Spike Trap: Difference between revisions

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[[Image:Yellow_spikes_YI.PNG|thumb|140px|[[Yoshi]] and [[Baby Mario]] jumping over some '''Spikes'''.]]
{{Rewrite-expand|Appearance in ''[[Super Mario Bros. Wonder]]''|October 29, 2023}}
'''Spikes''' are pointy objects that usually lead to losing lives. These traps appeared in nearly all ''[[Mario (series)|Mario]]'' games, from spin-offs to regular. In ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island DS]]'', spikes are found mostly in castles. A more common rough object, a [[thorn]], also appears in the two ''Yoshi's Island'' games. In ''Yoshi's Story'', spikes actually move and jump around in the [[Bone Dragon Pit]] and [[Magma Castle]].
{{about|the common obstacle|other uses of the word "spike"|[[Spike (disambiguation)]]}}
{{species infobox
|image=[[File:Spike Trap SMO render.png|200px]]<br>Render of a Spike Trap from ''[[Super Mario Odyssey]]''
|first_appearance=''[[Yume Kōjō: Doki Doki Panic]]'' ([[List of games by date#1987|1987]], overall)<br>''[[Super Mario Bros. 2]]'' ([[List of games by date#1988|1988]], ''Super Mario'' franchise)
|latest_appearance=''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]]) ([[List of games by date#2024|2024]])
|variants=[[Falling spike]]
|comparable=[[Spike Ball]]
}}
'''Spike Traps''' (or '''spikes''', sometimes '''Spiked Blocks''',<ref name="smbdxmanual">{{cite|title=''Super Mario Bros. Deluxe'' instruction booklet|page=19|date=1999|location=Redmond, WA|publisher=Nintendo of America|language=American English}}</ref> '''spiked platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=15, 170 and 171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=[[Prima Games]]}}</ref> '''spike platforms''',<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|page=171|date=September 3, 2002|isbn=0761539611|language=American English|publisher=Prima Games}}</ref> or '''Spiked Floors'''<ref>{{cite|author=von Esmarch, Nick; van Grier, Cory|title=''Donkey Kong Country: Tropical Freeze'' PRIMA Official Game Guide|date=February 21, 2014|language=American English|publisher=Prima Games|isbn=978-0804162524|page=26}}</ref>) are harmful obstacles appearing in many games of the [[Super Mario (franchise)|''Super Mario'' franchise]]. Spike Traps can be stationary, retractable, or attached to a moving object. They are introduced in ''[[Super Mario Bros. 2]]''. They function similarly to the [[Icicle]]s from ''[[Mario Bros. (game)|Mario Bros.]]''; however, Spike Traps fall differently.
==History==
===''Super Mario'' series===
Spike Traps are very common obstacles throughout the [[Super Mario (series)|''Super Mario'' series]]. When touched, they cause the player to lose their current power-up and if the player is [[Small Mario]], they will lose a life. Players can safely traverse across spikes when invincible without any consequences.


Spikes also appear in ''[[Yoshi Topsy-Turvy]]'', along with the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong'' series]]. In these games, the spikes instantly take out any [[Mini-Mario]] that touches it. It also causes an instant loss if [[Mario]] touches them in ''[[Mario vs. Donkey Kong]]''.
====''Super Mario Bros. 2''====
In ''Super Mario Bros. 2'', in a few levels, the player has to ride an [[Autobomb]] in order to cross some Spike Traps.


Spikes operate differently between their game appearances. In most ''Mario'' series titles, they can't completely take out [[Mario]], unless he's small. However, in a few cases, spikes attached to moving walls can squish Mario and make him lose a life regardless if he's small or has a power-up. In ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', spikes will always cause a [[Yoshi (species)|Yoshi]] to lose a life. In ''Yoshi's Story'', spikes only damaged the Yoshis, but can't take them out unless their happy meter has no petals.
====''Super Mario Bros. 3''====
[[File:SMB3 Spike Trap.png|frame|left]]
In ''[[Super Mario Bros. 3]]'', if Mario or Luigi wears a [[Goomba's Shoe]], he can easily hop across spikes but can still be hurt from touching them with his side or head. In this game, spikes can also point left, right or downwards. In ''[[Super Mario Advance 4: Super Mario Bros. 3]]'', the [[World-e]] level [[Castle Dash]] contains large circular spike objects that simply float in place. These also appear in the [[Orange Mushroom House]] mini-game alongside moving ones.


Strangely, in ''Super Mario World'', Yoshi doesn't take any damage from the spikes.
====''Super Mario World''====
In ''[[Super Mario World]]'', [[Yoshi]] can safely walk on Spike Traps due to the boots he wears. Some moving stone blocks have Spike Traps. This game also introduces the [[falling spike]].


In ''[[Super Mario Sunshine]]'', spikes make an appearance only in [[Corona Mountain]], where they act as obstacles alternating with fire traps. These spikes are retractable, and will continually go in and out every few seconds. If Mario touches the spikes when they are out, he will immediately lose a life.  
====''Super Mario Bros. Deluxe''====
In ''[[Super Mario Bros. Deluxe]]'', Spike Traps appear during certain levels of the [[Super Mario Bros. Deluxe#You VS. Boo|You vs. Boo]] mode. They can be changed to solid blocks with the use of the [[Face Block (switch)|Face Block]]s.


In ''[[Super Mario Galaxy 2]]'', spikes reappear as obstacles in galaxies including the [[Flip-Out Galaxy]] and the [[Clockwork Ruins Galaxy]], among others (though they appear more prominently in the Flip-Out Galaxy). They are retractable in this game as well, and while they will not cause immediate loss of life for the player should they touch them, they will cause Mario to run around uncontrollably for a few seconds, during which the player may be subject to falling off cliffs, or other lesser hazards.
====''Super Mario Sunshine''====
[[File:SMS spikes.png|200px|thumb|Spiked platforms in [[Corona Mountain]] in ''Super Mario Sunshine''.]]
In ''[[Super Mario Sunshine]]'', they only appear in Corona Mountain. Coming into contact with them will mostly cause Mario to lose a life due to the spikes ignoring Mario's invincibility frames.


==Names in Other Languages==
====''New Super Mario Bros.''====
{{foreignname
In ''[[New Super Mario Bros.]]'', Spike Traps are found commonly in castle and towers. Like in ''Super Mario World'', some moving stone blocks have Spike Traps on them.
|Jap=とんがりくん<br />''Tongari-Kun''
 
|JapM=Sharp Point-Kun
====''Super Mario Galaxy''====
[[File:SMG Asset Model Spike Trap.png|thumb|An in-game render of a Spike Trap in ''Super Mario Galaxy'']]
In ''[[Super Mario Galaxy]]'', spikes come in three different varieties: moving lifts with spikes embedded into their sides appear in the [[Good Egg Galaxy]] missions [[Dino Piranha (mission)|Dino Piranha]] and [[Dino Piranha Speed Run]], the [[Flipswitch Galaxy]] mission [[Painting the Planet Yellow]], and the [[Toy Time Galaxy]] missions [[The Flipswitch Chain]] and [[Fast Foes of Toy Time]]; {{wp|Iceberg|bergy bits}} covered in spikes out of ice appear in the [[Beach Bowl Galaxy]] mission [[Wall Jumping up Waterfalls]]; and spikes attached to terrain appear in the [[Gold Leaf Galaxy]] mission [[When It Rains, It Pours]]. [[Mario]] or [[Luigi]] bounces into the air, loses health, and runs uncontrollably after coming into contact with spikes attached to terrain, similarly to [[lava]].
 
====''New Super Mario Bros. Wii''====
Spike Traps appear in ''[[New Super Mario Bros. Wii]]'' in two forms: traps with each spike being one block wide like in ''Super Mario World'', as seen in {{world-link|5|tower|World 5-Tower (New Super Mario Bros. Wii)}}, and traps with each spike being half a block wide like in ''Super Mario Bros. 3'', as seen in {{world-link|3|castle|World 3-Castle (New Super Mario Bros. Wii)}}.
 
====''Super Mario Galaxy 2''====
[[File:SMG2 spikes.png|200px|thumb|left|Spikes in [[Flip-Out Galaxy]] in ''[[Super Mario Galaxy 2]]'']]
Spikes appear in ''[[Super Mario Galaxy 2]]'', retaining their behavior and appearance in ''Super Mario Galaxy''. They appear in the [[Clockwork Ruins Galaxy]] mission [[Time for Adventure]] and the [[Flip-Out Galaxy]] missions [[Wicked Wall Jumps]] and [[Cosmic Clone Wall Jumpers]].
 
====''Super Mario 3D Land''====
In ''[[Super Mario 3D Land]]'', [[Spike Bar]]s make their first appearance. They operate similarly to [[Fire Bar]]s. Retractable spikes on the floor make their appearance as well.
 
====''Super Mario 3D World''====
In ''[[Super Mario 3D World]]'', the ground spike traps appear again in levels such as [[Hands-On Hall]] and [[Spiky Spike Bridge]].
 
====''Super Mario Maker'' / ''Super Mario Maker for Nintendo 3DS''====
In ''[[Super Mario Maker]]'' and [[Super Mario Maker for Nintendo 3DS|its 3DS port]], Spike Traps are classified as block objects. Depending on the game style and theme, Spike Traps can change appearance, most notably in the ''Super Mario Bros. 3'' and ''Super Mario World'' game styles, where in the underwater theme, the Spike Trap is replaced by a [[Jelectro]] or a [[zeldawiki:Sea Urchin|Sea Urchin]] from ''[[zeldawiki:The Legend of Zelda: Link's Awakening|The Legend of Zelda: Link's Awakening]]'' (which in turn is based on the [[wikirby:Gordo|Gordo]] from the [[wikirby:Kirby (series)|''Kirby'' series]], and in this appearance acts more like one due to being invincible), respectively. Additionally, shaking a Spike Trap in the ''New Super Mario Bros. U'' ground theme makes a train sound.<ref>{{cite|author=GameXplain|date=April 4, 2016|url=www.youtube.com/watch?v=EToxTmkrbkk|title=Train Whistle SECRET in Super Mario Maker|publisher=YouTube|accessdate=May 18, 2016}}</ref>
 
====''Super Mario Run''====
Spike Traps reappear in ''[[Super Mario Run]]'', making their first appearance in the level [[Shell Me the Way!]] when collecting the [[Black Coin]]s. They have the same appearance as the Spike Traps in the ''New Super Mario Bros. U'' style of ''Super Mario Maker''.
 
====''Super Mario Odyssey''====
In ''[[Super Mario Odyssey]]'', the Spike Traps appear once again in their ''[[Super Mario 3D World]]'' design, where they can be found in [[Bowser's Kingdom]]. In one part, Mario must capture [[Jizo]] statues to safely move over them.
 
====''Super Mario Maker 2''====
Spike Traps reappear in ''[[Super Mario Maker 2]]'', functioning as they did in the previous ''Super Mario Maker'' games with a slightly wider hitbox. The ''[[Super Mario 3D World]]'' style replaces them with [[Spike Block]]s.
 
===''Yoshi's Island'' series===
[[File:Yellow spikes YI.png|thumb]]
Spikes in the [[Yoshi's Island (series)|''Yoshi's Island'' series]] instantly causes a [[Yoshi (species)|Yoshi]] to lose a life, unlike with other games. The games also feature [[thorn]]s, which function identically to spikes. If Yoshi touches spikes, he is shown spinning and then collapsing; not counting when [[Baby Mario]] is snatched away from Yoshi, this is only one of two ways where Yoshi's death is shown onscreen, the other being from touching lava.
 
===''Yoshi's Story''===
''[[Yoshi's Story]]'' features living, jumping [[Spike (Yoshi's Story)|Spikes]] in [[Bone Dragon Pit]] and [[Magma Castle]].
 
===''Mario vs. Donkey Kong'' series===
Spikes are common indestructible obstacles throughout the ''[[Mario vs. Donkey Kong (series)|Mario vs. Donkey Kong]]'' series. Like the other obstacles in the series, they can instantly take out the playable characters. However, enemies are able to stand or walk safely on spikes. In these games, spikes bob up and down slightly, although this is just aesthetic.
====''Mario vs. Donkey Kong''====
[[File:2-3+ MvsDK.png|thumb|Spikes at the bottom and top-right of [[Level 2-3+]] in ''Mario vs. Donkey Kong'']]
Spikes have a generic appearance in ''[[Mario vs. Donkey Kong]]''. They cover pits and platforms, always pointing upward. In some levels, Mario can stand on enemies such as [[Shy Guy]]s and [[RamRam]]s and ride them across a bed of spikes to traverse it.
 
====''Mario vs. Donkey Kong 2: March of the Minis''====
Starting with ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', spikes have a red metallic base framing them. The sides of these spikes are harmless, but the [[Mini]]s will attempt to jump over the spikes once they encounter a side and break themselves anyway.
 
====''Mario vs. Donkey Kong: Minis March Again!''====
The spikes in ''[[Mario vs. Donkey Kong: Minis March Again!]]'' are no different than their appearance in ''Mario vs. Donkey Kong 2: March of the Minis''.
 
====''Mario vs. Donkey Kong: Mini-Land Mayhem!''====
In ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', and in future 2D ''Mario vs. Donkey Kong'' games, spikes can also be seen covering walls and ceilings.
 
====''Mario and Donkey Kong: Minis on the Move''====
In ''[[Mario and Donkey Kong: Minis on the Move]]'', some tiles consist of spike pits. When a Mini reaches the edge of one, it will tip there for a short time. If the player does not modify the Mini's path in time, the toy will fall onto the spikes and cause a Game Over.
 
====''Mario vs. Donkey Kong: Tipping Stars''====
In ''[[Mario vs. Donkey Kong: Tipping Stars]]'', each row of spikes has two additional smaller spikes on its sides, destroying a Mini instantly upon coming into contact with them. The middle spikes also appear shorter now than in previous appearances.
 
====''Mini Mario & Friends: amiibo Challenge''====
Spikes retain the appearance from the previous title in ''[[Mini Mario & Friends: amiibo Challenge]]''. [[Mini Bowser Jr.]]'s [[Spike Guard]] ability allows the toy to hover above spikes and cross them safely.
 
===''Paper Mario'' series===
{{stub|section=y}}
====''Paper Mario: The Thousand-Year Door''====
A Spike Trap appears in ''[[Paper Mario: The Thousand-Year Door]]'' in [[Hooktail Castle]]. When Mario takes the [[Black Key]] out of the chest, spikes pop out of the ground to form a maze and the ceiling starts to lower down with spikes. Mario must run out of the spike maze in 50 seconds or he will receive a [[Game Over]].
 
Spikes also serve as obstacles in some platforming sections, and falling into them will cause Mario to lose 1 HP, go flying off the top of the screen, and land at the start of the section.
 
====''Paper Mario: Color Splash''====
Spike Traps appear in ''[[Paper Mario: Color Splash]]''. Spike pits appear in levels such as [[Mustard Café]], [[The Golden Coliseum]], and [[Fortune Island]]. 8-bit spikes appear in [[Green Energy Plant]]. In [[Kiwano Temple]], there are many spikes that resemble [[Spiny Shell (red)|Spiny Shell]]s. Some must be crossed by rolling platforms, and others must be flipped over with a [[POW Block]].
 
===''Super Princess Peach''===
Two types of spikes appear in ''[[Super Princess Peach]]''. The first type are round, block-sized objects often found in midair or on ceilings. They are usually found on top of areas with blue [[Donut Block]]s to prevent the player from jumping, requiring the use of the [[Gloom]] [[vibe]] to cross those blocks. They also have a rotation animation, but are otherwise stationary. The other type of spike is a floored variety that also comes in a large size. These ones are thematically decorated to fit each world of the game. When [[Princess Peach]] runs into one, she takes half a [[Health Meter|heart]] of damage; while invincible, she can move through the airborne type.
 
===''Nintendo Land''===
{{quote2|You can use levers to deal with annoying spikes. Hit a lever to trigger or withdraw spikes.|Monita|Nintendo Land}}
[[File:Spike Nintendo Land.png|thumb|Spikes in ''Nintendo Land'']]
Spikes are hazards in the [[Yoshi's Fruit Cart]] minigame in ''[[Nintendo Land]]''. If the [[Yoshi Cart]] touches a spike, the player loses a life. Spikes can be retracted by using a [[Lever Switch|lever]]. When retracted, the Yoshi Cart can safely walk on them. They first appear in Gate 23.
 
===''Luigi's Mansion 3''===
Spike Traps appear in ''[[Luigi's Mansion 3]]'', primarily in [[Castle MacFrights]]. They will harm [[Luigi]]; however, [[Gooigi]] can walk through them without getting hurt.
 
===''The Super Mario Bros. Movie''===
Many Spike Traps are seen in ''[[The Super Mario Bros. Movie]]'' scattered around the [[Training Course (The Super Mario Bros. Movie)|Training Course]] and attached to [[Brick Block]]s and [[Empty Block]]s.
 
==Profiles==
===''Super Mario Bros. Deluxe''===
*'''Instruction booklet:''' ''You'll take damage if you touch a block with spikes protruding in all four directions.''<ref name="smbdxmanual"/>
 
===''Nintendo Land''===
*'''Monita's prize description:''' ''This trap can be levered in and out of the ground. The cart may not be able to feel pain, but stepping on one of these will certainly damage it.''
 
==Gallery==
<gallery>
SMBDXSpikeTrap.png|''[[Super Mario Bros. Deluxe]]''
Ladida Plains 1-3.png|Screenshot of [[Ladida Plains 1-3]] in ''[[Super Princess Peach]]''
SMG Asset Model Spike Trap.png|''[[Super Mario Galaxy]]''
SMWMAYAL Ceiling Trap.png|''[[Super Mario World: Mario to Yoshi no Bōken Land]]''
MvDK2 Spikes.png|''[[Mario vs. Donkey Kong 2: March of the Minis]]''
SMG Spike Trap.png|''Super Mario Galaxy''
Spike down.png|''[[New Super Mario Bros. Wii]]''
Flipsville spikes.png|Multi-surface spikes that only appear in the [[Flipsville Galaxy]] in ''[[Super Mario Galaxy 2]]''
MLM Spike.png|''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''
DKCTF Spiked Floor Prima.jpg|Spikes in ''[[Donkey Kong Country: Tropical Freeze]]''
SMM-SMB-Spikes.png|Spike Trap sprite in the ''[[Super Mario Bros.]]'' style in ''[[Super Mario Maker]]''
SMM-SMB3-Spikes.png|Spike Trap sprite in the ''[[Super Mario Bros. 3]]'' style in ''Super Mario Maker''
SMM-SMW-Spikes.png|Spike Trap sprite in the ''[[Super Mario World]]'' style in ''Super Mario Maker''
SMM-SMW-SeaUrchin.png|The [[zeldawiki:Sea Urchin|Sea Urchin]] in ''Super Mario Maker''
SMM NSMBU Spikes.png|Spike Trap sprite in the ''[[New Super Mario Bros. U]]'' style in ''Super Mario Maker''
PMCS Spike Trap.png|''[[Paper Mario: Color Splash]]''
SMO SpikeTraps.png|Some spike traps in [[Bowser's Kingdom]] in ''[[Super Mario Odyssey]]''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=トゲ<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=41, 61, 78, 105, 119, 150, 200}}</ref>
|JapR=Toge
|Jap2=トゲ玉<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook'', ''Super Mario Land 2: 6 Golden Coins'' section|page=78}}</ref>
|Jap2R=Togedama
|Jap3=トゲブロック<ref>{{cite|title=''Mario & Wario'' instruction booklet|page=9|publisher=Nintendo|date=1993}}</ref>
|Jap3R=Toge Burokku
|Jap4=トゲ床<ref>{{cite|language=Japanese|publisher=Shogakukan|date=2015|title=''Super Mario Bros. Hyakka: Nintendo Kōshiki Guidebook''|page=170, 186, 233}}</ref>
|Jap4R=Toge Yuka
|Jap5=針<ref name=MVDK>[[Media:Mvsdk book i.jpg|''Mario vs. Donkey Kong'' Shogakukan book]]</ref>{{page needed}}
|Jap5R=Hari
|Jap6=針の床<ref name=MVDK/>
|Jap6R=Hari no Yuka
|Jap7=トゲ地形 (''Super Mario Maker 2'')
|Jap7R=Toge Chikei
|JapM=Spike
|Jap2M=Spike Ball
|Jap3M=Spike Block
|Jap4M=Spike Floor
|Jap5M=Needle
|Jap6M=Needled Floor
|Jap7M=Spike Terrain
|Spa=Trampa Espinosa
|Spa2=Bola de picos
|SpaM=Spiky Trap
|Spa2M=Spiky Trap
|Por=Armadilha Espinhosa
|PorM=Spiked Trap
|Dut=Stekels
|DutM=Prickles
|Ger=Stacheln
|GerM=Spikes
|Ita=Spuntoni
|Ita2=Fiori dalle spine avvelenate<ref>{{cite|title=''[[Super Mario Land]]'' Italian manual|language=Italian|page=12}}</ref>
|Ita3=Pavimento con punte<ref>{{cite|title=''[[Super Mario Land]]'' (3DS - [[Virtual Console]]) Italian e-manual|page=13}}</ref>
|ItaM=Spikes
|Ita2M=Flowers with poisoned spikes/thorns
|Ita3M=Floor with spikes
|Kor=가시지형
|KorR=Gasi Jihyeong
|KorM=Spike Terrain
|Rus=Колючка-западня
|RusR=Kolyuchka-zapadnya
|RusM=Trap Spike
|Chi=尖刺地形
|ChiR=Jiāncì Dìxíng
|ChiM=Sharp point terrain
|Fre=Boule à pointes
|FreM=Spiked ball
}}
}}
<br clear=all>
 
{{Yoshi's Island}}
==References==
<references/>
 
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