List of Super Mario RPG: Legend of the Seven Stars pre-release and unused content: Difference between revisions

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{{Italic title|List of ''Super Mario RPG: Legend of the Seven Stars'' beta elements}}
{{rewrite-expand|there is a ''lot'' more stuff that just hasn't been documented; see talk page for a start}}
{{rewrite}}
{{italic title|List of ''Super Mario RPG: Legend of the Seven Stars'' pre-release and unused content}}
This is a list of beta elements of the game ''[[Super Mario RPG: Legend of the Seven Stars]]''.
This is a list of pre-release and unused content for the game ''[[Super Mario RPG: Legend of the Seven Stars]]''.
==Early ideas==
The developers had originally planned to simulate the [[Super Mushroom]]'s "[[Small Mario]] to [[Super Mario (form)|Super Mario]]" mechanic from the platforming games, explaining that it was ultimately dropped because "Partly it was hardware limitations, but it just looked weird for Mario to be walking around the map in different sizes (laughs)." Chihiro Fujioka further stated that had this been implemented into the game, some dungeons would have only been accessible as Small Mario.<ref>Family Computer Magazine (October 1995 issue), [https://shmuplations.com/supermariorpg/ English translation] by BLackoak, ''Shmuplations''. Retrieved April 5, 2018</ref>


==Early builds==
==Early builds==
===Nintendo Power===
[[Moleville]] was planned to look slightly different than in the final game. Some rocks, artichoke, and the grass on the floor were removed. [[Nimbus Land|Nimbus Castle]] had more flora and flower-like towers.
Material from an early [[Nintendo Power]] shows that the [[Chancellor]] was once designed differently, being a more elderly-looking, gray-spotted Toad with a beard. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would be a helper in [[Booster's Tower]], which possessed [[Boo]]s as guards and [[Magikoopa]]s as door guards. (No fightable Magikoopas other than the red one thought to be [[Kamek]] would appear in the final game.) Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Keep]], and would be pitted against two [[Beezo|Shy Away]]s during this scene.
<gallery>
SMRPG Early Moleville.jpg|Early Moleville
SMRPG Early Nimbus Castle.jpg|Early Nimbus Castle
</gallery>
===1995 V-Jump Festival===
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this build showed that [[Nimbus Land]] would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored [[Magikoopa]] attacking and showed [[Mario]] running through what seems to be either [[Mushroom Way]] or [[Bandit's Way]] and being chased by several [[Buzzer]]s, indicating that they would indeed be found in large groups in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed an early [[Yo'ster Isle]], which was much larger and seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG)|Factory]]'s foreground.
 
The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink, looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario Bros.' House|Mario's Pad]] was depicted as much larger. Mario's house itself even changed in appearance; much like it was in the final version of ''Super Mario RPG''{{'}}s intro, the V-Jump build depicted Mario's in-game house as being labeled "Pipe House". A [[treasure chest]] was also seen in the early Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this build.


Other material shows that Booster's Tower would also feature [[Boo]]s, [[Dry Bones]], and less organized pictures. [[Nimbus Castle]] would have a longer walkway and more plants. [[Luigi]] also appeared in a screenshot.
Lastly, the early version even featured three unused battlegrounds, one of which was a dark, musty [[castle]] similar in appearance to [[Belome Temple]], an underwater battle stage (which appeared to be from the [[Sea]] area), and the other being a star-labeled circle that may have been a simple testing area.<ref>[https://www.youtube.com/watch?v=E2rVWOhDZRU www.youtube.com] Super Mario RPG - V-Jump 95 Presentation</ref>
<gallery>
SMRPG Early Yo ster Isle.jpg|Early Yo'ster Isle
</gallery>


<center><gallery>
===''Dengeki Super Famicom''===
Image:SMRPGbetaChancellor.jpg|<center>A bearded Chancellor in the ''Super Mario RPG'' early build.
Among other things, ''Dengeki Super Famicom'' No.15 features a screenshot of an unknown scene with [[Mario]], [[Toad]], and the [[Chancellor]], who was designed an elderly-looking, gray-spotted [[Toad (species)|Mushroom person]] with a beard. Despite this, the final design is also shown, indicating that the screenshot is of a not-then current build.
Image:BuzzerMushroomWay.png|<center>A Buzzer in Mushroom Way.
<gallery>
Image:SMRPGbetaTadpolePond.jpg|<center>Mario, Frogfucius, and several [[Tadpole]]s at an early [[Tadpole Pond]].
SMRPG Prerelease Toad Minister.png|Magazine snippet with the screenshot of the Chancellor asking if Mario is in good health
Image:SMRPGbetaBoostersTower.png|<center>A chaotic scene in an early [[Booster's Tower]].
</gallery>
File:Beta boostertower.jpg|Dry Bones and Thwomps seen in the early version of Booster's Tower.
Image:SMRPGbetaBoostersTower2.png|<center>A [[Fishin' Lakitu]] helps [[Mario]] through [[Booster's Tower]].
Image:SMRPGbetaNimbusCastle.jpg|<center>An early version of [[King Nimbus|King]] and [[Queen Nimbus]]' castle in [[Nimbus Land]].
Image:SMRPGbetaBowsersCastle.jpg|<center>Bowser directs a pair of Shy Away guardians at his castle.
Image:Rpg fiest.gif|<center>Luigi's appearance.
Image:Mariorpgbeta09.jpg
Image:Mariorpgbeta06.jpg
Image:Mariorpgbeta04.jpg
Image:Marior2.gif
</gallery></center>


===1995 V-Jump Festival===
===''Nintendo Power''===
An early version of ''Super Mario RPG'' was also seen at a 1995 V-Jump Festival, which also focused on the game's programming and therefore showed off several features and various other things not meant to be accessible by normal players even by the game's release. The presentation of this beta showed that Nimbus Land (which was seen in entirety, even including the Nintendo Power early Nimbus Castle, at the presentation's opening) would have differently styled doorways, being simple open holes labeled with a word seeming to be "HOLLOW" or "HOLLOH" rather than the curtains seen in the final version. The V-Jump presentation also featured an animation of a normal, blue-colored Magikoopa attacking and showed Mario running through Mushroom Way (or perhaps [[Bandit's Way]], as a [[K-9]] was visible) and being chased by several Buzzers, indicating that they would indeed be found en masse in that area in the early ''Super Mario RPG: Legend of the Seven Stars''. The presentation also briefly showed a early [[Yo'ster Isle]], which was much larger and oddly seemed to feature no racetrack. The early version seen in the presentation also gave [[Moleville]] a cloud-filled foreground and removed the blue static seen in the [[Factory (Super Mario RPG: Legend of the Seven Stars)|Factory]]'s foreground.
Material from ''[[Nintendo Power]]'' Volume #77 shows the [[Chancellor]]'s old design. It also showed that at least one [[Buzzer]] would be in [[Mushroom Way]], and that [[Frog Sage|Frogfucius]]'s island at [[Tadpole Pond]] would be closer and therefore accessed differently than the [[tadpole]] bridge used in the final game. A [[Fishin' Lakitu|fishing]] variety of [[Lakitu]] would assist [[Mario]] in [[Booster Tower]], which had at least one [[Magikoopa]] as an enemy. Mario would also encounter [[Bowser]] at an unknown time in [[Bowser's Castle|Bowser's Keep]], and would fight against two [[Beezo|Shy Away]]s during this scene.
<gallery>
SMRPGbetaChancellor.jpg|A bearded Chancellor in an early build
BuzzerMushroomWay.png|A Buzzer in Mushroom Way
Mariorpgbeta09.jpg|Mario attacking an [[Arachne]] and [[Koopa Paratroopa#Super Mario RPG: Legend of the Seven Stars|Sky Troopa]] which appears to have a different head
SMRPGbetaBoostersTower2.png|A Fishin' Lakitu helps [[Mario]] through [[Booster Tower]]
SMRPGbetaTadpolePond.jpg|Mario, Frogfucius, and several [[tadpole]]s at an early [[Tadpole Pond]]
SMRPGbetaBowsersCastle.jpg|Bowser directs a pair of Shy Away guardians at his castle
Beta boostertower.jpg|[[Dry Bones]] and [[Thwomp]]s seen in the early version of Booster Tower
Mariorpgbeta06.jpg
Mariorpgbeta04.jpg
SMRPGbetaNimbusCastle.jpg|Another early version of Nimbus Castle
</gallery>


The majority of Nimbus Castle's interior seen in the early version would appear to simply be more green than that of the final version, although the room where [[Dodo]] cleaned [[Valentina]]'s statues was depicted as different shades of pink (or perhaps red with pink walls), looking nothing like it did in the final version. This room was also completely flipped horizontally for the final version. [[Melody Bay]]'s composition area also seemed to be longer, and [[Mario's House|Mario's Pad]] was depicted as much larger, and Mario's house itself even changed in appearance&ndash;&ndash; Much like it was in the final version of ''Super Mario RPG''<nowiki>'</nowiki>s intro, the V-Jump beta depicted Mario's in-game house as being labeled "Pipe House". A [[Treasure Box]] was also seen in the beta Mario's Pad; upon being hit by Mario, this box produced a green, [[1-Up Mushroom]]-like [[mushroom]] that in itself was not present in the final game. A pair of [[Terrapin]]s were also seen guarding an exit from Mario's Pad in this beta.
===''VideoGames - The Ultimate Gaming Magazine''===
Material from ''{{wp|VideoGames & Computer Entertainment|VideoGames - The Ultimate Gaming Magazine}}'' #82 shows screenshots that were not present in ''Nintendo Power'' such as [[Knife Guy]] outside of [[Booster Tower]] and [[Luigi]] inside [[Nimbus Castle]].
<gallery>
SMRPG Prerelease Forest Maze.jpg|Mario in the [[Forest Maze]]
SMRPG Prerelease Waterfall.jpg|Mario falling down a waterfall with a [[Chain Chomp#Super Mario RPG: Legend of the Seven Stars|Chomp]] making an appearance outside of Booster Tower
SMRPG Prerelease Hidden Box.jpg|Mario finding a [[Treasure chest#Super Mario RPG: Legend of the Seven Stars|treasure box]] outside of his [[Mario Bros.' House#Super Mario RPG: Legend of the Seven Stars|house]]
SMRPG Prerelease Knife Guy Outside.jpg|Knife Guy juggling while Mario and some [[Toad (species)|Mushroom people]] watch
SMRPG Prerelease Captured.jpg|Mario and [[Princess Peach|Princess Toadstool]] in an unknown location
SMRPG Prerelease Luigi Cameo.jpg|Luigi's appearance
SMRPG Prerelease Mole Mountain.jpg|Mario in the [[Mole Mines|Coal Mines]]
SMRPGbetaBoostersTower.png|A chaotic scene in an early Booster Tower with the portrait of Booster or his ancestor to the side
SMRPG Prerelease Peach Room.jpg|Mario and Princess Toadstool in her room
</gallery>


Lastly, the early version even featured three unused battlegrounds, one of which was a dark, musty [[castle]] similar in appearance to [[Belome Temple]], an underwater Battle Stage (which appeared to be from the Sea Area), and the other being a [[star]]-labeled circle that may have been a simple testing area.<ref>[http://www.youtube.com/watch?v=YObbL5LwCJs  www.youtube.com] Super Mario RPG - V-Jump 95 Presentation</ref>
==Unused data==
==Unused Data==
===Enemies===
===Enemies===
Looking into the coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[http://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused sub-species), including a notorious one known as the [[Drill Bit]]. In fact, Drill Bit appears in the game, but does not fight in any battle like a normal enemy.<ref>[http://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> These unused enemies include:
====Coded====
The coding of ''Super Mario RPG: Legend of the Seven Stars'' reveals several unused enemies<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo&feature=related www.youtube.com] Super Mario RPG: Unused Enemies Accessed March 20, 2009</ref> (most of which seem to be unused variants), including [[Drill Bit]], who appears in the game, but does not fight in any battle like a normal enemy.<ref>[https://www.unseen64.net/2008/04/14/mario-rpg-beta/]</ref> Unless otherwise specified, they all have 10 [[Heart Point|HP]] and give "Attack Up" [[Bonus Flower]]s. These unused enemies include the following:
*A green [[Jester]]-like enemy named Harlequin; its [[Thought Peek|thought]] is "Kekekekekekekekekeka!"
*A blue-colored [[Jinnie|Fautso]] named Baba Yaga, capable of using [[Sand Storm]], [[Mega Recover]], and self-inflicting [[Thornet]]; its thought is "Feelin' kinda round..." It gives a "Defense Up" Bonus Flower.
*An unnamed enemy that resembles a purple Bahamutt with sunglasses, capable of using [[Somnus Waltz]], [[Flame (move)|Flame]], and [[Bolt (move)|Bolt]].<ref>[https://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref>
*A red [[Spikey (Super Mario RPG)|Spikey]] named Super Spike. It is listed among the [[Land's End|Country Road]] enemies in the Shogakukan guide.<ref>''Super Mario RPG'' Final Edition, page 96.</ref>
*A white version of [[Carroboscis]] named Radish, capable of using [[Endobubble]].
*A blue version of [[Stumpet]] named Lumbler, capable of using [[Crystal (move)|Crystal]] and an egg shooting attack it shares with Birdo; its thought is "Grrr!"
*A blue, glitchy [[Stompillar|Corkpedite]] named Pile Driver, capable of using [[Fear Roulette]] and a hammer-throwing attack similar to that of the [[Hammer Bro]]s. An example glitch is during the body's only turn: it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no thought, its body's thought is "......"
*A blue version of [[Reacher]] named Juju, capable of using [[Mushroom Funk|Mush Funk]], [[Scream]], [[Mortal blow|Knock Out]], and [[Silver Bullet]]; its thought is "[[K-9]] is after my bones!"
*An unnamed brown version of [[Gunyolk]], capable of using [[Lightning Orb]].
*A brown palette swap of [[Hippopo]] named Crippo, capable of using [[Lightning Orb]], [[Doom Reverb]], self-inflicting [[Thornet]], and [[Vigor Up|Vigor up!]] on [[Mario]] and co. It has 800 HP.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they only appear as obstacles.
*A blue-colored [[Mastadoom]] named Mastablasta, that could summon [[Goomba]]s, capable of using [[Crystal (move)|Crystal]], [[Blast]], [[Storm]], and [[Eerie Jig]]; its thought is "Life is tough, ain't it?"
*A [[Drill Bit]] enemy, capable of using [[Skewer (move)|Skewer]]; its thought is "This is for [[Speardovich|Yaridovich]]!" It has 80 HP, 85 Attack, 70 Defense, 40 Mg.Attack, 56 Mg.Defense, 15 Speed, and gives 11 [[Experience Point|Exp.]] and 1 [[coin]], and additionally resists [[Fear]], [[Poison (status effect)|Poison]], [[Sleep]], and [[Mute (status effect)|Mute]]. Both the Shogakukan and [[Nintendo Power]] guides claim that it is a boss that gives no Exp. or coins, with the former placing it between the fake Yaridovich and second [[Belome]] and the latter specifying it in [[Star Hill Region|World 5]].<ref>''Super Mario RPG'' Final Edition, pages 100 and 101.</ref><ref>Pelland, Scott, and Kent Miller. ''Super Mario RPG: Legend of the Seven Stars'' Player's Guide. Page 113.</ref>
*An enemy that consists of various script boxes; likely the remains of a cactus boss called "Sabon."<ref>[[tcrf:Super Mario RPG: Legend of the Seven Stars/Unused Enemies#Scrapped Enemy]]</ref>
Note that if a physical attack is not listed, it will usually be that of an enemy in the final game which was palette-swapped for its corresponding unused enemy.
<gallery>
Baba Yaga.png|[[Jinnie|Baba Yaga]]
Chompweed sprite.png|[[Nipper Plant|Chompweed]]
Crippo sprite.png|[[Hippopo|Crippo]]
Drill Bit SMRPG.png|[[Drill Bit]]
Harlequin.png|[[Jester|Harlequin]]
Juju sprite.png|[[Reacher|Juju]]
Lumbler.png|[[Stumpet|Lumbler]]
Mastablasta.png|[[Mastadoom|Mastablasta]]
Pile Driver sprite.png|[[Stompillar|Pile Driver]]
Pile Driver Body.png|Pile Driver body
Radish SMRPG unused.png|[[Carroboscis|Radish]]
Super Spike.png|[[Spikey (Super Mario RPG)|Super Spike]]
Unfinished enemy SMRPG.png|The script box enemy
Boshumutt.png|Purple [[Bahamutt]]
Yellow Gunyolk.png|Yellow [[Gunyolk]]
</gallery>
 
====Palette only====
Many others also have palette data, but are never assigned to any entity in-game, and as such have no names or attacks. In most cases, they are likely simply scrapped variants.
<gallery>
SMRPG Amanita blue unused.png|[[Amanita]]
SMRPG Ameboid yellow unused.png|[[Ameboid]]
SMRPG Ameboid red unused.png|Ameboid
SMRPG Arachne blue unused.png|[[Arachne]]
SMRPG Artichoker gray unused.png|[[Artichoker]]
SMRPG Bandana Red green unused.png|[[Bandana Red]]
SMRPG Birdy green unused.png|[[Birdy]]
SMRPG Bob-omb green unused.png|[[Bob-omb]]
SMRPG Buzzer blue unused.png|[[Buzzer]]
SMRPG Carroboscis magenta unused.png|[[Carroboscis]]
SMRPG Crook green unused.png|[[Crook]]
SMRPG Crusty yellow unused.png|[[Crusty]]
SMRPG Enigma gray unused.png|[[Enigma]]
SMRPG Fautso beige unused.png|[[Jinnie|Fautso]]
SMRPG Frogog blue unused.png|[[Frogog]]
SMRPG Gecko blue unused.png|[[Gecko]]
SMRPG Greaper mauve unused.png|[[Greaper]]; possibly intended for underwater
SMRPG Guerilla blue unused.png|[[Guerrilla]]
SMRPG Hippopo yellow unused.png|[[Hippopo]]
SMRPG Hobgoblin lavender unused.png|[[Hobgoblin]]
SMRPG Jawful blue unused.png|[[Jawful]]
SMRPG Jester yellow unused.png|[[Jester]]
SMRPG K-9 green unused.png|[[K-9]]
SMRPG Lakitu blue unused.png|[[Lakitu]]; it is possible that the Lakitus in [[Mushroom Way]] and [[Rose Way]] were intended to be battleable, thus having three variants.
SMRPG Lakitu red unused.png|Lakitu
SMRPG Mastadoom orange unused.png|[[Mastadoom]]
SMRPG Orb User green unused.png|[[Orb User]]
SMRPG Pinwheel green unused.png|[[Pinwheel (Super Mario RPG)|Pinwheel]]
SMRPG Pinwheel yellow unused.png|Pinwheel
SMRPG Piranha Plant yellow unused.png|[[Piranha Plant]]
SMRPG Reacher pink unused.png|[[Reacher]]
SMRPG Remo Con black unused.png|[[Dollox|Remo Con]]
SMRPG Shadow purple unused.png|[[Shadow]]; possibly intended for underwater
SMRPG Shaman orange unused.png|[[Shaman]]
SMRPG Shaman magenta unused.png|Shaman
SMRPG Shaman indigo unused.png|Shaman
SMRPG Shogun lavender unused.png|[[Shogun]]
SMRPG Smithy orange unused.png|[[Smithy]]; possibly a stand-in for his second form, a powered-up form for the first battle, or a weaker duplicate
SMRPG Snapdragon purple unused.png|[[Snapdragon]]
SMRPG Sparky green unused.png|[[Lava Bubble|Sparky]]; possibly intended for [[Lava Babble|Pyrosphere]]
SMRPG Stumpet orange unused.png|[[Stumpet]]
SMRPG Terrapin gray unused.png|[[Terrapin]]
SMRPG The Big Boo yellow unused.png|[[Boo|The Big Boo]]
SMRPG Wiggler scarlet unused.png|[[Wiggler]]; possibly intended to become this through [[Vigor Up|Vigor up!]], similar to [[Johnny]]
</gallery>


*A green [[Jester]]-like enemy named Harlequin (An archaic term for Clown); it's psychopath thought is "Kekekekekekekekekeka!"
===Sprites===
*A Blue colored [[Fautso]] named Baba Yaga; it's psychopath thought is "Feelin' kinda round..."
====Lakitu====
*An enemy that resembels a purple Bahamutt with sunglasses. <ref>[http://www.youtube.com/watch?v=u0oxHMdCgQo www.youtube.com] Super Mario RPG - Unused Characters v1.0</ref>
An animation of a Lakitu with an air pump. Likely from an unused scene involving the Royal Bus, or another NPC use of Lakitu.
*A red [[Spikey]] named Super Spike.
<gallery>
*A white version of [[Carroboscis]] named Radish.
SMRPG Lakitu pump unused.gif
*A blue version of [[Stumpet]] named Lumbler; Lumbler has a move set (which points to it probably being taken out later in production). It has the moves Crystal and an egg shooting attack it shares with Birdo; it's psychopath thought is "Grrr!"
</gallery>
*A blue, glitchy [[Corkpedite]] named Pile Driver. An example glitch is during the body's only turn, it will suddenly turn into Bowser using the claw move, then become a strange white line, and then die; while the head has no psychopath thought, it's body's thought is "......"
*A blue version of [[Reacher]] named Juju; it's psychopath thought is "[[K-9]] is after my bones!"
*An unused brown version of [[Gunyolk]] that was never named.
*[[Nipper Plant|Chompweed]]s were originally going to be enemies that Mario would have fought, but they were changed to obstacles.
*A blue colored [[Mastadoom]] named Mastablasta, that could summon Goombas; its psychopath thought is "Life is tough, ain't it?"
*A [[Drill Bit]] capable of using [[Skewer]]; it's psychopath thought is "This is for [[Yaridovich]]!" As mentioned before, Drill Bit ''does'' appear in the game, but only as an NPC.
*An "unfinished enemy" that consists of various script boxes.[http://tcrf.net/Super_Mario_RPG:_Legend_of_the_Seven_Stars#Unfinished_Enemy]
* There are many unused palette swaps that are not used in the game. Even Smithy's first form has an unused palette!


===Others===
===Others===
*Two unused cutscenes regarding a distressed [[Princess Peach|Princess Toadstool]] on the balcony of [[Booster's Tower]] were left in the game's coding, but did not make the final cut. Both were very similar to (but longer than) scenes in the final game. <ref>[http://www.youtube.com/watch?v=rR7tQPX-EOE www.youtube.com] Alternate Peach Scene Accessed March 20, 2009</ref>  
*Two unused cutscenes regarding a distressed [[Princess Peach|Princess Toadstool]] on the balcony of [[Booster Tower]] were left in the game's coding, but did not make the final cut. Both were very similar to scenes in the final game. <ref>[https://www.youtube.com/watch?v=rR7tQPX-EOE www.youtube.com] Alternate Peach Scene Accessed March 20, 2009</ref>
<gallery>
Underwater scene SMRPG unused.png|An unused underwater scene for a Battle Stage
Betatadpolepond.png|Early Tadpole Pond
Marior4.jpg
SMRPG Debugroom.png|Debug room that still remains in the game's code
Smrpgcacti.png|Sabon, the cut cactus boss
SuperMarioRPG SnifitCadet.jpg|[[Apprentice (Snifit)|Snifit Cadet]] in Player's Guide
</gallery>


<center><gallery>
==References==
Image:Unused_Enemies2.PNG|<center>All the unused enemies, aside from the Unfinished Enemy.
<references/>
Image:Underwater.PNG|<center>An underwater Battle Stage not played in the course of the game, but is in the game data.
Image:Betatadpolepond.png|Early Tadpole Pond.
Image:Supermariorpgbeta05.jpg
Image:Supermariorpgbeta04.jpg
Image:Supermariorpgbeta03.jpg
Image:Supermariorpgbeta02.jpg
Image:Supermariorpgbeta01.jpg
Image:Supermariorpgbeta06.jpg
Image:Supermariorpgbeta07.jpg
Image:Supermariorpgbeta08.jpg
Image:Marior4.jpg
Image:Mariorpgbeta9.png|An early scene showing Mario and Peach being held in captivity by several enemies
Image:Supermariorpgbeta09.jpg
File:SMRPG Debugroom.png|<center>Debug room still remains in the game's code.
</gallery></center>
<small><references/></small>


{{BetaElements}}
{{Pre-release and unused content}}
[[Category:Beta elements]]
[[Category:Pre-release and unused content|Super Mario RPG: Legend of the Seven Stars]]
[[Category:Super Mario RPG: Legend of the Seven Stars|*]]
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