Nintendo Land: Difference between revisions

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|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[File:NLACSDLogo.png|120px]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|align="center" |[[Nookipedia:Animal Crossing: Sweet Day|Animal Crossing: Sweet Day]]
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using the left stick alongside ZL and the right stick alongside ZR.
|The solo player controls two guards (dressed as [[Nookipedia:Copper|Copper]] and [[Nookipedia:Booker|Booker]]) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using {{button|wiiu|leftstick}} alongside {{button|wiiu|zl}} and {{button|wiiu|rightstick}} alongside {{button|wiiu|zr}}.
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===Solo attractions===
===Solo attractions===
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii Remote]] that the player with the GamePad cannot do.
These minigames can be played only by a single player, but other players can help by using special abilities on the [[Wii#Wii Remote|Wii Remote]] that the player with the GamePad cannot do.


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|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |[[File:Octopus Dance NL.png|120px]]
|align="center" |Octopus Dance
|align="center" |Octopus Dance
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game.  
|This game is based on the ''[[Game & Watch]]'' game ''[[Octopus (Game & Watch)|Octopus]]''. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor. Players on {{button|wii|Wiimote}} can press {{button|wii|A}} on a background obstacle to make a noise in rhythm with the game.  
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|align="center" |[[File:NLDKCCLogo.png|120px]]
|align="center" |[[File:NLDKCCLogo.png|120px]]
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|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |[[File:NLTNCLogo.png|120px]]
|align="center" |Takamaru's Ninja Castle
|align="center" |Takamaru's Ninja Castle
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the Gamepad Player freely hit the enemy.
|This minigame is based on the [[Family Computer Disk System]] game ''{{wp|The Mysterious Murasame Castle}}''. Here, the player must use the {{button|wiiu|GamePad}} screen to throw shurikens at ninja enemies. Players on {{button|wii|Wiimote}} can point to an enemy on the screen and freeze it with {{button|wii|A}}, letting the GamePad player freely hit the enemy.
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|align="center" |[[File:CF Twister Race NL.png|120px]]
|align="center" |[[File:CF Twister Race NL.png|120px]]
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|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |[[File:NL-Balloon Trip Breeze Logo.png|120px]]
|align="center" |Balloon Trip Breeze
|align="center" |Balloon Trip Breeze
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player.
|The player controls their character through the sky collecting balloons and avoiding obstacles, just like the [[Nintendo Entertainment System|NES]] game ''{{wp|Balloon Fight}}''. Players on {{button|wii|Wiimote}} can point to an obstacle on-screen and press {{button|wii|A}} to remove it. They can also nudge the GamePad player.
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==External links==
==External links==
{{NIWA|FZeroWiki=1|MetroidWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{NIWA|FZeroWiki=1|MetroidWiki=1|MiiWiki=1|NWiki=1|Nookipedia=Animal Crossing: Sweet Day|Pikipedia=1|StrategyWiki=1|ZeldaWiki=1}}
{{Wikipedia}}
{{Wikipedia}}
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]
*[https://www.nintendo.co.uk/Games/Wii-U-games/Nintendo-Land-524069.html European Website for Nintendo Land]