-e]]''
!colspan="2"style="font-size:125%;text-align:left"|''[[Mario Party-e]]''
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|style="text-align:center"|[[File:MariopartyGBA.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 13, 2005}} [[Game Boy Advance]]</span>
|style="text-align:center"|[[File:MariopartyGBA.jpg|145x145px]]<span style="font-size:8pt"><br>{{release|Japan|January 13, 2005}} [[Game Boy Advance]]</span>
|'''''Mario Party Advance''''', released on the Game Boy Advance in 2005, was the first full ''Mario Party'' release on a handheld gaming system. Instead of the multiplayer Party Mode that is traditional to the series, ''Advance'' features a new mode called Shroom City, where players must collect all the minigames and [[Gaddget]]s that were scattered around the city by Bowser, completing quests assigned by the various inhabitants of Shroom City. Unlike other installments of the ''Mario Party'' series, this game is almost exclusively single-player. This game introduces the mechanic of having players move around in a vehicle, which was later used in ''Mario Party 9'' and ''Mario Party 10''.
|'''''Mario Party Advance''''', released on the Game Boy Advance in 2005, was the first full ''Mario Party'' release on a handheld gaming system. Instead of the multiplayer Party Mode that is traditional to the series, ''Mario Party Advance'' features a new mode called [[Shroom City (Mario Party Advance)|Shroom City]], where players must collect all the minigames and [[Gaddget]]s that were scattered around the city by Bowser, completing quests assigned by the various inhabitants of Shroom City. Unlike other installments of the ''Mario Party'' series, this game is almost exclusively single-player. This game introduces the mechanic of having players move around in a vehicle, which was later used in ''Mario Party 9'' and ''Mario Party 10''.


The game was rereleased for the Wii U through the Virtual Console, initially in 2014.
The game was rereleased for the Wii U through the Virtual Console, initially in 2014.
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==Playable characters==
==Playable characters==
The ''Mario Party'' series features a total of 32 playable characters among its various installments. Below is a list of these characters and the games in which they are playable.
The ''Mario Party'' series features a total of 32 playable characters among its various installments. Below is a list of these characters and the games in which they are playable.
{| class="wikitable"
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!Key
|style="background-color:#90EE90;"|<small>Available from the start</small>
|style="background-color:#90EEEE;"|<small>Unlocked by fulfilling<br>in-game requirements</small>
|style="background-color:#FFFFAF;"|<small>Playable only in the minigame<br> [[Beach Volley Folly]]</small>
|style="background-color:#FFCFCF;"|<small>Playable only when players tap<br> their [[amiibo]] in Mario Shuffle</small>
|style="background-color:#F8BFF8;"|<small>Playable only in Bowser Party<br> and amiibo Party</small>
|}
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; text-align:center; font-size: 86%;"
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!width=5%|''[[Super Mario Party]]''
!width=5%|''[[Super Mario Party]]''
!width=5%|''[[Mario Party Superstars]]''
!width=5%|''[[Mario Party Superstars]]''
!width=5.5%|Number of appearances
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![[Dry Bones]]
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![[Blooper]]
![[Blooper]]
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![[Hammer Bro]]
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![[Mii]]
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![[Kamek]]
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|style="background:#90EEEE"|[[File:Check_mark.svg|17px]]
|[[File:Check_mark.svg|17px]]
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![[Spike]]
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![[Monty Mole]]
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!Unique characters introduced
!Unique characters introduced
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!3
!3
!0
!0
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!Total playable characters
!Total playable characters
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!20
!20
!10
!10
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===Notes===
===Notes===
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*Blank &ndash; Not playable
*Blank &ndash; Not playable
*[[File:Question.svg|17px|link=]] &ndash; Unknown status
*[[File:Question.svg|17px|link=]] &ndash; Unknown status
{{footnote|note|1|The character is playable only in the minigame [[Beach Volley Folly]].}}
{{footnote|note|1|The character is not playable in Story Mode.}}
{{footnote|note|2|The character is playable only in Super Duel Mode.}}
{{footnote|note|2|The character is playable only in Super Duel Mode.}}
{{footnote|note|3|The character is playable only in Party Mode.}}
{{footnote|note|3|The character is playable only in the Extra Mode.}}
{{footnote|note|4|The character is playable only in the Extra Mode.}}
{{footnote|note|4|The character is not playable in modes that exclusively involve the use of amiibo.}}
{{footnote|note|5|The character is playable only in Bowser Party and amiibo Party.}}
{{footnote|note|5|The character is playable only by Player 1 in Toad Scramble.}}
{{footnote|note|6|The character is unlockable.}}
{{footnote|note|6|The character is playable only by Player 2 in Toad Scramble.}}
{{footnote|note|7|The character is playable only when players tap their amiibo in Mario Shuffle.}}
{{footnote|note|7|The character is playable only by Player 3 in Toad Scramble.}}
{{footnote|note|8|The character is playable only by Player 1 in Toad Scramble.}}
{{footnote|note|8|The character is playable only by Player 4 in Toad Scramble.}}
{{footnote|note|9|The character is playable only by Player 2 in Toad Scramble.}}
{{footnote|note|10|The character is playable only by Player 3 in Toad Scramble.}}
{{footnote|note|11|The character is playable only by Player 4 in Toad Scramble.}}
{{footnote|note|12|The character is not playable in modes that exclusively involve the use of amiibo.}}


==Lists of minigames==
==Lists of minigames==
A major hallmark of the ''Mario Party'' series that has contributed greatly to its popularity is its tremendous supply of [[wikipedia:Minigame|minigames]]. In total, 769 minigames have been designed for the various games in the series. Very rarely do the English minigame names correspond to the Japanese originals; Nintendo of America's localization team changed most minigame names to use word rhyme, alliteration, puns on English-language phrases, and references to United States and international popular culture. This practice was also done by Nintendo of Europe for ''Mario Party: Island Tour'' and, to a lesser extent, ''Mario Party 10'', when it produced its own localizations independent of Nintendo of America's.
A major hallmark of the ''Mario Party'' series that has contributed greatly to its popularity is its tremendous supply of minigames. In total, 1,262 minigames have been designed for the various games in the series, including returning minigames. Very rarely do the English minigame names correspond to the Japanese originals; Nintendo of America's localization team changed most minigame names to use word rhyme, alliteration, puns on English-language phrases, and references to United States and international popular culture. This practice was also done by Nintendo of Europe for ''Mario Party: Island Tour'' and, to a lesser extent, ''Mario Party 10'', when it produced its own localizations independent of Nintendo of America's.
{|
{|
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==Reception==
==Reception==
{{quote2|Spending just a measly hour with this miserable, {{wp|Brain cancer|cancer-of-the-brain}}-inducing game is like going naked hot-tubbing with {{wp|Rush Limbaugh}} as your parents cheer and snap photos. I didn't think it was humanly possible for this series to get any worse than it was, but [[Mario Party 5|this entry]] wailed on my unmentionables until they were well past black and blue.|Andrew Reiner|Game Informer </span>issue #128<span>}}
{{quote2|Spending just a measly hour with this miserable, {{wp|Brain cancer|cancer-of-the-brain}}-inducing game is like going naked hot-tubbing with {{wp|Rush Limbaugh}} as your parents cheer and snap photos. I didn't think it was humanly possible for this series to get any worse than it was, but [[Mario Party 5|this entry]] wailed on my unmentionables until they were well past black and blue.|Andrew Reiner|Game Informer </span>issue #128<span>}}
Critical reception to the ''Mario Party'' series has been mixed to positive, much of the praise for its games going towards the multiplayer modes. On {{wp|Metacritic}}, individual installments in the series have aggregate review scores ranging from 54 to 80 out of 100. While the Nintendo 64 installments garnered generally positive reviews,<ref>http://www.metacritic.com/game/nintendo-64/mario-party</ref><ref>http://www.metacritic.com/game/nintendo-64/mario-party-3</ref> reception to the following games was more mixed, with reviewers lambasting the lack of changes done to the formula and dull single-player gameplay.<ref>[http://www.gamespot.com/search.html?tag=search%3Bbutton&om_act=convert&om_clk=search&qs=Mario+Party''Mario Party'' series ratings]</ref> ''Mario Party 9''{{'}}s overhaul of the mechanics received praise from critics,<ref>http://www.metacritic.com/game/wii/mario-party-9</ref> and ''Mario Party Superstars'' is the most critically acclaimed installment since the original,<ref>[https://www.metacritic.com/game/switch/mario-party-superstars Metacritic score for ''Mario Party Superstars''.] ''Metacritic.'' Retrieved February 6th, 2022.</ref> although reception to the NDcube installments released between those two has been far more negative with the exception of ''Super Mario Party''.<ref>http://www.metacritic.com/game/3ds/mario-party-island-tour</ref><ref>http://www.metacritic.com/game/wii-u/mario-party-10</ref> Gaming magazine ''{{wp|Game Informer}}'' in particular was infamous for its consistently vitriolic review of the series, as the quote above shows, leading Nintendo of America to send a [[:File:MariopartyNOAsarcasm.jpg|sarcastic certificate]] to the magazine's office over its reviews of ''Mario Party'' and ''Mario Party 2''.
Critical reception to the ''Mario Party'' series has been mixed to positive, much of the praise for its games going towards the multiplayer modes. On {{wp|Metacritic}}, individual installments in the series have aggregate review scores ranging from 54 to 80 out of 100. While the Nintendo 64 installments garnered generally positive reviews,<ref>http://www.metacritic.com/game/nintendo-64/mario-party</ref><ref>http://www.metacritic.com/game/nintendo-64/mario-party-3</ref> reception to the following games was more mixed, with reviewers lambasting the lack of changes done to the formula and dull single-player gameplay.<ref>[http://www.gamespot.com/search.html?tag=search%3Bbutton&om_act=convert&om_clk=search&qs=Mario+Party''Mario Party'' series ratings]</ref> ''Mario Party 9''{{'}}s overhaul of the mechanics received praise from critics,<ref>http://www.metacritic.com/game/wii/mario-party-9</ref> and ''Mario Party Superstars'' is the most critically acclaimed installment since the original,<ref>[https://www.metacritic.com/game/switch/mario-party-superstars Metacritic score for ''Mario Party Superstars''.] ''Metacritic.'' Retrieved February 6th, 2022.</ref> although reception to the NDcube installments released between those two has been far more negative with the exception of ''Super Mario Party''.<ref>http://www.metacritic.com/game/3ds/mario-party-island-tour</ref><ref>http://www.metacritic.com/game/wii-u/mario-party-10</ref> The gaming magazine ''{{wp|Game Informer}}'' in particular was infamous for its consistently vitriolic review of the series, as the quote above shows, leading Nintendo of America to send a [[:File:MariopartyNOAsarcasm.jpg|sarcastic certificate]] to the magazine's office over its reviews of ''Mario Party'' and ''Mario Party 2''.


===Controversy===
===Controversy===
In ''Mario Party'', certain minigames required players to rotate the controller's joystick, including one at the [[Mini-Game House]] in which the player is challenged to wind up a mechanical [[Fly Guy]] toy. Some players used the palms of their hands, rather than their thumbs, to rotate the joystick. As a result, they often endured blisters. In an act of contrition, Nintendo gave away free gaming gloves to the victims of these blisters.<ref>"[http://news.bbc.co.uk/1/hi/sci/tech/671601.stm Nintendo to hand out gaming gloves]". BBC News. March 9, 2000.</ref> Some wore away the joystick because it was not very durable. So negative was the response to these minigames that Nintendo decided to largely retire joystick rotation from the series' sequels. The only exceptions to this rule are [[Vicious Vending]] from ''Mario Party 5'', where the joystick must be rotated only once to turn a lever, and [[Bowser Toss]] from ''Mario Party 3'', in which players, when throwing Bowser in a manner similar to doing so in ''[[Super Mario 64]]'', do not need to use the palms of their hands to move the joystick; additionally, in ''Mario Party 4'', the joystick must be rotated once in the [[Lottery Shop]]. The Nintendo 64 - Nintendo Switch Online version of ''Mario Party'' includes a notice advising of Nintendo's recommendation to rotate the joystick with one's thumb, and the ''Mario Party Superstars'' version of [[Tug o' War]] contains a warning against rotating with one's palm. 360-degree control rotation in minigames returned in ''Mario Party: Island Tour'', where the series was introduced to the Nintendo 3DS, which has a circle pad that players can spin safely.
In ''Mario Party'', certain minigames required players to rotate the controller's joystick, including one at the [[Mini-Game House]] in which the player is challenged to wind up a mechanical [[Fly Guy]] toy. Some players used the palms of their hands, rather than their thumbs, to rotate the joystick. As a result, they often endured blisters. In an act of contrition, Nintendo gave away free gaming gloves to the victims of these blisters.<ref>"[http://news.bbc.co.uk/1/hi/sci/tech/671601.stm Nintendo to hand out gaming gloves]". BBC News. March 9, 2000.</ref> Some wore away the joystick because it was not very durable. So negative was the response to these minigames that Nintendo decided to largely retire joystick rotation from the series' sequels. The only exception to this rule is [[Vicious Vending]] from ''Mario Party 5'', where the joystick must be rotated only once to turn a lever; additionally, in ''Mario Party 4'', the joystick must be rotated once in the [[Lottery Shop]]. The Nintendo 64 - Nintendo Switch Online version of ''Mario Party'' includes a notice advising of Nintendo's recommendation to rotate the joystick with one's thumb, and the ''Mario Party Superstars'' version of [[Tug o' War]] contains a warning against rotating with one's palm. 360-degree control rotation in minigames returned in ''Mario Party: Island Tour'', where the series was introduced to the Nintendo 3DS, which has a circle pad that players can spin safely.


In July 2007, ''Mario Party 8'' was recalled from United Kingdom game stores shortly after its release date.<ref>Richards, Jonathan. "[http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2090668.ece Nintendo withdraws game that taunts spastics]". ''The Times'' of London. July 17, 2007.</ref> Though Nintendo cited it as the result of a mere assembly error, this allegedly came about because on the board [[Shy Guy's Perplex Express]], when Kamek utters a magic spell to alter the order of cars on the board, he uses the word "spastic," a term used to refer to an intellectually disabled person. Complaints were raised from consumers because the aforementioned term is considered highly offensive in the United Kingdom. As such, the game was temporarily banned from the UK while the offending word was replaced at code level and the software was reproduced. ''Mario Party 8'' was rereleased in August 2007 with "erratic" used instead.<ref>"[http://www.joystiq.com/2007/07/24/non-spastic-mario-party-8-returns-aug-8-to-europe Non-spastic ''Mario Party 8'' returns Aug. 8 to Europe]". Weblogs, Inc. July 27, 2007.</ref>
In July 2007, ''Mario Party 8'' was recalled from United Kingdom game stores shortly after its release date.<ref>Richards, Jonathan. "[http://technology.timesonline.co.uk/tol/news/tech_and_web/gadgets_and_gaming/article2090668.ece Nintendo withdraws game that taunts spastics]". ''The Times'' of London. July 17, 2007.</ref> Though Nintendo cited it as the result of a mere assembly error, this allegedly came about because on the board [[Shy Guy's Perplex Express]], when Kamek utters a magic spell to alter the order of cars on the board, he uses the word "spastic," a term used to refer to an intellectually disabled person. Complaints were raised from consumers because the aforementioned term is considered highly offensive in the United Kingdom. As such, the game was temporarily banned from the UK while the offending word was replaced at code level and the software was reproduced. ''Mario Party 8'' was rereleased in August 2007 with "erratic" used instead.<ref>"[http://www.joystiq.com/2007/07/24/non-spastic-mario-party-8-returns-aug-8-to-europe Non-spastic ''Mario Party 8'' returns Aug. 8 to Europe]". Weblogs, Inc. July 27, 2007.</ref>
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==Gallery==
==Gallery==
<gallery>
<gallery>
MP3DSlogo.png|Previous logo of the series
Mario Party series logo JP.png|The current Japanese logo of the series
Mario Party series logo JP.png|The current Japanese logo of the series
</gallery>
</gallery>
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==Trivia==
==Trivia==
*Luigi mentions the ''Mario Party'' series in [[Luigi's Diary|his diary]] during the events of ''[[Paper Mario]]''.
*Luigi mentions the ''Mario Party'' series in [[Luigi's Diary|his diary]] in ''[[Paper Mario]]''.
*The ''Mario Party'' games are mentioned in one of the [[Coin Block]]/[[Brick Block]] cards in [[Nintendo Monopoly]]. Here, the player gets $50 from every player for organizing a Mario Party in the 2006 version, and $10 in the 2010 version.
*The ''Mario Party'' games are mentioned in one of the [[Coin Block]]/[[Brick Block]] cards in [[Nintendo Monopoly]]. Here, the player gets $50 from every player for organizing a Mario Party in the 2006 version and $10 in the 2010 version.


==References==
==References==
<references/>
<references/>


{{Mario games}}
{{Super Mario games}}
[[de:Mario Party-Serie]]
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[[it:Mario Party (serie)]]
[[it:Mario Party (serie)]]
[[Category:Mario Party series|*]]
[[Category:Mario Party series|*]]
[[Category:Game series]]
[[Category:Game series]]
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