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|align="center" |[[File:NLACSDLogo.png|120px]] | |align="center" |[[File:NLACSDLogo.png|120px]] | ||
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]] | |align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]] | ||
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using | |The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using {{button|wiiu|leftstick}} alongside {{button|wiiu|zl}} and {{button|wiiu|rightstick}} alongside {{button|wiiu|zr}}. | ||
|} | |} | ||
===Solo attractions=== | ===Solo attractions=== | ||
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii Remote]] that the player with the GamePad cannot do. | These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii#Wii Remote|Wii Remote]] that the player with the GamePad cannot do. | ||
{| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;" | {| cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; margin-bottom:10px;" | ||
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|align="center" |[[File:Octopus Dance NL.png|120px]] | |align="center" |[[File:Octopus Dance NL.png|120px]] | ||
|align="center" |Octopus Dance | |align="center" |Octopus Dance | ||
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle | |This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game. | ||
|- | |- | ||
|align="center" |[[File:NLDKCCLogo.png|120px]] | |align="center" |[[File:NLDKCCLogo.png|120px]] | ||
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|align="center" |[[File:NLTNCLogo.png|120px]] | |align="center" |[[File:NLTNCLogo.png|120px]] | ||
|align="center" |Takamaru's Ninja Castle | |align="center" |Takamaru's Ninja Castle | ||
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the | |This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the GamePad player freely hit the enemy. | ||
|- | |- | ||
|align="center" |[[File:CF Twister Race NL.png|120px]] | |align="center" |[[File:CF Twister Race NL.png|120px]] | ||
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|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] | |align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]] | ||
|align="center" |Balloon Trip Breeze | |align="center" |Balloon Trip Breeze | ||
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player. | |The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on-screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player. | ||
|} | |} | ||
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==External links== | ==External links== | ||
{{NIWA|FZeroWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}} | {{NIWA|FZeroWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}} | ||
{{Wikipedia}} | {{Wikipedia}} | ||
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land] | *[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land] |
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