Mario vs. Donkey Kong (Nintendo Switch): Difference between revisions

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!width=88%|Description
!width=88%|Description
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|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]
|align=center|[[File:MvDKNSKōmori.png|90px]]<br>[[Bat (Mario vs. Donkey Kong)|Bat]]d
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
|Bat enemies that fly horizontally, across the stage, and can cause the player(s) to fall from the rope that they were climbing.
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|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
|A creature hidden in a pile of bricks. They throw three lines of bricks under them, forcing Mario to [[handstand]] to avoid being hit.
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|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man]]
|align=center|[[File:MvDK NS Bucket Man.png|69px]]<br>[[Bucket Man|Bucket Men]]
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
|Sentient [[Bin|Garbage Can]] enemies. Mario must be careful when picking up Garbage Cans, as they may really be Bucket Men in disguise. They cannot be picked up, but can be defeated with a hammer.
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|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
|Flaming avian enemies that fly across the stage and can drop burning eggs on the player(s).
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|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]<ref name=JP/>
|align=center|[[File:KaenHeiho Mucho MvsDK Switch.png|90px]]<br>[[Fire Shy Guy]]s<ref name=JP/>
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
|Snifit-like Shy Guys that attack the player(s) with fire from their mask.
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|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
|Wind-up Shy Guys that walk throughout the levels, and can be jumped on.
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|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]
|align=center|[[File:MvDK NS Sir Shovalot.png|90px]]<br>[[Sir Shovalot]]s
|Knight-like enemies that push the player(s) using their shield.
|Knight-like enemies that push the player(s) using their shield.
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|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
|Crocodile-like enemies that climb [[rope]]s. They can only be defeated by falling fruit.
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|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]
|align=center|[[File:KataKata Yariho MVSDK switch.png|90px]]<br>[[Spear Guy]]s
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
|Enemies that are first found sleeping. Once Mario gets near them, they wake up and start running after him. They go back to sleep if they touch a platform's edge.
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|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
|Enemies that fall down when the player(s) approach them. Touching one causes an extra life to be lost.
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|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]
|align=center|[[File:Katakata Spanner Heihou Remake.png|90px]]<br>[[Wrench Shy Guy]]s
|Black Shy Guys that throw spanners at the player.
|Black Shy Guys that throw spanners at the player.
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