Donkey Kong (Game & Watch): Difference between revisions

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[[File:G&WC Donkey Kong Gameplay.png|thumb|left|Gameplay of ''Donkey Kong'' in ''Game & Watch Collection'']]
[[File:G&WC Donkey Kong Gameplay.png|thumb|left|Gameplay of ''Donkey Kong'' in ''Game & Watch Collection'']]
'''''Donkey Kong''''' is a dual-screen [[Game & Watch]] version of the [[Donkey Kong (game)|classic arcade game of the same name]]. It was released as part of the Multi Screen series on June 3, 1982, and has the model number DK-52.<ref name=ITA>[http://web.archive.org/web/20220304100541/http://www.intheattic.co.uk/donkey_kong.htm ''Donkey Kong'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> This Game & Watch was the very first piece of video game hardware to use the now-iconic cross-shaped directional pad.<ref>[https://iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/4/ Iwata Asks : Game & Watch : Recreating Ball 30 Years Later]</ref> Its gameplay is similar to that of the arcade version: [[Donkey Kong]] has captured [[Pauline]], and [[Mario]] must rescue her. The game was later [[Reissue#Ports|ported]] to ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', both of which include an updated "Modern" version of the game. A port of ''Donkey Kong'' was released in ''[[Game & Watch Collection]]'' for the dual-screened [[Nintendo DS]], allowing for an exact replication of the original gameplay. There is also a [[Mini Classics]] release of the game.
'''''Donkey Kong''''' is a dual-screen [[Game & Watch]] adaptation of the [[Donkey Kong (game)|classic arcade game of the same name]]. It was released as part of the Multi Screen series on June 3, 1982, and has the model number DK-52.<ref name=ITA>[http://web.archive.org/web/20220304100541/http://www.intheattic.co.uk/donkey_kong.htm ''Donkey Kong'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine). Retrieved 13 November 2010</ref> This Game & Watch was the very first piece of video game hardware to use the now-iconic cross-shaped directional pad.<ref>[https://iwataasks.nintendo.com/interviews/clubn/game-and-watch-ball-reward/0/4/ Iwata Asks : Game & Watch : Recreating Ball 30 Years Later]</ref> Its gameplay is similar to that of the arcade game: [[Donkey Kong]] has captured [[Pauline]], and [[Mario]] must rescue her. The game was later [[Reissue#Ports|ported]] to ''[[Game & Watch Gallery 2]]'' and ''[[Game & Watch Gallery 4]]'', both of which include an updated "Modern" version of the game. A port of ''Donkey Kong'' was released in ''[[Game & Watch Collection]]'' for the dual-screened [[Nintendo DS]], allowing for an exact replication of the original gameplay. There is also a [[Mini Classics]] release of the game.
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[[File:Game & Watch Gallery 2 Donkey Kong Classic.png|thumb|left|The Classic version of ''Donkey Kong'' from ''Game & Watch Gallery 2'']]
[[File:Game & Watch Gallery 2 Donkey Kong Classic.png|thumb|left|The Classic version of ''Donkey Kong'' from ''Game & Watch Gallery 2'']]
[[File:G&WG4 Donkey Kong Classic Version.png|thumb|The Classic version of ''Donkey Kong'' from ''Game & Watch Gallery 4'']]
[[File:G&WG4 Donkey Kong Classic Version.png|thumb|The Classic version of ''Donkey Kong'' from ''Game & Watch Gallery 4'']]
The game takes place over two screens. Mario starts at the bottom left of the bottom screen. The player must move right and dodge Donkey Kong's barrels by pressing the [[jump]] button. Mario can jump over barrels only if no girder is above his head. Mario receives a [[point]] for jumping over a barrel on the first girder. The barrels become faster the more of them Mario jumps over in a single run. If Mario does not reach Donkey Kong quickly, then the barrels move too fast for Mario to jump over. When Mario reaches the [[ladder]], the player must press Up to climb to the second girder and move back to the left. When Mario climbs the next ladder, he appears on the top screen. Once there, the player can press Left to activate the crane, then the player can move to the right, dodging more barrels, receiving two points for doing so on the second girder. After Mario activates the crane, its hook swings left and right twice and then stops. If Mario does not reach the hook in time, he needs to reactivate the crane for another chance. When the crane hook swings all the way to the left, Mario can jump to grab it and cut one of the wires holding Donkey Kong's girder, earning from 5 to 20 points depending on how fast he does the job. Mario then returns to the beginning of the level. When he cuts all four wires, he defeats Donkey Kong, awarding Mario 20 points. If a barrel hits Mario, if he jumps and hits a moving iron girder, or if he jumps and misses the crane hook, he gets a miss and returns to the starting point. If Mario gains 300 points without any misses, all points are worth double until he does get a miss. If he has any misses at said score, he earns an [[extra life]] instead. Mario can have up to three extra lives. The [[Game Over|game ends]] when he loses all his lives.
The game takes place over two screens. Mario starts at the bottom left of the bottom screen. The player must move right and dodge Donkey Kong's barrels by pressing the [[jump]] button. Mario can jump over barrels only if no girder is above his head. Mario receives a [[point]] for jumping over a barrel on the first girder. The barrels become faster the more of them Mario jumps over in a single run. If Mario does not reach Donkey Kong quickly, the barrels move too fast for Mario to jump over. When Mario reaches the [[ladder]], the player must press Up to climb to the second girder and move back to the left. When Mario climbs the next ladder, he appears on the top screen. Once there, the player can press Left to activate the crane, then the player can move to the right, dodging more barrels, receiving two points for doing so on the second girder. After Mario activates the crane, its hook swings left and right twice and then stops. If Mario does not reach the hook in time, he needs to reactivate the crane for another chance. When the crane hook swings all the way to the left, Mario can jump to grab it and cut one of the wires holding Donkey Kong's girder, earning from 5 to 20 points depending on how fast he does the job. Mario then returns to the beginning of the level. When he cuts all four wires, he defeats Donkey Kong, awarding Mario 20 points. If a barrel hits Mario, if he jumps and hits a moving iron girder, or if he jumps and misses the crane hook, he gets a miss and returns to the starting point. If Mario gains 300 points without any misses, all points are worth double until he does get a miss. If he has any misses at said score, he earns an [[extra life]] instead. Mario can have up to three extra lives. The [[Game Over|game ends]] when he loses all his lives.


The Classic version in the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]] maintains the presence of two screens, but since the [[Game Boy]] systems have only one screen, the player has to press {{button|gba|B}} to toggle which screen is minimized off to the side and which is the "main" screen.
The Classic version in the [[Game & Watch Gallery (series)|''Game & Watch Gallery'' series]] maintains the presence of two screens, but since the [[Game Boy]] systems have only one screen, the player has to press {{button|gba|B}} to toggle which screen is minimized off to the side and which is the "main" screen.
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